Paragon Elite Analysis
Zinger314
Paragon Elite Analysys
-By Syria Blackblood
Paragons were hit with the nerf stick. Hard. Very Hard. Almost every crappy skill the Paragons had was made into an Elite!
Plus, the Duo Paragon build has been rendered near unusable. GG, ArenaNet. (However, ToF hasn’t been nerfed. We’ll see.)
Anyways, let’s get to the Elites.
(All were taken with Rank 12 in the Attribute)
Slightly different than the PvP Beta one. If you have 12 Command, it has a better effect than the previous. If you don’t have 12 command, it has a worse effect. Meh. Still a bit too situational, though.
Rating: 3/5
Was normal, but made into Elite. It’s cheap, but saying it’s too situational is an understatement.
Rating: 2/5
Was normal, but made into Elite. This is a tad better, since the duration of Crippling is pretty nice.
Rating: 3/5
Phew. I was hoping that atleast this skill wasn’t nerfed. Fortunally, it was buffed.
Energy cost is now 5e instead of 10e and recharge is now 5r instead of 10r. That’s pretty damn good. But it’s in Leadership now, which is so-so.
Rating: 5/5
Was made into Elite, but they also gave it a slight nerf. (15r instead of 10r). However, atleast it’s compatable with Paragons.
Rating: 3/5
It’s worse than Aegis, and it was made into Elite? What the heck?
Rating: 2/5
Apparently ArenaNet is pushing Spear Mastery here. This skill, admittingly, is pretty sweet, since Paragon Spear Mastery skills cost way too much. Leadership requirement is a pain, but atleast it won’t be abused by Warriors. Combined with an IAS, things will die.
Rating: 4/5
See above. It’ll be a tough choice between the two elite. Focused Anger is for high-adrenal builds, and Soldier’s Fury is for low-adrenal builds. Still, Flurry would be a better IAS for Paragons.
Rating: 3/5
1 second Recharge. Case closed. Although I could see some builds with 0 Motivation use this along with Plague Sending…
Rating: 3/5
-10 Degen?! I can’t even think of a way to recover from that!
Rating: 1/5
Was made into an Elite. Low Adrenal Chants never hurt, although I’d prefer a more efficient removal. However, this is near virtual immunity from Conditions, since it can be spammed so easily.
Rating: 4/5
Was made into Elite. It’s just average, really.
Rating: 3/5
Was made into Elite. This is basically a Ranged Eviscerate. No complaints there.
Rating: 3/5
10a? Why does this skill remind me of Skull Crack?
Rating: 2/5
I believe the recharge was reduced from 20r to 15r. Still, nothing bad.
Rating: 3/5
Izzy got lazy. He should have added new elites, not make old ones slightly better. Now the Paragon is a significantly weaker class than I had hoped. I’m not pleased.
(Atleast Necromancers got incredible skills…)
-By Syria Blackblood
Paragons were hit with the nerf stick. Hard. Very Hard. Almost every crappy skill the Paragons had was made into an Elite!
Plus, the Duo Paragon build has been rendered near unusable. GG, ArenaNet. (However, ToF hasn’t been nerfed. We’ll see.)
Anyways, let’s get to the Elites.
(All were taken with Rank 12 in the Attribute)
Slightly different than the PvP Beta one. If you have 12 Command, it has a better effect than the previous. If you don’t have 12 command, it has a worse effect. Meh. Still a bit too situational, though.
Rating: 3/5
Was normal, but made into Elite. It’s cheap, but saying it’s too situational is an understatement.
Rating: 2/5
Was normal, but made into Elite. This is a tad better, since the duration of Crippling is pretty nice.
Rating: 3/5
Phew. I was hoping that atleast this skill wasn’t nerfed. Fortunally, it was buffed.
Energy cost is now 5e instead of 10e and recharge is now 5r instead of 10r. That’s pretty damn good. But it’s in Leadership now, which is so-so.
Rating: 5/5
Was made into Elite, but they also gave it a slight nerf. (15r instead of 10r). However, atleast it’s compatable with Paragons.
Rating: 3/5
It’s worse than Aegis, and it was made into Elite? What the heck?
