New Ranger Skills!!

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Key

a - Adrenaline
e - Energy
c - Cast time
r - Recharge

The stats that can increase with higher ranks in that particular attribute will be denoted with "..." That means that the particular mentioned number can be increased with more ranks in that particular attribute.* Otherwise, the number is set in stone.

*At the time I gathered this information, I didn't want to risk the possibilities of losing what I had seen by logging out, or mapping to another area. So my Rt/Me took the values... all values given are at rank 0.

--Beast Mastery--

Cheetah Grace - 5e 20r
Stance. For 5 seconds, you attack 33% faster. This Stance ends if you use an attack Skill.

Corrupted - 10e 5c 60r
Nature Ritual. Create a level 2... Spirit. Poisoned or Diseased creatures within its range suffer -2... Health degeneration. This Spirit dies after 30... seconds.

Rage as One - 25e 20r
Elite Skill. For 5... seconds, both you and your animal companion attack 33% faster and run 25% faster.

Strike as One - 5e 10r
Elite Shout. For 30 seconds, you and your pet's next 5 attacks deals 4... additional damage

--Expertise--

Rage - 15e 5c 30r
Elite Nature Ritual. Create a level 1... Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30... seconds.

Serpent's Focus (sorry, forgot the costs)
Elite Preparation. For 12 seconds, all your attack Skills cost 75% more Energy and recharge 10...% faster.

Trapper Speed - 5e 20r
Stance. For 5... seconds, your Traps recharge 50% faster and activate 25% faster. This Trap ends if you hit with an attack.

--Marksmanship--

Arcing Shot - 10e 6r
Bow Attack. If this arrow hits, it strikes for +10... damage. This arrow cannot be "blocked," but it moves 150% slower.

Crossfire - 10e 6r
Bow Attack. If this attack hits target foe, it deals +5... damage. If thia foe is near any of your allies, this attack cannot be "blocked" or "evaded."

Disrupting Accuracy - 5e 2c 12r
Preparation. For 24 seconds, whenever your arrows critical [sic], they also interrupt your target.

Fire Arrow - 10e 8r
Elite Bow Attack. If this attack hits, you strike for +10... damage and cause Burning for 1... second.

Keen Arrow - 5e 6r
Bow Attack. If this attack hits, you strike for +5... damage. If you land a critical hit, you deal an additional +5... damage.

Marksman's Shot - 5e 6r
Elite Bow Attack. If this attack hits, you strike for +10... damage. If you are under the effects of a Preparation,you gain 1... Energy.

Screaming Shot
Bow Attack. If this attack hits, you deal +10... damage. If your target is within earshot, that foe begins Bleeding for 10... seconds.

Splitting Arrow
Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.

(NB: This, along with smite, are the two current skills labelled as "Attack")

--Wilderness Survival--

Barbed Arrows - 15e 2c 12r
Preparation. For 18 seconds, your arrows cause Bleeding for 3... seconds. This skill is easily interrupted.

Natrual Stride - 5e 10r
Stance. For 1... seconds, you run 33% fastion and have a 50% chance to block [sic] attacks. Natrual Stride ends if you become Hexed or Enchanted.

Pestilence - 5e 5c 60r
Nature Ritual. It was: Create a level 1... spirit. For any creature that dies within its range, all Conditions on that creature are spread to all nearby creatures. This spirit dies after 30... seconds.

(NB: I dont know the purpose of "It was:" but I left it in anyway)

Quicksand - 10e 5c 30r
Elite Nature Ritual. Create a level 1... Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30... seconds.

Roaring Winds - 10e 5c 60r
Nature Ritual. Create a level 1... Spirit. Chants and Shouts cost 1... more Energy.

(NB: it's duration has not been set)

Scavenger's Focus - 10e 2c 12r
Elite Preparation. For 24 seconds, your attacks deal +5... damage against foes suffering from a Condition.

Smoke Trap - 10e 2c 20r
Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5... seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.

Tripwire - 10e 2c 30r
Trap. When Tripwire is triggered, all nearby foes are struck for 5... piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted.

--No Attribute--

Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.

Nature's Grace - 5e 30r
Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.

