"Can't Touch This!"

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GloryFox
GloryFox
Desert Nomad
#21
"Cant Touch This" just became my favorite GW skill.

WOW it just became "Hammer Time" for touch Rangers

Payback is a bitch!
Clord
Clord
Wilds Pathfinder
#22
Balance is msotly based to countering.
digimonizm
digimonizm
Academy Page
#23
Quote:
Originally Posted by Clord
"It is Hammer Time!" (Hammers only)
Adrenaline: 7

Elite Hammer Attack. If Hammer hits, target foe is throwed back and then knocked down 1...5 second(s).
nah "It is Hammer Time!" should do a dazing effect on all adjacent casters
F
Former Ruling
Grotto Attendant
#24
Quote:
Originally Posted by Tainek
And If That Was Nerfed to Oblivion, then Add Guardian+ Ward Vs Melee, and you Still Making it uncappleble (What are the chances of that Dis Blow gettin in?) , Uncappable with 2 Characters, One Who is a standard in any Balanced (Warder), and one who isjust a slight modification of a standard Build (SB/Ih)
If you took Song of Concentration out of the picture (I'm probably willing to bet money that it is changed to next spell, or some similar nerfage) then it is interuptable..

Don't Choking Gas rangers still take Seeking for these situations?
Mr. G
Mr. G
Desert Nomad
#25
not to spoil all your fun, but check the sardelac for "hammer time" its there with the original idea for "cant touch this"
Illuminus
Illuminus
Academy Page
#26
Oi, dont underestimate this new mesmer signet! If the skill does as currently described mesmers will be able to cast one spell from either Energy Storage, Divine Favor and Spawning Power. Now the question is.. will this signet be an elite or not?
Zinger314
Zinger314
Debbie Downer
#27
Quote:
Originally Posted by Phoenix Ex
I think something like 5 energy, 5 sec duration, and 20 sec recharge is fine, perfect to use when your monk is about to be shock/adrenal spiked and watch the warriors go wtf?! A monk can also use it to protect against a mesmer suddenly running up to you

Considering its AoE effect and cannot be removed any longer and it gets a lil too powerful.
Eliminating only 3 playable skills in the entire game is overpowered? Right.
d
darknesstears
Academy Page
#28
lol first sight at "Can't touch this" cracked me up
Anyways i think its probably gonna have like a 15-30 recharge with around 10 secs of duration. And finally I can be the one chasing the touchers
GloryFox
GloryFox
Desert Nomad
#29
WOW this is really going to affect AB battles hard core. I can't wait to see the effects. I hope it’s a 10 sec recharge time or less.
F
Former Ruling
Grotto Attendant
#30
Quote:
Originally Posted by Zinger314
Eliminating only 3 playable skills in the entire game is overpowered? Right.
Eliminating ONE skill from the game with no huge effort is not balanced..

Eliminating all Touch skills in general for no huge cost is gamebreaking. If it was up all the time it would probably cost more than you'd ever want to spend on it energy wise.
d
darknesstears
Academy Page
#31
Quote:
Originally Posted by Former Ruling
Eliminating ONE skill from the game with no huge effort is not balanced..

Eliminating all Touch skills in general for no huge cost is gamebreaking. If it was up all the time it would probably cost more than you'd ever want to spend on it energy wise.
So... spell breaker has broken the game into 10 billion pieces
I don't think so...
P
Potu
Pre-Searing Cadet
#32
a while back I was reading one of those "omfg nerf touch rangers" threads because I was bored, and one of the replyers said to him what to do in case of a touch ranger, and then said there isnt any other way unless a new skill is added....

quote: I'm using "Can't touch this!".

Looks like the touch ranger complainer got what he wanted, haha.
B
BlueSS
Frost Gate Guardian
#33
healing monks are going to be in trouble. healing touch gone..
P
Phoenix Ex
Lion's Arch Merchant
#34
Quote:
Originally Posted by darknesstears
So... spell breaker has broken the game into 10 billion pieces
I don't think so...
Spell Breaker is 15 energy, only affects ONE target, and it STILL can't be up all the time unless you use arcane echo, which is more energy. Even then, Wop and chilblain etc can still remove it.

Ohh and healing touch won't be affected since it only prevents offensive touches on Allies
Zinger314
Zinger314
Debbie Downer
#35
Quote:
Originally Posted by BlueSS
healing monks are going to be in trouble. healing touch gone..
It's implied that it only affects offensive touch skills...
G
Guild Terror
Frost Gate Guardian
#36
Quote:
Originally Posted by Zinger314
It's implied that it only affects offensive touch skills...
well, it didnt say offensive, it does how ever say SKILL, healing touch is a spell
B
BlueSS
Frost Gate Guardian
#37
Quote:
Originally Posted by Zinger314
It's implied that it only affects offensive touch skills...
ops, I should have read the whole thing.
V
Vermilion Okeanos
Forge Runner
#38
I am far more interested in signet of illusion... Waiting for the info on recharge/cast time.

16 attribute for any spell in the game...? Too awesome. I doubt it will change the next spell into illusion type thou (mantra of persistance). I hope they don't go "next mesemer spell", although that would still be great.
some guy
some guy
Jungle Guide
#39
Quote:
Originally Posted by perfect
Now warriors need a new elite called "Hammer Time!"
Lmao, can't touch this by MC Hammer.

Good skill against touchies.
Arkantos
Arkantos
The Greatest
#40
Quote:
Originally Posted by lightblade
Too powerful...way too powerful...it should only work on the "next" touch skill.
For all you know it could be for 4..9 seconds. Until you know the energy/recharge time/duration, you cannot say this is too powerful. Also, if it was next touch skill this wouldn't even put a dent in touch rangers.