Rating: 2/5
Apparently ArenaNet is pushing Spear Mastery here. This skill, admittingly, is pretty sweet, since Paragon Spear Mastery skills cost way too much. Leadership requirement is a pain, but atleast it won’t be abused by Warriors. Combined with an IAS, things will die.
Rating: 4/5
See above. It’ll be a tough choice between the two elite. Focused Anger is for high-adrenal builds, and Soldier’s Fury is for low-adrenal builds. Still, Flurry would be a better IAS for Paragons.
Rating: 3/5
1 second Recharge. Case closed. Although I could see some builds with 0 Motivation use this along with Plague Sending…
Rating: 3/5
-10 Degen?! I can’t even think of a way to recover from that!
Rating: 1/5
Was made into an Elite. Low Adrenal Chants never hurt, although I’d prefer a more efficient removal. However, this is near virtual immunity from Conditions, since it can be spammed so easily.
Rating: 4/5
Was made into Elite. It’s just average, really.
Rating: 3/5
Was made into Elite. This is basically a Ranged Eviscerate. No complaints there.
Rating: 3/5
10a? Why does this skill remind me of Skull Crack?
Rating: 2/5
I believe the recharge was reduced from 20r to 15r. Still, nothing bad.
Rating: 3/5
Izzy got lazy. He should have added new elites, not make old ones slightly better. Now the Paragon is a significantly weaker class than I had hoped. I’m not pleased.
(Atleast Necromancers got incredible skills…)
Run Red Run
Nice post Zinger, thanks for taking the time to put it together.
The Fox
You just changed my mind about wanting a Paragon.
Elthanor
The power is yours... Im reading and skill and wondering why in the world its an elite... it to long of a recharge, and -10!!! omg... sick.
The ONLY use I see if if you have a warrior using all adren, and you can kinda spam this... but 7 for each ally every 20 is nice... your warrior is dead if you use Soothing images... game over.
The ONLY use I see if if you have a warrior using all adren, and you can kinda spam this... but 7 for each ally every 20 is nice... your warrior is dead if you use Soothing images... game over.
Axis
The power is yours its actualy very good. Cast it when you are low at energy and that -10 energy deg will disapier very fast. Or just switch weapons.
And who said that you have to be paragon to use it?
And Soldiers flury rocks with "stand your ground". I have played that build the whole day.
And who said that you have to be paragon to use it?
And Soldiers flury rocks with "stand your ground". I have played that build the whole day.
Zinger314
Quote:
Originally Posted by Axis
The power is yours its actualy very good. Cast it when you are low at energy and that -10 energy deg will disapier very fast. Or just switch weapons.
But Paragons have 2 Energy Regen. It would take 7.5 second just to get 5 Energy to cast something after it ends.
SnipiousMax
Quote:
Originally Posted by Axis
Or just switch weapons.
And who said that you have to be paragon to use it?
That was my thought. Simple focus swap.
And who said that you have to be paragon to use it?
That was my thought. Simple focus swap.
Tingi
Very nice and helpfull post, thanks .
Tainek
My Take, And a Few Additions
Incoming: Agreed, if this had a 10s Recharge it might be worth something, right now its trash
Anthem of Guidance:
It definatly needed Elite, Was overpowered before, this is a spiking elite (put on a R/P For R-Spike) it is only situational if used incorrectly (Also you forgot to mention, this is essentailly an unlinked skill)
Crippling anthem
Not a bad elite, just not a particulally good one either
Angelic Bond
Essentally, this is like a Life Barrier, but with a lesser cost (Life barrer costs 10 Energy Ever 30S to maintain, this is 5) but its lacking the -50% damage reduction, this is the ultimate Anti Spike Skill
Anthem Of Fury
Not a bad elite, just not a particulally good one either
Defensive Anthem
If this had a 20s Or Lower Recharge this would be awesome, people forget that this cannot be removed, so it is most definatly *not* Worse than Aegis, shame its elite
Focuses Anger
Made obsolete by the skill below
Soldiers Fury
once you actually take a proper look at this skill, and focused anger, you realise this is by far the better solution
1: with 33% faster, you gain 150% Adrenaline, as well as 150% Damage
2: This can be kept up 24/7 without much issue, there are plenty of long lasting Shouts you can maintain on yourself, watch yourself would be a perfect candidate
