"Can't Touch This!"

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Horseman Of War
touch rangers are a dime a dozen these days. glad to see these kids have to get a new build to copy... like shock wars... overdone- annoying... lame.
You mean like pretty much every popular build in this game. :P

Everyone is saying how this is gonna hurt touch, I would worry more about the other builds that use touch. This skill if it has a decent duration will be powerful if used right.

Shinigami God

Shinigami God

Frost Gate Guardian

Join Date: Apr 2006

Beating Nightfall for the N-th time -_-

Tactical Error [Stop]

N/

Quote:
Originally Posted by Clord
"It is Hammer Time!" (Hammers only)
Adrenaline: 7

Elite Hammer Attack. If Hammer hits, target foe is throwed back and then knocked down 1...5 second(s).
"It's Hammer Time!"
Adrenaline Cost: 7

Elite Hammer Attack. Target foe and all adjacent foes are forced into their /dance emote for 5 seconds and take (10..50) damage.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

Being a Paragon Skill, I would imagine it's Leadership attrib based, I could be wrong however. Even if it isn't, it could easily be a high energy cost skill that wouldn't be useable without a high leadership to help with refunding some energy for each person affected by the shout...

So I would say that other than a Paragon Primary, only a Mesmer/Paragon with Signet of Illusion would be feasibly using this skill, if it's Leadership based. What I'd like to know is if you use Signet of Illusion, and then a Leadership Shout/Chant, would it refund any energy like Leadership would, or would it just be activated at maximum potency?

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

You can all thank Chewbacca Defense and me for bringing you this new skill (at least the main idea of it). Chewbacca Defense came up with the name, and I refined it to being a Paragon Shout (he wanted it to be a stance).

http://www.guildwarsguru.com/forum/s...php?t=10031109

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Clawdius_Talonious
So I would say that other than a Paragon Primary, only a Mesmer/Paragon with Signet of Illusion would be feasibly using this skill, if it's Leadership based. What I'd like to know is if you use Signet of Illusion, and then a Leadership Shout/Chant, would it refund any energy like Leadership would, or would it just be activated at maximum potency?
Signet of Illusion only affects Spells.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

"Stop!" (Elite) Str based skill
5 Mana 30 second recharge

Shout All adjacent Foe's cannot move 1-3 seconds and lose 1 stance. This shout causes exaustion.


"Hammer Time" Hammer skill
10 Mana 30 second recharge

Shout Your Hammer attacks 33% faster for 5-11 seconds.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

Quote:
Originally Posted by Kha
Signet of Illusion only affects Spells.
Ohh yeah, whoops, my mistake.

Nevertheless everything else I said about leadership, and "can't touch this" likely being leadership based I stand behind

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Zinger314
It's implied that Signet of Illusion will affect any spell, since Inspired Hex and Arcane Thievery is mentioned in conjunction. Seriously, you people need to read between the lies.

I have a strong feelign ArenaNet will butcher the recharge time, though. If it's greater than 15 seconds, it'll be useless.

Incorrect, for example, an Illusion Degen Mesmer Uses Mantra Of Recall, Why Bother with this when he can take Ether Prodigy, and sit with 10 Pips of energy Regen (Read, Multiple Times more energy), this is Benificial Even if the signet has a 60s Recharge (One Cast at 16= 40+ Energy Gained) , And The Mesmer Doesnt need Inspiration anymore, he can just spec into Illusion and FC

If its how it looks, its Horribly Overpowered

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

mesmer with 10 pips of energy with E-prodigy? i am lost. for 5 seconds? with exhaustion?

killer_sss

Ascalonian Squire

Join Date: Sep 2006

a screwed up small city

Knights of Dragons Fury

W/

Quote:
Originally Posted by Zinger314
(while the other two skills introduced are...crap.)
um if you think that signet is crap i think your insane. not only does this allow you to actually use stolen skills, but you can also now bring like a skill that u dont wana throw points into say from ur secondary and hit a max of 16 or better depending on if any effects go off. max illusions get some degen prolly and more slap down a huge dmg spell that no points whatso ever are needed and boom u got a huge spike. i can think of so many things you could do with this. you can also now use primary atribute skills from a prof with mes and do something with them. so if your going to use 3 attributes or more and also wish to use a primary skill or another skill from secondary just max 2. the other skills wont be used as often but when they are ull have one big blast or whatever

Spura

Wilds Pathfinder

Join Date: Feb 2005

Exactly. When I saw that signet, first thing in my mind was: maxed Ether Prodigy on my mesmer. Crazy. All other kinds of crazy stuff comes to my mind.
Withdraw hexes. Maxed shadow form on illusion mesmer in arenas.
Maxed kinetic armor then spam.

