Guild Wars Nightfall: Map switching going to be any "smarter"?
ume kurosaki
Just have a drop-down to select a map, then from that map, select a town to travel to.
floppinghog
Quote:
Originally Posted by Quid Pro Quo
/signed
For clicking on the boat and being shown the map for the continent you pick. |
Clawdius_Talonious
We'd all like this to be the case, but we don't know how much coding is involved, or how the current system works, as we're not the devs. I think that if it is too difficult to implement the map switching without going anywhere, that they could send you to the least populated district of the city and that -may- reduce latency issues on initial load.
And, to rehash my statement in the earlier parts of this thread, if they did that (reduced latency on major port loading) then I personally believe this would be a non-issue.
And, to rehash my statement in the earlier parts of this thread, if they did that (reduced latency on major port loading) then I personally believe this would be a non-issue.
TheYellowKid
Quote:
Originally Posted by Quid Pro Quo
/signed
For clicking on the boat and being shown the map for the continent you pick. |
also directing people without leaving the continent im on would be helpful so i can say "so so is north west of x" without havin to map to the continent just to see the map
/signed
quest3d
I really like the idea of having a map list menu. It'd save so much time and loading.
/signed
/signed
Clobimon
An example of what I did the other night:
Joined a guild/alliance group in Int. District to help with THK using my warrior. When we fully formed we had three warriors so I decided to get my necro to SS. I logged onto that one and found it at Iron Mines set as MM. I jumped to Seeker's to switch secondary to Mesmer. Upon arrival I remembered my Canthan necro hadn't done profession quests so I mapped to Kaineng, then to Senji's. I switched secondary, reskilled and mapped to LA, then to THK and then to Int. District. It probably took 5-6 minutes tops but it felt like eternity when you have people waiting on you.
I don't have problems loading areas usually, but Kaineng and even Senji's are two of the longest. I'm sure so many people going back and forth through there cause the bottleneck. Of course, the issue I described above will be history when we're able to switch secondaries using the skills window, but it would still be nice if travel was cleaned up a bit. I can accept it as is however. I'm sure they'll do something about it if they themselves start getting tired of the steps.
Joined a guild/alliance group in Int. District to help with THK using my warrior. When we fully formed we had three warriors so I decided to get my necro to SS. I logged onto that one and found it at Iron Mines set as MM. I jumped to Seeker's to switch secondary to Mesmer. Upon arrival I remembered my Canthan necro hadn't done profession quests so I mapped to Kaineng, then to Senji's. I switched secondary, reskilled and mapped to LA, then to THK and then to Int. District. It probably took 5-6 minutes tops but it felt like eternity when you have people waiting on you.
I don't have problems loading areas usually, but Kaineng and even Senji's are two of the longest. I'm sure so many people going back and forth through there cause the bottleneck. Of course, the issue I described above will be history when we're able to switch secondaries using the skills window, but it would still be nice if travel was cleaned up a bit. I can accept it as is however. I'm sure they'll do something about it if they themselves start getting tired of the steps.
TsunamiZ
reducing redundant loading will likely save a bit of anet bandwidth performanace / cost, too. not to mention the bandwidth saved for the loader and other people in town.
Cloudpiercer
Quote:
Originally Posted by Quid Pro Quo
/signed
For clicking on the boat and being shown the map for the continent you pick. |
pouchy
/signed
I believe that a world should be just that, a world! I for one do not like useing the boat every time I have to switch continents. I would rather have 2 (or more) levels of zooming on the map so that I could select the EXACT city I want to visit.
I believe that a world should be just that, a world! I for one do not like useing the boat every time I have to switch continents. I would rather have 2 (or more) levels of zooming on the map so that I could select the EXACT city I want to visit.
gamecube187
Quote:
Originally Posted by Gizzen Garr
/signed
btw Gamecube187 great idea w/ all the buttons and zooms things. u ever thought about beening a UI programmer/designer? |
Quote:
Originally Posted by Emik
Why not introduce a giant flying dragon that takes you to every oupost you desire?
The reason it's with a boat is becoz you have to travel to another continent (which is in fact ANOTHER CHAPTER) Imagine the zoom option... after 6 chapter you'd have 6 zoom levels. The M option would give you an endless list and would result in people whining about the scrollbar again. It's never any good now is it... Change something and they'll find something to bitch around again anyways. /not signed |
If you have read my other posts in this thread, you would see that there are ways to prevent people from going to chapters they don't own, even if they can see the continent.
An alternative that I just thought of that would still have the big map would be at the third zoom, it just says the names of the continents, instead of showing all the individual towns and stuff. Then, you click on whichever continent you want to go to, and as long as you have access to that continent on your account, then it lets you zoom in to the views we have now. This way, it will be a lot less clutered than my previous idea, and it will still be a quicker for the people with slow computers to load for the people with slow computers than how it currently is. Plus we will finally be able to see all the continets together. Even if the map for the third zooms is really big, we will still be able to easily choose where we go to.