There simple is No Reason at all to use focused anger, unless you are using a build with no easly renewable shouts, which is not very often at all
Its Just a flesh Wound
Awesome elite, nuff said
The Power Is Yours
This skill just needs some common sense, you switch to a Minus energy set (so you have 10 energy for the cast) and stay in it until duration is gone, then switch back to have a healthy reserve of energy left
(guessing the OP isnt a PvPer , Focus Swappings one of the oldest tricks in the book)
Song of Purification
I Can See RC prots Becoming Obsolete by this skill, awesome
Song of Restoration
Pretty Average
Cruel Spear
Still one of the best Spiking Elites in the game
Stunning Strike
Not much to see here, i'd prefer a KD+Awe to this
Cautery Signet
Not a Bad Elite, Not Brillaint either
Incoming: Agreed, if this had a 10s Recharge it might be worth something, right now its trash
Anthem of Guidance:
It definatly needed Elite, Was overpowered before, this is a spiking elite (put on a R/P For R-Spike) it is only situational if used incorrectly (Also you forgot to mention, this is essentailly an unlinked skill)
Crippling anthem
Not a bad elite, just not a particulally good one either
Angelic Bond
Essentally, this is like a Life Barrier, but with a lesser cost (Life barrer costs 10 Energy Ever 30S to maintain, this is 5) but its lacking the -50% damage reduction, this is the ultimate Anti Spike Skill
Anthem Of Fury
Not a bad elite, just not a particulally good one either
Defensive Anthem
If this had a 20s Or Lower Recharge this would be awesome, people forget that this cannot be removed, so it is most definatly *not* Worse than Aegis, shame its elite
Focuses Anger
Made obsolete by the skill below
Soldiers Fury
once you actually take a proper look at this skill, and focused anger, you realise this is by far the better solution
1: with 33% faster, you gain 150% Adrenaline, as well as 150% Damage
2: This can be kept up 24/7 without much issue, there are plenty of long lasting Shouts you can maintain on yourself, watch yourself would be a perfect candidate
There simple is No Reason at all to use focused anger, unless you are using a build with no easly renewable shouts, which is not very often at all
Its Just a flesh Wound
Awesome elite, nuff said
The Power Is Yours
This skill just needs some common sense, you switch to a Minus energy set (so you have 10 energy for the cast) and stay in it until duration is gone, then switch back to have a healthy reserve of energy left
(guessing the OP isnt a PvPer , Focus Swappings one of the oldest tricks in the book)
Song of Purification
I Can See RC prots Becoming Obsolete by this skill, awesome
Song of Restoration
Pretty Average
Cruel Spear
Still one of the best Spiking Elites in the game
Stunning Strike
Not much to see here, i'd prefer a KD+Awe to this
Cautery Signet
Not a Bad Elite, Not Brillaint either
Saider maul
Stunning spear's dazed duration is excessive for the fact that it causes dazed without needing to interupt. Paragons have been tagreting enchantment spamming dervish and spamming stunning spear to keep them shut down.
With P/W to to the limit and 1 shout and stunning becomes about a 5a skill due to stacked adreniline. Aside from that one skill they are about balanced.
CoPway just became VimWay with a monk for condition and hex removal.
Still fairly powerful but only in groups now,
With P/W to to the limit and 1 shout and stunning becomes about a 5a skill due to stacked adreniline. Aside from that one skill they are about balanced.
CoPway just became VimWay with a monk for condition and hex removal.
Still fairly powerful but only in groups now,
ogami_ito
Wariors will get a sucky sword elite which puts crippling on for 6a. No damage bonus. Crippling Anthem basically allows a melee-heavy team to keep the entire enemy team under cripple, constantly. That's pretty damn good.
neocodex
Stunning Strike is actually pretty good and combined with distrupting throw and some conditions I've been shutting down monks and other casters without a problem.
Anir
Just thinking of other ways to look at the skills:
"Incoming!"
Assuming you can get this up to 5 seconds (I haven't checked), you'd be effectively taking off 12-13% damage off over time. That's practically like not having a +15% mod.
Anthem of Guidance
Since it's an adrenaline-based chant, you gain energy for using it, and at 3 adrenaline, this is highly spammable.
Cripple Anthem
Same as above.
