Not see this uncovered before

Wilde One

Ascalonian Squire

Join Date: Aug 2006

R/Mo

I uncovered 2 small areas by accident that I have not seen uncovered on any other maps and thought some of you might want to know in the intrest of completeness.



You can gain access to these buy entering the Raisu Palace mission. Then when you under the door way leading into the second room either a, kill somone under the door way and use necrotic travel or b, have somone rebirth you while they are standing under it (how it happened to me). This will teleport you onto the bridge which is part of devine path. Then just run to the end. There are a few doors in your way but they are bugged and you can run straight through them.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Nice find. Gonna explore it, as soon as I am done with these forums.

_Zexion

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Coolies... hope Livingston sees this, that is an extra 0.1-0.2% at least. I'm
going to try this later. Could you take a screenshot of your "U" Map and circle where the stairs your use are. Not 100% of your instructions, hehe.

Wilde One

Ascalonian Squire

Join Date: Aug 2006

R/Mo

How's this?

moko

moko

??uo??o??

Join Date: May 2006

VERY nice find. wondering if you can explore even more paths that way? maybe the upper edges of imperial sanctum? would be interesting.

glad to know ANET still has their hidden paths.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

that area is hard to kill someone by.....tried a few times, still cant get thru....will try again later......

Wilde One

Ascalonian Squire

Join Date: Aug 2006

R/Mo

I found the best way is to go with a full tram (no bots) and take Argo and Talon. Make sure you die right at the end of the first foom (right by the door). Then when your mates have killed everything they can res you onto the path. This way has the added benefit of keeping Togo safe.

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Quote:
Originally Posted by RTSFirebat
Coolies... hope Livingston sees this, that is an extra 0.1-0.2% at least. I'm
going to try this later. Could you take a screenshot of your "U" Map and circle where the stairs your use are. Not 100% of your instructions, hehe. I see it.

It's very interesting. I'll definitely be adding it as soon as I have the chance. ^_^

Livingston

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Hi all.

I've tested this now with a bit of help. You can in fact use Necrotic Traversal to get up there, here's how:

Note this was with a FULL HENCH TEAM and also no additional help... read on.

1. Select Argo and Talon.
2. Kill all the mobs in 1st room and then trigger cutscene with Talon.
3. Next run up and aggro the mobs on the stairs in the 2nd room.
4. Now you need to run back and lead all the mobs in the 2nd room back under the Bridge near the doorway to the 2nd room

5. Kill all the mobs, making sure at least 1 is under the bridge.

6. Use Necrotic Traversal to teleport/glitch onto the bridge and then run away from your hench team as quickly as possible, with a runner skill.

7. The Hench team will glitch and won't move anywhere, meaning you can explore the area without worrying about the henchmen and Togo being killed or following you.

On the way you will see a closed door and some portals for mission areas, you can run past without any issues. Your Glitch past them... see below image:



Here is the end result. My U map showing the uncovered area, and what you see at the end... you can't go any further then the small bridge show in the screenshot:

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

hm, that sounds more like a good plan to me......will try again tomorrow me and talon and argo and my full henchie team..............

Agatsu

Agatsu

Academy Page

Join Date: Nov 2005

R/

Wilde One

Thank you, I did this and went from 97.6 to 97.8.

At first Talon was glitched and would not travel past Argo.
After a few attempts and running back into the starting room with him he followed. However, Togo didn't.

mustikla

Pre-Searing Cadet

Join Date: Nov 2005

E/Me

Excellent find mate. Gave me clear 0.1%. Thanx again!

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

I tried the necro travel method, but it wouldn't put me onto the bridge. Could someone post a screenshot of exactly where the body needs to be?

Here's a couple places I tried:





Wilde One

Ascalonian Squire

Join Date: Aug 2006

R/Mo

Your close on the 2nd pic. If you look up you'll see the wall changes to a brick skin between 2 of thoes pillars on the wall, where the rest is all tile.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Livingston
I tried the necro travel method, but it wouldn't put me onto the bridge. Could someone post a screenshot of exactly where the body needs to be? Oh so close. Look at your radar. See the gray stripe very close to where you are? That's the bridge.

