Signet of Might - Ridiculous Annihilation
Former Ruling
To Gaile: This blatently shows the flaws in the Alpha testing program that PvP'ers have been bashing ever since before the last preview. You expect bugs in beta events, but stuff like this, or Dervish Way back in the other ones....Are things that SHOULD have been flattened out before these were even added to the preview. I wont go into here, but Alpha testers do talk about how it is, and mostly it is under testing, no reason for them to test, and PvE things like monster placement and stuff get more attention than skills and builds (this is them talking).
One thing, noone knows why Arenanet is so "Lock and throw away the key" about their testing. As we are told now by Alpha testers (Anet wont talk, so we gotta go on what they say) then its by invitation by other alpha testers only to alpha test. There are TONS of people that are better than these people, would be more active, and WANT to do stuff like this. I myself would probably like testing all the time i'm on guild wars...Just saying there are people that would do stuff.
You EXPECT bugs, its in beta, but this is like...DUHHHHH why didnt someone notice this (even more so with the Dervish thing last preview)...Its almost like you coded it and threw it right into the game..If you let the public as a whole find big things like this, you get threads like this one on Fan Sites, which is bad publicity for yall.
One thing, noone knows why Arenanet is so "Lock and throw away the key" about their testing. As we are told now by Alpha testers (Anet wont talk, so we gotta go on what they say) then its by invitation by other alpha testers only to alpha test. There are TONS of people that are better than these people, would be more active, and WANT to do stuff like this. I myself would probably like testing all the time i'm on guild wars...Just saying there are people that would do stuff.
You EXPECT bugs, its in beta, but this is like...DUHHHHH why didnt someone notice this (even more so with the Dervish thing last preview)...Its almost like you coded it and threw it right into the game..If you let the public as a whole find big things like this, you get threads like this one on Fan Sites, which is bad publicity for yall.
B Ephekt
Quote:
Originally Posted by dargon
Because of this violation, not only have these guilds been able to farm a huge amount of guild rank and HoH rank in a fairly short period of time, they have also been able to farm a rather large amount of faction and thus probably have managed to unlock every new skill in the game in just a few short hours.
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Former Ruling
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Originally Posted by B Ephekt
Sorry, but you don't know what you're talking about. Kills maid with SoM yielded no faction, so the only faction a team using the exploit would gain is the faction received upon winning the match.
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500faction (+100 if its flawless) for a few minutes work if you win with this.
Or the ~200-300 faction you'd gain from 20 minutes worth of taking out members and NPCs.
His point being, they got more faction than usual. You are right it isnt enough to worry about, but you made it sound like winning a gvg gave you almost nothing.
B Ephekt
Quote:
Originally Posted by Former Ruling
The MAJORITY of faction gained form a GvG is from winning it.
500faction (+100 if its flawless) for a few minutes work if you win with this. Or the ~200-300 faction you'd gain from 20 minutes worth of taking out members and NPCs. |
The point is, don't post sensationalist bullshit when it's clearly nowhere near the truth.
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His point being, they got more faction than usual. You are right it isnt enough to worry about,but you made it sound like winning a gvg gave you almost nothing. |
Colon's Fury
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Originally Posted by The Admins Bane
I fail to see how this was an "exploit" the teams used skills that were there to be used.
Lets have a look at the evidence.. Did these "offending" guilds make the skills? No Did they use a certain build to their advantage? Yup Could the build be countered? Of course, anything can be countered IF you use that thing called a brain. Should they be punished? Hell no, they used a viable build at the time Is life fair? No Wish I dealt with softies like you in the real world, I'd be even richer. Dont like my opinion? Tough, some of you will get a big shock when you hit the real world away from mummy and daddy. |
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Originally Posted by Rules of Conduct
You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars. Bugs should be promptly reported via "Ask a Question" at http://support.guildwars.com.
