What is it with Barrage Rangers?
Yanman.be
Quote:
Originally Posted by Fabius Cunctator
If only orders and elemental damage got along well
They do?

They do?
SnipiousMax
^Orders requires physical damage
Quote:
Originally Posted by Blkout
Quote:
What a fantastic arguement in your defense. It's obvious you're clueless by your lack of debatable testimony.
ummm.... QFT = Quoted for truth. I was agreeing with you.
And in case that wasn't obvious enough:
Despite ease of use, which is often criticized, Barrage has the potential to dump out one of the highest damage outputs in the game. Properly backed by orders, it outclasses many other forms of damage, and is easily the most a Ranger can put out.
You can argue that damage isn't a rangers forte. I'm of the opinion that a Rangers role is to fit into whatever role is is needed in the group. If your group lacks substantial damage, or you know you are going to be facing a swarm mission... than a Barrage ranger is the best option. In other areas or against mobs with high variety, other options are widely availible. With the outset of Heros the options are LIMITLESS. But to argue that barrage is a bad skill because it is easy to use, and IS used by clueless people is ridiculously stupid. Purposely limiting yourself buildwise because of the 'stigma' of using barrage.... Surely we've come farther than that.
And in case that wasn't obvious enough:
Despite ease of use, which is often criticized, Barrage has the potential to dump out one of the highest damage outputs in the game. Properly backed by orders, it outclasses many other forms of damage, and is easily the most a Ranger can put out.
You can argue that damage isn't a rangers forte. I'm of the opinion that a Rangers role is to fit into whatever role is is needed in the group. If your group lacks substantial damage, or you know you are going to be facing a swarm mission... than a Barrage ranger is the best option. In other areas or against mobs with high variety, other options are widely availible. With the outset of Heros the options are LIMITLESS. But to argue that barrage is a bad skill because it is easy to use, and IS used by clueless people is ridiculously stupid. Purposely limiting yourself buildwise because of the 'stigma' of using barrage.... Surely we've come farther than that.
Maria The Princess
think about it: barrage is a "following AoE"
ele casts meteo shower and some skills = mobs run away and ele is left with the whole skill bar rechanrging
ranger barraging= mobs try to run but ranger just keeps aiming at them
ele casts meteo shower and some skills = mobs run away and ele is left with the whole skill bar rechanrging
ranger barraging= mobs try to run but ranger just keeps aiming at them
thegreatbabu
my typical skillset is as follows:
barrage
vipers nest
barbed trap
flame trap
judges insight
healing breeze
troll ungent
res sig/throw dirt(res sig if i'm not henching)
I hench 90% of the game and i use barrage against single enemies too. i usually do 45+dam per arrow with a vamp bow. i've never had a problem getting into a pug and am always productive in any mission. Oh and a good barrage/trapper rapes luxons in fort aspenwood.
barrage
vipers nest
barbed trap
flame trap
judges insight
healing breeze
troll ungent
res sig/throw dirt(res sig if i'm not henching)
I hench 90% of the game and i use barrage against single enemies too. i usually do 45+dam per arrow with a vamp bow. i've never had a problem getting into a pug and am always productive in any mission. Oh and a good barrage/trapper rapes luxons in fort aspenwood.
Sticky
Im an assassin, if it wasnt for barrage id never get a PUG. I use barrage as a critical barrager. Basicaly, with a high critical attribute and the skills critical eye/sharpen daggers i get more damage than your average ranger barraging and cause bleeding to my opponents. If i stand spam 'A lfg' i get nothing. If i say 'A/R critical Barrager lfg', i often get picked up in a couple of minutes. I enjoy running a critical barrager, and to be honest i dont think id would have done as much ingame as i have if it wasnt for barrage.
jesh
Quote:
Originally Posted by Blkout
I use Barrage, but guess what, I also carry two interrupts as well, I do far more than press one button, Barrage just happens to be my main damage skill. What's so hard to understand about that?
Good for you? Also I doubt you use a recurve bow and I KNOW you don't use Read the Wind. I'd rather have a real interrupter, and I still think barrage is boring.
