Guild Wars Nightfall: Map switching going to be any "smarter"?

ume kurosaki

Ascalonian Squire

Join Date: Aug 2006

R/

Just have a drop-down to select a map, then from that map, select a town to travel to.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Quid Pro Quo
/signed
For clicking on the boat and being shown the map for the continent you pick.
aint that the truth.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

We'd all like this to be the case, but we don't know how much coding is involved, or how the current system works, as we're not the devs. I think that if it is too difficult to implement the map switching without going anywhere, that they could send you to the least populated district of the city and that -may- reduce latency issues on initial load.

And, to rehash my statement in the earlier parts of this thread, if they did that (reduced latency on major port loading) then I personally believe this would be a non-issue.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

Quote:
Originally Posted by Quid Pro Quo
/signed
For clicking on the boat and being shown the map for the continent you pick.
agree a couple times ive had to get somewhere and back and the extra stop in-between is quite annoying and if you dont have 1gb of ram the game tends to freeze in cantha for a couple seconds before everything catches up and you can move again properly

also directing people without leaving the continent im on would be helpful so i can say "so so is north west of x" without havin to map to the continent just to see the map

/signed

quest3d

Ascalonian Squire

Join Date: May 2006

I really like the idea of having a map list menu. It'd save so much time and loading.

/signed

Clobimon

Frost Gate Guardian

Join Date: Jul 2006

An example of what I did the other night:
Joined a guild/alliance group in Int. District to help with THK using my warrior. When we fully formed we had three warriors so I decided to get my necro to SS. I logged onto that one and found it at Iron Mines set as MM. I jumped to Seeker's to switch secondary to Mesmer. Upon arrival I remembered my Canthan necro hadn't done profession quests so I mapped to Kaineng, then to Senji's. I switched secondary, reskilled and mapped to LA, then to THK and then to Int. District. It probably took 5-6 minutes tops but it felt like eternity when you have people waiting on you.

I don't have problems loading areas usually, but Kaineng and even Senji's are two of the longest. I'm sure so many people going back and forth through there cause the bottleneck. Of course, the issue I described above will be history when we're able to switch secondaries using the skills window, but it would still be nice if travel was cleaned up a bit. I can accept it as is however. I'm sure they'll do something about it if they themselves start getting tired of the steps.

TsunamiZ

Wilds Pathfinder

Join Date: Oct 2005

reducing redundant loading will likely save a bit of anet bandwidth performanace / cost, too. not to mention the bandwidth saved for the loader and other people in town.

Cloudpiercer

Cloudpiercer

Frost Gate Guardian

Join Date: Sep 2006

R/

Quote:
Originally Posted by Quid Pro Quo
/signed
For clicking on the boat and being shown the map for the continent you pick.
I'm with this idea.

pouchy

pouchy

Ascalonian Squire

Join Date: Oct 2006

Detroit, MI, USA

/signed

I believe that a world should be just that, a world! I for one do not like useing the boat every time I have to switch continents. I would rather have 2 (or more) levels of zooming on the map so that I could select the EXACT city I want to visit.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Gizzen Garr
/signed

btw Gamecube187 great idea w/ all the buttons and zooms things. u ever thought about beening a UI programmer/designer?
lol thank you. And accually, I have a little....not much though.

Quote:
Originally Posted by Emik
Why not introduce a giant flying dragon that takes you to every oupost you desire?

The reason it's with a boat is becoz you have to travel to another continent (which is in fact ANOTHER CHAPTER)
Imagine the zoom option... after 6 chapter you'd have 6 zoom levels.
The M option would give you an endless list and would result in people whining about the scrollbar again.
It's never any good now is it...
Change something and they'll find something to bitch around again anyways.

/not signed
Six chapters doesn't exactly mean six zooms. In six chapters, it might still be three zooms. It just really depends on how Arena Net uses the space that they have.

If you have read my other posts in this thread, you would see that there are ways to prevent people from going to chapters they don't own, even if they can see the continent.