About can't touch this. If this skill just makes 1 skill per ally fail, then it's total crap. Touch ranger can spam touch skill every few seconds.

Having it prevent all touch skills for long amount of time would suck too.

A very balanced thing would be that it disabled the next touch skill used on each ally.

I am disappointed by the lack of offensive shouts on paragon though. Warrior has 2 shouts that target enemies rather than allies, coward and fear me.

I know this isn't gonna happen but it would be way better IMO if we could have a shout that disables touch skills on a specific enemy rather than affecting bunch of allies.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Xpl0iter
mesmer with 10 pips of energy with E-prodigy? i am lost. for 5 seconds? with exhaustion?
That much is apparent, yes.

killer_sss

Ascalonian Squire

Join Date: Sep 2006

a screwed up small city

Knights of Dragons Fury

W/

now that ive read a bit first id like to adress some things.
1.kiting a touch ranger is pointless thats like saying kiting from a warrior as a monk is pointless. less dmg = better chance to survive
2.spells are skills that means if it says touch skills that includes touch spells
3.you aint gotta spend next month praying that is not an elite youll find out in a day and a half in guild wars nightfall preview just pvp and unlock it.
4.last only 1 was "said" to be an elite.greneths thingy

also from observations if signet of illusions is not elite they will have one hell of a balance issue on there hands not sure what its set as atm but there are 2 nice ways to recharge it. the copy and the recahrge skill itself. im starting to see more and more problems with that illusion skill. ill tell ya another thing i bet the mesmer use will go up dramtically. interupts will be used more 2 lol. can just picture in my head atm maxed fcr at 13 with a rune or 14 maxed illusion 16 rune and head and the freedom to use any/almost any skill in the entire game at maxed power. (depending on elite thing) makes me drool.

curtman

Frost Gate Guardian

Join Date: Jun 2006

This is great! The R/N build is cheap. I would rather see the touch stuff put in soul though... then it would kill that build permently. Hopefully this skill is easy to get. No more Luxon Touch Army!

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Quote:
Originally Posted by Xpl0iter
mesmer with 10 pips of energy with E-prodigy? i am lost. for 5 seconds? with exhaustion?
Signet of illusion will change the attribute from energy storage to illusion magic, and if you have 16 illusion, you would have a maxed power of ether prodigy that even elementalist not have option to majority of the time (not many run around with 16 energy storage).

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Again, Signet of Illusions will be worthless, even with Prodigy, if it has a 30ish recharge.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

OP

I don't see that the problem with touch skills was ever that they couldn't be defeated. The problem with them has simply been that they didn't have a simple counter.

Touch rangers in particular were the epitomy of using that lack of counter to their advantage. No skill at all was required to play one but a good deal was required to defeat one.

They didn't need a nerf. They needed an easy counter. And now they have one. (Hmm... Seems to me I've said all this before on that touch ranger thread that got locked.)

My Sweet Revenga

Krytan Explorer

Join Date: Nov 2005

R/

Quote:
Originally Posted by Priest Of Sin
Lawl, touchies go die now!

Crippling Anguish+Ethereal Burden+Conjure Nightmare+"Can't Touch This"= i'm going to stand 2 feet in front of a touchie and walk bakwards slowly.
If I'm correct in assuming that you'll be the paragon using it, that's a pretty bad strategy. If you read the skill description again, it says "friends". Meaning the toucher can still cop a feel on you.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by My Sweet Revenga
If I'm correct in assuming that you'll be the paragon using it, that's a pretty bad strategy. If you read the skill description again, it says "friends". Meaning the toucher can still cop a feel on you.
Don't take the description too literally. Almost all Paragon shouts affect all allies, including yourself.