Sir Mad
Quote:
Originally Posted by Sticky
Im an assassin, if it wasnt for barrage id never get a PUG. I use barrage as a critical barrager. Basicaly, with a high critical attribute and the skills critical eye/sharpen daggers i get more damage than your average ranger barraging and cause bleeding to my opponents. If i stand spam 'A lfg' i get nothing. If i say 'A/R critical Barrager lfg', i often get picked up in a couple of minutes. I enjoy running a critical barrager, and to be honest i dont think id would have done as much ingame as i have if it wasnt for barrage.
Yeah I agree about the "PUG" part: it's really hard (and for some mission nearly impossible: I'd still be in Arborstone if the guys of my alliance didn't help me) for a daggers assassin to find a PUG.
However, for playing both a barrage ranger and a crit barrager I strongly disagree when you say a sin will deal more damage than a ranger because of the bleeding. When you reach the higher areas of the game, even with 16 in crit strikes and the bonuses, you won't have that many crit hits against lvl 24-28 mobs. Crit barragers are great against lvl 20-22 mobs, but that's it. Yes sometimes you'll make a lvl 28 bleed, but you still won't deal more damage than a ranger with 16 marksmanship. And energy becomes a problem in such areas as well since a sin relies on critical hits to manage his energy. And there are also MANY foes that can't bleed...
Don't get me wrong: I like my sin, but I won't say he's better than a ranger with a bow.
However, for playing both a barrage ranger and a crit barrager I strongly disagree when you say a sin will deal more damage than a ranger because of the bleeding. When you reach the higher areas of the game, even with 16 in crit strikes and the bonuses, you won't have that many crit hits against lvl 24-28 mobs. Crit barragers are great against lvl 20-22 mobs, but that's it. Yes sometimes you'll make a lvl 28 bleed, but you still won't deal more damage than a ranger with 16 marksmanship. And energy becomes a problem in such areas as well since a sin relies on critical hits to manage his energy. And there are also MANY foes that can't bleed...
Don't get me wrong: I like my sin, but I won't say he's better than a ranger with a bow.
Sticky
Quote:
Originally Posted by Sir Mad
Don't get me wrong: I like my sin, but I won't say he's better than a ranger with a bow. Not better with a bow. Just a bit better for damage from barrage. When the build first became popular i remember reading a very big number crunching thread on another forum. The total difference isnt much, but the assassin is a little bit more than a ranger

thegreatbabu
i'm very anxious to get my copy of Nightfall later on this month. the dervish and paragon both have some skills that might be interesting combos with barrage.
Blessed of Melandru
Why should a Critical strike depend on the Mobs level?
I just use a Zealous Shadow Bow for my sin and it works as well as my ranger with 16 markmanship
I didnt see lots of dervish/paragon skills working with barrage, best is still conjure flame or something like this^^
I just use a Zealous Shadow Bow for my sin and it works as well as my ranger with 16 markmanship
I didnt see lots of dervish/paragon skills working with barrage, best is still conjure flame or something like this^^
LagunaCid
Quote:
Originally Posted by Beomagi
Best for pve is subject to debate.
In general? maybe.
My playstyle adapted to quickshot instead. I prefer a fast singlular continuous stream of rapid damage + interrupts to a singular target - Much better if you pick and chose targets - like the annoying healers or mages. My PUG or even henches will survive the other enemies, but Most damage comes from just one or 2 annoyances usually (as a referance to diablo 2 again - strafe vs multi?
).
I havent seen many barrage ranger's that would play dangerously - i.e. Wammo's that play leeroy, and nukers that run to the front line to initiate instead of tanks - cause "mmyy meteor shower is sosooo leeet!! I can hit them fiiirrst!! deedadee!" Yea, me too. Its kinda fun seeing 4 numbers going up and up each second with Conjure+Kindle+Vamp bow D:
In general? maybe.
My playstyle adapted to quickshot instead. I prefer a fast singlular continuous stream of rapid damage + interrupts to a singular target - Much better if you pick and chose targets - like the annoying healers or mages. My PUG or even henches will survive the other enemies, but Most damage comes from just one or 2 annoyances usually (as a referance to diablo 2 again - strafe vs multi?

