Will Monks be forced into early retirement?

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D
Dixie Lady
Ascalonian Squire
#1
With the advent of monk heroes (I had 2 monks for my necro), will 'real' monks no longer be needed?
That is my favorite class to play.
Xenex Xclame
Xenex Xclame
Desert Nomad
#2
If we are to follow your view, then the same would apply to warriors,rangers,mesmers,necros ,every class.

You gotta remember they are still henchies just 10 times better, sure the ranger hero would be able to interupt like no player can same applies for mesmer but there is still a big difference between humans and computer controlled heros, humans have brains.

So no monks will not be forced into retirement , its just that those people that henched the game will now need human players even less for missions like THK.But the enjoyment of playing a online game is to play with other people.

And even if nobody asks for monks anymore you can just do the same and go with heros.
Vilaptca
Vilaptca
Pre-Searing Vanquisher
#3
I think Monk players will not be forced into retirement, but something like a Warrior or Ranger might.

Koss seemed to do quite well with some of my own Warrior builds. I play a Warrior though. Dunkaro failed miserably at healing. I do not play Monks.

See where I'm going with this? If a player doesn't understand how to play a Monk, for example, me, then that players Monk hero will be just as bad. So naturally I'll still be looking for a Monk for my group, but I won't be looking for a Warrior, because I know my Koss is good enough that I won't have to deal with a PuG Warrior who doesn't know what they are doing.

Make sense?
N
NinjaKai
Forge Runner
#4
Its not like heroes know how to play a build just because you put the skills in their bar. Human logic will always prevail over AI. (Unless your in a PUG.)
Vilaptca
Vilaptca
Pre-Searing Vanquisher
#5
Quote:
Originally Posted by NinjaKai
Its not like heroes know how to play a build just because you put the skills in their bar. Human logic will always prevail over AI. (Unless your in a PUG.)
But there are some builds they do understand how to play. I mean seriously, a B/P Ranger...whats so hard about spamming Barrage and an occasional interrupt.

I'm sure something like a Bonder monk or Minion Bomber or even a 55 monk are just something that the AI wouldn't understand, but there are good builds out there that are just so simple that even a regular henchmen could play them.
kvndoom
kvndoom
Forge Runner
#6
Monks who suck will simply be replaced with heroes (of course you gotta team with them to find out they suck at first...). Good human monks, and guildies who play monk will always be as valuable as they have been before now. Heroes simply take a huge chunk of the sting out of henchway. You control their skillset and their attributes, but they're still henchies at heart.

But I do like the flexibility. A lot.
Ruricu
Ruricu
Frost Gate Guardian
#7
The introduction of the hero just changes the heirarchy of PvE group-filler... It is now:

Guildie on Vent > Hero > Henchman > PuG

As opposed to:

Guildie on Vent > Henchman > PuG
Goonter
Goonter
Krytan Explorer
#8
I dont know what will happen but I dont think a monk will have a hard time landing a group if they want one in nightfall.
What I hope does happen is a group will no longer have to beg and wait for a monk to join thier group by replacing a would be player with a hero.
=HT=Ingram
=HT=Ingram
Forge Runner
#9
If anything now we monks will not need you all as much as we can have decent heroes to dominate the game ourselves. there may be some areas that We can not take a hero however... As in the UW, FoW and Elite missions...

Cause I know for a fact if they allow heroes in UW ecto/shard prices will plumit overnight, cause solo monk 55 with hero SS builds will be back overnight.

Wait a min... on second thought nevermind. lets allow this...
g
gr3g
Frost Gate Guardian
#10
I think most pug warriors, rangers, and possibly necros and eles will be outdone by heroes. I briefly made Dunkoro into a Mo/N passive orders necro and the AI played it more competently than some r6 orders necros I've seen. The AI is also a capable minion bomber as it has no trouble at all with targeting minions for Death Nova. Sousuke was extremely competent with a dual attunements air spiker build, and if the preview event were a bit longer I would have experimented with more ele builds.

However, monks and mesmers need intelligence and finesse, and that an AI will never have. So, no, monks aren't going out of business.

Para and Derv, dunno. The P and D henchies seemed to die a whole lot, but the hench D has a pretty idiotic build so it's no surprise.
s
saphir
Lion's Arch Merchant
#11
i only got the first monk hero, but he would often be casting a 8 sec rez in the midst of a furious battle instead of keeping himself and the other heroes in my little party of 4 alive. I would be too busy trying to stay alive to have time to micromanage my monk hero
F
Fates
Wilds Pathfinder
#12
They do need to make one small change to the heros. Allow us to designate some skills as "cast only when told."

