This game is AMAZING!

xuemin

Frost Gate Guardian

Join Date: Dec 2005

E/Mo

i'm having lots of fun with the preview ^^ and will most definitely be getting it asap instead of waiting around.

the slow levelling is good if you're new to a profession i find, gives you more time to work out what your role is. also liking the fact that not all quests are unlocked in an outpost once you reach it and that you have to keep backtracking, it's gotten me to lvl 18 just doing all those side ones as well as primary. so the option to stay and train on the starter isle seems to be around whereas it wasn't in Factions/Prophecies.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

I decided to roll a ranger for it (Yes I already have a Ranger, but it is my favourite profession). Big mistake. It had been too long and I had forgotton how horrible it is levelling up a Ranger. They're pretty much next to useless until they hit level 10 and even then they're stuck to expertise + marksmanship if they want to be effective.

The whole concept of slow levelling makes it horrible to play these types of proffessions for longer.

That said, I thoroughly enjoyed the preview. Gonna hit the sack and get those last three levels, that last 100 promotion points and those master level quests I skipped.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Long Low level grind allows newbies not to become noobs....... and experienced players can just rush through

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by Makkert
someone explain to me why slow levelling is a good thing...
the leveling is perfect, It make better rpg. if you make leveling too xlow you may fell like it is grinding. too fast and the game it self will feel like it is going too fast. it is better to have slower than fast leveling. the way it is feels perfect. I think, i have not played fully yet

Sephiroth Istari

Sephiroth Istari

Lion's Arch Merchant

Join Date: Sep 2006

I personally like the leveling in Prophecies and Nightfall better than Factions. Factions was a shorter game, but it had way fast leveling.

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

To be honest, I like the slower lvling as well. To get it just right it should be faster than Prophecies but slower than Factions IMHO.

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

To be honest, I like faster leveling. It's not really going to bother me that the leveling is slowed down from Factions. But I obviously would prefer faster leveling.

I hate doing low level stuff, and playing in low level areas. But hey, you gotta do it. That's the way I look at it.

For me, PvE is more about farming and trying to see what I can solo/duo. Trying to see how well I do against everything else. It's not about trying to see how high of a level I can get. If I wanted to do that, I'd play D2. So that's why I <3 the lvl 20 cap, but dislike slow leveling.

All in all, it really won't matter because I'm mainly getting Nightfall for the skills anyways.

LagunaCid

LagunaCid

Frost Gate Guardian

Join Date: Aug 2006

BHL

R/

Quote:
Originally Posted by Exoudeous
This is a preview event, Im sure youd be closer to 20 in the actual game. I beat the island and i was about level 15. remember, tyrian and canthan characters are going to arrive most likely close to where elonians start on the mainland, so its going to be level 20 content from there on out
Because Kryta is Level 20 content...
... oh.

Jelloblimp

Jelloblimp

Krytan Explorer

Join Date: May 2005

[KCHS]

W/N

Quote:
Originally Posted by XvArchonvX
I love nightfall, but is anyone else here slightly disturbed by the quests that require you to farm collectors items?(...)
Yes. I really hope they dont add too many quests like that (will be probably some since they where in the preview).

Othervise a good preview event.

Taurohtar

Academy Page

Join Date: Sep 2006

THIS GAME IS AMAZING!

Key points that make it utterly incredible:
  1. Involved quests with depth and meaning
  2. Beautiful environments and lucious terrain
  3. Excellent character looks and expertly crafted armours

Tremere

Tremere

Ascalonian Squire

Join Date: Jul 2006

[DbD]

E/

Quote:
Originally Posted by swiftygem
True. It's a shame we can't really have it the Prophecies style ever again. I mean the fact that the level 20 content was much more later in the game. I loved slowly upgrading my armor and weapons in different cities as I went through them. In Factions, you just get off the island almost level 20 and you have immediately access to all the top stuff. And top enemies.... And I guess it will be pretty much the same in Nightfall. Oh well, I'll get NWN2 for the real role playing

You know it dude, NwN2 is gonna remind us what 'roleplaying' actually means. I mean, I like GW for what GW does, that is mindless but highly addictive and dopamine rush inducing objective completion. GW = Go to A), speak to 'B', get item C), take it to 'D' over at 'E'. Kill A), cap 'B'. Rinse, repeat. PvP works pretty much the same as most other games, in terms of concept mechanics, but is admittedly probably handled with a higher degree of flair by ANet, since it has always been the game's claim to fame in regards to focus in innovation, i.e. the guild ladder, WC, etc.