I havent seen many barrage ranger's that would play dangerously - i.e. Wammo's that play leeroy, and nukers that run to the front line to initiate instead of tanks - cause "mmyy meteor shower is sosooo leeet!! I can hit them fiiirrst!! deedadee!" Yea, me too. Its kinda fun seeing 4 numbers going up and up each second with Conjure+Kindle+Vamp bow D:
Am I A Good Sin
Hello. I need ideas on this 2 skill barrage tactic. U start with professions as P/R and use a bow. Then get leadership and marksmanship as high as u can. Have anthem of fire ( I think that's it. Idk. It sets enemies on fire the next skill that you use ) and barrage. Using anthem of fire and barrage together will cause every1 hit with barrage to be set on fire. U can use the paragon's adrenaline shouts and chants to gain energy back because of the paragons special ability ( gain energy when a shout or chant is applied to u ). Also u can use a zealous bow. This way u don't waste energy on shouts and chants, u cause mass degen and some damage to the opposition, and u support the rest of ur team.
I haven't tried this yet so if any1 does can they tell me their results?
I haven't tried this yet so if any1 does can they tell me their results?
Sir Mad
Quote:
Originally Posted by Blessed of Melandru
Why should a Critical strike depend on the Mobs level?
... Because that's how it works, eh! The probability to critical hit depends on both your level in the weapon attribute and the difference of level between you and the guy you're striking.
Sticky, I agree with the fact that sins may be good with a bow, I'm just saying they're not better than rangers in higher areas of the game. I generally don't like the threads full of numbers trying to prove something because generally they don't include the whole complexity of the game and make abstraction of many aspects of the game. I haven't checked the thread you're refering to, but to compare rangers vs sins with barrage, you gotta include the time spent casting the sins enchants, make different tables based on the level of the mobs and the different probabilities of doing a crit strike (probability which is not clearly known as far as I know), compare the damage for monsters who can bleed and those who can't, etc. So in this matter I'll stick on my own experience
On a side-note I've just taken my sin to NF and crit barragers are deadly in the 1st missions, better than rangers there, for the damage at least.
... Because that's how it works, eh! The probability to critical hit depends on both your level in the weapon attribute and the difference of level between you and the guy you're striking.
Sticky, I agree with the fact that sins may be good with a bow, I'm just saying they're not better than rangers in higher areas of the game. I generally don't like the threads full of numbers trying to prove something because generally they don't include the whole complexity of the game and make abstraction of many aspects of the game. I haven't checked the thread you're refering to, but to compare rangers vs sins with barrage, you gotta include the time spent casting the sins enchants, make different tables based on the level of the mobs and the different probabilities of doing a crit strike (probability which is not clearly known as far as I know), compare the damage for monsters who can bleed and those who can't, etc. So in this matter I'll stick on my own experience

On a side-note I've just taken my sin to NF and crit barragers are deadly in the 1st missions, better than rangers there, for the damage at least.
Darkpower Alchemist
Quote:
Originally Posted by Skuld
Yeh, remind me not to invite you to my PUG..
Skuld, you wound me to the quick!
I never expected such a response from you.
Needling shot is an awesome skill when used properly. Its better in a spike scenario(with other rangers),but with a solo ranger, it lacks punch,and I agree with that analysis of the skill.
This is a build I have used in AB, with a Ranger/Capping team;
[skill=card]Needling Shot[/skill][skill=card]Read the Wind[/skill][skill=card]Distracting Shot[/skill][skill=card]Savage Shot[/skill][skill=card]Punishing Shot[/skill][skill=card]Troll Unguent[/skill][skill=card]Dust Trap[/skill][skill=card]Dodge[/skill]
Usually, the team will consist of a Poison/Crippling Ranger and another 2 rangers that do a mix of the previous 2 ranger builds. We are rather successful in a team situation. I still like needling shot, but back to Barrage, it lacks in places like AB/PvP/GvG. It's big in PvE strictly because of mobs of monsters attacking all at once.

I never expected such a response from you.

Needling shot is an awesome skill when used properly. Its better in a spike scenario(with other rangers),but with a solo ranger, it lacks punch,and I agree with that analysis of the skill.
This is a build I have used in AB, with a Ranger/Capping team;
[skill=card]Needling Shot[/skill][skill=card]Read the Wind[/skill][skill=card]Distracting Shot[/skill][skill=card]Savage Shot[/skill][skill=card]Punishing Shot[/skill][skill=card]Troll Unguent[/skill][skill=card]Dust Trap[/skill][skill=card]Dodge[/skill]
Usually, the team will consist of a Poison/Crippling Ranger and another 2 rangers that do a mix of the previous 2 ranger builds. We are rather successful in a team situation. I still like needling shot, but back to Barrage, it lacks in places like AB/PvP/GvG. It's big in PvE strictly because of mobs of monsters attacking all at once.
markus_thom
Barrage is a good aoe type of skill, but you will find there are many areas where it is not needed, in many areas interrupt and good single effect damage is needed more.
