ANet, I have a lot more faith in you now

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Tozen
Tozen
Lion's Arch Merchant
#1
Your responses in the forums on controversial topics has been few and far between lately, but your update proves that you DID indeed listen to us.

1) Assassin and Ritualist Skills
-Now I have a reason to keep playing my Assassin and feel less bad about making the new character classes. Even without armor or weapon support (which hasn't been confirmed or denied yet), new skills make it more fun.

2) Maps for places like UW
Done... thank goodness!

3) Less nerfing... TONS of buffing.
Very few changes in this update were nerfs, which I think is a huge accomplishment. The few nerfs that were done I think were warranted, and so many skills were made more useful that I was really excited to log back in today.

In short, thank you!
g
gr3g
Frost Gate Guardian
#2
So how much did Anet pay you to post this?

... just kidding!
M
Malice Black
Site Legend
#3
Maps for UW..tut, should map it in your head
Evilsod
Evilsod
Banned
#4
You'd need a pretty clear head to keep the map of the Twin Serpent Mountains clear :S
LifeInfusion
LifeInfusion
Grotto Attendant
#5
Wait, do they count for cartographer now?
Absolute Destiny
Absolute Destiny
Wilds Pathfinder
#6
I didn't see much improvement, in my limited field of vision.
I'm just annoyed that Irresistible Blow was downgraded.
Solange
Solange
Banned
#7
Whenever a persons favorite class gets improved that person will of course jump for joy --->

While if the class or build you might play gets some things reduced you frown --->

I do trust A.NET with balanced, they are a bit slow when it comes to it but they have always seemed to make well thought out decisions

I think people should stop crying nerf or even cheering when a class is changed, it has to happen both ways if they see a problem in certain areas. If they continually improved all classes WITHOUT reduction in some areas balance could never be maintained, I've been witness to this in previous Massive Multiplayer games such as Asheron's Call which continued to buff classes instead of nerf them which lead to them having to re-adjust MONSTERS in the game to meet how much they powered up the character classes across the board.
Juicey Shake
Juicey Shake
Jungle Guide
#8
twin serpents were easy to memorize after clearing it so many times. oh well, the convenience will be nice... would be cool if uw/fow counted towards their own cartography title, i think then people would form real parties to clear uw to get a "Grandmaster Underworld Explorer" title.. especially if it would count towards KOABD. less farm more... actual play. in fow, less forge runs and more clearing of BOTH forests and doing all quests! oh well
Rera
Rera
Wilds Pathfinder
#9
The reason you don't see much 'playing' in FoW/UW/etc. is that these runs can take hours, and many players simply don't have hours at a time to play. On the other hand, a typical mission takes maybe 20 minutes, especially if you're any good at the game, so it's easy for someone to just sit down and play for a little bit.

This recent update was refreshing, although I admit I wasn't happy with some of the nerfs. At this point however, I'm mostly waiting to see how badly the Dervish and Paragon are going to be nerfed from their godlike states in the PvP weekend event.
LifeInfusion
LifeInfusion
Grotto Attendant
#10
I love UW/FOW quests but they take too long, need favor, and most of the time PUGs don't cut it because people leave or just plain suck (only can farm and cannot do the quests).
M
Malice Black
Site Legend
#11
FoW quests are my favorite, the only problem was nobody was willing to take anything but your standard cookie cutter build in. I got so tired of playing SS and i refused to play the lame build that is B.I.P...why ppl couldnt wait 5 secs for energy regen is beyond me...monk needs regen in middle of battle? find new monk

ohh a rant lol
k
k3nn3tH123
Academy Page
#12
Tiger's fury shouldn't have been nerfed just because of iway.. now rangers only have lightning reflexes for 33%.. and that has a 45 sec recharge time...
C
CalypsoX
Frost Gate Guardian
#13
Quote:
Originally Posted by k3nn3tH123
Tiger's fury shouldn't have been nerfed just because of iway.. now rangers only have lightning reflexes for 33%.. and that has a 45 sec recharge time...
That nerf has little to do with iway. It's to cut down on the bunny thumpers running rampant and steam rolling your backline.
gasmaskman
gasmaskman
Krytan Explorer
#14
NOOOOOO!!! MY EVISCERATE!!!!!

Nerfing those ritualists was a good decision: soothing, recuperation, shelter, and boon of creation.
Lordhelmos
Lordhelmos
Wilds Pathfinder
#15
so what about sorrows? Map that too plz.
Ulivious The Reaper
Ulivious The Reaper
Desert Nomad
#16
Actually, this update was more of a fix than it was a nerf, if you check it they made GvG much less Endurance and much more skill, with Die or win (i think thats it) set at 20 minutes now, its gonna be much more faster than normal, i can't wait to watch the gvg's now
ubermancer
ubermancer
Jungle Guide
#17
Quote:
Originally Posted by Ulivious The Reaper
Actually, this update was more of a fix than it was a nerf, if you check it they made GvG much less Endurance and much more skill, with Die or win (i think thats it) set at 20 minutes now, its gonna be much more faster than normal, i can't wait to watch the gvg's now
All the leet GvG'ers play for Die Or Win.
Chilly Ress
Chilly Ress
Jungle Guide
#18
Its "Victory or Death!", and no, you dont die, you just get a shout that increases everyone's dmg and decreases health.
lambda the great
lambda the great
Jungle Guide
#19
Yeah, I've had uw and fow map for a while now(been in ma noggin)
Priest Of Sin
Priest Of Sin
Jungle Guide
#20
i'm very happy that the assassin has been made decent! Now i feel justified that i capped all the skills and bought em. However, i am only a little dissappointed about the Tiger's Fury nerf... it was a safe haven for reverse bunny thumpers (W/R). I suppose i'll use Flurry with a 15^50, +20% hammer now. The damage won't be too affected I hope.