This is NOT a discussion thread for whether or not weapons inscriptions are a good idea, or how they'll affect the market etc..
I'm just wondering, does anyone know if you will be able to apply these to all weapons or not?
Will I be able to buy a req8 crystaline sword with a rubbish inherent modifier, and add a 15^50, or will this be restricted to blues and collecters items or something similar?
A question about inherent inscriptions for weapons.
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Second question...
Will blue, purple and gold weapons have some sort of limits to what can be applied or will you not be able to salvage and apply inscriptions to lower level weapons?
i.e. blue can only accept max 10^50, purple can only take max 14^50 and gold takes max everything.
Will the gold weapons be the only ones that can have the inscriptions changed?
Will blue, purple and gold weapons have some sort of limits to what can be applied or will you not be able to salvage and apply inscriptions to lower level weapons?
i.e. blue can only accept max 10^50, purple can only take max 14^50 and gold takes max everything.
Will the gold weapons be the only ones that can have the inscriptions changed?
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Originally Posted by gene terrodon
Second question...
Will blue, purple and gold weapons have some sort of limits to what can be applied or will you not be able to salvage and apply inscriptions to lower level weapons? i.e. blue can only accept max 10^50, purple can only take max 14^50 and gold takes max everything. Will the gold weapons be the only ones that can have the inscriptions changed? |
I think the they can be applied to all weapon except for Collector's Items, Quest Items, and Green Items. It would be sweet however if you could add say a +5 Energy mod to the Fiery Flame Spitter 
Edit: BTW I have been thinking about this some and I am starting to think that the modifiers will probably not be salvageable from other weapons exactly. I think ANet may include some way that you can change the dmg mod to whatever you want as it is needed as long as you have identified that dmg mod on a weapon. Kind of the same way unlocking PvP skills works. I believe that if you unlock a certain dmg mod you will be able to change your weapon's modifier anytime you need to. I could be way off on this, but I don't see this as being out of the realm of possibility.
Edit: BTW I have been thinking about this some and I am starting to think that the modifiers will probably not be salvageable from other weapons exactly. I think ANet may include some way that you can change the dmg mod to whatever you want as it is needed as long as you have identified that dmg mod on a weapon. Kind of the same way unlocking PvP skills works. I believe that if you unlock a certain dmg mod you will be able to change your weapon's modifier anytime you need to. I could be way off on this, but I don't see this as being out of the realm of possibility.
I would guess that most means:
1. The inscription will not be able to be changed on collector/crafter weapons or green weapons. This is due to the many rare odd collector items that have multiple inherent modifiers that are not available on most weapons of that type (e.g. FFS). That and you can't replace the prefix/suffix of green weapons currently - I don't see why this would be any different.
2. The inscription will be able to be changed on all other weapons - white, blue, purple or gold.
3. The inscirption will be just like the current prefix/suffix modifiers - that is, they are only useable for that category of weapon (i.e. swords, axes, hammers, bows and staves).
4. The jury is still out as to whether this will impact wands, offhands shields and armor (although this is mentioned).
5. The jury is also still out as to whether it will represent combos of inherent modifiers. For example, staves can provide you 20% faster recharge and 20% faster casting speed - will there be two "inscriptions" available for staves to apply, or will a "combo" inscription be available to apply to these two?
1. The inscription will not be able to be changed on collector/crafter weapons or green weapons. This is due to the many rare odd collector items that have multiple inherent modifiers that are not available on most weapons of that type (e.g. FFS). That and you can't replace the prefix/suffix of green weapons currently - I don't see why this would be any different.
2. The inscription will be able to be changed on all other weapons - white, blue, purple or gold.
3. The inscirption will be just like the current prefix/suffix modifiers - that is, they are only useable for that category of weapon (i.e. swords, axes, hammers, bows and staves).
4. The jury is still out as to whether this will impact wands, offhands shields and armor (although this is mentioned).
5. The jury is also still out as to whether it will represent combos of inherent modifiers. For example, staves can provide you 20% faster recharge and 20% faster casting speed - will there be two "inscriptions" available for staves to apply, or will a "combo" inscription be available to apply to these two?