I was in vortex awhile back teaming up with a necro, to fight Shiro and the Lich.
Necro was set up as minion master. She asked for my build and I told her mine and my hero rangers.
My build: burning arrow, needling shot, distracting shot, read the wind, fav winds, throw dirt, whirling defense, and rebirth. I was Equipped with my trusty iron wing vamp bow.
My heroes build: poison arrow, read the wind, toxity( the -2 degen spirit), storm chaser, whirling defense, distracting shot, throw dirt, and rebirth.
She had Full points into wilderness, and a bow with a lengthened mod 33 percent on poison.
The Necro then asked why you don’t have barrage, and left the party.
I told the necro to go play tombs some more.
Moral of the story.
Some people have done their brain mental damage from playing tombs for to long.
I was in vortex awhile back teaming up with a necro, to fight Shiro and the Lich.
Necro was set up as minion master. She asked for my build and I told her mine and my hero rangers.
My build: burning arrow, needling shot, distracting shot, read the wind, fav winds, throw dirt, whirling defense, and rebirth. I was Equipped with my trusty iron wing vamp bow.
My heroes build: poison arrow, read the wind, toxity( the -2 degen spirit), storm chaser, whirling defense, distracting shot, throw dirt, and rebirth.
She had Full points into wilderness, and a bow with a lengthened mod 33 percent on poison.
The Necro then asked why you don’t have barrage, and left the party.
I told the necro to go play tombs some more.
Moral of the story.
Some people have done their brain mental damage from playing tombs for to long.
around
Quote:
Originally Posted by jesh
Good for you? Also I doubt you use a recurve bow and I KNOW you don't use Read the Wind. I'd rather have a real interrupter, and I still think barrage is boring.
You mean, instead of pressing 1 button, someone who presses three buttons whenever they recharge?
Barrage is a good skill because it frees up skill slots on your bar for other offensive/utility skills. You can interupt just fine with Distracting and Savage, as long as you have decent reflexes.
Barrage is a good skill because it frees up skill slots on your bar for other offensive/utility skills. You can interupt just fine with Distracting and Savage, as long as you have decent reflexes.
Shadis
Quote:
Originally Posted by spawnofebil
You mean, instead of pressing 1 button, someone who presses three buttons whenever they recharge?
Barrage is a good skill because it frees up skill slots on your bar for other offensive/utility skills. You can interupt just fine with Distracting and Savage, as long as you have decent reflexes. It's the typical "This skill is popular, so I must hate it to be different and cool!" mentality that a lot of RPG games have. People need to feel important and special, so they pick out popular skills and heap loads of unwarranted hate on it and those who actually, I dunno, have FUN with it as if they're superior because they use different builds.
Barrage is a good skill because it frees up skill slots on your bar for other offensive/utility skills. You can interupt just fine with Distracting and Savage, as long as you have decent reflexes. It's the typical "This skill is popular, so I must hate it to be different and cool!" mentality that a lot of RPG games have. People need to feel important and special, so they pick out popular skills and heap loads of unwarranted hate on it and those who actually, I dunno, have FUN with it as if they're superior because they use different builds.
Kais Unduli
Barrage not only works great in some parts of the game, but is a good skill overall in most parts of the game. I used Barrage as my elite for a long time until I learned how to trap better and interrupt/spike better in PvE. I don't see where the hate is coming from. Just because a skill or build is simple to use doesn't mean it should receive the hatred.
Darkpower Alchemist
Quote:
Originally Posted by Kais Unduli
Barrage not only works great in some parts of the game, but is a good skill overall in most parts of the game. I used Barrage as my elite for a long time until I learned how to trap better and interrupt/spike better in PvE. I don't see where the hate is coming from. Just because a skill or build is simple to use doesn't mean it should receive the hatred.
QFT

Cirian
Quote:
Originally Posted by Darkpower Alchemist
QFT
Ditto!


XvArchonvX
Quote:
Originally Posted by Darkpower Alchemist
Skuld, you wound me to the quick!
