A question about inherent inscriptions for weapons.

wilderness

wilderness

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This is NOT a discussion thread for whether or not weapons inscriptions are a good idea, or how they'll affect the market etc..

I'm just wondering, does anyone know if you will be able to apply these to all weapons or not?

Will I be able to buy a req8 crystaline sword with a rubbish inherent modifier, and add a 15^50, or will this be restricted to blues and collecters items or something similar?

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

The wording says most weapons.

We don't yet know how this will work but ive got a clean Gothic Req 8 sword just waiting for an inscription.

wilderness

wilderness

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Does anyone know what most means?

Mordakai

Mordakai

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Join Date: Aug 2005

Kyhlo

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No, but my guess is Collector and Crafted weapons will be unable to salvage Inscriptions (or, whatever we do to remove an Incription from a weapon).

It will probably be limited to removing (and placing?) only on weapons you find.

thedeadwalk!

thedeadwalk!

Wilds Pathfinder

Join Date: Jun 2006

Atlantis

The Ocean [quay]

I would think only inscriptions would be able to take the place of other inscriptions, or where there are no inherent mods.

gene terrodon

gene terrodon

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Join Date: Jul 2006

Maryland/DC Area

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Second question...
Will blue, purple and gold weapons have some sort of limits to what can be applied or will you not be able to salvage and apply inscriptions to lower level weapons?

i.e. blue can only accept max 10^50, purple can only take max 14^50 and gold takes max everything.

Will the gold weapons be the only ones that can have the inscriptions changed?

Clawdius_Talonious

Clawdius_Talonious

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Join Date: Aug 2006

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Quote:
Originally Posted by gene terrodon
Second question...
Will blue, purple and gold weapons have some sort of limits to what can be applied or will you not be able to salvage and apply inscriptions to lower level weapons?

i.e. blue can only accept max 10^50, purple can only take max 14^50 and gold takes max everything.

Will the gold weapons be the only ones that can have the inscriptions changed?
My guess would be no, that they'll be able to be applied to most weapons, including blues and purples, possibly even clean whites to make a blue. However they -may- even be able to be placed on collectors items if you're willing to never be able to get them back.

DeathByAmor

DeathByAmor

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Join Date: Aug 2006

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I think the they can be applied to all weapon except for Collector's Items, Quest Items, and Green Items. It would be sweet however if you could add say a +5 Energy mod to the Fiery Flame Spitter

Edit: BTW I have been thinking about this some and I am starting to think that the modifiers will probably not be salvageable from other weapons exactly. I think ANet may include some way that you can change the dmg mod to whatever you want as it is needed as long as you have identified that dmg mod on a weapon. Kind of the same way unlocking PvP skills works. I believe that if you unlock a certain dmg mod you will be able to change your weapon's modifier anytime you need to. I could be way off on this, but I don't see this as being out of the realm of possibility.

Cloudpiercer

Cloudpiercer

Frost Gate Guardian

Join Date: Sep 2006

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I hope you can put them on any sword, cause I have alot of req 8 max damage rare skin swords that can make me rich in an instant

Jetdoc

Jetdoc

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Join Date: Jul 2005

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I would guess that most means:

1. The inscription will not be able to be changed on collector/crafter weapons or green weapons. This is due to the many rare odd collector items that have multiple inherent modifiers that are not available on most weapons of that type (e.g. FFS). That and you can't replace the prefix/suffix of green weapons currently - I don't see why this would be any different.

2. The inscription will be able to be changed on all other weapons - white, blue, purple or gold.

3. The inscirption will be just like the current prefix/suffix modifiers - that is, they are only useable for that category of weapon (i.e. swords, axes, hammers, bows and staves).

4. The jury is still out as to whether this will impact wands, offhands shields and armor (although this is mentioned).

5. The jury is also still out as to whether it will represent combos of inherent modifiers. For example, staves can provide you 20% faster recharge and 20% faster casting speed - will there be two "inscriptions" available for staves to apply, or will a "combo" inscription be available to apply to these two?

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

I'm seriously hoping this will be applicable to wands as well. I have plenty of items sitting in stoarge whose mods I can splice onto another wand.

