Just a stupid new question since im making 3 perfect axes & 3 perfect swords (each of these sets are Zealous, Vamp Or AP & double adrenaline) & one Perfect Storm Bow (Zealous). time to go leet W ^^.
Answer fast thanx in advance
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Blazing
Silver_Fang
Don Zardeone
Blazing
Ess Age
Relambrien
Ulivious The Reaper
jimmy_logic
Ess Age
Shadowfox1125
Shigernafy
Originally posted by Fender Against an AL 60 target: Perfect Vampiric: Sword - 8.8% Axe - 8.4% Hammer - 9.7% Bow - 12.4% Perfect Sundering(20/20): 4.6% for all weapons. Against an AL 70 target: Perfect Vampiric: Sword - 10.4% Axe - 10.0% Hammer - 11.6% Bow - 14.7% Perfect Sundering(20/20): 6.4% for all weapons. Against an AL 100 target: Perfect Vampiric: Sword - 17.6% Axe - 16.9% Hammer - 19.4% Bow - 24.8% Perfect Sundering(20/20): 8.3% for all weapons. |
Savio
Relambrien
Caelus The Fallen
Ess Age
Guess which mod is more effective? |
Savio
Originally Posted by Ess Age
But altogether your dmg output with elemantal dmg is reduced as there is a strong penalty against rangers and elemantarists and absolutly no bonus agains all the other clases (except most warriors).
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Ole Man Bourbon
Loki Seiguro
Spike
Yanman.be
Originally Posted by Ess Age
The information Don Zardeone gave about elemental upgrades is not exactly true! For the AL it doesn't matter which kind of damage the weapon deals, as long as the armor has no additional modifier. Elemental is only of use if a specific enemy has a weakness agains that specific type of damage (eg. Titals in the last missions agains cold damage). In general you can say that elemantal damage is too specific to be useful (with the exception of e.g. cold damage when there's Spinal Shivers on the target) Against Warriors Sundering is definitely the best mod as you will penetrate 20% of a strong armor with a chance of 20%.
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elLOCOmutha
Savio
Originally Posted by Spike
While vamp appears to do more damage everyone seems to forget you are LOSEING 3hp per second EVERY second while useing one. This to me anyway makes it pretty much useless. I prefer ele damage or even sundering to loseing HP all the time.
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Originally Posted by elLOCOmutha
Vamp, furious and condition lengthen ftw.
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Don Zardeone
Originally Posted by Ess Age
The information Don Zardeone gave about elemental upgrades is not exactly true! For the AL it doesn't matter which kind of damage the weapon deals, as long as the armor has no additional modifier. Elemental is only of use if a specific enemy has a weakness agains that specific type of damage (eg. Titals in the last missions agains cold damage). In general you can say that elemantal damage is too specific to be useful (with the exception of e.g. cold damage when there's Spinal Shivers on the target) Against Warriors Sundering is definitely the best mod as you will penetrate 20% of a strong armor with a chance of 20%.
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Sol_Vie
Originally Posted by Savio
1 pip of health degen is 2 health lost per second. Without an IAS you gain 3 health every 4/3 second, or 9/4 health per second. That means you gain 1/4 health per second while fighting without any increased attack speed. With an IAS you gain 3 health every 8/9 second, or 27/8 health per second. That's a gain of 9/8 health per second while fighting with an IAS. That is why nobody cares about health degen; it's tiny (it'll take at least 4 minutes of standing around to kill you) and doesn't even matter when you're fighting. If you're not hitting anything you switch to elemental.
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Spike
anonymous
Originally Posted by Spike
While vamp appears to do more damage everyone seems to forget you are LOSEING 3hp per second EVERY second while useing one. This to me anyway makes it pretty much useless. I prefer ele damage or even sundering to loseing HP all the time.
