Choosing Inherent Mods?!

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

This is only a guess but I think they are trying to destroy the value of the really high end items.

The perfect inherent mods would be very very desirable and wanted. Therefore you can expect them to cost alot providing there is a low supply of them. Therefore, there would be little point in buying one to add to a Longsword when buying the perfect Longsword would be cheaper.

It would be worth applying them to high value weapons such as Crystalline Swords, Serpent Axes, Dwarven Axes, Sephis Axes etc. This would allow the person to create a perfect very rare skinnned item for a fraction of its Pre-Nightfall cost.

However, owning high value weapons never hurt noone as there are also Collectors and Green items available to those who cannot afford or dont want them. Just like 1.5k Armor being as good as FOW Armor. It seems highly unfair to punish people when they have done nothing wrong.

Looks like the, "I WANT A PERFECT 15>50 CRYSTALLINE SWORD FOR 100k!!!", have won


Edit: Also realised there would be no real reward for winning HoH bar the fame you get as the ultra rare drops would lose alot of their value.

Quote:
Originally Posted by majoho
Well I have to say GW isn't about grind

Seriously though, it doesn't compare to buying PvP ranks, getting perfect weapons requires NO skills whatsoever, so that's a horrible comparison.
There are alot of awful R9+ Iway / FOTM Pvpers who have very little skill bar the patience to play the same build for months on end.

Guinevere Ac

Guinevere Ac

Wilds Pathfinder

Join Date: Apr 2006

Milano

well on a side i'd be happy. i already bought r8 gold crappy crystalline/dwarven/serpet/sephis... anything to build a perfect collection with +5 energy mods (wtf +5 energy crystallines and dwarvens?)...
but after all what's left in pve if all the weapons are worthless? i'd prolly play nightfall story line then quit gw...

hope we missunderstood this all

Malice Black

Site Legend

Join Date: Oct 2005

Buying rank (check service forum, you can buy up to rank9 if you wish to) and buying inherant mods falls under the same catergory "lame" if you want something then work for it.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

IF this is true (and we don't even know the exact details of how "Inscriptions" work):

I'm not sure it would be bad for the game. Most new players don't have the millions of gold needed to buy perfect weapons.

"So earn them, noob!"

Sorry, but that's not why I bought Guild Wars. I bought Guild Wars as an escape from the monotony of standard MMORPGS: grinding for more gold to get uber-weapons not available anywhere else.

I think swappable Inscriptions (if they are indeed how they sound), will be great for the game.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Again, I think that this is an absolutely terrible idea...

1. It would absolutely eliminate the concept of blue, purple and gold items. Any plain white max damage weapon becomes just as rare as any other item. Kiss purchasing keys and using chests GOODBYE.

2. It would destroy the hardcore PvE'er's love of the game. Not every PvE'er GRINDS for money - but when they do accumulate money because of their playing (i.e. I get a lot of money just by soloing quests and missions since I get 100% of the drops), they would like to have some sort of reward for it. This would absolutely destroy that reward.

I won't quit the game if this happens, but I would be very disappointed.

P.S. I wonder if this is just for weapons, or whether it would be included for other items as well, such as shields and foci?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Mordakai
I'm not sure it would be bad for the game. Most new players don't have the millions of gold needed to buy perfect weapons.
They CAN have perfect weapons. It's called (1) collector weapons and (2) green weapons.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by Mordakai
IF this is true (and we don't even know the exact details of how "Inscriptions" work):

I'm not sure it would be bad for the game. Most new players don't have the millions of gold needed to buy perfect weapons.

"So earn them, noob!"

Sorry, but that's not why I bought Guild Wars. I bought Guild Wars as an escape from the monotony of standard MMORPGS: grinding for more gold to get uber-weapons not available anywhere else.

I think swappable Inscriptions (if they are indeed how they sound), will be great for the game.
Guild Wars has no grind if you want the best stuff.

There are PERFECT COLLECTORS AND GREEN ITEMS which are AS GOOD AS PERFECT GOLD ONES

Your reasoning is like saying I want FOW Armor because it is really cool but should not have to grind for it.