You have to be 'inside' the grey line if you are Rebirthing someone from below. Rebirthing from above always works, as does NT to a corpse up above.

Useful Skills and Items and Professions:
Everyone needs to have Necro or Monk as a profession.
Rebirth.
Necrotic Traversal/Consume Corpse.
Sacrifice spell(s) or a Vampiric weapon.

Electric Sky

Krytan Explorer

Join Date: May 2006

can that place not be accessed by the Imperial Sanctum outpost and then into Raisu Palace explorable ? It woud be quicker i guess without having to run through the whole mission

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Electric Sky
can that place not be accessed by the Imperial Sanctum outpost and then into Raisu Palace explorable ? It woud be quicker i guess without having to run through the whole mission The upper deck literally IS the Divine Path. But you cannot get to the 'secret' place in the South-East corner from the normal method. There are sealed doors (that aren't bugged)

I don't think you can get to from Raisu explorable from Divine Path.

Electric Sky

Krytan Explorer

Join Date: May 2006

Quote:
Originally Posted by Carinae Dragonblood

I don't think you can get to from Raisu explorable from Divine Path. I know that. What i mean is, enter Raisu Palace explorable from the Imperial Sanctum OUTPOST, not the mission defeating Shiro to access Divine path.

Wilde One

Ascalonian Squire

Join Date: Aug 2006

R/Mo

You can but it's right at the beginning. By taking argo and talon you only have to kill 1 group of enemies.

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Quote:
Originally Posted by Carinae Dragonblood
Oh so close. Look at your radar. See the gray stripe very close to where you are? That's the bridge.

You have to be 'inside' the grey line if you are Rebirthing someone from below. Rebirthing from above always works, as does NT to a corpse up above.

Useful Skills and Items and Professions:
Everyone needs to have Necro or Monk as a profession.
Rebirth.
Necrotic Traversal/Consume Corpse.
Sacrifice spell(s) or a Vampiric weapon. Arg... I only had about 30 mins to give it a go. Originally I looked at the actual position of the bridge, and I even got a corpse under it, but it bugged and didn't let me use it. Then I went back and read OP and it says to be under the doorway...

Guess I'll give it another go in a bit.

Edit: Got it!

Thanks.

Livingston

Edit 2: RTSFirebat, is it just me or has the second pic you posted expanded, thus warping the thread? I could have swore it was narrower before.

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

Thanks for the heads up + guide, mapped it today It would be quite the shortcut with a full team of NT and one dedicated saccer, since you could cut over to where the last group of enemies are sitting there waiting to die behind gates near the divine path

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Quote:
Originally Posted by Leighwyn
Thanks for the heads up + guide, mapped it today It would be quite the shortcut with a full team of NT and one dedicated saccer, since you could cut over to where the last group of enemies are sitting there waiting to die behind gates near the divine path I thought the same thing, but you still have to kill all of the bosses.

Livingston

Trelon Burg

Trelon Burg

Academy Page

Join Date: Nov 2005

Oklahoma

Uphill Battle [uB]

This helped me get to 99.9%, so hopefully I can find another helpful thread to finish this monster off

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Quote:
Originally Posted by Trelon Burg
This helped me get to 99.9%, so hopefully I can find another helpful thread to finish this monster off http://www.guildwarsguru.com/forum/s...php?t=10032479

mint

mint

Krytan Explorer

Join Date: Mar 2006

NYC

I got it on my first try but togo managed to get himself killed while I was exploring

edit: thank you!!! that just got my 100% x 100

Nirvana1929

Ascalonian Squire

Join Date: Apr 2006

North Carolina, Us

R/

wooty got it tyvm

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Thanks for this, helped me get another .2%.

themickman

Krytan Explorer

Join Date: Dec 2005

W/Mo

do u think that using recall on an ally who is under the bridge would teleport me up there?

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by themickman
do u think that using recall on an ally who is under the bridge would teleport me up there? You know, I doubt if Recall would work, but I bet Return works. If it does, it would be the easiest method yet, no deaths required.

