Originally Posted by Longasc
Relax.
Would this destroy the market? It would affect it, but not totally. |
...now wheres that tribal axe at
...starts saving crappy modded low req rare skins j/k
LuckyGiant
Originally Posted by Longasc
Relax.
Would this destroy the market? It would affect it, but not totally. |
AnnaCloud9
Originally Posted by apocalypse_xx
I think people are missing the point on this one, it isn't at all about those players with their stacks of ecto or huge collection of perfect weapons losing their money, it's about them losing the reason why they play GW.
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ChildeOfMalkav
Originally Posted by apocalypse_xx
It isn't about destroying the economy...lets take away the traders from Kaineng Center Dis 1 and LA Dis 1, now 90% of the outposts and cities are empty 90% of the time...there, happy now?
BTW, I remember you from the other night, we met in Droks, and let me tell you, your behaviour is exactly the opposite of what GW needs, GG. |
Phoenix Ex
Oofus
Swappable "Inscriptions" and Choosing Mods to Salvage "Inscriptions" are "inherent bonus modifiers for weapons" and can be transferred among weapons, or sold for gold. Also, no more salvaging what you don't want, you can choose what component you want to salvage. |
Originally Posted by TideSwayer
Honestly, this is good if it means we'll (finally) be able to mod our shields, staves and wands with the inherent modifiers we want. Hard as freaking hell right now to get one that mimics collector stats in gold form.
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Originally Posted by Theus
Last time I checked the whole point of GuildWars was not about grinding for levels and having to farm for the "phat lewts".So if anything this will simply add to said principle.
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Originally Posted by Mordakai
IF this is true (and we don't even know the exact details of how "Inscriptions" work):
I'm not sure it would be bad for the game. Most new players don't have the millions of gold needed to buy perfect weapons. |
Nanood
ubermancer
wilderness
Originally Posted by ubermancer
Who cares if everyone has Mursaat Hornbows? |
Originally Posted by AnnaCloud9
Do you know how many people want to participate, but feel they can't because of the fear they may have that they don't have the best weapon in the game? And why, because it costs 100K+35 ecto? Give me a break.
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Oofus
Originally Posted by The Herbalizer
I would be interested in what they are.
10/10 staffs can be bought for 10k ish now. 10/20 staffs can be bought for 10-20k if you look hard enough. 10/10 wands again 10k and same with +5 Energy 10% wands. If you look on the sale threads there are tons of different caster items with low buyout prices. And yes I have bought tons of caster items so know what they sell for. Same goes for swords, axes, hammers and bows. You can buy 15>50 ones with usable reqs for as low as 5k and these are max dmg golds I am referring to. Mods are rediculously cheap too. 3/1 vamps for under 5k when once 75k. +29hp bow mods for 5k. +5 armor mods for 3-5k. +30hp staff mods for 5-8k. The list goes on. |
Originally Posted by wilderness
If they do introduce this, it will most likely be with blue, collecters and pvp items only.
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ectospasm
wilderness
Originally Posted by ectospasm
If people want to trade and farm 95% of the time they are playing whats the sense in buying a game thats pretty much an E-Sports MMORPG? Maybe they should get into the stock market, ebay or a flea market..
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arcanemacabre
Originally Posted by wilderness
I doubt they'd want to ruin the game for so many people.
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Guinevere Ac
Originally Posted by arcanemacabre
Think about this: Is it "fun" to walk around flashing uber items/armor? Or is that something else? Elitism? Arrogance? Pride? What is wealth in GW if it isn't those three things? |
Maria The Princess
majoho
Originally Posted by wilderness
Rare items are something to work toward. The reason Mursaat items are so great, isn't just because they look cool, but because they're rare and when you finally get one it comes with a sense of achievement.
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Originally Posted by wilderness
I'm pretty sure know all about this. The game is designed in such a way that you don't have to own the most expensive items to compete on an equal playing field.* It's obvious that the economy works just how anet want it to.
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Originally Posted by wilderness
If they do introduce this, it will most likely be with blue, collecters and pvp items only.I doubt they'd want to ruin the game for so many people. Please, can we have some confirmation from Gaile, or anyone about this?
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Maria The Princess
Originally Posted by majoho
You mean ruin it for farmers, chest runners, lucky people? |
majoho
arcanemacabre
Originally Posted by majoho
As I mentioned as well time + luck.
I like farming as well (have treasue/wisdom titles), and I like the challenge... and I do it for just that, the challenge - not the money or to sell anything and thus it changes absolutely nothing. |
Lawnmower
Maria The Princess
Originally Posted by Lawnmower
why do people hate rare items?
no one is stupid enough to buy gold in GW. Its not a MMORPG after all. |
Ricebox
AnnaCloud9
Originally Posted by wilderness
Please, please. Listen...