Angelic Bond
Unremovable life bond for 3 or 4 people possibly?
Focused Anger vs. Soldier's Fury
FA can stack with IAS (attack speed is capped at +33%, right?). With +33% IAS, you get +105% adrenaline gain (that's double adrenaline for the math-impaired) and 133% damage output, no? Of course, you'd need to use two skills slots in this case. There's also the 15-second downtime.
Quote:
with 33% faster, you gain 150% Adrenaline, as well as 150% Damage
That's 133% adrenaline and 133% damage, I believe."Incoming!"
Assuming you can get this up to 5 seconds (I haven't checked), you'd be effectively taking off 12-13% damage off over time. That's practically like not having a +15% mod.
Anthem of Guidance
Since it's an adrenaline-based chant, you gain energy for using it, and at 3 adrenaline, this is highly spammable.
Cripple Anthem
Same as above.
Angelic Bond
Unremovable life bond for 3 or 4 people possibly?
Focused Anger vs. Soldier's Fury
FA can stack with IAS (attack speed is capped at +33%, right?). With +33% IAS, you get +105% adrenaline gain (that's double adrenaline for the math-impaired) and 133% damage output, no? Of course, you'd need to use two skills slots in this case. There's also the 15-second downtime.
Quote:
EDIT: Even with the downtime of FA, you're still getting about 175% adrenaline and 125% dmg output. Of course, this is all assuing you can keep +33% IAS during the 45 seconds that it's active. Seems like neither skill is clearly better than the other, in my opinion.
"It's Just a Flesh Woud!"
Even with 2 pips of regen, this is probably easily spammable as long as you stay near a couple allies (and have at least a little bit of Leadership).
Song of Purification
You'll probably gain energy from using this since it's adrenaline-based.
Stunning Strike
One of only two ranged skills that cause dazed without interruption.
Arkantos
I'm not happy with some of these changes. The non-elites shouldn't of been changed, they were fine really. The power is yours shouldn't even be a skill. I don't think anyone can keey up with -10 energy regen. Focused Anger is a pretty nice skill. Defensive Anthem is well, a joke. Hopefully ANet changes some of these skills.
Zui
Quote:
Originally Posted by Arkantos
I'm not happy with some of these changes. The non-elites shouldn't of been changed, they were fine really. The power is yours shouldn't even be a skill. I don't think anyone can keey up with -10 energy regen. Focused Anger is a pretty nice skill, but I think it should be 45r. Defensive Anthem is well, a joke. Hopefully ANet changes some of these skills.
You mean an Elite aegis that's worse than Aegis isn't good?
/sarcasam off
/sarcasam off
dgb
Quote:
Originally Posted by Zui
You mean an Elite aegis that's worse than Aegis isn't good?
/sarcasam off Admittedly it can't be stripped, but it is not the best I agree.
Anthem of Guidance is brilliant, that's an Evisc that's never going to miss and it's spammable as hell.
/sarcasam off Admittedly it can't be stripped, but it is not the best I agree.
Anthem of Guidance is brilliant, that's an Evisc that's never going to miss and it's spammable as hell.
ubermancer
33% IAS = 150% dmg
25% IAS = 133% dmg
25% IAS = 133% dmg
Tainek
Quote:
Originally Posted by Anir
Focused Anger vs. Soldier's Fury
FA can stack with IAS (attack speed is capped at +33%, right?). With +33% IAS, you get +105% adrenaline gain (that's double adrenaline for the math-impaired) and 133% damage output, no? Of course, you'd need to use two skills slots in this case. There's also the 15-second downtime.
That's 133% adrenaline and 133% damage, I believe.
EDIT: Even with the downtime of FA, you're still getting about 175% adrenaline and 125% dmg output. Of course, this is all assuing you can keep +33% IAS during the 45 seconds that it's active. Seems like neither skill is clearly better than the other, in my opinion. A Common Misconception
I Refer you to : Guild Wiki
it is +50% Damage And Adrenaline, Soldiers Fury Still Owns Focused Anger
Math:
With SF, you attack once per second, so you gain 60 adrenaline/per min
with FA , you attack once every 1.5 seconds, and gain 1.75% the adrenaline
So with FA, you strike 30 Times with FA on, and 15 Without, you gain 67 Adrenaline/Per Min
Is 7 Adrenaline Every 60 Seconds (.1 adrenaline a second) worth a 50% Drop In Damage? prehaps if you were using a Ripose Build or somthing daft like that, but how many paragons are going to do that?