As for this discussion that seems to have taken over the thread about slow leveling versus powerleveling, Faction's was 'designed' to be a "level 20 in 6-12 hours" campaign. If you analyse it, alot of the ways Factions 'is', are understandable. Firstly, its a money sink. ANet (rightly) anticipated that even though they would be picking up alot of new players with Campaign 2's release, many ifnot most of the new player's on Cantha would be 2nd generation character's from origonal Tyrian player's. Since they knew (and therefore planned, and had reasons 'for') they would be implementing access to Storage early on in Shing Jea, they knew these new characters of existing and seasoned player's would have access to money and items far beyond the 'normal' power curve of someone playing any normally balanced MMO. Why do you think there were no skill-quests in Faction's? Not one? Because they wanted you to have to pay for every skill your Canthan character's were ever going to be able to use, that's why... and predictably, with resources you had built up and hoarded for weeks (possibly months... for some, a year or more). It was an economy balancing exercise. No point asking "I wish Faction's had had some skill quest's... waaah." as if the dev team just said "Hmm... should we put in skill quests? Whadya' think guys?" "Dunno man... lets flip a coin...". It didn't work like that. Whatever choices you'll see for stuff that like Nightfall, or successive campaign's will be done for a clear and transparent reason (if you have the perceptivity to work out the motives).

Same thing with Faction's leveling. They assumed alot of the player's would be established Campaign 1 refugee's, with between 1-4 level 20's already set up... and used to that level of power. Holding back player's from achieving a level effectiveness quickly if they wanted, that they had had months to get used to having in Tyria, would only of been poor business sense. It is also probably somewhat related to Faction's PvP orientation aswell. I, personally, believe that ANet is hoping to pick up alot of 'new players' (totally unestablished ones i mean) with Nightfall's release, and therefore have introduced a more Prophecies similar advancement curve, in order to not totally scare away these new additional player's... It would also make sense with the more PvE based gameplay on Elona, since a slower progression to 20 will probably provide many (in a, like i said, more PvE environment) a more rewarding experience, over time. I mean, imagine how Faction's would of sucked if it had been pretty much PvE only, and with that speed of advancement? 20 in 6 hours... Fair enough you still gotta cap skills, farm, get your green drops, etc etc. But extending the time it takes you to max out that character at '20th level' can only give another angle of reward to the mix in a PvE heavy environment, that would be more of a 'limiting factor' in a more PvP one.

Though, to be honest, I haven't even tried the preview event, and I don't plan to, to be honest (my other character's always need work, and im not wasting more than 10 mins of game time on something that will get wiped on Sunday ) ...so it could be $!&£'ing Tetris for all I know...



- Tremere

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Mokone
wow, poor noobs. if you dont feel like playing low level areas, dont make a new char. bring yours to kaineng (or whatever it will be for nightfall), and start from there, simple as that.

no, fast leveling is utter crap. sure it might be boring to be in low level areas a bit longer, but it really takes the fun of reaching level 20.

id love a bigger "newb" area where it takes longer to level up, although i wont make a new char anyways and just get my monk through it.
QFT.

Sorry to agree with Mokone but for those who dont enjoy the PvE/roleplaying aspect of leveling, please go and level your toons in factions and stop ruining the PvE game for the rest of us.

Kali Ma

Kali Ma

Frost Gate Guardian

Join Date: Jun 2005

N/Mo

Really thoughtful post, Tremere. Well said.

nightwatchman

nightwatchman

Lion's Arch Merchant

Join Date: Apr 2006

W/

Well i think in factions, anet had to balance new characters with content for tyrian characters. In tyria, there are really only 6 missions for level 20s (southern shiverpeaks and fire isles), whereas in cantha, all except 2 of the missions are for level 20s (the two on the island, maybe vizunah?).

This meant that tyrian characters could benefit from most of the factions content, missing out on effectively 4->6 hours of gameplay on the island.

Presumably anet have decided that for nightfall, they've got enough high level content to give elonian characters 15-20 hours of extra gameplay.

I'm taking it as a good sign on the size of nightfall

Lord Palidore

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Brustow
"Level too fast"
"Level too slow"
"Levels? Get rid of em"
"OMG I worked so hard for all my chars now people can automatically be level 20?" *ragequit*

Just play the game already and live with the fact that Anet can't please every single one of you out there.
/agree

In terms of a good leveling speed, I think Prophecies was pretty good.