Clawdius_Talonious

Clawdius_Talonious

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Join Date: Aug 2006

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Quote:
Originally Posted by DeathByAmor
I think the they can be applied to all weapon except for Collector's Items, Quest Items, and Green Items. It would be sweet however if you could add say a +5 Energy mod to the Fiery Flame Spitter
I would imagine you're correct about greens, however I don't see why they wouldn't apply to collectors items. I don't think you could remove them from collectors items but applying a +5e axe inscription to a FFS would result in that inscription overwriting the 10% skill recharge I'd think...
Quote:
Originally Posted by Jetdoc
This is due to the many rare odd collector items that have multiple inherent modifiers that are not available on most weapons of that type (e.g. FFS). That and you can't replace the prefix/suffix of green weapons currently - I don't see why this would be any different.

The jury is also still out as to whether it will represent combos of inherent modifiers. For example, staves can provide you 20% faster recharge and 20% faster casting speed - will there be two "inscriptions" available for staves to apply, or will a "combo" inscription be available to apply to these two?
I agree about greens, disagree about crafters items because applying them to a crafters item IMO would be like applying a head/wrap, you can apply it but you can't salvage it.

I doubt very seriously you'll be able to combine inscriptions at all.

wilderness

wilderness

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How about unconditional dmg weapons? there are still a few of those floating about, will their inherents be salvagable even though the modifers themselves don't drop anymore?

Clawdius_Talonious

Clawdius_Talonious

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Quote:
Originally Posted by wilderness
How about unconditional dmg weapons? there are still a few of those floating about, will their inherents be salvagable even though the modifers themselves don't drop anymore?
It would be my guess that they wouldn't, but if they are removable then they will command about the same sort of prices only perfect crystalline swords have tended to in the past IMO, if anyone would part with one.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

my guess to the number of inscriptions will be as many as you have ever found in the wild which is at least 2-4 but someone said they had one with 4 and all of them were useless to him.

so my guess is the maximum number you can get on any item will be 3-4 and i dont see less than 2 on any color if any color limit at all

DeathByAmor

DeathByAmor

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Join Date: Aug 2006

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Well if you consider what I mentioned a few posts up if you had personally IDed the Axe/Sword/Hammer to be 15% unconditional then you could have any weapon to be unconditional by modifying it. I would prefer this method to having to salvage weapons or whatever to get the inherent mod. I personally do not want the market to be flooded with WTS 15^50 mod spamming. I think if you ID a weapon and you get a 20/20 or whatever then you should be able to switch other weapons inherent mods if you choose. I dunno if anyone agrees with me, but I believe this would be a good way to handle it.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by DeathByAmor
Well if you consider what I mentioned a few posts up if you had personally IDed the Axe/Sword/Hammer to be 15% unconditional then you could have any weapon to be unconditional by modifying it. I would prefer this method to having to salvage weapons or whatever to get the inherent mod. I personally do not want the market to be flooded with WTS 15^50 mod spamming. I think if you ID a weapon and you get a 20/20 or whatever then you should be able to switch other weapons inherent mods if you choose. I dunno if anyone agrees with me, but I believe this would be a good way to handle it.
this is to salvage a 20/20 mod from an otherwise crap weapon and apply it to the one you want.

salvage the good "inscription" and you still have the original weapon intact.

already have a wonderful skin 20/20?

add another nice "inscription" to that one for your dream weapon.

i love it and who cares if i can get the whole thing for 5k-10k total.

its not the gold value that counts it is that i like it.

DeathByAmor

DeathByAmor

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Join Date: Aug 2006

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Quote:
Originally Posted by Loviatar
this is to salvage a 20/20 mod from an otherwise crap weapon and apply it to the one you want.

salvage the good "inscription" and you still have the original weapon intact.

already have a wonderful skin 20/20?

add another nice "inscription" to that one for your dream weapon.

i love it and who cares if i can get the whole thing for 5k-10k total.