Anir
Quote:
it is +50% Damage And Adrenaline, Soldiers Fury Still Owns Focused Anger Woops. My bad. That's a good note. (Anet needs to change the description of those skills. It's a 50% increase in attack speed -- 33% reduction in time between attacks... -_-)
But my point still stands though, no? FA can be stacked with something such as Frenzy/Flurry to make it even stronger, while SF can't be stacked with an IAS skill. Using FA with Frenzy, you get the +33% IAS plus the ~70% adrenaline gain. I dunno. There's gotta be a good use for this :P
Spura
Likewise Soldier's Fury can be stacked with adrenaline gain upgrade that is not Focused Anger . Like Natural Temper or For Great Justice(which can be combined with Enduring Harmony).
Spura
Quote:
Originally Posted by Anir
Unremovable life bond for 3 or 4 people possibly?
Quote:
"It's Just a Flesh Woud!"
Even with 2 pips of regen, this is probably easily spammable as long as you stay near a couple allies (and have at least a little bit of Leadership). Leadership: You gain energy per number of affected allies. In this case that is always 1. Even with 15 million allies around you, you will have to pay 5 energy and gain back 1. You will easily run out of energy = crap elite. This is like 3rd piece of wrong information from you this week.
Even with 2 pips of regen, this is probably easily spammable as long as you stay near a couple allies (and have at least a little bit of Leadership). Leadership: You gain energy per number of affected allies. In this case that is always 1. Even with 15 million allies around you, you will have to pay 5 energy and gain back 1. You will easily run out of energy = crap elite. This is like 3rd piece of wrong information from you this week.
Zinger314
Quote:
Originally Posted by Spura
Except that life bond doesn't ditch half of the damage on the caster. This is usable but not as good as people think. The amout of damage on your team remains unchanged, a good portion of it just got transfered over to paragon. Bonder actually reduces damage that has to be healed. This elite doesn't. You just know who to use healing seed on.
Look at Signet of Synergy. Then add thay with Finale of Restoration and a few wel-timed shouts.
As long as the Paragon isn't being focus-cired, Angelic Bond can really maintain a target.
As long as the Paragon isn't being focus-cired, Angelic Bond can really maintain a target.
Spura
I know that it makes healing easier. Easier enough to want an elite? If pressure is mounting on the team, it doesn't exactly shine.
Tainek
Anyone who thinks angelic bond has anything to do with mitigating damage has the skill completely wrong, its a PVP skill, and it is the ultimate Anti Spike Defense
It is a Shout, So Short of Blackout or diversion, It CANNOT be shutdown (Gale/Shock/Hammer KD)
This is Very Important, as 95% of the time, the Infuse Monk is Gale'd/Shocked to Stop the spike
To kill a target with a spike with angelic bond, you need to do about 1200 Damage, and then some to deal with Spike Disruption
With this Skill, your team is as close to spike proof as you get, especially if a healing seed is kept on the paragon (making him Fairly Spike Proof, especially with his 96 AL)
Its an Elite Anti-Spike, Not Damage Mitigation
It is a Shout, So Short of Blackout or diversion, It CANNOT be shutdown (Gale/Shock/Hammer KD)
This is Very Important, as 95% of the time, the Infuse Monk is Gale'd/Shocked to Stop the spike
To kill a target with a spike with angelic bond, you need to do about 1200 Damage, and then some to deal with Spike Disruption
With this Skill, your team is as close to spike proof as you get, especially if a healing seed is kept on the paragon (making him Fairly Spike Proof, especially with his 96 AL)
Its an Elite Anti-Spike, Not Damage Mitigation
Spura
Quote:
Originally Posted by Tainek
Its an Elite Anti-Spike, Not Damage Mitigation
Quote:
Originally Posted by Tainek
It is a Shout, So Short of Blackout or diversion, It CANNOT be shutdown (Gale/Shock/Hammer KD)
Actually it is a skill not a shout. Shouts can be shutdown by Vocal Minority, Well of Silence.