You leveled at a nice, steady rate, and had a chance to actually get the learning curve all right. The one thing that really ruined it from my point of view, was that because of the slow pace of things, continuously needing to buy armor every other level was too costly for people like me who cant, or dont farm.

Factions was much much too rushed at leveling, and compaired to Prophecies, would in my opinion probably be harder to learn, as after the first day or so, your immediately thrown right into the hardcore action. So Factions was more rushed than Prophecies, but got rid of requirement to need to constantly buy new armor and weapons as in Chapter 1.

Now for Nightfall, I can only hope that third times the charm, and Anet can balance it out where you level at a fair pace, and dont have to spend so much money on things you really cant afford.
At this point, my only thoughts are that so far, I'm really enjoying Elona .

One Swordsman

One Swordsman

Ascalonian Squire

Join Date: Nov 2005

Luton, UK

Gameamp Guides [AMP]

Quote:
whereas in cantha, all except 2 of the missions are for level 20s (the two on the island, maybe vizunah?).
That leaves what.. 9 missions? xD

Abdul

Academy Page

Join Date: May 2005

Quote:
Originally Posted by XvArchonvX
I love nightfall, but is anyone else here slightly disturbed by the quests that require you to farm collectors items? These remind me of WoW a bit too much, and the grinding quests where you had to farm low lvl enemies was a big reason I never played that game.
Damn are there many of those sort of quests? I HATED them in WoW, such a blatant attempt to disguise grind as content. What are the drop rates like for those quests?

Addone_Abaddon

Addone_Abaddon

Wilds Pathfinder

Join Date: Jun 2006

Jersey, Channel Islands

Perfection Is Everything [PiE]

W/

I think guild wars is perfect the way it is.

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

For the few of us that actual enjoy playing this multiplayer game as a multiplayer game, fast leveling really is a bad thing. Have you been to Iron Mines or THK lately? You know most of those players that still need to do these missions have been run here or there at least some of the way through Tyria, with what all the spamming for runners in seemingly every mission now there, and they have no idea how to play there in the South Shiverpeaks. They really don't! Go check it out! Playing with clueless party members is entertaining for awhile but I sometimes like to actually get the thing done I came to do.

So I'm a full advocate for setting up Doppleganger in his pre-nerfed state (back when he could bring his choice of whatever skills you knew), putting gates up in Tyria, and installing about 15 M1A1 Abrams Tanks in Dreadnought's Drift.

Slow some of these nubs down long enough to where they may actually have to ponder about what skills they're bringing!

/endrant

That all said, yeah, me likin' Nightfall thus far. Even though with these customizable henchies I think we can all say goodbye to the pug group entirely (and thus the ingame community apart from forums like this).

angshuman

Frost Gate Guardian

Join Date: Jun 2005

As many have pointed out, the process of leveling does not necessarily make a game an RPG. You need an extremely strong plot, a superb story, well-written dialogue, well-designed stats-based combat, the ability to make choices that affect gameplay, etc. However, the leveling and character customization process itself is also an integral part of the role-playing experience. It is very important for the player to empathize and associate themselves with the character. This is brought about to a large extent by the amount of care and effort that needs to be put in to build up a character that is not only strong enough to survive the harsh world around him/her, but to also have a skillset that makes sense from a role-playing perspective (i.e., non-munchkin).

Guild Wars has always had (and in all likelihood, will always continue to have) mediocre storlylines and horribly written dialogue. Combat, as we all know, is stellar. Good combat, unfortunately, cannot by itself provide a good role-playing experience. The only reason why Guild Wars PvE can call itself a RPG instead of an action-adventure game, is because of its character customization.

The ability to re-assign attribute points at will already completely kills of a very important part of the empathy between player and character. However, this was a critical tradeoff made by the devs that admittedly did increase gameplay value immensely, and I personally don't think I would enjoy Guild Wars without this characteristic. Fortunately, expensive armors and customized weapons do tend to make you attached to your character. But even with the re-distributable attribute point system, a slow and controlled pace of leveling goes a long way in enhancing the feel of "development" of the character. Factions completely destroyed this feel.