If inherent mods are available you can be sure they wont be cheap either. There would be massive demand for them and most probably low supply. And with expensive mods comes grind or hard work

Malice Black

Site Legend

Join Date: Oct 2005

Perfect req8 spatha 10k
perfect 10/10 rod 10k
10/10 staff 15k
+30/-2 shield 30k

might all have poor skins but who cares? can kit a warrior out with a 15^50 and a decent shield for less then 50k

can kit a necro with a perfect gold staff for as little as 10k

herb has a point..if these inherant mods drop the common person couldnt afford 1..ppl like AKH/spil would snap them up as soon as they come up for sell

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

In a way i am glad i invested in greens...oh wait their value depreciates all the time...

WTS all my rare 15>50 golds offer me lots of gold please

WTB all your rare skin r7/r8 max dam weapons mods dont matter for 1k-5k.

/Sighs

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

well, i like the idea of changeing mods, it will drop the super pricey weapons down to where the real fun minded players can afford them. now, You should buy for skins, and for req, cause your stacks of perfects can be modded.................my monk has a customized req 8 fellblade 14% wile enchanted, I shall be putting a +5 energy insription on that bad boy,

greyf0x_f0x

greyf0x_f0x

Krytan Explorer

Join Date: Jun 2006

UK

DVD Forums [DVDF]

Mo/Me

New players would love it, experienced players who aren't farm-a-holics would love it. Personally, I must have spent around 2 million gold on rare weapons and skins over the course of my GW life. I've done my fair share of green farming, chest runs, UW runs and all manner of other sorts of money gaining. Yet, I would absolutely LOVE the option to change the inherent mods on my weapon. If they are “swappable” as the quote makes them sound, this is almost making weapons akin to skills (in that it’s more about player skill and choice than it is grinding for the right drops). Infact, this change is somewhat similar to what they did with skill points in the early days, the bad-ol-days when it cost points just to change your attributes. People will always find ways to make cash from the system, and I’m sure ANet has more gold sinks up their sleeves (I doubt customizing heros is going to be free). The hardcore traders will adapt! who remembers the outcry over perfect green weapons? "OH NOES, THE ECONMY R DED!", turns out all it did was boost the prices of rare gold skins.

Until we get more info on this, and until we know exact mechanics and the rarity of these inscriptions it's hard to tell how much of an impact it will have. But just the news that we can choose which weapon mods we can salvage, proves that ANet is planning to make upgrading weapons that bit easier, and more about a player's skill in choosing the mods for the job, than it is farming and getting lucky. As for the ever-present "This change will kill guild wars, if they do this I'll leave" crew, don't let the door hit you on the way out

Bring it on!

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i like this update, as long as they leave this restriction if the "inscriptions" can be salvaged:

make it so that you can't salvage them off of collector's weapons, and the salvaging does not work reliably.

that way, to get an inscription, you still need to farm to get a weapon with it. there will be a bigger market demand for common weapons with good inherit mods, and the high-end market will still remain because they are "ready made", and you do not have to fork out gold for expensive inscriptions.

basically, if this change goes through like what i described, the market won't be destroyed: its focus will merely change.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

Really just greed that would make someone not want this change in the weapon system. I cant wait to outfit my warrior with a set of reg 8-10 axes with +5 energy, 15>50 and 20 wile hexed, retain the same skin (Summit axe ftw) And have the perfect weapon for all areas of pve. Its not really that sad that the old money elites are going to take a hit. maybe you should have played the game for fun, and freinds rather then packratting perfect golds...This change to the game fits a roleplaying mindset, Would any army send there warrior to battle with gimped swords/axes............lol

apocalypse_xx

apocalypse_xx

Krytan Explorer

Join Date: Oct 2005

Mo/Me

I think people are missing the point on this one, it isn't at all about those players with their stacks of ecto or huge collection of perfect weapons losing their money, it's about them losing the reason why they play GW. We all know that perfect weapons are a given for pvp...so no problem, we also know that perfect weapons are also available to everyone in pve in the form of greens and collectors, so why not allow the hardcore pve collectors, farmers, traders to play something they enjoy. All you have to do is look at one of the most successful mmo's of all time...EQ, there are players that do nothing but craft materials and or weapons, but you know what, they always buy the expansions and pay their monthly fees, much like the hardcore traders do in GW, they BUY copies of the game, usually multiples so they can have mule chars...revenue to NCSoft no matter how it comes in will keep this game around for everyone who plays it.

I always play GW for fun, I absolutely love pvp...but guess what Jeremy Untouchable, traders and collectors have FUN playing their way.