its not the gold value that counts it is that i like it.
While I do think that alot of people would like the mods to be salvageable I do not think it should be this easy. I think that you at some point should have at least had to ID an item with the perfect mods you want and then and only then can you switch the crappy inherent mods on your current item with the unlocked mods. That said however upgrade mods should still be salvageable. I love how you can choose which mods to salvage I just hope that doesn't extend to the inherent mods. You see this way this update doesn't kill the idea of chests off. People will still strive to unlock that perfect 15^50 mod they want. Once they ID one with 15^50 they are set. I believe it should be per item too meaning you can't unlock a 15^50 axe mod and then be able to apply it to your sword too. You would have to unlock the 15^50 for sword as well.

swimnserve88

swimnserve88

Ascalonian Squire

Join Date: May 2006

Colorado

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2 things are bothering me:

1) Will applicable mods be limited by the color of a weapon? That is, will whites only take one mod (prefix, suffix, or an inherent) and golds up to 4 (1 prefix, 1 suffix, and in staves' case, 2 inherents - gold melee and bows would still be limited to 3, unless ANet can manage to think up something we aren't expecting....+15^50 and +15 in stance?)?

Item Color would then determine how many mods can be applied to the weapon, so a gold weapon will always be more valuable than a clean, blue, or purple weapon....just somehing I've been curious about.

2) I wonder if ANet will make weapons recraftable for a small initial fee or something, so that mods can be rearranged on the fly at a guild hall or in town...Maybe a way to get rid of unneeded inventory fillers? I'd like that option, as I'm short on inventory as it is, and I like only ever needing to take 1 weapon skin for the job...then again, this may be the worst idea ever....who knows.

Just my $.02

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by DeathByAmor
While I do think that alot of people would like the mods to be salvageable I do not think it should be this easy. I think that you at some point should have at least had to ID an item with the perfect mods you want and then and only then can you switch the crappy inherent mods on your current item with the unlocked mods. .
consider that if a bonus is *inherent* it is already identified for you.

secondly the ID process at 4 gold is meaningless anyway.

noxrage

Frost Gate Guardian

Join Date: May 2005

i'm curious to know say u have a gold max dmg 15-22dmg zodiac sword req 10 you id it and it has no mod dmg. can you put a 15^50%dmg on it?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

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Quote:
Originally Posted by Clawdius_Talonious
I agree about greens, disagree about crafters items because applying them to a crafters item IMO would be like applying a head/wrap, you can apply it but you can't salvage it.
It depends on what you are talking about...

1. Collector/Quest Items - look at the famous pre-searing crystalline sword. It has two inherent mods (+5 armor while casting and 5% faster recharge) - which one would you replace with a 15>50 mod? I think that these combinations would be too different.

2. Crafter Items - you can add a staff head/wrapping to a craftable (and collector) staff. However, those are not already present on the weapon. That is why I don't think that you'll be able to modify an inherent modifier already present on the weapon.

For example - look at the Icy Dragon Sword. It is sort of a collector/crafter item as it is in blue. However, you cannot replace the icy modifier in the prefix. I believe that this would also apply to other blue collector/craftable items.

Jetdoc

Jetdoc

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Quote:
Originally Posted by noxrage
i'm curious to know say u have a gold max dmg 15-22dmg zodiac sword req 10 you id it and it has no mod dmg. can you put a 15^50%dmg on it?
I believe that the answer will be "yes", but no one knows for sure yet.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Jetdoc
I believe that the answer will be "yes", but no one knows for sure yet.
i think it works this way at present.

each weapon that has a capacity to have inherent bonuses has a set number of lets call them available inherent modifier slots

random choice gives mostly useless like 12 %faster xxx using unavailable profession skill to fill 0-maximum slots than it drops

this would allow you as it says to transfer "inscriptions" between weapons.

if the weapon of choice was clean with no *slots* filled you might add possibly 2-3 transferable "inscriptions" to it

if dirty with lousy ones you could trade good ones

we will find out soon

possible BIG GOLD SINK

NEW "INSCRIPTION" SALVAGE KIT 5K EACH 10 USES

Clawdius_Talonious

Clawdius_Talonious

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Quote:
Originally Posted by Jetdoc
It depends on what you are talking about...