Another terrible Factions feature was to make all skills available near the beginning of the game at Kaineng. I remember that while playing Prophecies through the Ascalon and Northern Shiverpeaks areas, I would look up the skill lists and find that some of the best skills (elite and non-elite) were only available at the desert and beyond. The feeling of accomplishment that I had when I finally received those skills was worth much more than having to play the game until that point without those skills. This is a large part of what PvE is about: accomplishment, development, progress, adventure. PvE is not about having a full level-20 character and a complete repertoire of skills, selecting a skillbar and going out and bashing monsters on random quests. Call it grind if you will, but level-20 should feel like you have achieved something. Of course, once you have achieved level-20, you should have plenty of non-grind content to actually enjoy your awesome character. But half the fun of playing the end-game content should be due to the fact that you have meticulously built up a character that is able to withstand the extremely difficult challenges that these high-end environments throw at you.

Overnite

Overnite

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by Reza
OMG, after Factions that was a good but not even close to prophecies,... :P
THIS ONE ROCKS!
everything is just perfect, map looks HUGE! heros are really cool, new professions are fun, cool enemies, missions have bonus, leveling isnt as fast as factions, etc
i think anet proved that they are still one of the bests! good job
Flashing news: the preview is not "a game", it's just a carefuly selected part of it, designed to make you buy the abovementioned "game". KTHXBAI

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Makkert
someone explain to me why slow levelling is a good thing...
Yup

Quote:
Originally Posted by Lord Dark Genie
I think they should get rid of the leveling crap altogether. Just start at lvl20, with 200 attribute points.

Low level content is extremely boring...
100% agree

Quote:
Originally Posted by Mokone
wow, poor noobs. if you dont feel like playing low level areas, dont make a new char. bring yours to kaineng (or whatever it will be for nightfall), and start from there, simple as that.

no, fast leveling is utter crap. sure it might be boring to be in low level areas a bit longer, but it really takes the fun of reaching level 20.

id love a bigger "newb" area where it takes longer to level up, although i wont make a new char anyways and just get my monk through it.
First, I would like one of every primary, and if I don't keep making new ones for the proffessions I don't have yet, I can't do that.

Second, since when was there any fun in reaching lvl 20? For me, this game isn't really that fun untill its the lvl 20 content...

And last, why would you want a bigger noob area if you are going to skip it?

Quote:
Originally Posted by Taurohtar
I heard that there are numerous design teams in Anet. I also heard that the design team that created Prophicies also made Nightfall and a different team created Factions. If anyone can verify this I'd be grateful.
Quote:
Originally Posted by Avarre
This is true. Anet has at least three teams, one that's making chapters 1, 3, 5, another making 2, 4, etc. The third handles events.
Accually, you are both wrong. Yes there are 3 teams(as far as I know), but I know for a fact that both team 1 and 2 made prophecies together, then team 1 went to make factions, and team 2 kept working on prophecies for half a year, then went to nightfall. Now the factions team should be halfway done with chapter 4, while at least part of the nightfall team is working on chapter 5.

Also, if only one team made prophecies, then what did the other team do for the 2+ years prophecies was in development? Oh, and I think that the event team also helped make prophecies, and then started making events at prophecies' release.

Quote:
Originally Posted by Thallandor
Sorry to agree with Mokone but for those who dont enjoy the PvE/roleplaying aspect of leveling, please go and level your toons in factions and stop ruining the PvE game for the rest of us.
Thats a really good point. Ill make sure to do that....assumming I'm not yet lvl 20 when I have access to factions and prophecies with my nightfall chars...

Quote:
Originally Posted by Reza
OMG, after Factions that was a good but not even close to prophecies,... :P
THIS ONE ROCKS!
everything is just perfect, map looks HUGE! heros are really cool, new professions are fun, cool enemies, missions have bonus, leveling isnt as fast as factions, etc
i think anet proved that they are still one of the bests! good job
Yes, heros do rock so far. But, IMO, no profession has currently come close to being as fun as assassin. And, if you payed attention, the missions also have time limits, along with a bonus. Or does it just show the three sword thing if you do the bonus?

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

You can't please everyone, stop complaining that there is fast/slow leveling and just be happy that they're trying to please as many people as possible.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Tremere
You know it dude, NwN2 is gonna remind us what 'roleplaying' actually means. I mean, I like GW for what GW does, that is mindless but highly addictive and dopamine rush inducing objective completion. GW = Go to A), speak to 'B', get item C), take it to 'D' over at 'E'. Kill A), cap 'B'. Rinse, repeat. PvP works pretty much the same as most other games, in terms of concept mechanics, but is admittedly probably handled with a higher degree of flair by ANet, since it has always been the game's claim to fame in regards to focus in innovation, i.e. the guild ladder, WC, etc.

