Nightfall Skill Update #2
Zinger314
http://www.guildwars.com/support/gam...llspreview.php
Shambling Horror seems interesting. A respawning minion? Of course, if you add Death Nova to that combo, not only do you get 2 minions for the price of one, but you disease and poison.
Anguish seems a tad overpowered, though,asince every decent Spirit Spammer uses Painful Bond.
Shambling Horror seems interesting. A respawning minion? Of course, if you add Death Nova to that combo, not only do you get 2 minions for the price of one, but you disease and poison.
Anguish seems a tad overpowered, though,asince every decent Spirit Spammer uses Painful Bond.
Knightsaber Sith
Interesting indeed.
A look at some of the new sin/rit skills
ooo
"the power is yours!"
When your powers combine, I am captain planet!
A look at some of the new sin/rit skills
ooo
"the power is yours!"
When your powers combine, I am captain planet!
Relambrien
"The Power Is Yours!"
Old Captain Planet reference...? Don't ask me how I remember that show...
Old Captain Planet reference...? Don't ask me how I remember that show...
Knightsaber Sith
I beat you to it; so there!
Savio
Quote:
Throw spell-casters a real Catch-22 with these two skills. Wastrel's Worry gives them damage if they decide to cast a Spell, while Wastrel's Demise punishes them when they don't cast. The more time they spend in indecision gives you more chances to damage them with Demise, which inflicts bonus damage for every Spell equipped on the target's Skill Bar. |
SerenitySilverstar
"Shambling Horror" - Hehe, the Giovanni VTES player in me is giggling. Recycled Zombies FTW!
Arkantos
Some of these skills are pretty nice. Signet of Suffering looks pretty decent for hex-heavy builds. Glyph of Restoration + 25 energy spell looks nice also.
Knightsaber Sith
Two hexes that work great as a combo. One does dmg when they cast spells; the other does dmg when they don't cast spells. So whatever they do they take dmg.
Vilaptca
Ok..."The Power Is Yours!" I'm pretty sure thats from Power Rangers, no? Oh...nvm...see that Capt. Planet posts...I remember that now...
And those first 3 Necro skills. Can't wait >.<
I just hope the Shambling Horror and Jagged Horror isn't the same skin as a Bone Horror and a Vampiric Horror.
Won't even touch Signet of Suffering, sounds like a different version of Soul Barbs, and I don't even use that.
Signet of Lost Souls....we'll see...sounds like it'll be something like if target is below X% health, steal/gain X energy. I always thought Soul Reaping was good enough energy management, but I guess depending on the recharge of this, it could see use. At least it being a signet means that I'm not using energy to gain energy.
Oh and Warrior skills next time plz
And those first 3 Necro skills. Can't wait >.<
I just hope the Shambling Horror and Jagged Horror isn't the same skin as a Bone Horror and a Vampiric Horror.
Won't even touch Signet of Suffering, sounds like a different version of Soul Barbs, and I don't even use that.
Signet of Lost Souls....we'll see...sounds like it'll be something like if target is below X% health, steal/gain X energy. I always thought Soul Reaping was good enough energy management, but I guess depending on the recharge of this, it could see use. At least it being a signet means that I'm not using energy to gain energy.
Oh and Warrior skills next time plz
Viginti Tres
Quote:
Originally Posted by Savio
This just confuses the hell out of me.
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azunder
Quote:
Originally Posted by Savio
This just confuses the hell out of me.
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Damn, no monk skills. Maybe they really can't think of anything?
Arkantos
Quote:
Originally Posted by Vilaptca
Oh and Warrior skills next time plz
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Quote:
Originally Posted by Vilaptca
Won't even touch Signet of Suffering, sounds like a different version of Soul Barbs, and I don't even use that.
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Skuld
ANET got the WW and WD descriptions the wrong way round in that page I think.
BoredJoe
Signet of illusions is a nice one for mesmers, I can imagine some fun times with that one.
Zonzai
Looks right to me. One deals damage for NOT casting spells if you have spells on your skillbar and one deals damage if you DO cast spells.
What doesn't make sense about that? Why ArenaNet hates elementalists so much?
What doesn't make sense about that? Why ArenaNet hates elementalists so much?
Viginti Tres
Quote:
Originally Posted by BoredJoe
Signet of illusions is a nice one for mesmers, I can imagine some fun times with that one.
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unmatchedfury
lol signent of strength for the rit look aweful. just step away and the offensive rit is down one spirit, wouldn't want to waste a skill slot on sucide for spirits, there are more useful ways to kill my spirits if i chose to do so.
anguish migh tbe a good addition to teh pain/bloodsong duo but we'll see
anguish migh tbe a good addition to teh pain/bloodsong duo but we'll see
Zinger314
Quote:
Originally Posted by unmatchedfury
lol signent of strength for the rit look aweful. just step away and the offensive rit is down one spirit, wouldn't want to waste a skill slot on sucide for spirits, there are more useful ways to kill my spirits if i chose to do so.
anguish migh tbe a good addition to teh pain/bloodsong duo but we'll see |
drekmonger
I wonder if Signet of Might will work on all summoned creatures?