Please? Ok: If. You. Want. Rare. Skinned. Weapons. Items. And Armors. Then. Work. Hard. And. Buy. Them. |
jackie
Originally Posted by arcanemacabre
Agreed. To those of us that actually play the game (be it farming/questing/PvPing, whatever), this will change nothing. This only changes outrages rates at which people try to sell incredibly rare (and not-as-rare) drops. This affects the 'power-traders'.
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wilderness
Originally Posted by jackie
So trading is not part of the game anymore? Can't ppl have fun by trading and treasure hunting?
Trading and collecting rare things is very very satisfying to some of us. It has never been a must in Guild Wars to get perfect golden items because there are collector & green items to replace them. |
meerkats
Oofus
Originally Posted by AnnaCloud9
Ectos/shards have been steady for ages. Buying armor is a legitimate way for any player to feel gratification, without feeling like they just got ripped off by some solo farmer looking for a big score.
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Originally Posted by AnnaCloud9
And those so-called "uber" dwarven axes, etc, they'll still be just as rare. I don't know why you can't grasp that.
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Originally Posted by wilderness
Even if this change happens with gold items, there will be some essential commodity for these weapons that will reach exactly the same vaues that people are trading in now. So nothing will change. We'll just swap base skins for inherent mod components, or w/e.
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Twonaiver
Theus
Originally Posted by Doofus
By the way I have decided that every time I log onto a character that character deserves a free 10,000 Kurzick faction. Why? Because I don’t want to have to GRIND for faction just so I can control a town or collect amber. Oh and while I am at it, I also want to have all the mobs and bosses die when I come within agro range of them because I shouldn’t have to kill them to beat a mission or clear an area. And start my characters off at level 20, rank 12, with several sets of FoW armor, and every weapon imaginable, that way there is absolutely no point in playing this game anymore.
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moriz
Oofus
The Herbalizer
Oznog
wilderness
Originally Posted by Theus
What a retarded counter argument.
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Originally Posted by Oznog
I think that there are a few people out there, those that scraped and saved for that purple, +13% while hexed crystalline that would appreciate the chance to make this sword usable for something other than "wielding a sundering crystalline sword of fortitude" (it would almost HAVE to be sundering/fortitude) and then switching to their reliable req. 12 15^50 longsword with the furious/defense mods.
I think that the arrogance and narcissim of the "rich" surpasses understanding. |
Inari
Oznog
majoho
Originally Posted by Oofus
Hey Theus thanks for sharing your superior intellectual prowess with the rest of us, how long did it take you to come up with the incredibly witty idea to add a "D" to the front of my name? Grow up little one, no need to be an ass and insult people.
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The Herbalizer
Originally Posted by Inari
Pls lets not bring the "real life" arguement in this...
If gw had the logic that some ppl here think it's economy have, than most monsters wont drop items... If you wanna go by logic than make the monsters that do use items drop them. And if you want logic, than crafters should be able to craft lotsa skins. With various mods. And pls, while I do acknoledge that some ppl in the game actually collect rare stuff, most of the traders do this for money, and not for fun. Paying 20 mil for a skin that drops only in pvp is NOT logical. Paying 100k for Swords and Axes is NOT logical. The only ppl who could see this potential change is those who afraid that their uber sword or axe would no longer worth that much. So friggin' what? If anyone could get what they want a little more easily, or in a diffrent way, what harm can it do? You will still have to farm for ectos and shards, for mods possibly. Oh, and the only reason ppl like rare items is cuz its gold/yellow. A blue and yellow Gladius would have diffrent values... Its all about the color, not that stats. |
Originally Posted by majoho
Dude you're having a problem here you made a completely ignorant argument and he called you on it.
I pity the people that are throwing tantrums over how this will ruin the game for everyone, you people should take a chill pill. No one knows for sure how exactly it will work yet - as someone mentioned it might be that when you change the inherent mod it will customize the weapon, who knows. |
Originally Posted by Oznog
If you are going to quote me, please don't change the context to make it fit your "argument".
kthxbye Oz |
wilderness
Originally Posted by Oznog
If you are going to quote me, please don't change the context to make it fit your "argument".
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Inari
What that Oofus pointed out that if people dont want to work for things then they should also whine about faction, armor etc. Makes perfect sense what he said. I have seen tons of people in this thread whine about how they think it is their right to have rare/expensive items for doing nothing. |
Oznog