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And yes, I do agree that life is not fair sometimes, but you can't say that these people who willfully and knowingly used an exploit, not once but numerous times, that is against the EULA should get off scot-free with no punishment what-so-ever. What kind of example does this set for the future? "Oh, if I exploit this bug that managed to slip through alpha testing (and sometimes these things do happen, since when is everyone perfect?), even though I am violating a document that I signed, who cares because Anet doesn't do anything?"
I think the real world has a response to this to: it's called if you violate the law you face criminal charges, in this case the law is Anet's EULA and the criminal charges have been set as the possibility of an account being banned.
Malice Black
They implemented the skill into the game, this so called "exploit" should be laid at Anets feet and not the guilds.
Also I fail to understand why it's so bad for the GL to go down quick, wouldn't this encourage more creative play by teams if they know the GL is under "true" threat? lets face it no one worries about the GL because he is nigh on impossible to solo correct? now that he is solo able this will show us who is truly a worthwhile team.
Perhaps this is too much of a challenge for the average GvG player?
Also I fail to understand why it's so bad for the GL to go down quick, wouldn't this encourage more creative play by teams if they know the GL is under "true" threat? lets face it no one worries about the GL because he is nigh on impossible to solo correct? now that he is solo able this will show us who is truly a worthwhile team.
Perhaps this is too much of a challenge for the average GvG player?
Ellipson
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Originally Posted by The Admins Bane
They implemented the skill into the game, this so called "exploit" should be laid at Anets feet and not the guilds.
Also I fail to understand why it's so bad for the GL to go down quick, wouldn't this encourage more creative play by teams if they know the GL is under "true" threat? lets face it no one worries about the GL because he is nigh on impossible to solo correct? now that he is solo able this will show us who is truly a worthwhile team. Perhaps this is too much of a challenge for the average GvG player? |
Bans for the bigtime offenders would be easy to process, but beyond the major offenses, bans should be handled very carefully. A better solution would have been to lock the ladder during the weekend, but I read somewhere that that would lower the creativity to find these builds: this skill could have made it into final release without the ladder being open. Scary thought.
Malice Black
Counter FTW?? Find a counter skill that renders the build useless, job done.
capblueberry
Quote:
Originally Posted by master_of_puppets
anet should stop hiring retards that cant even make skills work properly, the skill says "target allied summoned creature's attacks deal X more damage. After 10 seconds that creature is destroyed." so why the hell does it instantly kill enemies???????????????????????????????
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people make mistakes, I'm sure anet will fix this and we can go on with our lives
its about impossible for testers to use every skill in every possible situation, thats why they have us, to check things for them
chill out
Ellipson
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Signet of Might Elite Signet. Target allied summoned creature's attacks deal 10...26 more damage. After 10 seconds, that creature is destroyed. this skill is ruining ladder now, when you are reading my post. Some guilds (and their number will rise) are using this skill to destroy Guild Lord. This is how it works. Rt will create Union or other spirit, after this put signet of might on it and i dont know how, but after 10 seconds Guild Lord is DEAD (game probably thinks that Guild Lord is summoned creature or what...) |
You really think something like this is good for GvG on a whole? Make it so each GvG build HAS to have at least 4 primary or secondary Rits for the purpose of killing the lord with a blatant bug? And the counter would be what? you would have to similarly bring 4+ interrupters to counter people's rits, and there goes any semblance of fun in GvG.
Malice Black
Making the GL a "prime" target would be good for GvG.
Khift
Gaile: About the ladder locks, I have always found that having a preview event during unlocked ladder was more of a discouragement towards GvG'ing than not. Quite simply my guild has decided both of these past preview events to not GvG during the event due to the high likelyhood of something extremely overpowered that we never expected coming along and tanking our rating. Thus far both times we've been proven right and are happy that we didn't spend time and energy GvG'ing.
The way I see it if the ladder was locked I would GvG impunitively and play with the new skills while at it. But for as long as they remain during unlocked ladder I don't foresee myself participating, at least in GvG.