As for this discussion that seems to have taken over the thread about slow leveling versus powerleveling, Faction's was 'designed' to be a "level 20 in 6-12 hours" campaign. If you analyse it, alot of the ways Factions 'is', are understandable. Firstly, its a money sink. ANet (rightly) anticipated that even though they would be picking up alot of new players with Campaign 2's release, many ifnot most of the new player's on Cantha would be 2nd generation character's from origonal Tyrian player's. Since they knew (and therefore planned, and had reasons 'for') they would be implementing access to Storage early on in Shing Jea, they knew these new characters of existing and seasoned player's would have access to money and items far beyond the 'normal' power curve of someone playing any normally balanced MMO. Why do you think there were no skill-quests in Faction's? Not one? Because they wanted you to have to pay for every skill your Canthan character's were ever going to be able to use, that's why... and predictably, with resources you had built up and hoarded for weeks (possibly months... for some, a year or more). It was an economy balancing exercise. No point asking "I wish Faction's had had some skill quest's... waaah." as if the dev team just said "Hmm... should we put in skill quests? Whadya' think guys?" "Dunno man... lets flip a coin...". It didn't work like that. Whatever choices you'll see for stuff that like Nightfall, or successive campaign's will be done for a clear and transparent reason (if you have the perceptivity to work out the motives).

Same thing with Faction's leveling. They assumed alot of the player's would be established Campaign 1 refugee's, with between 1-4 level 20's already set up... and used to that level of power. Holding back player's from achieving a level effectiveness quickly if they wanted, that they had had months to get used to having in Tyria, would only of been poor business sense. It is also probably somewhat related to Faction's PvP orientation aswell. I, personally, believe that ANet is hoping to pick up alot of 'new players' (totally unestablished ones i mean) with Nightfall's release, and therefore have introduced a more Prophecies similar advancement curve, in order to not totally scare away these new additional player's... It would also make sense with the more PvE based gameplay on Elona, since a slower progression to 20 will probably provide many (in a, like i said, more PvE environment) a more rewarding experience, over time. I mean, imagine how Faction's would of sucked if it had been pretty much PvE only, and with that speed of advancement? 20 in 6 hours... Fair enough you still gotta cap skills, farm, get your green drops, etc etc. But extending the time it takes you to max out that character at '20th level' can only give another angle of reward to the mix in a PvE heavy environment, that would be more of a 'limiting factor' in a more PvP one.

Though, to be honest, I haven't even tried the preview event, and I don't plan to, to be honest (my other character's always need work, and im not wasting more than 10 mins of game time on something that will get wiped on Sunday ) ...so it could be $!&£'ing Tetris for all I know...



- Tremere
You know how the saying goes.

If you don't like it, go play what you do like. NwN2 is supposed to be god to you, then go play that.

I mean honestly, you said that you haven't even tried the preview. You have nothing to base your thoughts on other than the past games.

Titan Chrae

Titan Chrae

Frost Gate Guardian

Join Date: Jul 2005

Frozen Lake

Illustrious Chromatic Enigmas (ICE)

Mo/

Quote:
Originally Posted by Abdul
Damn are there many of those sort of quests? I HATED them in WoW, such a blatant attempt to disguise grind as content. What are the drop rates like for those quests?
I can only recall one specific quest but it had three parts. The first part was the hardest because you had to find a Drake Skin (or something like that.) I ended up finding it though and I didn't go out of my way. I just followed the story line and did the quests and missions. No farming required....just play the game.

Edited for run-on.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Quote:
Originally Posted by lacasner
I'm just angry why Arena Net can't commit to only one type of Guild Wars. Either make the lvling long and enjoyable, progressive, or make it instant lvl 20. It's as simple as that.
If only there were a way to make instant level 20 characters...

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I like Nightfall event too, the enemies, map areas, different items to collect. Not mention the hero system (although it's boring to equip them with weapons). I have to say, this is a right step for A-Net to bring back the excitement to Guild Wars series. As for slow leveling, it's okay as long as you get different quests and missions to level you. I don't want to level by killing ton of enemies.

As for making an instant level 20 characters? That would be done through PvP, unless A-Net change it in the future where all new players starts off at level 20.