Sorry Shakespear, but you're simply better off running choking gas + practiced stance + flurry (or frenzy if you know how to cancel stances well)
falling demon
'My equipped skills are Barrage.'
'Acolyte Jin's equipped skills are Barrage.'
'Margrid's equipped skills are Barrage.'
'Nothing else?'
'My equipped skills are Barrage.'
'Acolyte Jin's equipped skills are Barrage.'
'Margrid's equipped skills are Barrage.'
^^ That's what gives Barragers a bad name, nothing to back up Barrage, no utilities, nothing that they actually USE other than Barrage, if every barrager brought Conjure, i'd take a barrager over a nuker anyday, that is, if i still played with people.. (heroes ftw)
'Acolyte Jin's equipped skills are Barrage.'
'Margrid's equipped skills are Barrage.'
'Nothing else?'
'My equipped skills are Barrage.'
'Acolyte Jin's equipped skills are Barrage.'
'Margrid's equipped skills are Barrage.'
^^ That's what gives Barragers a bad name, nothing to back up Barrage, no utilities, nothing that they actually USE other than Barrage, if every barrager brought Conjure, i'd take a barrager over a nuker anyday, that is, if i still played with people.. (heroes ftw)
Sir Mad
^ You'd have much better results with a vamp string and flail if you don't need a hard rez from your secondary. And no energy management problems 
And I dont agree at all when you say most of the barragers go with one skill. A few of them bring useless skills, indeed, but I'd bet 90% of the barragers have at least one interrupt for example.

And I dont agree at all when you say most of the barragers go with one skill. A few of them bring useless skills, indeed, but I'd bet 90% of the barragers have at least one interrupt for example.
Darkpower Alchemist
Quote:
Originally Posted by XvArchonvX
Sorry Shakespear, but you're simply better off running choking gas + practiced stance + flurry (or frenzy if you know how to cancel stances well)
Was their a point to this comment towards me?
Stick to the topic. No one was talking to you in this thread.
Stick to the topic. No one was talking to you in this thread.
XvArchonvX
Quote:
Originally Posted by Darkpower Alchemist
Was their a point to this comment towards me?
Stick to the topic. No one was talking to you in this thread. The point was to note that Choking gas + practiced stance > Incendary arrows
Since this is a forum, direct conversation is not restricted to a 1 on 1. forums would be a bit limited if you could only respond when someone started talking about you.
Stick to the topic. No one was talking to you in this thread. The point was to note that Choking gas + practiced stance > Incendary arrows
Since this is a forum, direct conversation is not restricted to a 1 on 1. forums would be a bit limited if you could only respond when someone started talking about you.
Darkpower Alchemist
Quote:
Originally Posted by XvArchonvX
The point was to note that Choking gas + practiced stance > Incendary arrows
Since this is a forum, direct conversation is not restricted to a 1 on 1. forums would be a bit limited if you could only respond when someone started talking about you. Since we are on the topic of what's better, let's test that with visual aid;
[skill=big]Choking Gas[/skill]
[skill=big]Practiced Stance[/skill]
Together, they are a solid combination, damage and interuption being the motivation,but maintaining that interuption being primary to this particular combination.
[skill=big]Disrupting Accuracy[/skill]
However, this particular skill may be an alternative to Choking Gas. Not that I'm saying that it is better than the previous combination, but it has potential to be more useful in a total interupter build. It lasts longer and recharges faster, making it more accessible than Choking gas on natural levels of usage.
[skill=big]Incendiary Arrows[/skill]
As for this Elite skill, you are correct in saying that your 2 skills are better than this one. Never say I didn't acknowledge you knowledge of ranger skills and their practical application.However, any Elite plus another skill should equal up to or surpass the use of a single elite alone. The next question is, how many people have you seen running Practiced stance and get taken seriously. It has been bashed before, and even called useless(I don't agree, but that's what I have heard from others) in the past. But with skills like the previous two mentioned as well as Read the wind,apply poison,etc.,it may gain some needed exposure very soon.
Since this is a forum, direct conversation is not restricted to a 1 on 1. forums would be a bit limited if you could only respond when someone started talking about you. Since we are on the topic of what's better, let's test that with visual aid;
[skill=big]Choking Gas[/skill]
[skill=big]Practiced Stance[/skill]
Together, they are a solid combination, damage and interuption being the motivation,but maintaining that interuption being primary to this particular combination.