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Mr Crapsicle
warriorsmiley
Originally Posted by Ess Age
The information Don Zardeone gave about elemental upgrades is not exactly true! For the AL it doesn't matter which kind of damage the weapon deals, as long as the armor has no additional modifier. Elemental is only of use if a specific enemy has a weakness agains that specific type of damage (eg. Titals in the last missions agains cold damage). In general you can say that elemantal damage is too specific to be useful (with the exception of e.g. cold damage when there's Spinal Shivers on the target) Against Warriors Sundering is definitely the best mod as you will penetrate 20% of a strong armor with a chance of 20%.
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Savio
Originally Posted by Spike
Actualy Savio ASSUMES that you hit ALL the time and EVERY time. Which is very unlikely.
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Originally Posted by myself
If you're not hitting anything you switch to elemental.
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1) Furious provides extra adrenaline which is usefull for a lot of skills that are based on it. |
2) condition lengthening is used with such skills as Sever Artery or Melandru's Arrows which casue bleeding to make the effect last longer. |
Originally Posted by Mr Crapsicle
Primal Rage + (<signet of strength> + Judges Insight) -assumes that sig of str and JI will last the 10 sec duration of Primal
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Originally Posted by myself
With PR and JI, Sundering does 0.7 damage more. But then again, why exactly are you using PR?
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kang
Savio
Originally Posted by kang
although that only counts for PvE, for PvP I have a sundering and vamp axe for GvG, vamp axe when not spiking then switch to sundering when spiking a target.
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Spike
Savio
Originally Posted by Spike
Why would I NOT use adrenaline skills as soon as they charged. Whats the point in NOT useing them ASAP. Unless of course its something like final thurst. Which depend on the mob being under 50% hp.
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Once again your ASSUMEING things you don't know about. IE that everyone has 480 HP and therefore it will take 4 mins for them to die by useing a vamp weapon with out heaing. Maybe thier have 2 sup runes and therefore only 330hp or maybe none and a sup vigor and therefore 530HP. |
You said you gain 0.25 Hp a second while useing a vamp sword but if you where to miss just ONE attack in ten. That 3 hp lost would wipe out all the hp you have gained over the last ten attacks. And before you start saying my maths is wrong I know you would of gained 3.25hp dureing that time but since GW only works with whole numbers in HP terms you would of lost that too. |
The fact is I don't like the -1 HP degen and prefer to use something else. |
jimmy_logic
The Silver Star
nugzta
Originally Posted by Spike
While vamp appears to do more damage everyone seems to forget you are LOSEING 3hp per second EVERY second while useing one. This to me anyway makes it pretty much useless.
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Originally Posted by Spike
loseing HP all the time.
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Hephaestus Ram
Originally Posted by Spike
Actualy Savio ASSUMES that you hit ALL the time and EVERY time. Which is very unlikely. With out IAS if you miss even as little as 1 in 10 you will LOSE health. Maybe not much but your still loseing it. I stated it was useless TO ME not to everyone else. I find my IDS or FDS to be much better for my warrior and a barbed or poison string to be better for my ranger.
What to do with furious and condition lengthening. 1) Furious provides extra adrenaline which is usefull for a lot of skills that are based on it. 2) condition lengthening is used with such skills as Sever Artery or Melandru's Arrows which casue bleeding to make the effect last longer. |
Spike
Savio
Once again your assumeing its a warrior when anyone can use a vamp weapon. There are vamp upgardes to swords,axes,hammers,bows and daggers. Aslo in nightfall you can get them for both weapons. You missed my point AS USUAL. Which is DO NOT ASSUME THINGS. |
I never said the vamp upgarde was trash just that it was useless to ME and I did'nt like it and its NOT the best overall upgarde. |
audioaxes
Originally Posted by Ole Man Bourbon
Don't underestimate Furious in an adrenaline-heavy build. When you can get a few double adrenalines in row you can get a pretty awesome spike. I think Furious is key on a hammer warrior, cause more adrenaline is more KD chains.
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