They can still interrupt you, it has 1 sec cast. Distracting shot if you are not careful. Former Ruling
"Incoming!" = Only good for Anti-Spike, since if you just spam it whenever it recharges it doesn't influence the overall damage very much. Now, its uses for an anti-spike can be debated. No cast time means as soon as you see a spike coming its up and basically stops it, but one could argue that 20 recharge is alittle big.
A. Guidance = Elite because of Ranger Spike. Crip A. = Not as good for why it was made Elite. Cheap crippling yes, but its uses are debatable becuase of where the crippling comes from. Angelic Bond = OP, ABond was always in Leadership (even was in the pvp weekend). Anti-Spike, but I flinch in horror when I think of an AoE spell going off when you have this on more thna one person. A of Fury = Elite because of faster Adrenaline spikes. Defensive A = Its uses arent as limited as you'd think, even though rangers and warriors aren't going to reap its benefits, they arent the ones that need it. Its an unremoveable Aegis for Casters, if its recharge was alittle lower so it could stay up atleast 50% of the time I'd give it my seal of approval. Focused Anger = Not even double adrenaline, and it has a downtime :\ Soldiers Fury = Much better, Best IAS actually (even a Watch Yourself keeps it up..) assuming you want to waste your elite on IAS -Which most dont, which means it won't get used. Good elite, just suffers from "theres better usage elites out there". "It is Just a Flesh Wound!" = Not Restore Condition. If monks didnt already have the better Restore Condition, I would see a use for this. Yes this one only has a 1 sec recharge, and technically only costs 4 energy if your a primary paragon, Restore Condition is still better because It HEALS the other ally for each condition removed, while this GIVES you a condition...What a trade off. "The Power is Yours!" = The elite for Battery Paragons. They are better batteries than Necromancers, but require more of the bar devoted to battery-ing than a necromancer so they have less they can help their team with otherwise. Song of pur = My only problem with it is it requires them to use skills to remove the conditions (some builds just cant sacifice using skills whenever they want just to remove conditions) and its 2 sec cast. Still worth the elite, though its use over other party wide condition removal skills will depend alot on the build. Song of restoration = dont know why it is elite now, a cheaper heal party with a LONGGGG recharge and requires the targets actively use something to get the healing >_> Cruel Spear = Good spear elite, dont know why the Depe wound (and all Deep wounds the paragons can cause) are situational, but its a situation thats easy as pie to fulfill. Stunning Spear = Was sex during the preview last time. Now...meh... Adrenaline cost is insane, +dmg is only decent, and the dazed depends on a condition and doesnt last that long (and theres fifty new ways to remove it). C Signet = OP, recharge was always 15. Martyr is what it will be compaired too, and again its uses vs martyr depend on the situation. Martyr recharges faster, and has a faster cast time, but transfers all condtions to you while this just gives you burning. So Versus a condition heavy team you might want this so your martyr-er doesnt get bleeding, poision, crippled, dazed, and everything else under the sun - but for general use..Martyr's Cast and recharge are just more appealing. Spura
So basically which do you rate as something that will get used over alternatives and which as good?
Balthazars Saint
I sometimes think that people dont realize that there is GOING to be skill balancing. I mean they are STILL balancing factions out muchless Nightfall which is NOT EVEN released.
Tainek
Quote:
Originally Posted by Spura
Yes I know that, but everyone here is comparing it with bonders, bonders are damage migitation. Also as far as antispike goes, you can barely cover other 7 players with this. I dunno, I prefer Incoming.