Flesh Golem + Signet of Might, then re-rez Fleshy from his own corpse.
The Wastrel's section has a mix-up. It should read:
"Trapper's Speed" is going to make builds like vim and iway that much more annoying. I don't like it.
Flesh Golem + Signet of Might, then re-rez Fleshy from his own corpse.
The Wastrel's section has a mix-up. It should read:
Quote:
Throw spell-casters a real Catch-22 with these two skills. Wastrel's Demise gives them damage if they decide to cast a Spell, while Wastrel's Worry punishes them when they don't cast. The more time they spend in indecision gives you more chances to damage them with Demise, which inflicts bonus damage for every Spell equipped on the target's Skill Bar. |
Alotia Slipfeet
"Trapper's Speed" actually by the look of it will mean super fast trap settings for UW trappers if it stacks with QZ and EW.
TreeDude
I'm just happy to see the Rit and Asn skills in there. Good to know they are supporting all the classes and not just the core.
Dragonious
Captain Planet Ftw Imo!!!!
Soldat
ya i like the trapping skills they put in there.. gives trappers a chance to change their builds so they're not all the same.
Vermilion Okeanos
Sniff... ele got almost nothing... that glyph of restoration better be good...
Nightsear
Underworld trap runs are going to be nerfed...
dreamhunk
it seems the elemtalist got shaffed agin!
can't anet think of something better for skills for elemental
can't anet think of something better for skills for elemental
lightblade
Wastrel's Demise with Wastrel's Worry???
I rather use it as a cover hex for Backfire
I rather use it as a cover hex for Backfire
Hyper Cutter
It's not like the skills on the site are the only ones those classes are getting...
Hella Good
Yea, they got WD and WW mixed up. What they mean is Demise damages them if they cast a spell and does extra damage for every spell they got on their skillbar, while Worry damages them if they do nothing. That's what they mean by giving them a catch 22. However, it's a no-brainer- use a non spell skill and both hexes go to hell.
The Necro summons seem interesting. And yea, tossing in a few Death Novas in there and doing this chain of skills seems to give a whole new meaning to the term minion bomb. I wonder what a Jagged Horror is like... And that Sig of Suffering... think along the lines of using SB/RI/hexes/Sig of Suffering. Hurts... Not sure what's with that Soul Reaping sig... maybe it's something to consider instead of OoB? To go along with a Blood spike maybe...
I like Sig of Might. Nice on Pain/Bloodsong, will make it do some substantial damage. Anguish to support a hex build maybe? Not too thrilled about the combo with Painful Bond, kind of hard to aim spirits...
Glyph of Restoration and Shadow Meld are unimpressive. "The Power is Yours!" tho sounds interesting. What's with them coming up with all these names that are references to some late 80s early 90s stuff. Was it MC Hammer with "Cant Touch This"? Toss in the MJ dances... I think the devs are goofing around with these things.
The Necro summons seem interesting. And yea, tossing in a few Death Novas in there and doing this chain of skills seems to give a whole new meaning to the term minion bomb. I wonder what a Jagged Horror is like... And that Sig of Suffering... think along the lines of using SB/RI/hexes/Sig of Suffering. Hurts... Not sure what's with that Soul Reaping sig... maybe it's something to consider instead of OoB? To go along with a Blood spike maybe...
I like Sig of Might. Nice on Pain/Bloodsong, will make it do some substantial damage. Anguish to support a hex build maybe? Not too thrilled about the combo with Painful Bond, kind of hard to aim spirits...
Glyph of Restoration and Shadow Meld are unimpressive. "The Power is Yours!" tho sounds interesting. What's with them coming up with all these names that are references to some late 80s early 90s stuff. Was it MC Hammer with "Cant Touch This"? Toss in the MJ dances... I think the devs are goofing around with these things.
ubermancer
Quote:
Originally Posted by Hella Good
Yea, they got WD and WW mixed up. What they mean is Demise damages them if they cast a spell and does extra damage for every spell they got on their skillbar, while Worry damages them if they do nothing. That's what they mean by giving them a catch 22. However, it's a no-brainer- use a non spell skill and both hexes go to hell.
The Necro summons seem interesting. And yea, tossing in a few Death Novas in there and doing this chain of skills seems to give a whole new meaning to the term minion bomb. I wonder what a Jagged Horror is like... And that Sig of Suffering... think along the lines of using SB/RI/hexes/Sig of Suffering. Hurts... Not sure what's with that Soul Reaping sig... maybe it's something to consider instead of OoB? To go along with a Blood spike maybe... I like Sig of Might. Nice on Pain/Bloodsong, will make it do some substantial damage. Anguish to support a hex build maybe? Not too thrilled about the combo with Painful Bond, kind of hard to aim spirits... Glyph of Restoration and Shadow Meld are unimpressive. "The Power is Yours!" tho sounds interesting. What's with them coming up with all these names that are references to some late 80s early 90s stuff. Was it MC Hammer with "Cant Touch This"? Toss in the MJ dances... I think the devs are goofing around with these things. |
SB/RI with Signet of Suffering seems obscene, at first glance.