Alberic

Alberic

Frost Gate Guardian

Join Date: Jan 2006

United States

[AB]

R/

"Please Hammer, Don't Hurt 'Em!" Shout. For 3...8 seconds, your hammer attacks deal no damage, but you gain double adrenaline.

"Too Legit To Quit!" Shout...I have no idea.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

I found this and thought it was too appropriate not to post...

Aberramond

Pre-Searing Cadet

Join Date: Jul 2006

Quote:
Originally Posted by Vermilion Okeanos
Signet of illusion will change the attribute from energy storage to illusion magic, and if you have 16 illusion, you would have a maxed power of ether prodigy that even elementalist not have option to majority of the time (not many run around with 16 energy storage).
Don't forget Signet of Illusions is an Elite Signet, so unless you cap Ether Prodigy durring the mission you have SoI equiped, odds are you won't get to use them together. Now An illusionist being able to pop a 400% Aura of restoration might be fun.

Xerdes

Xerdes

Ascalonian Squire

Join Date: Sep 2006

The Netherlands

R/

Quote:
Originally Posted by perfect
A touch ranger uses a touch skill every 1-2 seconds, if it only worked on the 'next' touch skill then it would be useless. You know nothing about the skill other than its description so it is rediculous to call it overpowered. Perhaps you dont want your precious touch ranger to have a direct counter.
I can use it every 0.66 seconds for a amount of time with a certain build if i want to but i only use it for farming.

ramma77

ramma77

Krytan Explorer

Join Date: Dec 2005

South Shields, England

The Psycho Titans

R/

"In HA, Yes, 5 Seconds is long enough for Ghostly to cap with no fear of Knockdown or Inturuption

( Mo/P With SB+Cant Touch This+ Song of Concentration= No Way to Stop Him Cappig)"

One word... chilblains

woooooooooooooooooooooooooo

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
Don't forget Signet of Illusions is an Elite Signet, so unless you cap Ether Prodigy durring the mission you have SoI equiped, odds are you won't get to use them together. Now An illusionist being able to pop a 400% Aura of restoration might be fun.
Depending on what elites we can give our heroes, you could give an elementalist hero Prodigy then use Arcane Mimicry on him. It'd be clumsy, but you would be able to cast it fairly consistently.

...But yeah, not worth the hassle. I still haven't found a primary-linked non elite skill I like enough to Signet.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by supaet
since touch has a counter, shout needs a counter too, can be a another shout call "shut the xx up" all the enemies within earshout cannot perform shouts.

or a touch skill "zip your mouth" target touched enemy cannot perform shouts/shouts disabled for xx second
Weapon spells have no counters and no way to remove them. Shouts may not have any direct skill counters.

ramma77

ramma77

Krytan Explorer

Join Date: Dec 2005

South Shields, England

The Psycho Titans

R/

there are counters to shouts. Energy denial and adrenaline denial. also killing them before they can shout works as well.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Well, with 12 in the command attribute, cant touch this will fails the next 4 touch skills against each ally..... with a 10 energy cost and 20 sec recharge it seems kind of overpowered at the moment...

I guess now we need something to remove shouts similar to defile or desecrate enchantments (or is there something already as I havent looked yet....).

oh, and its not an elite....

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

that's not too bad and it'll finally get people from complaining about these touchers and touch skills in general.

4 fails doesnt' seem that overal powerful but the recharge fixes what some would attempt to abuse.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

I think the fact that its 4 fails on EACH ally is the overpowered part.... With more than 12 in command it may go to 5. Basically 2 paragons in an AB team could make them "untouchable"

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

AHHH !!! What is going to become of my touch ranger, this skill is bad, BAD ! ;-) :-D

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Vocal Minority
[edit]
Hex Spell. For 5...17 seconds target foe and all foes in the area cannot use Shouts or Chants.
I think somebody mentioned wanting a counter for shouts like this? This is one of half a dozen I found on GuildWiki. I only looked through ranger and necro so far, but necro had at least 4, and ranger had a couple as well.
Remember, Anet is pretty good about not introducing anything without a counter of some sort.