It was nice that my ranger would cast her traps every single time we stopped moving for only a couple seconds, but ya, the monks casting rez in the middle of battle was a little annoying. On the other hand, Koss was very quick with his sig when the monk went down, was kinda nice.
Bibblenorn
Bibblenorn
Frost Gate Guardian
#13
I had a problem with that first monk hero too. I put remove hex in his line-up... big mistake. He runs around casting it for no particular reason. I stand still in an area with no monsters (all dead), and he runs back and forth casting the darned thing. *eyeroll*
Jeff Highwind
Jeff Highwind
Forge Runner
#14
My Dunkoro hero loves to tank. No freaking clue why.
Gigashadow
Gigashadow
Jungle Guide
#15
Quote:
Originally Posted by Ruricu
The introduction of the hero just changes the heirarchy of PvE group-filler... It is now:

Guildie on Vent > Hero > Henchman > PuG

As opposed to:

Guildie on Vent > Henchman > PuG
This is so true that it needs to be quoted for truth

I created a boonprot hero monk and Word of Healing hero monk, and they both worked quite well. PvE was already easily henchable, of course, so I'm hoping the difficulty of Nightfall is much higher than the other campaigns, given that you can customise heroes.
g
gwhobo
Academy Page
#16
No I don't think Monks will be replaces, because many Real Person Monks normally have a certain order and cycle of skills they will use, and Heroes don't follow that order and do not heal as efficiently, but they will definately be used in Missions such as Vizunah Square (assuming that we can use them in Prophecies/Factions, But even so, there will be a Nightfall "vizunah" mission where monks are very very scarce) But they will also beat some PuG Monks in the way that they better reflexes and skills, and may even beat some Adept Monks as well, who knows though, we haven't exactly been able to compare them side by side yet.

Another Point someone else said, is that humans have brains, I don't know if others do this, but I am a WoH Monk, and in places where I know they won't suddenly go from 50% to Dead in a single blow, I will wait until just below 50% to cast WoH to get that huge chunk of extra Heal, I doubt that Heroes will have the ability to do that and end up casting 2 spells for what could have been healed in one.

Other classes may be not Completely replaced, but in some instances it may be better to bring a Hero Nuker, or Ranger because a PuG Ranger thinks he's a tank and will pull a group instead of letting a warrior with a Longbow as a secondary Weapon pull. Again, none know and has never known exactly what the future may bring, but we will find out all the same soon enough

P.S. Guys, if heroes do replace some classes, don't exclude them completely, be nice and let them in (If you can still beat the mission anyway) because everyone hates being that Assassin who no1 ever lets in their mission group.
LordDeArnise
LordDeArnise
Krytan Explorer
#17
Quote:
Originally Posted by saphir
i only got the first monk hero, but he would often be casting a 8 sec rez in the midst of a furious battle instead of keeping himself and the other heroes in my little party of 4 alive. I would be too busy trying to stay alive to have time to micromanage my monk hero
It's not just Dunkoro that seems to want to res in the middle of a fight, it applies to the healer henchie as well.

I still think player-controlled characters will have their place, especially monks. Some of the above posters have stated why earlier. However, if there is one class that may get shafted come Nightfall, then yes, it will be the warrior, as a good number of players will go with Koss.
MMSDome
MMSDome
Raged Out
#18
you may be able to determine skills and attributes but humans will always remain smarter. (most of the time)
draxynnic
draxynnic
Furnace Stoker
#19
Quote:
Originally Posted by LordDeArnise
It's not just Dunkoro that seems to want to res in the middle of a fight, it applies to the healer henchie as well.
While on the topic of Dunkaro...

Unless his AI is significantly improved, for the love of Dwayna don't give him any smiting attack skills!

I gave him Spear of Light, and he seems to get it in his head that if he decides to cast it and his original target dies, he has to cast it anyway. If his original target was the last of a mob, he'll go and find the nearest other monster to hit.

This happened to me twice before I stripped it out. First time was at the end of a nasty battle and he went and hit a member of a mob I was hoping not to aggro. Second time his chosen target was behind a wall, and he ran straight through another mob to get it.

He seemed to be much better behaved with Judge's Insight, however.
prodigy ming
prodigy ming
Lion's Arch Merchant
#20
i don't know about monks. but assassins will be force to retire for sure