The way I see it if the ladder was locked I would GvG impunitively and play with the new skills while at it. But for as long as they remain during unlocked ladder I don't foresee myself participating, at least in GvG.
Former Ruling
Quote:
Originally Posted by B Ephekt
Yes, I 'm well aware of the faction gain in gvg. However, you can make more faction by simply running thump way as a lower-ranked guild than with this. And trying to faction farm in HA/TA/RA was pointless with this build. Not to mention that there is no way the exploiters "probably have managed to unlock every new skill in the game in just a few short hours."
The point is, don't post sensationalist bullshit when it's clearly nowhere near the truth.No, not really. |
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However, you can make more faction by simply running thump way as a lower-ranked guild than with this. |
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And trying to faction farm in HA/TA/RA was pointless with this build. |
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Not to mention that there is no way the exploiters "probably have managed to unlock every new skill in the game in just a few short hours." |
---------See Below Point------
My post said that yes his claimed about "so much faction to unlock stuff" was not true, but you implied that this exploit gave them no more faction than normal gyging, which was also untrue. Any outside use of this Signet, or other ways of Gvging have nothing to do with this point.
Kook~NBK~
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Originally Posted by Gaile Gray
I'd like to comment on something: Locking the ladder during the Beta Test sounds like a poor idea to me. During the events, we're able to have tens of thousands, maybe hundreds of thousands of people try out the skills, reveal the exploits, and generally help us make a better game. They get the fun of an early look, and the interest of seeing how things are and, upon release, what they become.
To lock the ladder during an event sounds counterproductive to me. We want and need people playing PvP, and locking the ladder will discourage that. Hmmm... maybe the answer is some sort of "event ladder" that has no impact on the overal system. So if you find an exploit, good job, but it's not going to give you a leg up on a championship or a fast run for a trophy. I just don't see where locking the ladder is the best idea, for it seems that the number of people playing will drop dramatically, which means we'll have less testing and less feedback. |
1. The hard core GvG people and HA players (the bug showed up there, too) are always chomping at the bit to be the first ones to discover the capabilities and best uses of new skills. Any little edge they can get with the "new toys" will be diligently sought by every guild that wants to climb that ladder.
2. A locked ladder gives guilds a free pass to try out new skills & strategies. If they work, YEAH! If they don't - no harm, no foul. All the while, when bugs show up, if the exploiting guild wins with it, they may not report it, but the team on the losing end sure will!
Because of these 2 things, I can't see that A-Net would not have enough players participating in GvG during ladder locks and HA to give the new skills a good shakedown.
dgb
Quote:
Originally Posted by Gaile Gray
I'd like to comment on something: Locking the ladder during the Beta Test sounds like a poor idea to me. During the events, we're able to have tens of thousands, maybe hundreds of thousands of people try out the skills, reveal the exploits, and generally help us make a better game. They get the fun of an early look, and the interest of seeing how things are and, upon release, what they become.
To lock the ladder during an event sounds counterproductive to me. We want and need people playing PvP, and locking the ladder will discourage that. Hmmm... maybe the answer is some sort of "event ladder" that has no impact on the overal system. So if you find an exploit, good job, but it's not going to give you a leg up on a championship or a fast run for a trophy. I just don't see where locking the ladder is the best idea, for it seems that the number of people playing will drop dramatically, which means we'll have less testing and less feedback. |
Additionally active season means you don't want to try new builds too much. I'm sure the first IWAY was laughed at (no monks, how you going to do anything with that???) but it's a reasonable build, it just had to be tried. Good luck getting someone to try that in an open ladder though (I know I'm crossing HA and GVG here but the point still stands).
I also would GVG as much as I could simply because I want to unlock as much as possible - I don't think it's as big a problem as is made out to be, maybe put rewards at the end of a preview ladder anyway, top 50 = UAX or something to shoot at that's relatively harmless (realistically ~800 people getting UAX isn't going to hurt anyone).