Guinevere Ac

Guinevere Ac

Wilds Pathfinder

Join Date: Apr 2006

Milano

Quote:
Originally Posted by apocalypse_xx
I think people are missing the point on this one, it isn't at all about those players with their stacks of ecto or huge collection of perfect weapons losing their money, it's about them losing the reason why they play GW. We all know that perfect weapons are a given for pvp...so no problem, we also know that perfect weapons are also available to everyone in pve in the form of greens and collectors, so why not allow the hardcore pve collectors, farmers, traders to play something they enjoy. All you have to do is look at one of the most successful mmo's of all time...EQ, there are players that do nothing but craft materials and or weapons, but you know what, they always buy the expansions and pay their monthly fees, much like the hardcore traders do in GW, they BUY copies of the game, usually multiples so they can have mule chars...revenue to NCSoft no matter how it comes in will keep this game around for everyone who plays it.
what he said... i prolly would lose interest in the game as soon as i complete nightfall

capblueberry

capblueberry

Krytan Explorer

Join Date: Nov 2005

Lexington, SC

Grenths Mercenaries[DEAD]

personally i think the price of a weapon should be based on its stats not looks for example i could buy a longbow thats req. 8 and 15^50 for about 15k or less whereas i could buy a storm bow with the same stats for about 250k

i think there should be more weapons similar to the IDS, ones that involve a great deal of walking and fighting to get to, and may or may not have perfect stats every time

I'm not talking about green items cuz those are fairly easy to get, with the exception of the elite mission drops which i like

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by capblueberry
personally i think the price of a weapon should be based on its stats not looks for example i could buy a longbow thats req. 8 and 15^50 for about 15k or less whereas i could buy a storm bow with the same stats for about 250k

i think there should be more weapons similar to the IDS, ones that involve a great deal of walking and fighting to get to, and may or may not have perfect stats every time

I'm not talking about green items cuz those are fairly easy to get, with the exception of the elite mission drops which i like
There is supposed to be an icy hammer called icebreaker or something. Pretty sure it isn't green, but here's the link. http://gw.gamewikis.org/wiki/Ice_Breaker

Guinevere Ac

Guinevere Ac

Wilds Pathfinder

Join Date: Apr 2006

Milano

Quote:
Originally Posted by Phaern Majes
There is supposed to be an icy hammer called icebreaker or something. Pretty sure it isn't green, but here's the link. http://gw.gamewikis.org/wiki/Ice_Breaker
it's green

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by apocalypse_xx
there are players that do nothing but craft materials and or weapons, but you know what, they always buy the expansions and pay their monthly fees, much like the hardcore traders do in GW, they BUY copies of the game, usually multiples so they can have mule chars...revenue to NCSoft no matter how it comes in will keep this game around for everyone who plays it.
This is why I think the inscription modifier would be a big mistake by A-Net...

Many people purchase extra character slots and entire new copies of the game specifically for mule characters. What are those mule characters holding?

99% of the time they are full of weapons with different modifiers for different situations.

The inscription market would simply kill that need, which would result in less revenue to A-Net in the long run.

From a greed standpoint, I would absolutely love the change, as I have a number of non-perfect items with beautiful skins that I could upgrade to the stats that I want. I could also dump a few of the items with ugly skins that I have for specific circumstances, which would free up some inventory slots.

However, as stated above, I think this would kill the GW economy and the reason that many hardcore PvE players play the game for (whether the casual player agrees with that or not). Yes, there would be a market for inscriptions, but it would nowhere near replace the market for rare items that exists today. That and the market for green items would plummet to nothing, especially if they are not upgradable.

Bad move if A-Net implements this, IMO.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i'll hold off judgement until i see how they implement this. but if they are listening, here's how to implement it while not destory the economy:

note: i posted this more detailed explaination earlier, but i messed up with something and it got deleted.

a) make the inscriptions salvageable, but only from non-collector's items.
b) make the success rate of such salvage to be fairly low (lower than the success rate of salvaging a mod)

that way, the market will merely change focus. instead of relying on rare skin perfect items exclusively, the market will have many sources. these include:

a) common skinned items with perfect inherit mods. since the inscriptions still need to be salvaged, people will buy these in droves to avoid farming for them.
b) rare skinned items without perfect mods.
c) good inscriptions themselves. especially if the success rate is fairly low. prices for these things will remain high
d) perfect rare skinned items. these will still remain as the luxury items, for those with enough money and don't want to buy each part separately.
e) weapon mod upgrades

instead of just one source of income, traders will have five. while each individual item probably won't sell for as much as they are now, the added depth will enhance the economy, leading to a better market overall.