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Originally Posted by DeathByAmor
I think the they can be applied to all weapon except for Collector's Items, Quest Items, and Green Items. It would be sweet however if you could add say a +5 Energy mod to the Fiery Flame Spitter
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Originally Posted by Jetdoc
This is due to the many rare odd collector items that have multiple inherent modifiers that are not available on most weapons of that type (e.g. FFS). That and you can't replace the prefix/suffix of green weapons currently - I don't see why this would be any different.
The jury is also still out as to whether it will represent combos of inherent modifiers. For example, staves can provide you 20% faster recharge and 20% faster casting speed - will there be two "inscriptions" available for staves to apply, or will a "combo" inscription be available to apply to these two? |
I doubt very seriously you'll be able to combine inscriptions at all.
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Originally Posted by wilderness
How about unconditional dmg weapons? there are still a few of those floating about, will their inherents be salvagable even though the modifers themselves don't drop anymore?
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L
my guess to the number of inscriptions will be as many as you have ever found in the wild which is at least 2-4 but someone said they had one with 4 and all of them were useless to him.
so my guess is the maximum number you can get on any item will be 3-4 and i dont see less than 2 on any color if any color limit at all
so my guess is the maximum number you can get on any item will be 3-4 and i dont see less than 2 on any color if any color limit at all
Well if you consider what I mentioned a few posts up if you had personally IDed the Axe/Sword/Hammer to be 15% unconditional then you could have any weapon to be unconditional by modifying it. I would prefer this method to having to salvage weapons or whatever to get the inherent mod. I personally do not want the market to be flooded with WTS 15^50 mod spamming. I think if you ID a weapon and you get a 20/20 or whatever then you should be able to switch other weapons inherent mods if you choose. I dunno if anyone agrees with me, but I believe this would be a good way to handle it.
L
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salvage the good "inscription" and you still have the original weapon intact.
already have a wonderful skin 20/20?
add another nice "inscription" to that one for your dream weapon.
i love it and who cares if i can get the whole thing for 5k-10k total.
its not the gold value that counts it is that i like it.
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Originally Posted by Loviatar
this is to salvage a 20/20 mod from an otherwise crap weapon and apply it to the one you want.
salvage the good "inscription" and you still have the original weapon intact. already have a wonderful skin 20/20? add another nice "inscription" to that one for your dream weapon. i love it and who cares if i can get the whole thing for 5k-10k total. its not the gold value that counts it is that i like it. |
2 things are bothering me:
1) Will applicable mods be limited by the color of a weapon? That is, will whites only take one mod (prefix, suffix, or an inherent) and golds up to 4 (1 prefix, 1 suffix, and in staves' case, 2 inherents - gold melee and bows would still be limited to 3, unless ANet can manage to think up something we aren't expecting....+15^50 and +15 in stance?)?
Item Color would then determine how many mods can be applied to the weapon, so a gold weapon will always be more valuable than a clean, blue, or purple weapon....just somehing I've been curious about.
2) I wonder if ANet will make weapons recraftable for a small initial fee or something, so that mods can be rearranged on the fly at a guild hall or in town...Maybe a way to get rid of unneeded inventory fillers? I'd like that option, as I'm short on inventory as it is, and I like only ever needing to take 1 weapon skin for the job...then again, this may be the worst idea ever....who knows.
Just my $.02
1) Will applicable mods be limited by the color of a weapon? That is, will whites only take one mod (prefix, suffix, or an inherent) and golds up to 4 (1 prefix, 1 suffix, and in staves' case, 2 inherents - gold melee and bows would still be limited to 3, unless ANet can manage to think up something we aren't expecting....+15^50 and +15 in stance?)?
Item Color would then determine how many mods can be applied to the weapon, so a gold weapon will always be more valuable than a clean, blue, or purple weapon....just somehing I've been curious about.
2) I wonder if ANet will make weapons recraftable for a small initial fee or something, so that mods can be rearranged on the fly at a guild hall or in town...Maybe a way to get rid of unneeded inventory fillers? I'd like that option, as I'm short on inventory as it is, and I like only ever needing to take 1 weapon skin for the job...then again, this may be the worst idea ever....who knows.
Just my $.02
L
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Originally Posted by DeathByAmor
While I do think that alot of people would like the mods to be salvageable I do not think it should be this easy. I think that you at some point should have at least had to ID an item with the perfect mods you want and then and only then can you switch the crappy inherent mods on your current item with the unlocked mods. .
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secondly the ID process at 4 gold is meaningless anyway.