/edit Also, a lot of the new skills have a dependency/do more damage according to the amount of enchantments you or your target have on you. Any Dervish that likes to have lots of enchantments so that they can use CoP is going to be targeted fairly quickly.
/edit example. Assassin Elite Hex Spell. For 10...30 seconds, the next time target foe is hit by a dual attack, that foe loses all Enchantments.

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

4 touches...

so you have a w/n running up to you wanting to touch off his blind, (3/4 secs *4) later, a touch ranger can proceed to rape your paragon again...

Oh yeah, CTT is definitely overpowered -.-

Spura

Wilds Pathfinder

Join Date: Feb 2005

Much faster actually, since skills fail at beginning of cast not the end. So in about a second touch ranger will get through that shout.

I bought this crap shout and I want my 1000 faction back. It says it counters touch skills. Actually it doesn't counter jack shit. Dervish ran up to me with signet of midnight. Woo, it took him a whole second to punch through.

It counters necro using vamp touch because necro can't afford 60 energy for 4 touches. But since R/N can afford because they are 20 energy instead of 60, it stops being a good counter.

And as Sli Ander kindly pointed out, at the same time we have a shout counter that is a ward size aoe hex with 20 recharge 20 duration that doesn't allow any shouts or chants at all, not an elite. I hate to be whining here but I don't like the way this game is turning out to be, they introduce way too powerful shutdown skills like this, making player more and more dependant on monks and at the same time empowering monks even more. It is all becoming a game of "we've got better monks than you do".

Avendiel

Ascalonian Squire

Join Date: Mar 2006

actually, this skill is even worse than that.

I played a toucher over the weekend.

/paragon uses "Can't Touch This!"
/paragon smirks

/me uses plague touch (-2e)
/me uses plague touch (-2e)
/me uses plague touch (-2e)
/me uses plague touch (-2e)

that's 8e you've cost me (how much does the shout cost?) and the time it takes to cast four 3/4 second no recharge plaguetouches. in the meantime i am probably in whirling defense anyway. so after ive plagued your shout off...

/proceed to pwn paragon.

there was a duo of a paragon and a warrior in AB (the only time i saw a paragon using this shout in ab, the rest of them were in ra). I soloed them both while capping the ranger shrine (taking npc arrow fire), yeah...I think that says all that needs to be said about this skill. Maybe they will buff it for release? Hope so, because I was hoping to include the skill in an Ab teambuild. Won't take it as it is now though, lol.

touch on, people, farm that faction

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by supaet
since touch has a counter, shout needs a counter too, can be a another shout call "shut the xx up" all the enemies within earshout cannot perform shouts.

or a touch skill "zip your mouth" target touched enemy cannot perform shouts/shouts disabled for xx second


Or a mesmer skill say.. "Warm Cup of STFU" - 'Serve a Warm Cup of STFU to all adjacent foes. When served, those foes cannot use shouts for 3-12 seconds'. The skill would require Domination Magic, 10 energy, 3 second cast time with a 30 second recharge and could only be cast by female mesmers in that 'french maid' kurzick armor. But I digress...

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

This skill can work pretty well. In those 4 touches when the sheep.........er. toucher would try to get off his touches on you. You can easily hex him up so bad he can't recover.

For even MORE fun, try using Diversion. He can't take down your touch dodges.

Spura

Wilds Pathfinder

Join Date: Feb 2005

I would rather see it disable the next touch skill used for x-y seconds. That way it would at least counter something. Cos right now it just ruins non-rangers using vamp touch(because of high cost) and characters using shock(exhaustion piles up). Doesn't do anything else.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Avendiel
that's 8e you've cost me (how much does the shout cost?) and the time it takes to cast four 3/4 second no recharge plaguetouches. in the meantime i am probably in whirling defense anyway. so after ive plagued your shout off...
Don't need 4 * 3/4 sec, touches fail at start of cast so you can do it faster. It is like that trick where you keep punching heal sig and escape button really fast, making a retarded sound. That is how fast you can get off 4 touches because they fail. And because they fail, no recharge occurs. That is unnoticeable with plague touch(has no recharge anyway) but try signet of midnight once. It has 15 sec recharge, but you can punch through "Can't touch this" in about a second for free(it's a signet so failing doesn't cost anything and recharge doesn't happen).