(because I can't properly correct the information, any obvious spelling mistakes that may be there will not be corrected)

chichory

chichory

Frost Gate Guardian

Join Date: Jan 2006

R/W

Thanks very much for this, been hoping someone got a chance to screenshot them in that time

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

That wouldn't have been a bad idea actually:P. *sigh*

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Thanks Terra

chichory

chichory

Frost Gate Guardian

Join Date: Jan 2006

R/W

Opps that was not actually what i mean't >.>
Thanks for getting them copied down for us is what i should of written

Edit> And err one question if i may, is this all the beast mastery skills?
I suspect it is, its just alittle disapointing to see no new non-elite pet attacks. Was hoping to get one with deep wound

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

what was actually surprising was that there were no pet attack skills, maybe nightfall is planning something for the rangers.

Craze Horse

Craze Horse

Academy Page

Join Date: Mar 2006

We Step on Puppies [PuP]

R/

Nice, thanks a billion for sharing. Rage skill explains why they had to cap adrenaline gain yesterday. I gotta say, I'm pleased with the majority of this. I can't wait to get home when the update is actually finished

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Rage as One - 25e 20r
Elite Skill. For 5... seconds, both you and your animal companion attack 33% faster and run 25% faster.

HMmm wtf? 25 energy? are you serious??


Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.

OMG O_o Am i reading this right?
Forget all the other 7 skills, this is all i need to spam interupts on a monk.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

Quote:
Originally Posted by Xenex Xclame
Rage as One - 25e 20r
Elite Skill. For 5... seconds, both you and your animal companion attack 33% faster and run 25% faster.

HMmm wtf? 25 energy? are you serious??


Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.

OMG O_o Am i reading this right?
Forget all the other 7 skills, this is all i need to spam interupts on a monk. disrupting shot = screw choaking gas .... i found my new best friend

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Yep, I recall seeing the Rage as One skill costing 25 energy. It wont be too much of a problem for Rangers and their expertise... maybe it has a long duration or something.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Disrupting show is gonna rape mages hands down.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

i'm going to have fun with nature's grace with my chest running. and disrupting shot will be fun for pvp =] i sense a nerf to it already =D

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Thanks very much for the Info.

I can see many many good things from this.

Barber Arrows + Poison Shot = All day Degen

A new daul shot is nice, though its semi-conditional

A new INT is ALWAYS nice, though I will have to drop punishing Shot for it.

And A/R can Max out Critical Strikes and Marksmanship, then its

Disrupting Accuracy + Keen Arrow + Marksmans Shot = FTW

Yes yes, I'm looking foward to this

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Thanks Terra.



Quote:
Corrupted - 10e 5c 60r
Nature Ritual. Create a level 2... Spirit. Poisoned or Diseased creatures within its range suffer -2... Health degeneration. This Spirit dies after 30... seconds.
This would be intresting in a pressure build... hmm...

Quote:
Trapper Speed - 5e 20r
Stance. For 5... seconds, your Traps recharge 50% faster and activate 25% faster. This Trap ends if you hit with an attack.
This one is definately intresting... but it doesn't allow for a stance (ie distortion) so I don't know how easy it will be to put it to use.

Quote: Arcing Shot - 10e 6r
Bow Attack. If this arrow hits, it strikes for +10... damage. This arrow cannot be "blocked," but it moves 150% slower. Wow, and it costs 10 energy, too. Lets take the worst thing about Broad Head and make another skill with it. It should say cannot be blocked or evaded.

Quote: Crossfire - 10e 6r
Bow Attack. If this attack hits target foe, it deals +5... damage. If thia foe is near any of your allies, this attack cannot be "blocked" or "evaded." This one is cute, as you're targets are almost always by another ally.


Quote: Disrupting Accuracy - 5e 2c 12r
Preparation. For 24 seconds, whenever your arrows critical [sic], they also interrupt your target. Hmmm... to bad alot of the crit boosting skills are Assassin primary, but this skill still looks very intresting. Maybe they'll have a mod that increases critical attack rate.


Quote: Fire Arrow - 10e 8r
Elite Bow Attack. If this attack hits, you strike for +10... damage and cause Burning for 1... second. It's like Poison Arrow... except there's not a good prep that causes burning. Very intresting.

Quote: Keen Arrow - 5e 6r
Bow Attack. If this attack hits, you strike for +5... damage. If you land a critical hit, you deal an additional +5... damage. Again, I wonder if there's going to be skills/mods/something to boost critical attack rates. Maybe a paragon skill?

Quote:
Screaming Shot
Bow Attack. If this attack hits, you deal +10... damage. If your target is within earshot, that foe begins Bleeding for 10... seconds. Great Idea! More reliable than hunters shot.