Quote:
Originally Posted by pouchy
I believe that a world should be just that, a world!
|
Kcp
They need to just make the Guildwars world a globe that you can spin and travel to any town you wish as long as you have access to the content and have reached that far. No more silly boats, no more town hopping, problem solved.
jonnybegood
Laziness in a video game? come on people.
The truth itself
Quote:
Originally Posted by jonnybegood
Laziness in a video game? come on people.
|
Aun
Maybe you guys didn't take geography in grade school. But contintens are actually seperated by, hold on to your socks! WATER!..
I agree a system that lets u select map then click on town is better then this system we have now. But one big map, no...
I agree a system that lets u select map then click on town is better then this system we have now. But one big map, no...
neuro_999
Cof cof... Europe ... Cof Cof... Asia..... cof cof ... no water...
Samuel Dravis
/signed, but I don't care if its one huge map or not. When I click the boat, it ought to show my current chapter's map, and also have other buttons for each chapter I have unlocked on my account so I can switch between them easily. I really hate having to go to LA/Kaineng just to get somewhere.
Lord Aro
Quote:
Originally Posted by Katari
1. Click the boat
2. Select your map. --Map changes go that region without loading any zones 3. Select the outpost/mission/city/etc. No need to make one huge map, no need for weird zoning. Just make an option that toggles between the four maps without moving your character anywhere. Let my monk sitting in Unwaking Waters be able to hit map, and look at the Tyrian Map. If they want to still use the boat thingy, have the boat be the button to do this. |
/signed
Flukie Lukie
/signed - ive got a great idea what about arrows at the corner of each continent which just shows another map like a up arrow down left right etc and you could zip through the maps and for people who havnt purchased a game they could see the map from another game but not go there would be simple and nice
Gigashadow
Hey at least it's not a 10 minute long gryphon ride!
NeHoMaR
It's easy, just developers must add some arrows in big map for change Tyria, Chanta, Elona, and then we select any town.
Sereng Amaranth
So you want to take a boat to House zu Heltzer? I'm not sure if they have that kind of boat in Guild Wars.
disarm76
Side Arrows on each map to go to next/prev Map.
floppinghog
Quote:
Originally Posted by Sereng Amaranth
So you want to take a boat to House zu Heltzer? I'm not sure if they have that kind of boat in Guild Wars.
|
pouchy
Quote:
Originally Posted by gamecube187
QFT. That is probably the main reason why I want at least some type of view that lets us see all of the continents together, and why I keep pushing for a big map even though not many people seem to agree. |
Ummm in case you did not notice the /signed part of my post. I WAS ON YOUR SIDE........lol
after thought, did you even read my post?
Quote:
Originally Posted by Pouchy
/signed I believe that a world should be just that, a world! I for one do not like useing the boat every time I have to switch continents. I would rather have 2 (or more) levels of zooming on the map so that I could select the EXACT city I want to visit. |
Lunarhound
Though the "big world map" idea is my favorite, I really don't care how they improve it, just as long as they improve it at some point. My computer doesn't take a long time to load areas, so the current system isn't really a problem for me from a technical standpoint, but it just feels ugly and sloppy. It worked fine with only one continent. With more, it needs work. If I want to get to a specific outpost on a different continent, I shouldn't have to bring up the map, click on that continent's main city, wait for it to load, then immediately open up the map again and click on the place I actually want to go. Once I open the map, I should stay on the map until I'm finished with it. The next in-game area I see should be the one I want to be in. Yes, the current systems works but that doesn't mean it shouldn't be improved. It's just like a coder going through a program and cleaning up sloppy or redundant bits of code to make the whole package tighter. The program may run even with all the garbage in it, but you clean it up to maintain quality and elegance, and to attempt to head off future problems.
bam23
I like it. Would be a lot more convenient.
I don't see why anyone wouldn't want this. o.O
I don't see why anyone wouldn't want this. o.O
Kiros37100
/signed
I imagine it saves anet a (be it small) bit of server load as well.
I imagine it saves anet a (be it small) bit of server load as well.
Ghull Ka
Quote:
Originally Posted by disarm76
Side Arrows on each map to go to next/prev Map.
|
[Battle Isles][Tyria][Cantha][Elona]
Darksun
Quote:
Originally Posted by Scavenger Rage
/not signed
It would be a mess to implement the "entire map"...MAYBE if they used a scroll context or something like that...but still, my computer is 5 years old and I wait no more then 10 ~ 15 secconds on 90% of my loads, and saying ANYONE waits 15min is simply not possible... Latter. |
At any rate, I'd like 1 map because it makes the games feel like 1 game, not 3. I honestly feel the boat travel takes away from the cohesion & immersion. Although, so does any loading screen.
/signed
natuxatu
There is a lot of things I rather see them do first before adding this. It's not hard to click. If your computer is SO slow that it's SUCH a problem then maybe Guild Wars isn't for you. There is always um Runescape. At least we have the lux or click travel which a lot of other online roleplaying games can not say the same.