EDIT: There's your answer, double faction gain or half faction costs on all new skills - people will get access to the skills more easily so they can find whats broken and there's an incentive to play. I'd play in a locked ladder just for the unlocking potential.
Perth68
option number one, because it isnt a tournament season, the hours of the abuse were short so the ladder isnt ruined, other skills being broken before were dealt in this fasion ( dust trap and vengence are two that come directly to mind).
a ladder lock in a preview event would probably be a good idea if you slightly increased faction for gvg to make up for the drop in interest. A locked ladder also would make me people willing to experiment with the new skills as running a possibly weak and new build wouldnt create a drop in rating.
a ladder lock in a preview event would probably be a good idea if you slightly increased faction for gvg to make up for the drop in interest. A locked ladder also would make me people willing to experiment with the new skills as running a possibly weak and new build wouldnt create a drop in rating.
B Ephekt
Quote:
Originally Posted by The Admins Bane
Counter FTW?? Find a counter skill that renders the build useless, job done.
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The problem wasn't that counters didn't exist, it's that the skill was so broken that it wasn't able to realistically be countered.
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Originally Posted by The Admins Bane
Making the GL a "prime" target would be good for GvG.
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Originally Posted by Former Ruling
Wow, Flame more >_>
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-Loki-
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Originally Posted by The Admins Bane
I fail to see how this was an "exploit" the teams used skills that were there to be used.
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Quote:
You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars. Bugs should be promptly reported via "Ask a Question" at http://support.guildwars.com. |
Signet of Might
Elite Signet. Target allied summoned creature's attacks deal 10...26 more damage. After 10 seconds, that creature is destroyed.
Seeing as the spirit dieing under this effect killed the enemy guild lord if it was in range of the spirit, not only was it practically uncounterable, it was not it's intended effect in any way whatsoever. Thus, it was a bug. Unless you are mentally retarded, you would realise it was a bug. The rules state exploiting abug is a violation of the rules. Guess what? They were exploiting it.
Zonzai
I disagree with everyone who says that ANet should have found every possible ladder effecting bug/glitch/exploit before the BWE. If that were the case then it could just as easily be said that they simply shouldn't have any BWE's.
ANet has ALWAYS held the position that they will use BETA TESTS as BETA TESTS and not as final products. Just because open betas are just publicity stunts for other developers, does not mean that ANet should be forced to treat them as such.
For these supposed PvP'ers that supposedly complain so much about the alpha testers to have their way there simply would not be any beta tests. Instead we would have nothing but final products. I am willing to risk the possibility of losing my place on the ladder in order to have a real beta test. In my experience it's not the real championship contenders that complain but the people that think they are contenders and aren't. (For the record, I do not claim to be a contender myself and it may be that's why I'm willing to risk losing my place of a hundred or so when those in the teens aren't.)
As far as having a ladder reset or locking the ladder goes I am all for it. and if I remeber correctly, and I may be wrong, the ladder was either reset entirely or rolled-back shortly before or after Factions went live.
ANet has ALWAYS held the position that they will use BETA TESTS as BETA TESTS and not as final products. Just because open betas are just publicity stunts for other developers, does not mean that ANet should be forced to treat them as such.
For these supposed PvP'ers that supposedly complain so much about the alpha testers to have their way there simply would not be any beta tests. Instead we would have nothing but final products. I am willing to risk the possibility of losing my place on the ladder in order to have a real beta test. In my experience it's not the real championship contenders that complain but the people that think they are contenders and aren't. (For the record, I do not claim to be a contender myself and it may be that's why I'm willing to risk losing my place of a hundred or so when those in the teens aren't.)
As far as having a ladder reset or locking the ladder goes I am all for it. and if I remeber correctly, and I may be wrong, the ladder was either reset entirely or rolled-back shortly before or after Factions went live.
dargon
I'd like to point out, that the moment the teams using the glitch reached rank 100 or below, they were getting between 750 and 1k faction per win, with each win taking a little over a minute, lets do the math.