Quote:
Barbed Arrows - 15e 2c 12r
Preparation. For 18 seconds, your arrows cause Bleeding for 3... seconds. This skill is easily interrupted. Personally, I think apply is better than this one... why the easy interrupt?

Quote:
Natrual Stride - 5e 10r
Stance. For 1... seconds, you run 33% fastion and have a 50% chance to block [sic] attacks. Natrual Stride ends if you become Hexed or Enchanted. 10 recharge to boot. It's also not a primary, which makes it viable for other classes.... unless the progression is really shallow.

Quote:
Quicksand - 10e 5c 30r
Elite Nature Ritual. Create a level 1... Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30... seconds. Too bad it's an elite, it'd make for some intresting uses of Famine....

Quote:
Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges. Enjoy it while it lasts... cause it won't. This is wicked.

Insert Cool Name Here

Insert Cool Name Here

Academy Page

Join Date: Apr 2006

Phila, PA

KAOS

N/Me

Can't wait to try barbed arrow prep with poisen arrow. Ah the degen will be beautiful!!!

meowmeow89

Ascalonian Squire

Join Date: Sep 2006

Smoke trap strengthens vim and iway...gg..

Disrupting shot..major shutdown.

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

Quote:
Originally Posted by Insert Cool Name Here
Can't wait to try barbed arrow prep with poisen arrow. Ah the degen will be beautiful!!! Similarly, apply poison with fire arrow could be good as well. It depends on the spread for the duration of the burning, though.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by ZennZero
Similarly, apply poison with fire arrow could be good as well. It depends on the spread for the duration of the burning, though. Or apply and screaming shot. Save's an elite that way.

Insert Cool Name Here

Insert Cool Name Here

Academy Page

Join Date: Apr 2006

Phila, PA

KAOS

N/Me

Quote:
Originally Posted by ZennZero
Similarly, apply poison with fire arrow could be good as well. It depends on the spread for the duration of the burning, though. Hey but fire arrow is 10e, poisen is only 5. Less spammable. With Poison arrow you can keep expertise at 9.

Ehrenia

Krytan Explorer

Join Date: Apr 2006

Melted Chocolate Bunnies [EaT]

Quote:
Originally Posted by Terra Xin
Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges. nerfed straight away

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Ehrenia
nerfed straight away Will be nerfed? Or has been?

It's sick as it is.

Apocrypha

Apocrypha

Frost Gate Guardian

Join Date: Jul 2006

Trapper Speed - 5e 20r
Stance. For 5... seconds, your Traps recharge 50% faster and activate 25% faster. This Trap ends if you hit with an attack.

Uhh, stance not trap

Looking forward to a lot of these skills, more degen and that is going to be a staple caster intrupting skill.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Thank you for Disrupting Shot! I love it. I hope it doesn't get nerfed.

Can't wait to try out the new running skills too. And a trap that causes dazed, I love this too. The NF skills look great.

Edit: don't forget if you use a bow attack with 1/2 fire time, then there is an "aftercast". So you can't use it more than your normal attack rate. If you bring Savage Shot + Distracting Shot + Punishing Shot you can already interrupt just about every spell a caster uses, this just allows you to do it with 1 skill instead of 3.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Nah they can't nerf Disrupting Shot if they can't find it. And its currently hiding behind Order of Apostasy and they're doing jackshit to balance that.

Quicksand is a very stupidly named spirit... sounds more like Muddy Terrain in trap form to me.

There seems to be way too much emphasis on critical hits... for a class that has no method of ensuring 1, that doesn't seem sensible.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Evilsod
There seems to be way too much emphasis on critical hits... for a class that has no method of ensuring 1, that doesn't seem sensible. I agree wholeheartedly. My only guess is that they are wanting some sort of synergy between paragons and everyone else. You'll see skills like that in the warrior list as well.