Actually it is a skill not a shout. Shouts can be shutdown by Vocal Minority, Well of Silence. They can still interrupt you, it has 1 sec cast. Distracting shot if you are not careful. Ah, i had Misread the skill, still, in HA/GvG it could be kept on both of your monks, making them practically unspikeable, but not worth the elite IMO Spura
Generally I severly dislike what they did to paragon since last preview. There were a lot of elites missing to hit the 15 elites mark and I hoped that they would be cool and unique elites like "Incoming". But Anet had other plans. They just elitized existing skills, sometimes cutting adrenaline cost in half in the process, sometimes elitized without changing anything. Actually, no, I'm not sure about that. I forgot for a moment that there are actually true 4A skills in this game (like Sever). So it might only drop it down to one every 3 hits, which isn't super sexy.They also moved all the energy support, all party heals and all conditon removal in leadership in command into motivation(Song of Power, Chorus of Restoration, Purifying Finale, Energizing Chorus, Song of Purification). So now we basically have bunch of lame elites, motivation hogs all heals/energy assistance/condition removal, characters with it are heal party bots on crack if they are the only shouter. With several shouters on the team they can be crazy batteries with Energizing Finale. As healer there really is no point in paragon, as the new monk skills are completely crazy(Revitalize). Leadership has some nice gimmicks like "They're on Fire" which will work nicely in pve but generally the whole attribute is ways of getting things set on fire, adrenaline buffs and IAS. Some protection like Angelic Protection which is nicely rendered crap by its recharge. Spear Mastery was nerfed a bit, but is still comparable to other weapons. Command is full of skills that do bunch of different stuff and as such it is best used in small doses. Second fact is also that most things in Command work almost as well at 10 attribute as at 15 attribute(Song of Concentration, Anthem of Guidance, Crippling Anthem, "Find Their Weakness!", "Go for the Eyes!", "Brace Yourself!", "Can't Touch This!", "Incoming!", "Make Haste", "We Shall Return"). Combine these 2 facts and it becomes clear Command is an attribute to be used on paragon secondaries X/P. Especially R/P can totally abuse it. For instance "Find Their Weakness!" is too expensive for paragon primary. It is single target shout so you only get 1 leadership energy, and 9 energy cost is too much for P/X, but R/X not only has 50% more energy regen it also has expertise. So Command is pretty much ranger toy, much like vamp touch. There are also some skills I don;t know a use for: "Help Me!". Now for elites. I expected some awesomeness after last preview but anet wanted to have none of that. Nearly half of elites(6) come from normal skills being elited. Cruel Spear(raised damage) Song of Purification(removed recharge, only adrenaline cost now) Defensive Anthem(elitized without change) Anthem of Fury(elitized and recharge went from 10 -> 15) Anthem of Guidance(cost went from 6 to 3) Crippling Anthem(cost went from 8 to 4) Easier to use with medium spec in Command, like 10. Things like ranger spike don't take 4 sec, so it is a better skill now for medium spec. Better 3 sec of 50% reduction than 4 sec of 35% reduction. Spikes don't take 4 sec anyway. 20 sec recharge won't stop every spike, but still OK. Not so useful in pve, maybe for cushioning that first volley of elementalist and assassin mobs. PvE Rating: 2/5 PvP Rating: 4/5 They cut the cost in half and elitized this. It is ranger spike elite and not much more. PvE Rating: 1/5 PvP Rating: 2/5 Again they halved the cost. I'd rather run a cripshot in pvp or something. Not useful in pve. PvE Rating: 1/5 PvP Rating: 2/5 Ok this is mostly spike stopper in pvp. Works quite OK in that regard. Doesn't do much to stop spikes on paragon like "Incoming!" though. In PvE it can be used in combination with healing seed. PvE Rating: 3/5 PvP Rating: 3/5 This yields about 33% extra adrenaline for swords/axes or more for hammers, but only in ideal circumstances(i.e. adrenaline doesn't get wasted by a skill adrenaline bar too full). Generally a skill that would require very well thought out skill choices for the whole team. Also random pugs will have something like 2 or 3 adrenaline users. PvE Rating: 2/5 PvP Rating: 2/5 Yeah so it can't be removed unlike aegis. Yet we are looking at a bunch of penalties for that. Longer recharge, ends on attack skill. And let me tell you, assassins and frenzying warriors appreciate 50% block just as much as anyone else. But these are a trade-off for being unremoveable. However it was also made an elite. Sucky. Actually useful but I'd