08 Sep 2006 at 16:54 - 84
Since any class can farm just about anywhere once you figure out the how to's of it (I have one of each class, and each can farm specfic areas... some better than others). Killing off the 55 class, would really do little to hurt anyone in terms of stopping farming. To be honest, there are several other monk builds far better to farm with than the typical 55, and those builds are weak to degen. My ranger can farm (non-trap build) twice as fast as my 55 monk can; my mesmer faster yet; and my ritualist can clear huge areas of foes faster still with no worry on degen, enchant strips or interupts.
It's really just knowing what foes do what and build to the foes weakness.
If it's just farming we want to stop, then the economy needs to be redone completely so that non-farmer Bob can afford what he wants rather than just what someone else says is "all he needs".
BTW; farming is about the most boring thing to do in GW. If the quests and missions paid out even close to what I can make in a 10 minute farm run; I would never bother with farming again. In 10 minutes I can make near 3k (most of the time). If I spend 20 minutes getting a group together, then (using a Challenge Mission as example) 10 minutes or more playing through it, I should have as a reward 9k or more. Instead, I am lucky to see around 1k on a really good set. Why is it I would bother with the missions and quests then?
I think the solution I see in these posts comes from simply upping the rewards to match what the farmer can earn in the same time; or, as I said, rework the entire economy... not bother with more class changes. Players are crafty, anything Anet does will either be adapted to, or just tick off some players and they lose customers.