Start GvG and wait for opponent - lets say 1 minute
Win GvG - approx 1 minute
at that rate, these guilds were pulling in between 20k and 30k faction PER HOUR, that's about 20x the normal rate. Whether or not the skill says it does action X and you determine that it's action Y, if you don't report it and you do take advantage of it, then it's an exploit, plain and simple. Don't like it, or any potential consequences that are upto ANet, then don't do it, IT'S THAT SIMPLE.
Start GvG and wait for opponent - lets say 1 minute
Win GvG - approx 1 minute
at that rate, these guilds were pulling in between 20k and 30k faction PER HOUR, that's about 20x the normal rate. Whether or not the skill says it does action X and you determine that it's action Y, if you don't report it and you do take advantage of it, then it's an exploit, plain and simple. Don't like it, or any potential consequences that are upto ANet, then don't do it, IT'S THAT SIMPLE.
selber
Quote:
Originally Posted by The Admins Bane
They implemented the skill into the game, this so called "exploit" should be laid at Anets feet and not the guilds.
Also I fail to understand why it's so bad for the GL to go down quick, wouldn't this encourage more creative play by teams if they know the GL is under "true" threat? lets face it no one worries about the GL because he is nigh on impossible to solo correct? now that he is solo able this will show us who is truly a worthwhile team. Perhaps this is too much of a challenge for the average GvG player? |
Guillaume De Sonoma
Quote:
Originally Posted by The Admins Bane
They implemented the skill into the game, this so called "exploit" should be laid at Anets feet and not the guilds.
Also I fail to understand why it's so bad for the GL to go down quick, wouldn't this encourage more creative play by teams if they know the GL is under "true" threat? lets face it no one worries about the GL because he is nigh on impossible to solo correct? now that he is solo able this will show us who is truly a worthwhile team. Perhaps this is too much of a challenge for the average GvG player? |
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Originally Posted by Fansite Friday #62
How much Health does the Guild Lord have?
The Guild Lord has 1920 Health and 5 arrows of Health regeneration. In addition, the Guild Lord has an ability called “Natural Resistance” which reduces by half the duration of all timed Conditions and Hexes cast upon him. (Many boss monsters also have this ability.) What is the formula for Guild Lord Damage? At the start of the game, the Guild Lord can take no more than 50 damage points per second. Over the first approximately 15 minutes of the game, the damage limit gradually increases up to 250 damage points per second. If the Guild Lord takes damage that would exceed this limit, his amulet heals him for the difference. If the Guild Lord loses Health due to damage-over-time effects or other direct loss of Health, then once every second, his amulet heals him for the amount of Health he lost that exceeds the limit. The limit increases at a constant rate of 11.6% per minute, starting when the game clock reads 0:00 and the gates open. The limit reaches 100 at 6:19, 150 at 10:00, 200 at 12:37, and 250 at 14:39, after which it remains at 250 for the rest of the game. |
Spura
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Originally Posted by The Admins Bane
They implemented the skill into the game, this so called "exploit" should be laid at Anets feet and not the guilds.
Also I fail to understand why it's so bad for the GL to go down quick, wouldn't this encourage more creative play by teams if they know the GL is under "true" threat? lets face it no one worries about the GL because he is nigh on impossible to solo correct? now that he is solo able this will show us who is truly a worthwhile team. Perhaps this is too much of a challenge for the average GvG player? |
ChildeOfMalkav
Admin's Bane. Please stop posting. You clearly have no idea how SoM was screwing GvG and the ladder up or you're one of the exploiters trying to justify this.
Andro
Not to mention all the champion points they must have got.
Zui
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Originally Posted by Andro
Not to mention all the champion points they must have got.