[skill=big]Disrupting Accuracy[/skill]
However, this particular skill may be an alternative to Choking Gas. Not that I'm saying that it is better than the previous combination, but it has potential to be more useful in a total interupter build. It lasts longer and recharges faster, making it more accessible than Choking gas on natural levels of usage.
[skill=big]Incendiary Arrows[/skill]
As for this Elite skill, you are correct in saying that your 2 skills are better than this one. Never say I didn't acknowledge you knowledge of ranger skills and their practical application.However, any Elite plus another skill should equal up to or surpass the use of a single elite alone. The next question is, how many people have you seen running Practiced stance and get taken seriously. It has been bashed before, and even called useless(I don't agree, but that's what I have heard from others) in the past. But with skills like the previous two mentioned as well as Read the wind,apply poison,etc.,it may gain some needed exposure very soon.

A_Muppet
Quote:
Originally Posted by Blkout
Your knowledge of Barrage is very limited it appears. Even if enemies aren't bunched up, with 13 points in Expertise, Barrage is a completely spammable skill that adds up to 16 points of additional damage per shot. It's tough to find a skill that adds that kind of damage that's basically free.
Ferocious Strike. Elite pet attack, gives +10 energy at 16 BM. Coupled with 9 expertise, it costs 3 enrgy instead of five to use. You don't just break even with energy costs, you profit.
Sir Mad
Quote:
A_Muppet
What, practiced stance? Nah, great elite. Take a bow that does +15% in a stance, Read the Wind, max out archery and off you go. Or Choking Gas. Or Apply Poison. Or... blast... can't remember the name. The preperation that makes your shots unevadable and unblockable.
Practiced stance on it's own is hopeless, yes. It's one of those skills which requires players to do something they never seem to do-think.
Practiced stance on it's own is hopeless, yes. It's one of those skills which requires players to do something they never seem to do-think.
XvArchonvX
Quote:
Originally Posted by Darkpower Alchemist
However, this particular skill may be an alternative to Choking Gas. Not that I'm saying that it is better than the previous combination, but it has potential to be more useful in a total interupter build. It lasts longer and recharges faster, making it more accessible than Choking gas on natural levels of usage.
Quote:
Originally Posted by Darkpower Alchemist
[skill=big]Incendiary Arrows[/skill]
As for this Elite skill, you are correct in saying that your 2 skills are better than this one. Never say I didn't acknowledge you knowledge of ranger skills and their practical application.However, any Elite plus another skill should equal up to or surpass the use of a single elite alone. The next question is, how many people have you seen running Practiced stance and get taken seriously. It has been bashed before, and even called useless(I don't agree, but that's what I have heard from others) in the past. But with skills like the previous two mentioned as well as Read the wind,apply poison,etc.,it may gain some needed exposure very soon. ![]() I also must have a very different experience from you since I've never seen anyone bash Practiced Stance before. It could definately be argued that it is not worth the elite slot with most preps, but PS + CG is a match made in heaven. I honestly think the reason many people don't run this skill is because it is a Prophecies only skill found deep in Mineral Springs. Manoe
Have any of you actually checked the dmg output of barrage vrs most other elites along with energy usage? I either use burning arrow or barrage on missions. If we are taking down bosses I use burning arrow. Barrage works best on just about everything else.
Only morons dont target when they use barrage. I always target the proper targer when I use it especially now that they retreat and do not stay grouped. I use my pet quite often. I have the spider and I can go with burning arrow and full pet skills and clean house. My pet does tons of dmg. NOt sure how you all play your ranger but most of this is far different from what I experience. Errr maybe try changing your skill points around. Fury Incarnate
Quote:
Originally Posted by Sir Mad
|
Quote:
Originally Posted by Manoe
If we are taking down bosses I use burning arrow. Barrage works best on just about everything else.