1. Collector/Quest Items - look at the famous pre-searing crystalline sword. It has two inherent mods (+5 armor while casting and 5% faster recharge) - which one would you replace with a 15>50 mod? I think that these combinations would be too different.
I think that it would replace both of the mods, I don't think that you'll be able to stack multiple inheirent modifications.

Quote:
Originally Posted by Jetdoc
2. Crafter Items - you can add a staff head/wrapping to a craftable (and collector) staff. However, those are not already present on the weapon. That is why I don't think that you'll be able to modify an inherent modifier already present on the weapon.
Then we'll have to agree to disagree. You can take a collectors item and add a hale staff head to it, then replace it with an insightful staff head. I do NOT think you'll be able to remove inscriptions from collectors items, however I do think that you'll be able to add them to collectors items. If you've got some plagueborn daggers you like, but they're +20 under 50% that you got from a collector and added mods to, I see no reason that you could not put a 15^50 inscription on it. We'll just have to wait and see.

Quote:
Originally Posted by Jetdoc
For example - look at the Icy Dragon Sword. It is sort of a collector/crafter item as it is in blue. However, you cannot replace the icy modifier in the prefix. I believe that this would also apply to other blue collector/craftable items.

IDS is not a collectors item, however like the FDS you cannot mod the damage output type due to the type being part of the weapons nature. It's being blue has no affect on this, and also I'm quite sure there are purple IDS as well, if not gold, I've had purple FDS I stumbled across in the past. A white item becomes blue when you add something to it, does this make it a collector item?

Savio

Savio

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IDS's only come as blues.

Clawdius_Talonious

Clawdius_Talonious

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Quote:
Originally Posted by Savio
IDS's only come as blues.
That's an interesting item to note, however it still doesn't affect the rest of my statement. I wonder why FDS come in purple varieties if the IDS doesn't

Nevertheless a blue item isn't specifically reserved for a collectors item nor an item that cannot be altered, in that respect only the FDS, IDS, and green items cannot be upgraded as far as I know. When Nightfall is out, we'll see whether you're all correct about this whole stacking inheirent mods, or not being able to alter collectors items mods (I'm quite sure you won't be able to harvest crafted/collectors weapons inscriptions, so if you do put an inscription on a collectors weapon it would not be able to be removed from that weapon)

HawkofStorms

HawkofStorms

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Join Date: Aug 2005

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I say, we don't know how it will work yet. We don't even know if PC gamer is accurate. Lets just bunker down, wait and see.

Savio

Savio

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Join Date: Jul 2005

Fifteen Over Fifty [Rare]

@Clawdius_Talonious:
IDS's are a unique type of weapon (not a green unique weapon) added way back during the Wintersday updates. They only come as blue req 9 15^50 and only drop in Mineral Springs. FDS's aren't unique, they drop anywhere in the Crystal Desert and beyond.

raca137

raca137

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Join Date: Mar 2006

in my room

Elite of Elites

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My 2 cents

Inscriptions are going to be like weapon mods that you add to weapons. There are still going to be weapon prefixs and suffixes to add to weapons, but dont get carried away with the complex way in how they work.

Inscriptions are like a weapon mod where you can add it to an exsiting weapon. have a req 8 13 stance fellblade?? replace it with a 15^50 and your fellblade is good now. the 13 stance is gone and replaced by the 15^50

greens will never ever be allowed to be modded FOREVER!! that is why they are green. they are unique and anet wont change greens. You buy one green or farm it , the green was always be the same thing.

Collector items will only allow the prefix and suffix weapon mods to be changed. You CAN NOT salavage the inscription from them or replace the inscription.

White , Blue, Purp, Gold will follow the rules of allowed damage modifers i believe.

White, no inscriptions on them
Blue, up 10% which i think is max for blue items ( maybe 11 or even 12 not sure on max for blue damage mods)
Purple up to 14% damage mod
Gold up to 15% damage mod

This is an educated guess. I am positive on the green and collector items on inscriptions. The white through gold may no be correct but it will be close or dead on.