rather run Aegis and save my elite. PvE Rating: 1/5 (won't use it over Aegis) PvP Rating: 1/5 (won't use it over Aegis) Lame. Not only it has downtime, but you also can't reach 100% bonus. At 16 leadership you reach 96% bonus. Which means that any attack nets you 25 adrenaline points and 24 adrenaline points bonus. Therefore 2 attacks won't charge 4 adren skill. You will need to take 2% max hp worth of damage to get 2 extra adrenaline points. Fortunately some 4 adren skills actually require only 80 adrenaline points instead of 100. Cleave, Battle Rage, Rush, Riposte, "Fear Me!", "Watch Yourself!". These will be charged in 2 attacks regardless. This skill has 75% uptime and that means you get around 72% adrenaline increase with 16 tactics. The next skill is IAS which produces 50% adrenaline increase and 50% damage increase. But there is a large difference. IAS never wastes adrenaline. You gain adrenaline in chunks of 1 adrenaline hit(25 points). Focused Anger makes you gain adrenaline in chunks of ALMOST 2 adrenaline(49 points). Which is wasted on non-even adrenaline costs(a lot of spear attacks cost 7), and after 2 attacks you are still a bit short of having 4 adrenaline. That is why I wouldn't choose this elite. It needs to have 100% increase for starters. PvE Rating: 2/5 PvP Rating: 2/5 Pretty good if you are into Spears or any weapon really. The thing is Aggresive Refrain is almost as good and is non-elite. But if you have spear mastery 16 and wanna squeeze all you can from it, then this is quite good. PvE Rating: 3/5 PvP Rating: 3/5 I saw Valandor(#1 at the time) use Song of Purification during preview. They were one of the few guilds that used paragon primary in their build. Then one match they swaped Song of Purification for "It's just a flesh wound". They were against #160+ guild. That guild ran disease necro and poison spreading rangers and toxicity. Valandor got steamrolled. #1 lost vs #160 Paragon couldn't keep conditions off their team. But how is that possible if "It's just a flesh wound" is godly with 1 sec recharge and no cast, you might ask. Well the thing is, since it is single target shout, paragon only gets 1 energy from leadership. So it costs 4 energy. Then remeber paragon only has 2 pips of energy regen. So there is no way paragon can spam this. 1 sec recharge is only good on paper for those purposes. But you could use R/P and make it cost 2 en and ranger has 3 pip of energy regen. Yes maybe that could work. But there is another flaw. Even when paragon had the energy, simply shooting someone with poison made toxicity kick in for -8 regen total. If it took paragon 3 sec to clean that ally with "It's just a flesh wound", he already took 48 damage. And that damage had to be healed by monks, rangers kept doing it and monks ran out of energy. If Valandor used Restore Conditions instead of "It's just a flesh wound", then any damage done by poison and toxicity would be healed and wouldn't require any extra healing from monks. That is why I would always take Restore Conditions over "It's just a flesh wound". It has slightly longer recharge and cast but the healing it does for each condition is a great help. This makes "It's just a flesh wound" rather obsolete. PvE Rating: 2/5 PvP Rating: 2/5 Ranger Rating: 4/5 This is total crap. You can generate energy just fine with Energizing Finale and other X of Zeal skills. PvE Rating: 1/5 PvP Rating: 1/5 This is actually quite efficient condition removal. One of its downsides though is that 1 removal gets used up when skill is activated even if you don't suffer from any conditions. In PvP this is a risky replacement for Martyr, condition heavy builds often use rangers and this skill requires you to stand in them middle of your team, to cover whole team. Distracting Shot > 2 sec cast. PvE Rating: 5/5 PvP Rating: 3/5 Average. Cheap heal party that is non-spamable. PvE Rating: 2/5 PvP Rating: 3/5 Bleh this skill practically makes you team up with someone with knockdown. It will trigger on mobs most of the time, but in pvp, targets usually run. In pvp I'd rather use "Go for the eyes!" + Vicious Attack or Merciless Spear and save myself the elite. PvE Rating: 2/5 PvP Rating: 2/5 In pve targets generally go down too fast to use 10a daze, pvp daze is motly arena thing. PvE Rating: 2/5 PvP Rating: 3/5 Martyr on Me/Mo seems better and more secure in pvp because 2 sec cast is exposed. PvE Rating: 4/5 PvP Rating: 2/5 I don't think I will use elites with less than 3/5 much. Quote:
I agree that Soldier's Fury is not exactly appealing because Aggresive Refrain is quite awesome and the only thing soldier's fury has better is 33% IAS instead of 25%. Not quite something enough to make it elite. It is still better than Soldier's Stance elite.
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