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

Quote:
Originally Posted by big papi
i think i would just quit if they introduce 15>50 mods i really hope this never happens
so you will quit GuildWars if they introduce these mods... haha funny

sounds like: omg omg omg eviscerate -9 dmg omg, thats it I will never play Guildwars anymore (5 mins later *log in, guildwars*)

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by SilentAssassin
so you will quit GuildWars if they introduce these mods... haha funny

sounds like: omg omg omg eviscerate -9 dmg omg, thats it I will never play Guildwars anymore (5 mins later *log in, guildwars*)
Um no. Changing Eviscerate doesnt cause you to have wasted hundreds if not thousands of hours worth of game play. Collecting nice weapons is time consuming and to destroy the rarity of weapons would lead to the time spent aquiring them being wasted. An awful comparison.

coleslawdressin

Krytan Explorer

Join Date: May 2005

Victory on Demand [VoD]

Me/Mo

This is the best idea for PVE ever, or at least since they introduced traders. I have thousands of hours logged.... I am close to rank 11 (non-iway) with vast experience in GVG.... I have never once found even a purple crystalline sword.

If the only fun you can have in GW is polishing your 8 billion ecto weapon collection... I am sure that you can find plenty of other MMO with nothing to do but trade rare junk. The majority of players will be happy with this change because it puts everything within reach.

Don't listen to the whiners ANET!!!

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

Treasure hunting would loose it's purpose if the worst scenario of these speculations will happen ----> shortens life span of GW experience for many players. Not seeing any great in that.

Article leaves very much room for guessing & rumours so I'll wait and see if there's some kind of clarification to this from devs side.

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by The Herbalizer
Interesting article. All I can say is if it does happen it would be the biggest mistake Anet ever made. It would destroy the economy.
Funny, that's what people said when they introduced keys for chests... "OMG it's going to destroy the gold market! every noob can get a gold now!!!111"

Seriously.

Quote:
Originally Posted by The Herbalizer
The only thing left to do would be to unlock skills, buy armor or pvp. Alot of people enjoy collecting weapons and it would ruin it for them.
And collecting inscriptions. Do you all actually believe there's going to be no market for those, especially as EVERYONE (read: actually every single person wanting a perfect mod, not just one kind of weap) will want to buy them? Weapons by themselves won't be worth much, no. But who cares when you have an even bigger cash cow in the form of inscriptions?

Quote:
Originally Posted by The Herbalizer
Perfect weapons would lose so much value and it would make it even harder for new players to make gold from getting nice drops. Chest running would become pointless. HoH drop rewards would also become pointless.
Chest running is just grinding. I'll be glad that it becomes pointless (but it won't; where are you going to get the inscriptions to sell from?).

Quote:
Originally Posted by The Herbalizer
All I say is it would be sad to see a great game ruined. There was no forced grind and owning nice weapons never hurt anyone.
When you have to pay via ectos because there's no way to transfer the amount of cash necessary to pay for the item, I consider that pretty much broken. Perhaps Anet decided to fix the economy for once. And no, having nice weapons never did hurt anyone.

Quote:
Originally Posted by Jetdoc
1. It would absolutely eliminate the concept of blue, purple and gold items. Any plain white max damage weapon becomes just as rare as any other item. Kiss purchasing keys and using chests GOODBYE.
AFAIK, just putting an inscription on a weap does not make it a gold... probably it will just upgrade to blue, like the mods do. You'll still need a low req rare weapon to mod.

Quote:
Originally Posted by Jetdoc
2. It would destroy the hardcore PvE'er's love of the game. Not every PvE'er GRINDS for money - but when they do accumulate money because of their playing (i.e. I get a lot of money just by soloing quests and missions since I get 100% of the drops), they would like to have some sort of reward for it. This would absolutely destroy that reward.
You still get the inscriptions as reward, don't you? Geeze.

ChildeOfMalkav

Frost Gate Guardian

Join Date: Feb 2006

Wow. A bunch of whiners whining about actual good changes. Some people think a game is only worth playing if it wastes your time forcing you to grind for stuff. This change is good since it reduces grind and gives you more diversity and options on building your weapon.