No one guess on how to get inscriptions from gold weapons or not. But you CAN NOT get them from Greens, or Collectors that i am postitive


P.S. the unconditonal weapon mods like (13% always longsword i saw) are not going to be able to be inscripted ie.. salavage from weapon if that is how you get them. There is going to be a list of inscribtions being able to (salavage) in code of what is excepted to recieve. And i am sure they arent going to add any unconidtional weapon since it was a bug in the first place that they got them :P

once again some 2 cents from a resonable mind

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Something thats bugging me in this thread, purple weapons can (and often are) 15>50, not only 14>50

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Tainek
Something thats bugging me in this thread, purple weapons can (and often are) 15>50, not only 14>50
Show me one.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Agree with Savio. Never seen a 15^50 purple EVER.

I've had a random thought about inscriptions reccently...

What if weapons with inscriptions attached to them were only able to be used by your heros? Think about it. There is going to be a lot of demand for weapons and items to equip all of your heros which would have been ridiclously expensive to do. Inscriptions could make items for Koss etc very cheap and easy to get. If items with changed inscriptions somehow are able to display that (by, say becoming "red" weapons for instance) and could only be used by heros, it would -

1) make heros cheaper and easier to equip by everybody
2) keep the current rare item market fairly stable

Granted, that's pure speculation and wild rumors, but I think its an interesting idea and a possibility. Note, NONE of this info is fact or confirmed by a.net. Its just my own personal theory/guess.

SaucE

SaucE

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I would say that you will be able to salvage all but greens and collectors and apply them to everything but greens or collectors. Thats just my thoughts though.


/me prays for shield upgradeability!!!!

Franco

Franco

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Join Date: Jul 2006

England

VoB

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Quote:
Originally Posted by wilderness
This is NOT a discussion thread for whether or not weapons inscriptions are a good idea, or how they'll affect the market etc..

I'm just wondering, does anyone know if you will be able to apply these to all weapons or not?

Will I be able to buy a req8 crystaline sword with a rubbish inherent modifier, and add a 15^50, or will this be restricted to blues and collecters items or something similar?

hehe star I asked the same question in another thread :P lol. great minds think alike


Quote:
I hope you can put them on any sword, cause I have alot of req 8 max damage rare skin swords that can make me rich in an instant
No it wouldnt, because do does everyone lol. :P

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

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Quote:
Originally Posted by Cloudpiercer
I hope you can put them on any sword, cause I have alot of req 8 max damage rare skin swords that can make me rich in an instant
Um, you're not the only one who can do this.. the market will seriously drop if this is true.

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

i think only the end game pinks have inscription

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

I'm seriously thinking; And I want 100g from each of you when I'm right.
That inscriptions are a new weapon mod. Class assistance type, like 1% death magic. Or just a new mod generally.

Not a inherent mod. but a new mod addition.
anyone thinking alike?

I mean they haven't tweaked the weapon mods system since creation.

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

Well ppl have spend sooooooooooo much on items with good skin AND good mods. I can't believe anet will touch this in any way.

Oh and I don't think ppl will prefer gold over purple because at the moment you can't have a perfect purple weapon. If you could upgrade a purple one with a 15^50 inherent mod... be sure ppl will use it.

When you compare to greens... greens can NOT be dyed!!!! So everyone can see that you are using a green. Greens will always be discount crap. xD

I hope, if they really add those mysterious inherent mods, it will be

a) for gold weapons only

b) max for max and non max for non max (example: you can change 15% while hexed with 15^50, but not 14^50 with 15^50)

c) salvaging an inherent mod will be VERY risky (but this would make them expansive.... that's soooo hard to integrate a perfect inherent mod system )


But I still hope they'd never integrate inherent mod salavaging. :-/ That would completely kill the market over time. Nothing would be worth anything anymore except the 1337 fow armor you cannot sell.


EDIT: Oh and you won't find any skins with 15^50 anymore which are not "cool" because ALL people will salvage their inherent mods!!!

Evls Pwn

Evls Pwn

Frost Gate Guardian

Join Date: Aug 2006

The Brotherhood of Sacred Soldiers

N/Me

I seriously doubt they will add the inherent mod salvage. It would make everything worthless, and, unless Anet has rocks in the skull, they won't want to ruin the game. Btw- where is all this inherent mod info coming from anyways?