Craze Horse

Craze Horse

Academy Page

Join Date: Mar 2006

We Step on Puppies [PuP]

R/

I don't think Magebane shot will get changed, Toxicity is the skill that anet has to worry about on the ranger front. Barbed Arrow + Toxicity + Poison Arrow = Potential 11 degen arrows.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Disrupting Attack looks interesting. It will take some skill to use since you will have to face the recharge if you miss your interupt or hit a signet/skill instead of a spell on accident. Beyond that skill I really am not very impressed. Barbed arrows seriously seems like some kind of joke to me. It has the same cost, recharge, duration and cast time as Apply Poison, but is interupted and does bleeding instead of poison. hmm...let me think...do I want only 3 pips of degen while being easily interupted or 4 pips of degen with no risk of being easily interupted. Kinda seems like a no brainer to me.

plastichead

Lion's Arch Merchant

Join Date: Oct 2005

Quote:
Originally Posted by Craze Horse
I don't think Magebane shot will get changed, Toxicity is the skill that anet has to worry about on the ranger front. Barbed Arrow + Toxicity + Poison Arrow = Potential 11 degen arrows. try apply poison, burning arrow (E), screaming shot/hunter's, toxicity = potential 17 degen

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by XvArchonvX
Disrupting Attack looks interesting... Barbed arrows seriously seems like some kind of joke to me. Aggreed on both points.

Only thing I can figure on Barbed Arrows, is that it offers a non-elite version of Melandru's Arrows... Which will have a slight impact on Higher end PvP where a melandru's Ranger is a common build. It will free up the elite and allow the option to run TWO crippshot rangers, or whatever other elite would be neccesary.

Burning Arrow, is a great skill... depending on how the duration scales. The fact you can team it with Apply (or <sigh> barbed arrows) for an instant max degen is very exciting, and I think it will see some use as a pressure build. Degen has it's limits in PvE, but it may well make for a powerful PvP build.

Toxicity is a brilliant skill, and I hope it doesn't get nerfed to hard before release. +4 degen with poison or disease, both of which are common and easily spamable. I can see them making it an elite skill before the final product (much like lacerate) but I hope it remains useable.

I really like Prepared Shot, despite being an elite... it deals a very decent amount of damage for only FIVE energy, returns energy while your under a prep (when are you not?) and effectively nets you +2 or more energy every six seconds. While energy management generally isn't a problem for rangers, this opens any number of posibilities in energy rich builds. Once I can get my hands on this skill, I plan on trying a few out.

New beast skills are not that great at all (excepting toxicity).

The new expertise skills are VERY underwhelming. Experts Dexterity is bad almost the same way Archer's Signet is bad... there just really isn't a use for it. Only use I can think of is a debilitating shot spammer... but then I think Oath Shot would be a better choice. Sweltering Heat is much to situational. Trapper's Speed might be OK teamed up with Trappers Focus (only one is a stance) but it doesn't allow for Whirling Defense or Distortion.. both of which I find vital in any kind of PvP or Combat trapping situation. This might find some use in a 'lay traps, drag baddie, kill baddie' kinda group... Like UW farming.

I don't really think that the Skills requiring a Critical will catch on. Rangers have no way of Guarenteeing a critical, and so I can't see a prep that only triggers on criticals as a good thing.

Burning, Forked, and Screaming shots all seem like good additions to me. Forked is a better form of Dual arrows, and Hexes are generally easy to avoid in PvE. Screaming is an easier to control version of Hunter's Shot, and deals more damage.

Arcing, Keen, and Crossfire, however, seem to be poor choices. I don't care how effective people think BHA is... the ridiculous arc that delivers the condition is enough to make the skill ridiculous. I can't understand why they would add this conditon to another attack skill when it made a faction skill so unpopular. +50% in flight time isn't horrible... but it's enough to make me ignore this skill compeletly. If it had been unevadable as well as unblockable then yes, it would present some intresting possiblities... but alas, it doesn't. Crossfire deals little damage for a 10 energy skill, and doesn't really have much of a benefit, as it's rare that you are either dodged or blocked in an enviornment where foes bundle up. In PvP it's rare to have people stand next to each other long. Energy cost on Crossfire should be 5.

New spirits aren't anything fantastic, and I'm not sure what I think about the new traps yet. Natural stride, however, has sparked my intrest. As long as you can keep hex free, its a NEAR CONSTANT evasion/speed buff stance. It seems that there will be some PvE applications at least... I seriously doubt it will find it's way into PvP.

Other skills just don't seem useful, or incredibly underpowered. So in short, I'm excited about a few powerful additions, but a litttle dissappointed in the rest.

Extreme Measures

Academy Page

Join Date: Aug 2005

None

Me/E

Quote:
Originally Posted by llsektorll
disrupting shot = screw choaking gas .... i found my new best friend
Whats the difference in Disruption shot and Distracting shot? They both seem the same to me. And I did try that Choking Gas last night up near Brauer Acadamy, and boy did it work fantastic.