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Rallick
So far I must admit that your alpha testers really had a few serious screw ups as of late. Dervish one is the most evident, as most of my game fellas noticed the uberness of mysticism in first 10min of playtime. It was just pure and ugly incompetence.
Having some experiences with IT testing myself, I start to wonder if you even have any compiled test cases for your alpha testers or do you just throw them at the game without any guidelines.
Having some experiences with IT testing myself, I start to wonder if you even have any compiled test cases for your alpha testers or do you just throw them at the game without any guidelines.
yesitsrob
You can't blame _all_ the alpha testers, the stories of things being mentioned and some retardfaces completely shooting down a very valid point are plentiful. From what I've been told some people in alpha are a complete waste of life. It's as if they are all from GWO or something
Zui
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Originally Posted by Rallick
So far I must admit that your alpha testers really had a few serious screw ups as of late. Dervish one is the most evident, as most of my game fellas noticed the uberness of mysticism in first 10min of playtime. It was just pure and ugly incompetence.
Having some experiences with IT testing myself, I start to wonder if you even have any compiled test cases for your alpha testers or do you just throw them at the game without any guidelines. |
Bokocasso
How the heck are you supposed to counter a skill that you don't know what is capable of and does things which are not described anywhere, so if you haven't experienced it on your back you can't be prepared for it.
-Loki-
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Originally Posted by Zui
It's already very clear their Alpha for Nightfall sucks. Just from looking at how the two beta events have gone compared to how the Factions events went... That's without people who are in the Alpha saying that it's mostly full of PvErs who don't know the first thing about PvP or game balance...
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Lord Dobo
I know I am beating a dead horse here, but hell, I got to this thread late.
Of course you do
Analogy... A person is attending a cash register or is using an ATM. The key for the # 9 is expected to do nothing more than register the # 9 on the display, yet every time the key is pressed, the machine spits out a fresh $100 bill and the person keeps it... infact, continues to press it like a little maniac.
Did the person make the machine? No
Did the person use the OBVIOUS error to their advantage? Yes.
Your arguement holds no logic, other than to agrue that someone who is aware of an error should not be held accountable of their actions in exploiting said error. Steal much? It's the workplace's fault for making it possible to steal in the first place afterall... personal morals or ethics be damned. Valid life choice... still makes said person scum.
Why not just get rid of classes altogether and just make BLUE players and RED players? Blue players only skill would be Win xEnergy yCast zRecharge while the RED players would have the skill Boredom x Energy y Cast zRecharge Skill Description: Temporarily hold of losing another boring match.
I argue that, holding with the tradition of just about every nation on earth, rules violators should be punished... Shocking I know!
And yes, life is fair. It's a chaotic jumble that favors cheaters, yes. But as the universe ages, more ordered structures arise, even though people are blinded by entropy. Was that overly philosophical? Yes. But societies have long countered cheaters with punishment, some more harsh than others... and that punishment always comes.
Way to bring credibility to your arguement. Your <HARDCORE EXTREME REAL WORLD JOB OMG YES SO HARDCORE!!! YOU'RE SO LEET!!!> taught you to close with an insult to the few likely to fall into that catagory? Effective debating skills, valuable in the workplace. Mummy and Daddy must be so proud of you! Being gone from home, what? 5 years? Such wisdom learned in that short of time. I suspect that you are going to be the next Budha.
Yes, I know that it's hipocritical to close that way. Only... I'm not debating... just beating a dead horse.
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Originally Posted by The Admins Bane
I fail to see how this was an "exploit" ...
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Originally Posted by The Admins Bane
Lets have a look at the evidence..
Did these "offending" guilds make the skills? No Did they use a certain build to their advantage? Yup |
Did the person make the machine? No
Did the person use the OBVIOUS error to their advantage? Yes.
Your arguement holds no logic, other than to agrue that someone who is aware of an error should not be held accountable of their actions in exploiting said error. Steal much? It's the workplace's fault for making it possible to steal in the first place afterall... personal morals or ethics be damned. Valid life choice... still makes said person scum.