*continues watching the PVE farmers whine*

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by The Herbalizer
Guild Wars has no grind if you want the best stuff.

There are PERFECT COLLECTORS AND GREEN ITEMS which are AS GOOD AS PERFECT GOLD ONES

Your reasoning is like saying I want FOW Armor because it is really cool but should not have to grind for it.

If inherent mods are available you can be sure they wont be cheap either. There would be massive demand for them and most probably low supply. And with expensive mods comes grind or hard work
Well, I can't just go out and "get" a green. I still have to farm for it.

(In fact, the only Green I have is the "Dragoncrest Axe" for finishing Factions. It also happens to be my only 15 >50 item.)

Now, it's true, I can CRAFT practically any weapon I want, and then get the Mods for it. And that's a good argument.

In any case, we really don't know how this will work yet. So, I see this as a tempest in a teapot, without more information to go on.

Quote:
Originally Posted by moriz
i'll hold off judgement until i see how they implement this. but if they are listening, here's how to implement it while not destory the economy:

note: i posted this more detailed explaination earlier, but i messed up with something and it got deleted.

a) make the inscriptions salvageable, but only from non-collector's items.
b) make the success rate of such salvage to be fairly low (lower than the success rate of salvaging a mod)

that way, the market will merely change focus. instead of relying on rare skin perfect items exclusively, the market will have many sources. these include:

a) common skinned items with perfect inherit mods. since the inscriptions still need to be salvaged, people will buy these in droves to avoid farming for them.
b) rare skinned items without perfect mods.
c) good inscriptions themselves. especially if the success rate is fairly low. prices for these things will remain high
d) perfect rare skinned items. these will still remain as the luxury items, for those with enough money and don't want to buy each part separately.
e) weapon mod upgrades

instead of just one source of income, traders will have five. while each individual item probably won't sell for as much as they are now, the added depth will enhance the economy, leading to a better market overall.
This is an excellent point as well.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by ChildeOfMalkav
Wow. A bunch of whiners whining about actual good changes. Some people think a game is only worth playing if it wastes your time forcing you to grind for stuff. This change is good since it reduces grind and gives you more diversity and options on building your weapon.

*continues watching the PVE farmers whine*
*Screams*

GUILD WARS DOES FORCE YOU TO GRIND FOR ANYTHING. THERE IS 1.5K ARMOR, COLLECTORS WEAPONS AND GREEN ITEMS

You DO NOT need that perfect Crystalline Sword. It is EQUALLY AS GOOD AS THE COLLECTORS EQUIVALENT.

Please explain to me why Guild Wars FORCES you to grind for rare skinned items.

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Quote:
Originally Posted by greyf0x_f0x
Who remembers the outcry over perfect green weapons? "OH NOES, THE ECONMY R DED!", turns out all it did was boost the prices of rare gold skins.
Quoted. For. Truth.

Quote:
Originally Posted by greyf0x_f0x
Until we get more info on this, and until we know exact mechanics and the rarity of these inscriptions it's hard to tell how much of an impact it will have. But just the news that we can choose which weapon mods we can salvage, proves that ANet is planning to make upgrading weapons that bit easier, and more about a player's skill in choosing the mods for the job, than it is farming and getting lucky. As for the ever-present "This change will kill guild wars, if they do this I'll leave" crew, don't let the door hit you on the way out

Bring it on!
Indeed. ANet understands the mechanics of the game and the economy ... they've said in the past they don't want to devalue FoW armor, rare weapons, etc.

Since this is all preliminary, I think a few people are jumping the gun a bit going into "ZOMG /RAGEQUIT" mode. The game is ALWAYS changing ... so if you're worried that all your precious rare skinned weapons aren't going to be worth anything: SELL THEM! Eventually new and rare things will come out to be hoarded by the very rich.

Having an abundance of money is NOT a valid reason to complain, in my opinion, especially since ANY item you invest in comes with a risk of said item decreasing in value. Look at HoD swords: they are now pretty much worthless. Did people pay big bucks for them? You bet. Did they realize that someday they might not be worth as much? If they had two eyes and a brain, of course. If you're a timid investor, keep your money in the bank, and don't purchase "rare" items to hold value, play more stable markets.