I just dont see the difference in the above 2 skills.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Extreme Measures
Whats the difference in Disruption shot and Distracting shot? Disruption Shot (now called Magebane Shot) interrupts an action, and if the action was a spell it is IMMEDIATELY recharged so you can interrupt again immediatly (well, after the forced down time after interrupt...). And on top of all that, it only costs 5 energy. This potentially allows you to interrupt a spell every 1.25 seconds with precision. Choking gas allows for a potential interrupt every 1.33 seconds (assuming IAS is in use) and has no where near the presicion of MageBane Shot, but its more useful against 1/2 and 1/4 second casts.

Distracting Shot, interrupts an action, then further disables that action for x amount of time... Very useful against spam builds. It does however have the mainstay cost of 10 energy, and you're forced to use it in conjunction with other interrupts.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Quote:
Originally Posted by SnipiousMax
It does however have the mainstay cost of 10 energy (you mean 5 - you're thinking of Savage Shot, which is 10.)

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Cirian
(you mean 5 - you're thinking of Savage Shot, which is 10.) Why yes I was, thanks for the correction.

Jooshe

Academy Page

Join Date: Mar 2006

Valour Of Cantha

Mo/N

Quote:
Originally Posted by XvArchonvX
Barbed arrows seriously seems like some kind of joke to me. It has the same cost, recharge, duration and cast time as Apply Poison, but is interupted and does bleeding instead of poison. hmm...let me think...do I want only 3 pips of degen while being easily interupted or 4 pips of degen with no risk of being easily interupted. Kinda seems like a no brainer to me. Yeh but if u want smt to mix poison with bleeding, u can use barbed and poison arrow, if u use apply poison guess ud have to hope they move and use hunters shot, personally id rather use barbed and spam poison arrow, but hey thats jst me

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

I predict the following Disrupting Shot nerf:

On miss all your skills are disabled until Disrupting shot recharges.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Jooshe
Yeh but if u want smt to mix poison with bleeding, u can use barbed and poison arrow, if u use apply poison guess ud have to hope they move and use hunters shot, personally id rather use barbed and spam poison arrow, but hey thats jst me Hitting a moving target is a much easier condition to meet than recasting an easily interupted 2 second skill in the middle of a battle imho. If degen is what you are aiming for, an Apply Poison + Burning Arrow would do much more than Barbed Arrows + Poison Arrows. Toss in Hunter's Shot with Apply/Burning and you have even more degen/condition applying potential.


After looking a bit more at some of the ranger elites, I do think some of them will be worth looking at (especially compared with the Factions Ranger Elites). I have a feeling that Sweltering Heat will find it's way into a lot of PvP. After looking at a lot of Paragon skills, I wouldn't be surprised to see a bunch of largely Paragon based HoH builds, which may benefit largely from having a ranger in the group dropping this spirit.

Toxicity looks very interesting, but I'm quite frankly dissapointed to see this as a BM attributed skill rather than a WS attributed skill.

I had previously looked over Natural Stride, but I agree with Snipious that this does have a strong potential. Even if this stance does get cancelled, the quick recharge does give the potential for this skill to be reacitivated quickly.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by MelechRic
I predict the following Disrupting Shot nerf:

On miss all your skills are disabled until Disrupting shot recharges. That would be a decent method of nerfing it, recharges all skills or deactivate for 10 seconds. If they increase its energy cost to 10 its gonna be useless as elites go.

I can see Toxicity springing up alot in Tainted builds. If you can spare 12/14(?) to reach -4 or -5 degen off diseased... you have some serious pressure in a single condition. Not to mention throwing apply poison in there maybe (even though its likely to be on a spirit spammer).

Craze Horse

Craze Horse

Academy Page

Join Date: Mar 2006

We Step on Puppies [PuP]

R/

The reason Poison Arrow is far superior to Burning Arrow is because of the ability to apply the conditions more quickly. It isn't hard for a ranger to jump into the backline to put down a Barbed Arrows.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I would've said if anything that poison can be used in conjuction with others... Toxicity (ok maybe the only 1) would give a higher degen than Burning Arrow would.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Toxicity is hax. Gives more Degen than Lacerate, and triggers off more conditions. And isn't elite.

-4 is possible at 12 beast.