An alternative that I just thought of that would still have the big map would be at the third zoom, it just says the names of the continents, instead of showing all the individual towns and stuff. Then, you click on whichever continent you want to go to, and as long as you have access to that continent on your account, then it lets you zoom in to the views we have now. This way, it will be a lot less clutered than my previous idea, and it will still be a quicker for the people with slow computers to load for the people with slow computers than how it currently is. Plus we will finally be able to see all the continets together. Even if the map for the third zooms is really big, we will still be able to easily choose where we go to.

Quote:
Originally Posted by pouchy
I believe that a world should be just that, a world!
QFT. That is probably the main reason why I want at least some type of view that lets us see all of the continents together, and why I keep pushing for a big map even though not many people seem to agree.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

They need to just make the Guildwars world a globe that you can spin and travel to any town you wish as long as you have access to the content and have reached that far. No more silly boats, no more town hopping, problem solved.

jonnybegood

jonnybegood

Wilds Pathfinder

Join Date: Jul 2005

huh?

The Final Exodus[FX]

Laziness in a video game? come on people.

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Quote:
Originally Posted by jonnybegood
Laziness in a video game? come on people.
There is no reason to use the current system, it's causing more harm than good. Which leads to a change.

Aun

Aun

Banned

Join Date: Oct 2006

Sweden

Its Gi [Joe]

N/

Maybe you guys didn't take geography in grade school. But contintens are actually seperated by, hold on to your socks! WATER!..

I agree a system that lets u select map then click on town is better then this system we have now. But one big map, no...

neuro_999

Ascalonian Squire

Join Date: Jun 2005

Legion Euskadi

E/Me

Cof cof... Europe ... Cof Cof... Asia..... cof cof ... no water...

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

/signed, but I don't care if its one huge map or not. When I click the boat, it ought to show my current chapter's map, and also have other buttons for each chapter I have unlocked on my account so I can switch between them easily. I really hate having to go to LA/Kaineng just to get somewhere.

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

Quote:
Originally Posted by Katari
1. Click the boat
2. Select your map.
--Map changes go that region without loading any zones
3. Select the outpost/mission/city/etc.

No need to make one huge map, no need for weird zoning. Just make an option that toggles between the four maps without moving your character anywhere. Let my monk sitting in Unwaking Waters be able to hit map, and look at the Tyrian Map. If they want to still use the boat thingy, have the boat be the button to do this.
Yup, what I've wanted to see happen.
/signed

Flukie Lukie

Flukie Lukie

Ascalonian Squire

Join Date: May 2006

London, England

All Nations Yielded (ANY)

W/Mo

/signed - ive got a great idea what about arrows at the corner of each continent which just shows another map like a up arrow down left right etc and you could zip through the maps and for people who havnt purchased a game they could see the map from another game but not go there would be simple and nice

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Hey at least it's not a 10 minute long gryphon ride!

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

It's easy, just developers must add some arrows in big map for change Tyria, Chanta, Elona, and then we select any town.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

So you want to take a boat to House zu Heltzer? I'm not sure if they have that kind of boat in Guild Wars.

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

Side Arrows on each map to go to next/prev Map.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Sereng Amaranth
So you want to take a boat to House zu Heltzer? I'm not sure if they have that kind of boat in Guild Wars.
so i guess walking in the crystal desert to ascalon is out of the question?

pouchy

pouchy

Ascalonian Squire

Join Date: Oct 2006

Detroit, MI, USA

Quote:
Originally Posted by gamecube187


QFT. That is probably the main reason why I want at least some type of view that lets us see all of the continents together, and why I keep pushing for a big map even though not many people seem to agree.

Ummm in case you did not notice the /signed part of my post. I WAS ON YOUR SIDE........lol


after thought, did you even read my post?

Quote:
Originally Posted by Pouchy

/signed

I believe that a world should be just that, a world! I for one do not like useing the boat every time I have to switch continents. I would rather have 2 (or more) levels of zooming on the map so that I could select the EXACT city I want to visit.