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Originally Posted by The Admins Bane
Could the build be countered? Of course, anything can be countered IF you use that thing called a brain.
Should they be punished? Hell no, they used a viable build at the time Is life fair? No |
I argue that, holding with the tradition of just about every nation on earth, rules violators should be punished... Shocking I know!
And yes, life is fair. It's a chaotic jumble that favors cheaters, yes. But as the universe ages, more ordered structures arise, even though people are blinded by entropy. Was that overly philosophical? Yes. But societies have long countered cheaters with punishment, some more harsh than others... and that punishment always comes.
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Originally Posted by The Admins Bane
Wish I dealt with softies like you in the real world, I'd be even richer.
Dont like my opinion? Tough, some of you will get a big shock when you hit the real world away from mummy and daddy. |
Yes, I know that it's hipocritical to close that way. Only... I'm not debating... just beating a dead horse.
Tremere
Since you all can't see to read, or just didn't bother with my previous post, there is a simple compromise between ANet and the community conceptually over this issue.
A way to mitigate the gains exploit abusers reap during the times bug's exist around and after preview event's and new expansion releases is simple. I personally vote for HALVING or possibly QUARTERING (or any fraction people think works and is effective) the gains from ladder play during, as I previously stated, these 'abuse vulnerable' periods. Even if guild's were to gain 1 point per match on the ladder, they would still play in the droves (from my experience the guilds that populate the ladder at all, are bloodhounds for the gains, however small they would be), and any and all advantages they would gain from the abuse would basically be divided per whatever ratio you wanted to divide their point per match winnings from.
Its a simple solution. Yeah, I agree, its not perfect. But it would allow a sort of 'buffer' during these times where security due to lack of testing is a low point, and once the bugs had been identified, it could be returned to normal, and the small gain's from exploit abusal would be washed away in the tide of normal winning accumulation.
This concept basically saves the ladder as much as theoretically possible while still preserving GvG interest from the participating guilds (exploit abusers too, they are tester's like anyone else) allowing for the identification of bug's and the continuation of ladder play.
- Tremere
A way to mitigate the gains exploit abusers reap during the times bug's exist around and after preview event's and new expansion releases is simple. I personally vote for HALVING or possibly QUARTERING (or any fraction people think works and is effective) the gains from ladder play during, as I previously stated, these 'abuse vulnerable' periods. Even if guild's were to gain 1 point per match on the ladder, they would still play in the droves (from my experience the guilds that populate the ladder at all, are bloodhounds for the gains, however small they would be), and any and all advantages they would gain from the abuse would basically be divided per whatever ratio you wanted to divide their point per match winnings from.
Its a simple solution. Yeah, I agree, its not perfect. But it would allow a sort of 'buffer' during these times where security due to lack of testing is a low point, and once the bugs had been identified, it could be returned to normal, and the small gain's from exploit abusal would be washed away in the tide of normal winning accumulation.
This concept basically saves the ladder as much as theoretically possible while still preserving GvG interest from the participating guilds (exploit abusers too, they are tester's like anyone else) allowing for the identification of bug's and the continuation of ladder play.
- Tremere
Lord Dobo
Quote:
Originally Posted by Tremere
Since you all can't see to read, or just didn't bother with my previous post, there is a simple compromise between ANet and the community conceptually over this issue.
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Seriously...
I hope that's not what you are actually doing. You're opening line seems to hint at that.
Honestly, Khift, Kook~NBK~, and dgb (posts 92, 94, and 95) did a damn fine job of explaining what is going on out there in a manner that is well thought out and is easy to read. Repost your idea if you want, because it's not half bad, but don't whine that we are not paying attention to you.
Tremere
Lmao...
Seems 'someone' didn't get enough fibre in their breakfast cereal this morning
And yeah, it is a good idea, thank you.
