Quote:
Originally Posted by ubermancer
Referring to my own build, which uses daggers, and would need more regular energy management then the once-every-other-spike BLS, and the I-dont-have-an-enchantment-in-my-build GPS.
Thumpers are nice simply because you can have more damage in a smaller time frame. Brutal Strike landing a half second after a Crushing Blow (with a Fierce Blow on its way) can convince you of that fact fairly effectively.
Brutal Strike... landing on a foe 1/2 second after Crushing Blow is nice... er if 1... the enemy gives a toss that you just dazed them and 2... if your pet isn't still attacking the last person you were hitting. Thumper spikes are about changing target, so are all warrior spikes. You can't spike someone who your enemy monks know is been targetted so will be focus healing that target. You CAN and will most likely suceed changing targets to spike. In TA playing thumper i've killed many a target by simply chasing the monk down then changing target as he ran past a fellow caster and quickly spiking them down.
The harrasment from a 'critical hammer' can't compete with the harrassment from a constant IAS KD spamming bunny thumper. I've tried with 'critical x' builds before (as a critical axe w/ Triple Chop) and found them to be reasonably effective. But the damage from a lvl15/16 Axe warrior would out do it. Just like the damage from a lvl16 Hammer warrior could out do it. They may also be able to outdamage a Bunny Thumper, but they can't beat it in the ability to harass targets, not bothering to kite brings severe penalties when dealing with bunny thumpers.
Edit: Regarding dazed, i was thinking of another skill, but the problems with it still remains the same.