A final thought: predictions and discussions are harmless, but keep in mind this is how rumors start ... everyone just chill out

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Samuel Dravis
AFAIK, just putting an inscription on a weap does not make it a gold... probably it will just upgrade to blue, like the mods do. You'll still need a low req rare weapon to mod.

You still get the inscriptions as reward, don't you? Geeze.
1. The "color" of the text of a weapon really doesn't matter at this point, other than it not being a green item or a collector item. For example, there is a PURPLE magmas shield in the sell forum going for more than 100K right now.

2. Getting low requirement rare skinned weapons is very, very easy. I routinely get req 7 Magmas Shields, Fellblades, etc by simply walking out the door into the Ring of Fire.

3. The market for inscriptions, due to the relative abundance of weapons with inherent modifiers, would be very, very limited. In other words, the number of 15>50 swords out there, from which the inscription would be salvagable, is very high at this point. This overabundance of supply would simply make trying to get an inscription from a chest, etc. just plain non-economical.

This is completely unlike other upgrades (e.g. +30 health upgrades), as those are infinitely more rare due to the various combinations available. There are much more limited inherent modifier combinations available, which would make them much easier to get.

But again, from a personal greed standpoint, I would love this change, as I am by far not the richest person in GW. As communicated by many on this thread, however, I believe the change would simply damage GW (and A-Net's profits) in the long run.

Executioner

Executioner

Lion's Arch Merchant

Join Date: Apr 2005

UK

N/A atm

Quote:
Originally Posted by N E D M
QUOTE (Mordakai)

Swappable "Inscriptions" and Choosing Mods to Salvage

"Inscriptions" are "inherent bonus modifiers for weapons" and can be transferred among weapons, or sold for gold. Also, no more salvaging what you don't want, you can choose what component you want to salvage.
Good, I like the idea of this but they better add this for focus and off hands or im gonna be annoyed, why should weapons get all the love, its harder to find the perfect focus items anyways.

phoenixtech

Frost Gate Guardian

Join Date: Jun 2006

They could just make "inscriptions" only savagable from rare items and have low success rate, something like 10%.

apocalypse_xx

apocalypse_xx

Krytan Explorer

Join Date: Oct 2005

Mo/Me

Quote:
Originally Posted by coleslawdressin
This is the best idea for PVE ever, or at least since they introduced traders. I have thousands of hours logged.... I am close to rank 11 (non-iway) with vast experience in GVG.... I have never once found even a purple crystalline sword.

If the only fun you can have in GW is polishing your 8 billion ecto weapon collection... I am sure that you can find plenty of other MMO with nothing to do but trade rare junk. The majority of players will be happy with this change because it puts everything within reach.

Don't listen to the whiners ANET!!!
Exactly how does this effect your pvp play...why not let the pve hardcore have their game, and EVERYTHING with perfect stats is ALREADY within reach, OMG, honestly, everytime people call the rich collectors whiners, it sounds like nothing more than jealousy to me. The only point I was trying to make is that I believe this change would ruin the game for many, many players, and that will one day ruin the game for us all, no one can deny that numbers of players has gone down drastically...so, apparently, NOT everyone is happy with the changes that come our way. I wish Anet would introduce even more things for pve players to do, since that equals more sales and keeps our servers up and running for free.

One more thing in regards to the way things would change, think of how many gold req 8 fellblades and chaos axes go to merchants right now, I bet hundreds if not thousands, since they have no good mods...so, the market would soon be flooded with these once prize possessions

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Guinevere Ac
it's green
Ah well it was bound to be, wiki didn't make it clear. I assumed since it dropped of a normal enemy and not a boss that it wouldn't be. Go figure....

Deacon Roswell

Deacon Roswell

Frost Gate Guardian

Join Date: Sep 2005

San Diego

Absence of Evidence [AoE]

Quote:
Originally Posted by The Herbalizer
This is only a guess but I think they are trying to destroy the value of the really high end items.
Of course they are. They never wanted items to cost this much from the start. This is exactly why a character can only hold 100k at one time.

Quote:
Originally Posted by The Herbalizer
It seems highly unfair to punish people when they have done nothing wrong.
This actually made me laugh No one is being punished by making inherent mods become drops or tradable items. You chose to farm for something and you apparently got it. No one is taking it away from you.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Unlike the orginal GuildWars where there was a full year of just it to build up everything that GW has become, GW has it's phase where there is a new game every 6 months.