Seems 'someone' didn't get enough fibre in their breakfast cereal this morning
And yeah, it is a good idea, thank you.
Sol Is Pyrrhus
The guilds that exploited this are going to get knocked back down the ladder because they don't deserve their rating. It's as simple as that. There's still plenty of time left in the season, and the wins garnered from a few hours of exploits are inconsequential compared to the rest of the season. IMO, what Spearmen did during the last preview event doesn't even come close to [sTar] farming rating with this exploit, but that's just me...
Tremere
Quote:
Originally Posted by Sol Is Pyrrhus
The guilds that exploited this are going to get knocked back down the ladder because they don't deserve their rating. It's as simple as that. There's still plenty of time left in the season, and the wins garnered from a few hours of exploits are inconsequential compared to the rest of the season. IMO, what Spearmen did during the last preview event doesn't even come close to [sTar] farming rating with this exploit, but that's just me...
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Yeah, I understand that like many of us here, but that's like basically saying "Ah well, since the affect-effects of such abuse aren't going to have long-term ramnifications, its not really 'wrong-enough' to do anything about, or really put the effort into doing anything about... so, why bother?" ...which to me, seems to be backhanded endorsement of such behaviour. Or maybe i'm just in a law-enforcement wet-dream, I dunno...
latbec
This bug is bad. Other stuffs were clearly unbalanced. But honestly, the Devs are trying this time to implement 'usefull' skills as opposed to a bunch of useless skills that came out with factions. The only way to test this is to run it through a beta that includes ton of players. However, I agree that the ladder should be frozen during such.
Something broke along the way, the kids had fun with an exploit. Now, as with any kids caught with their hand in the cookie jar, it's time to give a well-deserved punishment to the guilty.
Something broke along the way, the kids had fun with an exploit. Now, as with any kids caught with their hand in the cookie jar, it's time to give a well-deserved punishment to the guilty.
Estri
people who use bug exploit just deserve a bann : there's no excuse about signet of might, people who used it on pvp knows that it was one exploit bug and done it by knowledge and not by ignorance. Stop to blame anet, they don't obliged people to use signet of might like this, blame people who can't resist to use bug exploit instead of just reporting it.
Farok
Quote:
Originally Posted by Gaile Gray
I'd like to comment on something: Locking the ladder during the Beta Test sounds like a poor idea to me. During the events, we're able to have tens of thousands, maybe hundreds of thousands of people try out the skills, reveal the exploits, and generally help us make a better game. They get the fun of an early look, and the interest of seeing how things are and, upon release, what they become.
To lock the ladder during an event sounds counterproductive to me. We want and need people playing PvP, and locking the ladder will discourage that. Hmmm... maybe the answer is some sort of "event ladder" that has no impact on the overal system. So if you find an exploit, good job, but it's not going to give you a leg up on a championship or a fast run for a trophy. I just don't see where locking the ladder is the best idea, for it seems that the number of people playing will drop dramatically, which means we'll have less testing and less feedback. |
What about people who just stop playing guilds battles during those events just because of this new overpowered professions/skills. Don't you think people will just try more if it has no effect on ladder? If people is getting bored of locked ladder it's not a shortly locked week-end period that is doing it. People is tired of long period under locked ladder (without expecting any unlocking date sometimes). I really believe that most players when they are in a short beta week-end, will understand that there are some adjustments, and they really want to try some new professions/skills under a trying situation, that means: a locked ladder.
Where's the pleasure of playing a guild battle if you know you're going to face some overpowered or bugged skills? When I lose, I'm not going that mad, but if I'm losing against a player who is cheating or simply exploiting the advantages of the new abilities, it's simply disgusting, and I won't play hours anymore...
So tell us: what's the worse? Locking a ladder for 3 days, and giving players a ladder that has some sense, or simply let them fleeing away because of this non-sense.
Sorry for my english, but it's been a while since I haven't practised english.