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

Though the "big world map" idea is my favorite, I really don't care how they improve it, just as long as they improve it at some point. My computer doesn't take a long time to load areas, so the current system isn't really a problem for me from a technical standpoint, but it just feels ugly and sloppy. It worked fine with only one continent. With more, it needs work. If I want to get to a specific outpost on a different continent, I shouldn't have to bring up the map, click on that continent's main city, wait for it to load, then immediately open up the map again and click on the place I actually want to go. Once I open the map, I should stay on the map until I'm finished with it. The next in-game area I see should be the one I want to be in. Yes, the current systems works but that doesn't mean it shouldn't be improved. It's just like a coder going through a program and cleaning up sloppy or redundant bits of code to make the whole package tighter. The program may run even with all the garbage in it, but you clean it up to maintain quality and elegance, and to attempt to head off future problems.

bam23

Lion's Arch Merchant

Join Date: Feb 2006

I like it. Would be a lot more convenient.

I don't see why anyone wouldn't want this. o.O

Kiros37100

Ascalonian Squire

Join Date: May 2006

/signed

I imagine it saves anet a (be it small) bit of server load as well.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Quote:
Originally Posted by disarm76
Side Arrows on each map to go to next/prev Map.
Bingo. Or barring that, tabs at the top of the zoomed-out map, that become active whenever you unlock the continent.

[Battle Isles][Tyria][Cantha][Elona]

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by Scavenger Rage
/not signed
It would be a mess to implement the "entire map"...MAYBE if they used a scroll context or something like that...but still, my computer is 5 years old and I wait no more then 10 ~ 15 secconds on 90% of my loads, and saying ANYONE waits 15min is simply not possible...
Latter.
Well, now you know that you are wrong! My friend has an old PC that takes up to about 4 mins to load an area. it could take about 10-15 min for 3 places.

At any rate, I'd like 1 map because it makes the games feel like 1 game, not 3. I honestly feel the boat travel takes away from the cohesion & immersion. Although, so does any loading screen.
/signed

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

There is a lot of things I rather see them do first before adding this. It's not hard to click. If your computer is SO slow that it's SUCH a problem then maybe Guild Wars isn't for you. There is always um Runescape. At least we have the lux or click travel which a lot of other online roleplaying games can not say the same.

Edit: Just wanted to add that I don't think it's a BAD idea but certainly not something that seems worth complaing about. If you rather not map travel because of the load time.. try flying on griffins or riding chocobos and see if that gets you there any faster. If it does... then we're all happy ^^

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by natuxatu
There is a lot of things I rather see them do first before adding this. It's not hard to click. If your computer is SO slow that it's SUCH a problem then maybe Guild Wars isn't for you. There is always um Runescape. At least we have the lux or click travel which a lot of other online roleplaying games can not say the same.

Edit: Just wanted to add that I don't think it's a BAD idea but certainly not something that seems worth complaing about. If you rather not map travel because of the load time.. try flying on griffins or riding chocobos and see if that gets you there any faster. If it does... then we're all happy ^^
I don't think it's really important, per se, but it is certaintly annoying. I hate going to kaineng or LA before going wherever else I want to go.

Imaginos

Jungle Guide

Join Date: Jun 2005

The best compromise to a huge map or the now, multi loading to jump around, as was stated, is to just have the boat change the map you view when you choose an area. Then you can jump to any town on the newly loaded map with no zoning.

Same thing as adding a drop down menu on the map screen or tabs/buttons to click on.

Example to illustrate:

You're in Cantha at the Monastary. and you want to go to the Crystal Desert in Tyria.

You open your big map (m) and click the boat that shows you the different lands, you click Tyria (lions arch..default load if no town is chosen) and the Tyria map is now being shown (with no zoning done yet) then you choose the desert and you are there.

Cineris

Ascalonian Squire

Join Date: Sep 2006

Pretty much any solution presented here works for me.