I use my pet quite often. I have the spider and I can go with burning arrow and full pet skills and clean house. My pet does tons of dmg. NOt sure how you all play your ranger but most of this is far different from what I experience. Errr maybe try changing your skill points around. Exactly. My degen skill of choice is Poison Arrow, but essentially for anything other than boss hunting, Barrage is an excellent skill. And to say that a pet is bad coupled with any non-pet elite in a non-BP group is ridiculous. Pets add a significant amount of damage, even without beast mastery points, and if you have points there anyway for TF, a pet is a fantastic addition to the build. While neither skill is always good in every circumstance, both are a lot more useful than most people seem to give them credit for. (Admittedly, there are a lot of really crappy rangers out there who give the skills a bad name, but that holds true in any class...) Bowstring Badass
Barrage is a must on a ranger in PvE. It does great damage to mobs (max to 6 enemines) like 30-40 a hit to everything at the cost of 5 energy and even lower with expertise thats just fun.
Raithgason
Barrage to me is a great skill. But to me its way to boring to do. Theres no real tactical effort to it. Its easy and sometimes fun to use but very repetitive. I find that i have way more fun using my ranger when i dont use barrage and go burning arrow + apply poison. Ah might in the end be all the same, but im one of those people who get bored quick and need something differant to keep me going.
![]() Evilsod
Quote:
Originally Posted by Bowstring Badass
Barrage is a must on a ranger in PvE. It does great damage to mobs (max to 6 enemines) like 30-40 a hit to everything at the cost of 5 energy and even lower with expertise thats just fun.
No its not... i haven't even touched Barrage since i came to Nightfall. I can say i'm having alot more fun with Marauders/Punishing ranger spike heros than i would have spamming '1-1-1-1-1-1-1-1' for a while. Things also die ALOT quicker. Nothing is sweeter than dropping a Margonite Cleric in 1 wave of arrows.
Personally i'd never run Disrupting Accuracy. Choking Gas only works with Practiced Stance (and i guess Flurry/Frenzy), but the important thing is it interrupts (spells) everytime. If i was gonna interrupt something i'd either be aiming for it properly and not just 'catch' it or go Choking Gas and piss them off big time. Disrupting is just too likely to not work when you need it to or be a bit wasted if you bring interrupts too. The 1 thing that annoys me about Barrage is people using it on quite obviously the wrong target. Just because the Monk should probably be killed first doesn't mean its priority. Barragers priority target is whichever will make you hit more things, not whichever should die first. The more things you hit, the more damage they have to heal off so you still win. The rest of your team should be able to kill the monk. Barragers also can't run Seeking Arrows for when it really counts (like the areas that have a perma Shields Up...). jesh
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Originally Posted by Evilsod
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Quote: Originally Posted by spawnofebil You mean, instead of pressing 1 button, someone who presses three buttons whenever they recharge?
Barrage is a good skill because it frees up skill slots on your bar for other offensive/utility skills. You can interupt just fine with Distracting and Savage, as long as you have decent reflexes. Yeah way to interrupt? As soon as they recharge? I'd love to see you have a whack at playing mesmer.
Quote: Originally Posted by Shadis
It's the typical "This skill is popular, so I must hate it to be different and cool!" mentality that a lot of RPG games have. People need to feel important and special, so they pick out popular skills and heap loads of unwarranted hate on it and those who actually, I dunno, have FUN with it as if they're superior because they use different builds.
As has been stated before, there are simply better skills that barrage. Why should I use what everyone else does, if it isn't even the best?? I don't feel superior to anyone besides people like THIS.
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Originally Posted by markus_thom
The Necro then asked why you don’t have barrage, and left the party. I told the necro to go play tombs some more. Moral of the story. Some people have done their brain mental damage from playing tombs for to long. Maybe you should learn the moral too. Program Ftw
Until Incendiary Arrows gets a longer duration, it's worthless. End of story.
Bloodied Blade
I only see incendiary arrows in RA...and frankly, a CG ranger is much more of a threat than someone that I only have to kite for a moment or two in order to avoid interrupts for the duration of the skill's recharge.
As for the whole "Stop bashing Barrage" thing- There are better skills, get used to it. Barrage is not the be-all end-all of ranger skills, it's just really good at what it does and doesn't require as much attention in order to maximize dps. Other skills become more effective with specialized builds, but an entire skillbar is always going to outdo a single button spammer with a spirit. Lordhelmos
are you kidding Go for the Eyes! + Barrage is amazing...
Maria The Princess
>.>
i was kicked out of a PUG in the last mission (where you beat abaddon) cuz i didnt have barrage/pet equiped... no idea why they wanted me to barrage abbadon... and even more clueless why they wanted my pet i dared to equip poison+daze build... just like all necros are minion masters, all rangers are barragers |