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Originally Posted by Rera
The *only* difference? That is the *fundamental* difference.
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No, for anyone who achieved the Ledgendary Survivor title, it's the ONLY difference. Period.
If you get the Ledgendary Survivor title, you earned 1.4M experience without dying. Period. That is the achievement. Then you can die 100,000 times and don't lose the title.
If you earn 1.4M exp with an existing character who has already died, but whom didn't die during the 1.4M exp run, too bad. Same exact achievement, no reward.
The prior death you aquired had
nothing to do with the 1.4M experience earned. Nothing.
It's not a reward for an achievement, it's an arbitrary declaraction of who can and can't earn it. That makes it eliteist.
It's like adding a title called "Befriending Gwen", or "Pre-Searing Cartographer". They didn't add those titles because existing characters can't go back to Pre searing. It's unfair to existing characters.
Lets look at the Cartographer titles: When Factions was released, a Tyrian character could NOT achieve Canthan Grandmaster Cartographer. Then they allow Tyrians to explore noob-island, this made the title achievable...barely.
Then then further allowed Tyrians to visit the noob-training area. Then they
further allowed Tyrians to visit the Shing-Jea arena.
Now, I had the CGMC before the last two changes. I'm proud of that fact. But I also agree wholeheartedly with the changes. It's a
personal achievement that I got it without the arena or train-area, not something that should get a title.
@'Hardcore' - It's probably not a good idea at all, you're absolutely right that it trades one title for two. A possible solution: Add an NPC that will reset a characters "/death" count ONE TIME ONLY and tell people up front not to die.