http://www.guildwars.com/support/gam...llspreview.php
Shambling Horror seems interesting. A respawning minion? Of course, if you add Death Nova to that combo, not only do you get 2 minions for the price of one, but you disease and poison.
Anguish seems a tad overpowered, though,asince every decent Spirit Spammer uses Painful Bond.
Nightfall Skill Update #2
2 pages • Page 1
Quote:
| Throw spell-casters a real Catch-22 with these two skills. Wastrel's Worry gives them damage if they decide to cast a Spell, while Wastrel's Demise punishes them when they don't cast. The more time they spend in indecision gives you more chances to damage them with Demise, which inflicts bonus damage for every Spell equipped on the target's Skill Bar. |
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Ok..."The Power Is Yours!" I'm pretty sure thats from Power Rangers, no? Oh...nvm...see that Capt. Planet posts...I remember that now...
And those first 3 Necro skills. Can't wait >.<
I just hope the Shambling Horror and Jagged Horror isn't the same skin as a Bone Horror and a Vampiric Horror.
Won't even touch Signet of Suffering, sounds like a different version of Soul Barbs, and I don't even use that.
Signet of Lost Souls....we'll see...sounds like it'll be something like if target is below X% health, steal/gain X energy. I always thought Soul Reaping was good enough energy management, but I guess depending on the recharge of this, it could see use. At least it being a signet means that I'm not using energy to gain energy.
Oh and Warrior skills next time plz
And those first 3 Necro skills. Can't wait >.<
I just hope the Shambling Horror and Jagged Horror isn't the same skin as a Bone Horror and a Vampiric Horror.
Won't even touch Signet of Suffering, sounds like a different version of Soul Barbs, and I don't even use that.
Signet of Lost Souls....we'll see...sounds like it'll be something like if target is below X% health, steal/gain X energy. I always thought Soul Reaping was good enough energy management, but I guess depending on the recharge of this, it could see use. At least it being a signet means that I'm not using energy to gain energy.
Oh and Warrior skills next time plz
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Originally Posted by Savio
This just confuses the hell out of me.
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Damn, no monk skills. Maybe they really can't think of anything?
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Originally Posted by Vilaptca
Oh and Warrior skills next time plz
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Quote:
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Originally Posted by Vilaptca
Won't even touch Signet of Suffering, sounds like a different version of Soul Barbs, and I don't even use that.
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lol signent of strength for the rit look aweful. just step away and the offensive rit is down one spirit, wouldn't want to waste a skill slot on sucide for spirits, there are more useful ways to kill my spirits if i chose to do so.
anguish migh tbe a good addition to teh pain/bloodsong duo but we'll see
anguish migh tbe a good addition to teh pain/bloodsong duo but we'll see
Quote:
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Originally Posted by unmatchedfury
lol signent of strength for the rit look aweful. just step away and the offensive rit is down one spirit, wouldn't want to waste a skill slot on sucide for spirits, there are more useful ways to kill my spirits if i chose to do so.
anguish migh tbe a good addition to teh pain/bloodsong duo but we'll see |
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I wonder if Signet of Might will work on all summoned creatures?
Flesh Golem + Signet of Might, then re-rez Fleshy from his own corpse.
The Wastrel's section has a mix-up. It should read:
"Trapper's Speed" is going to make builds like vim and iway that much more annoying. I don't like it.
Flesh Golem + Signet of Might, then re-rez Fleshy from his own corpse.
The Wastrel's section has a mix-up. It should read:
Quote:
| Throw spell-casters a real Catch-22 with these two skills. Wastrel's Demise gives them damage if they decide to cast a Spell, while Wastrel's Worry punishes them when they don't cast. The more time they spend in indecision gives you more chances to damage them with Demise, which inflicts bonus damage for every Spell equipped on the target's Skill Bar. |