CorstedPirate

Lion's Arch Merchant

Join Date: Jan 2006

Knights of the Void

Mo/

Nice, thanks for posting the great find. Went ahead and mapped it with some of my guildies last night.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I must really suck because I tried this like 10 times with the henchie group mentioned and was unable to get the aggro to the door....I must be missing something.

ADDED: You don't suck, you just aren't doing it right. Please see all the posts (Including mine) it will explain how. - RTS


isnt that what I wrote???? I am not doing it right.....and I have rererereread the thread.....I am having a blonde moment, ok? and I cant seem to get the aggro (and the henchies) to do what I want....oh well.

Jackylicious

Ascalonian Squire

Join Date: Jul 2006

0.1% for me. Still need 0.3% more...

QoH

Lion's Arch Merchant

Join Date: Nov 2005

Divine Beings

R/

i tried recall and return also, none of them works

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

thanks for posting this
0.1% for me.

Shantel Span

Shantel Span

Lion's Arch Merchant

Join Date: Jan 2006

Knights of King Thorn [Mad]

A/N

Awesomeness - I just got up to 99.5% with this, hopefully I can finish it soon. I'll reccommend this trick to my guild. :P

agk512

Academy Page

Join Date: Jul 2006

very nice. i used the guide made by rts, got it on my first try and it got me up to 99.4. off to explore more

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

.1 for me, I just got to 99.0. I thought I had botched the try, the warrior tried to run away, and got a little off the center but I was still behind the door and NT'd through it to where he was, and I still made it. Many thanks

Mister Muhkuh

Mister Muhkuh

Wilds Pathfinder

Join Date: Feb 2006

Germany

Ugly Ducklings [ugly]

P/

Argh, should have discovered that about 1 month earlier, would have saved me lots of time waiting in jade quarry :P

elliot

elliot

Academy Page

Join Date: Jun 2006

holland

W/

hmm you say its part of the devine path, so cant you also get there wenn your on the devine path afther killing shiro.....you probly cant cous of some closed gate right?

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Quote:
Originally Posted by QoH
i tried recall and return also, none of them works The reason they don't work is for the same reason that you need to use the mobs on the next floor up rather than the ones that are already by the gate.

Guild Wars uses a very weird system for their Y-axis. (X-axis is left to right - Y-axis is up and down - for readers not familiar)

Some say that GW does not have a Y axis at all, which is why you can be under or over a bridge and get hit by melee fighters who are either above or below you, however I think this trick proves that false.

GW does indeed have a Y-axis, it just doesn't apply to the mob's attacks, or it's skin.

I believe that instead of having each object having it's own place on the Y axis, as is done with most VGs, that it simply designates different levels of the map to a place on the Y axis, and each mob on that level will remain on that spot of the Y axis, no matter where it goes. The skin itself will move up and down the Y-axis as the mob goes up and down a hill, but the actual game object will remain in the same spot on the Y-axis.

This is shown when enemy warriors attack you from below or above you on a bridge. The skin of the mob looks to be on a different level (above or below you) but the actual game object is either considered to be on the same plane as you on the Y-axis, or they are on a different level, but they can still attack you because their spot on the axis does not affect their attack range, thus as long as the mob is close enough to you on the X-axis, it will be able to hit you.

Now in the case of Raisu palace, it looks as if the mobs that are up the stairs to the next level are actually one level above you on the Y-axis. So when you lure them back to the gate, even though their skin has followed you down, the actual game object of the mob is still considered to be on that same spot, one level up on the Y-axis. Thus when you kill it, the game object of the mob's body is actually positioned on the bridge above the gate. Thus when you travel to it, the game shifts you one level up on the Y-axis, and you can then enter the places you couldn't before.

If attack ranges were restricted to the Y-axis then those mobs would not be able to attack you in melee, once you lured them back to the gate.

When you use recall and return, you are transporting yourself to an object that is on the same level as you on the Y-axis, which is one level below the bridge, thus you can't get on to the bridge with it as it isn't displacing your position on the Y-axis.

I’m not sure what the PC’s placement is on the axis. It could be that a PC’s game object does move up and down the Y axis, or it might be a case that doing the necro travel simply displaces your spot on the Y-axis one level up, and that’s where you then stay.

I could be wrong, but it does seem like the logical explanation.

Livingston