Signet of Might - Ridiculous Annihilation
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Quote:
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Originally Posted by Zonzai
The ladder got pretty screwed up when Factions came out too didn't it?
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I agree that freezing the ladder during the beta event is a good idea - but then they'd lose some of the innovation/experience that helps them identify such a major exploit.
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Quote:
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Originally Posted by Cyan The Archer
Oh.. Another thread here. The other will probably get closed/merged. What exactly was the bug? It doesnt sound THAT good..
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yeah I was playing few HA matches, and we noticed something is killing us instantly.
For those who don't know all you need to do is to have one spirit close to you (pain, recuperation, etc) and to the target. Cast Signet of Might to *the target*, and .... 10 seconds later.... target is *dead*
Yes, it caused some ridiculous complaints, and havoc in guild ladder
Glitches Ftw :P
For those who don't know all you need to do is to have one spirit close to you (pain, recuperation, etc) and to the target. Cast Signet of Might to *the target*, and .... 10 seconds later.... target is *dead*

Yes, it caused some ridiculous complaints, and havoc in guild ladder
Glitches Ftw :P
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I'm glad it's fixed.
How it worked from the guild I was watching:

How it worked from the guild I was watching:
- The guild split
- A/Rt, W/Rt, Monk and other went to other teams base with Guild Thief
- Others defended their own base with speed reducing hexes incase other guild was running this
- W/Rt or A/Rt casts a spirit near the lord
- They then cast Signet of Might onto the Guildlord
- After 10 seconds the Guildlord dies

I just logged in and noticed there was no games to watch and asked guildies what happened. Quite stupid bug, I don't really blame beta testers, but anet should have locked ladder during this event for sure; running for fun is an excuse for ruining the fun, and it fits the bug exploit thing. Reseting their rank sounds fair.