Another suggestion, since it's often easier to type than to switch from keyboard to mouse:

/travel <town name>

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by pouchy
Ummm in case you did not notice the /signed part of my post. I WAS ON YOUR SIDE........lol


after thought, did you even read my post?
Uh, I was agreeing with you. I just said not very many people seem to agree because it seems like only you and one or two other people like the big map idea.

And yes, I did read your post. I never reply to or quote part of a post when I didn't even read the whole thing.

Quote:
Originally Posted by Darksun
At any rate, I'd like 1 map because it makes the games feel like 1 game, not 3. I honestly feel the boat travel takes away from the cohesion & immersion. Although, so does any loading screen.
QFT

Quote:
Originally Posted by natuxatu
There is a lot of things I rather see them do first before adding this. It's not hard to click. If your computer is SO slow that it's SUCH a problem then maybe Guild Wars isn't for you. There is always um Runescape. At least we have the lux or click travel which a lot of other online roleplaying games can not say the same.

Edit: Just wanted to add that I don't think it's a BAD idea but certainly not something that seems worth complaing about. If you rather not map travel because of the load time.. try flying on griffins or riding chocobos and see if that gets you there any faster. If it does... then we're all happy ^^
Loading isnt that much of a problem with me. Its just that I know there are some people with loading problems, and like darksun said, not having at least someview that shows all the maps combined does take away from the game.

Oh, and I accually liked riding chocobos in FF7.

TsunamiZ

Wilds Pathfinder

Join Date: Oct 2005

if they can get the boat or icons to change maps instead of towns when nightfall is out, that would be great

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by TsunamiZ
if they can get the boat or icons to change maps instead of towns when nightfall is out, that would be great
Yeah, that would be a nice way to take the extra step out.

aubray1741

aubray1741

Academy Page

Join Date: Jun 2006

East Coast, USA

Mo/

/signed

Just have the boat icon change the map without loading a new zone.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

The reason why it's seperate is becoz it's has to interact with two different packs of information (no not the characters), being Proph and Factions.
When you zone like that it makes it activate one particular entity to let you enter the particular continent.
Once in it has loaded the other outposts/cities/missions...
Why is this?
To ease database use but people who have never worked with databases before won't understand this.

SScorpio

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Emik
The reason why it's seperate is becoz it's has to interact with two different packs of information (no not the characters), being Proph and Factions.
When you zone like that it makes it activate one particular entity to let you enter the particular continent.
Once in it has loaded the other outposts/cities/missions...
Why is this?
To ease database use but people who have never worked with databases before won't understand this.
I fail to see how causing a map switch via the boat will raise database use.

When you perform the actual zone you log into a different server and download a lot of information at all of the people in the zone. This is why zoning takes a small amount of time. And then you bring up the map to rezone to where you really wanted to go anyways.

By removing the needless zone it would actually lower the database usage by lowering the number of switches you make to the various zones.

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

Quote:
Originally Posted by Emik
The reason why it's seperate is becoz it's has to interact with two different packs of information (no not the characters), being Proph and Factions.
When you zone like that it makes it activate one particular entity to let you enter the particular continent.
Once in it has loaded the other outposts/cities/missions...
Why is this?
To ease database use but people who have never worked with databases before won't understand this.
It has nothing to do with the GW database. Everything required for map browsing, up until the actual requests for outpost player lists locations and chat (clicking to zone), is stored locally in the dat file. The only parts of the map that require any kind of remote contact are town ownership info and the territory line.

In fact, requiring players to enter busy port towns before moving on instead of simply going straight to their destinations is likely to put MORE stress on the servers, not less. You're confusing backend net chatter with locally stored assets that have no impact on server stress.

Now, maybe it locally saves a bit of RAM, sure, but what's that got to do with the GW db?

So it's a tradeoff. Either give people access to all maps at once and possibly use a bit more RAM (although possibly a scalability nightmare), or require them all to travel to the same town before letting them browse the continent map, possibly causing more server stress.

Edit: ^ Bah, that's what I get for eating something before posting.