Omega X
Quote:
Originally Posted by Dragonious
Captain Planet Ftw Imo!!!!
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LMAO! I was gonna say the same thing!
Devs have a sense of humor after all.
Terra Xin
Looks like Keystone Signet wont be as useless as it is after all...
Poison Ivy
Fix:
Wastrel's Demise gives them damage if they decide to cast a Spell, while Wastrel's Worry punishes them when they don't cast. The more time they spend in indecision gives you more chances to damage them with Demise, which inflicts bonus damage for every Spell equipped on the target's Skill Bar.
Wastrel's Demise gives them damage if they decide to cast a Spell, while Wastrel's Worry punishes them when they don't cast. The more time they spend in indecision gives you more chances to damage them with Demise, which inflicts bonus damage for every Spell equipped on the target's Skill Bar.
Meawin Carmot
I find it interesting that anet are actually thinking of combos... means that they are actually testing to a point. It also gives me the feeling that they might be implying stuff that may be "Under Powered." I never beleaved Soul barbs spike was under powered as I have seen it used effective.
Another thing to further prove my point but much more easier to agree with: rits used as pressure. By no means are they deadly, but pings you to death if you stand their too long (that would be a dumb/stupid person or an even worse monk). But the idea of a spirit dealing double damage under certain conditions kinds of displaces me slightly, but in a good way. That gives light to have a much more useful setup for specalized builds. Also improves the presure that is put out. I see this kind of setup being more useful(meaning that maybe one guild will use it).
I do like the ideas they are coming up with for skills. But I must admit they know more then we do I think.
*side note: due to update, the skill names are on the locked lists when creating PvP chars.... Im tryin to determine what they are *
Another thing to further prove my point but much more easier to agree with: rits used as pressure. By no means are they deadly, but pings you to death if you stand their too long (that would be a dumb/stupid person or an even worse monk). But the idea of a spirit dealing double damage under certain conditions kinds of displaces me slightly, but in a good way. That gives light to have a much more useful setup for specalized builds. Also improves the presure that is put out. I see this kind of setup being more useful(meaning that maybe one guild will use it).
I do like the ideas they are coming up with for skills. But I must admit they know more then we do I think.
*side note: due to update, the skill names are on the locked lists when creating PvP chars.... Im tryin to determine what they are *
MadMonkey
Quote:
Originally Posted by drekmonger
"Trapper's Speed" is going to make builds like vim and iway that much more annoying. I don't like it.
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Hella Good
Quote:
Originally Posted by ubermancer
Agreed to the letter.
SB/RI with Signet of Suffering seems obscene, at first glance. |
Grunntar
So, what do we think about these skill icons?
Personally, I think that they *rock*!!
I was sooo disappointed in the Paragon skill icons in the PvP preview... I can't even begin to tell you. (Dervish skill icons were fairly unimpressive too.) It looked like an 8 year old with a crayon, and a complete lack of quality control on ANet's part!
But, I now have hope...
Personally, I think that they *rock*!!
I was sooo disappointed in the Paragon skill icons in the PvP preview... I can't even begin to tell you. (Dervish skill icons were fairly unimpressive too.) It looked like an 8 year old with a crayon, and a complete lack of quality control on ANet's part!
But, I now have hope...
Clawdius_Talonious
why is everyone saying Anet got mixed up?
After 3 seconds, target foe takes 8...53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
That means if you use a skill, even one that removes hexes, it takes effect. Effectively meaning that if you cast removal and there is another hex it's gone too. However you'd take the damage from the Wastrel's Demise... Which will apparently do more damage for every spell, when you cast (one time as well, unlike backfire, from the implications I think?)
So backfire, Wastrels Worry, and Wastrels Demise would be a good spike their next time to cast a spell. Wastrels worry does damage whether or not they use a skill, it just goes off prematurely if you use a skill...
After 3 seconds, target foe takes 8...53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
That means if you use a skill, even one that removes hexes, it takes effect. Effectively meaning that if you cast removal and there is another hex it's gone too. However you'd take the damage from the Wastrel's Demise... Which will apparently do more damage for every spell, when you cast (one time as well, unlike backfire, from the implications I think?)
So backfire, Wastrels Worry, and Wastrels Demise would be a good spike their next time to cast a spell. Wastrels worry does damage whether or not they use a skill, it just goes off prematurely if you use a skill...
penguo
Quote:
Originally Posted by Zinger314
http://www.guildwars.com/support/gam...llspreview.php
Shambling Horror seems interesting. A respawning minion? Of course, if you add Death Nova to that combo, not only do you get 2 minions for the price of one, but you disease and poison. Anguish seems a tad overpowered, though,asince every decent Spirit Spammer uses Painful Bond. |
Tartagan
Quote:
Originally Posted by Clawdius_Talonious
why is everyone saying Anet got mixed up?
After 3 seconds, target foe takes 8...53 damage. Wastrel's Worry ends prematurely if that foe uses a skill. |