People were demanding more content then factions more then they were planning. The reason they cut back is they don't want to swing the other way with people and the "your going to fast". They did from the sounds of things expand the content.

That and add in the "casual" player target audience and the orginal design of do pve then migrate to pvp (that's changed, they now support pure pvp, pve, or mixed). These changes make sense to me.

Each GW has a 6 month shelf life and to help allow PvE and PvP to be on equal footing. That and Anet has shown this game will always evolve.

Anet depends on new sales, be it new players or get the current ones to buy the new chapters. If sales are good and they only lose 1/2 of the existing players, anet is still ahead.

ChildeOfMalkav

Frost Gate Guardian

Join Date: Feb 2006

Quote:
Originally Posted by The Herbalizer
*Screams*

GUILD WARS DOES FORCE YOU TO GRIND FOR ANYTHING. THERE IS 1.5K ARMOR, COLLECTORS WEAPONS AND GREEN ITEMS

You DO NOT need that perfect Crystalline Sword. It is EQUALLY AS GOOD AS THE COLLECTORS EQUIVALENT.

Please explain to me why Guild Wars FORCES you to grind for rare skinned items.
Did I mention rare skinned items only? Even with collector's items and green items, there are just some combos of mods and inherant mods on weapons that you cant get unless you're lucky or grind for them, especially with caster items.

Now resume whining about how this will destroy the economy, Mmmkay?

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by ChildeOfMalkav
Did I mention rare skinned items only? Even with collector's items and green items, there are just some combos of mods and inherant mods on weapons that you cant get unless you're lucky or grind for them, especially with caster items.
Now resume whining about how this will destroy the economy, Mmmkay?
I would be interested in what they are.

10/10 staffs can be bought for 10k ish now.

10/20 staffs can be bought for 10-20k if you look hard enough.

10/10 wands again 10k and same with +5 Energy 10% wands.

If you look on the sale threads there are tons of different caster items with low buyout prices. And yes I have bought tons of caster items so know what they sell for.

Same goes for swords, axes, hammers and bows. You can buy 15>50 ones with usable reqs for as low as 5k and these are max dmg golds I am referring to.

Mods are rediculously cheap too. 3/1 vamps for under 5k when once 75k. +29hp bow mods for 5k. +5 armor mods for 3-5k. +30hp staff mods for 5-8k. The list goes on.

Now this leads me to wonder if you are not willing to pay really low amounts of gold i.e. 10k for perfect weapons which currently exist then why would you pay alot of gold for the inherent mods. Assuming the inherent mods would be expensive that is as I am sure they will be.

Now the I dont want to grind for 10-20k to buy a nice weapon doesnt cut it. I made 20k from a few hours messing about in alliance battles having fun. OMFG FUN WHILE MAKING GOLD!!!! Obviously you cant sit around expecting weapons when doing nothing. But questing alone can make you alot of gold. Trips to Fow can generate a nice amount of gold etc. Without going out of your way to grind you can easily cover what you need. I dont know how unwilling to work towards something you are but playing through Factions on one char would easily buy you a decent weapon.

There are a few items for pvp I can think of which help slightly and give a small advantage i.e. +30hp +10al shields. But evev then there are hundreds of pvpers in top guilds who dont have them and do just fine. I have read how people have 500k from just questing and they dont go out of their way to grind. With 500k you could buy alot of nice items which are not covered by collectors or greens.

apocalypse_xx

apocalypse_xx

Krytan Explorer

Join Date: Oct 2005

Mo/Me

Quote:
Originally Posted by ChildeOfMalkav
Did I mention rare skinned items only? Even with collector's items and green items, there are just some combos of mods and inherant mods on weapons that you cant get unless you're lucky or grind for them, especially with caster items.

Now resume whining about how this will destroy the economy, Mmmkay?
It isn't about destroying the economy...lets take away the traders from Kaineng Center Dis 1 and LA Dis 1, now 90% of the outposts and cities are empty 90% of the time...there, happy now?

BTW, I remember you from the other night, we met in Droks, and let me tell you, your behaviour is exactly the opposite of what GW needs, GG.

Malice Black

Site Legend

Join Date: Oct 2005

Lol well a mixed view of opinions, maybe we can get Gaile to shed some light on this?