Reza

Reza

Frost Gate Guardian

Join Date: Apr 2006

The Fellowship Of The King [King]

Quote:
Originally Posted by Overnite
Flashing news: the preview is not "a game", it's just a carefuly selected part of it, designed to make you buy the abovementioned "game". KTHXBAI
did i say preview is a game? cuz i dont remember saying that

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

On the leveling argument, here's my two cents.

I was incredibly disappointed with the lack of level 20 content in Prophecies. Just the southern Shiverpeaks and the Fire Islands. ArenaNet has constantly stated that they want to eliminate as much grinding as possible in order to get to high-end content more quickly. I loved the Factions leveling system. At the end of the tutorial, you were level 20 and ready to take on the actual game.

In Prophecies, the end-game content was the best, and in Factions everything after Shing Jea was, imo, on a nearly comparable level. If we can explore as much of that Elonian map as I think we can, then we're gonna have the same ratio of training:game content as in Factions, but both "amounts," if you will, will be larger. What I mean is that the ratio between training time and high-end time will be similar to that of Factions, but each will be longer.

If that's the case, great job Anet! Most grind has been eliminated or at least well-disguised, and it looks like we're gonna have a boatload of level 20 content anyway. What surprised me the most was that Anet succeeded in making the low-level content almost as interesting as the high-level content from the last two games. High-end content is still much more fun, but it's closer now, and if Anet can keep improving that, then I will be their loyal customer.

So yeah, this game does seem amazing. Skill quests would've been nice to see again though...Ah well. Thanks for the look, Anet, and I can't wait to see the high-level content!

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

This game is Amazing. Period.

Sinborn

Sinborn

Frost Gate Guardian

Join Date: Oct 2005

California

Me/

Quote:
Originally Posted by Gigashadow
If only there were a way to make instant level 20 characters...
. . . Ever make a PvP character?

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Better rpg makes for a better game

In the end all i can say is told ya so.

Now it is up to the marketing team to try to win back the pve players they lost.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by dreamhunk
marketing team to try to win back the pve players they lost.
World Wide preview of Nightfall newbie isle is "marketing"
- and it rocked in spades for PVE

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

PvE content =/= Level grinding

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Lord Dark Genie
I think they should get rid of the leveling crap altogether. Just start at lvl20, with 200 attribute points.

Low level content is extremely boring...
That's just dumb, wheres the adventure in that? I think working our way to level 20 is good and it gives you time to explore through out the continent and discover diffrent things. If the game were was like that it'd become really boring and people would quit, sure getting too level 20 is rather boring but atleast it'll keep you busy for some time. ^^

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by dreamhunk
Better rpg makes for a better game

In the end all i can say is told ya so.

Now it is up to the marketing team to try to win back the pve players they lost.
Oh dreamhunk, you card.

On a side note, I love everything about Nightfall that I have seen thus far--and I'm aware I said the same thing about Factions, and Prophecies as well. Fanboy? Meh. I just know a good game/series when I see one.

I rather like how they're taking a different approach with each chapter.

Doomslay

Doomslay

Academy Page

Join Date: Apr 2006

Knights and Heros

Mo/

Quote:
Originally Posted by Gigashadow
If only there were a way to make instant level 20 characters...

there is Noob its called pvp why dont you stay there.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Overnite
Flashing news: the preview is not "a game", it's just a carefuly selected part of it, designed to make you buy the abovementioned "game". KTHXBAI
QFUT
The Factions preview looked great but what they didn't tell you was that it was placed after all the crappy bs in the beginning.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Leveling aside (because OBVIOUSLY many didn't go exploring enough to find high end monsters).
I think thus far I am going to really like Nightfall. I'm also very tempted to delete my Tyrian warrior just so I can remake it there. I liked how very few places had locked gates and even if they did you could get in the back if you were willing to make the trek. My brother and I spent hours exploring and only doing quests if they were right in our path. We managed to uncover almost all of the island and we had only done one mission.
Heck we didn't even know about the double xp and sunspear points until later that evening but we were doing fine as lvl 5s and lvl 12 henchies lol.
For us it was the adventure. I think thats more of what RPs are supposed to be, story and adventure!

We had great fun, thanx Anet it promises to be a lot better than Factions and that has me saving my money!

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

Quote:
Originally Posted by Doomslay
there is Noob its called pvp why dont you stay there.
That strategic usage of an ellipse indicates sarcasm. Just so you know for future reference.