Edit: Just wanted to add that I don't think it's a BAD idea but certainly not something that seems worth complaing about. If you rather not map travel because of the load time.. try flying on griffins or riding chocobos and see if that gets you there any faster. If it does... then we're all happy ^^
Edit: Just wanted to add that I don't think it's a BAD idea but certainly not something that seems worth complaing about. If you rather not map travel because of the load time.. try flying on griffins or riding chocobos and see if that gets you there any faster. If it does... then we're all happy ^^
Samuel Dravis
Quote:
Originally Posted by natuxatu
There is a lot of things I rather see them do first before adding this. It's not hard to click. If your computer is SO slow that it's SUCH a problem then maybe Guild Wars isn't for you. There is always um Runescape. At least we have the lux or click travel which a lot of other online roleplaying games can not say the same.
Edit: Just wanted to add that I don't think it's a BAD idea but certainly not something that seems worth complaing about. If you rather not map travel because of the load time.. try flying on griffins or riding chocobos and see if that gets you there any faster. If it does... then we're all happy ^^ |
Imaginos
The best compromise to a huge map or the now, multi loading to jump around, as was stated, is to just have the boat change the map you view when you choose an area. Then you can jump to any town on the newly loaded map with no zoning.
Same thing as adding a drop down menu on the map screen or tabs/buttons to click on.
Example to illustrate:
You're in Cantha at the Monastary. and you want to go to the Crystal Desert in Tyria.
You open your big map (m) and click the boat that shows you the different lands, you click Tyria (lions arch..default load if no town is chosen) and the Tyria map is now being shown (with no zoning done yet) then you choose the desert and you are there.
Same thing as adding a drop down menu on the map screen or tabs/buttons to click on.
Example to illustrate:
You're in Cantha at the Monastary. and you want to go to the Crystal Desert in Tyria.
You open your big map (m) and click the boat that shows you the different lands, you click Tyria (lions arch..default load if no town is chosen) and the Tyria map is now being shown (with no zoning done yet) then you choose the desert and you are there.
Cineris
Pretty much any solution presented here works for me.
Another suggestion, since it's often easier to type than to switch from keyboard to mouse:
/travel <town name>
Another suggestion, since it's often easier to type than to switch from keyboard to mouse:
/travel <town name>
gamecube187
Quote:
Originally Posted by pouchy
Ummm in case you did not notice the /signed part of my post. I WAS ON YOUR SIDE........lol
after thought, did you even read my post? |
And yes, I did read your post. I never reply to or quote part of a post when I didn't even read the whole thing.
Quote:
Originally Posted by Darksun
At any rate, I'd like 1 map because it makes the games feel like 1 game, not 3. I honestly feel the boat travel takes away from the cohesion & immersion. Although, so does any loading screen.
|
Quote:
Originally Posted by natuxatu
There is a lot of things I rather see them do first before adding this. It's not hard to click. If your computer is SO slow that it's SUCH a problem then maybe Guild Wars isn't for you. There is always um Runescape. At least we have the lux or click travel which a lot of other online roleplaying games can not say the same.
Edit: Just wanted to add that I don't think it's a BAD idea but certainly not something that seems worth complaing about. If you rather not map travel because of the load time.. try flying on griffins or riding chocobos and see if that gets you there any faster. If it does... then we're all happy ^^ |
Oh, and I accually liked riding chocobos in FF7.
TsunamiZ
if they can get the boat or icons to change maps instead of towns when nightfall is out, that would be great
Darksun
Quote:
Originally Posted by TsunamiZ
if they can get the boat or icons to change maps instead of towns when nightfall is out, that would be great
|
aubray1741
/signed
Just have the boat icon change the map without loading a new zone.
Just have the boat icon change the map without loading a new zone.
Emik
The reason why it's seperate is becoz it's has to interact with two different packs of information (no not the characters), being Proph and Factions.
When you zone like that it makes it activate one particular entity to let you enter the particular continent.
Once in it has loaded the other outposts/cities/missions...
Why is this?
To ease database use but people who have never worked with databases before won't understand this.
When you zone like that it makes it activate one particular entity to let you enter the particular continent.
Once in it has loaded the other outposts/cities/missions...
Why is this?
To ease database use but people who have never worked with databases before won't understand this.
SScorpio
Quote:
Originally Posted by Emik
The reason why it's seperate is becoz it's has to interact with two different packs of information (no not the characters), being Proph and Factions.
When you zone like that it makes it activate one particular entity to let you enter the particular continent. Once in it has loaded the other outposts/cities/missions... Why is this? To ease database use but people who have never worked with databases before won't understand this. |
When you perform the actual zone you log into a different server and download a lot of information at all of the people in the zone. This is why zoning takes a small amount of time. And then you bring up the map to rezone to where you really wanted to go anyways.
By removing the needless zone it would actually lower the database usage by lowering the number of switches you make to the various zones.
bamm bamm bamm
Quote:
Originally Posted by Emik
The reason why it's seperate is becoz it's has to interact with two different packs of information (no not the characters), being Proph and Factions.
When you zone like that it makes it activate one particular entity to let you enter the particular continent. Once in it has loaded the other outposts/cities/missions... Why is this? To ease database use but people who have never worked with databases before won't understand this. |
In fact, requiring players to enter busy port towns before moving on instead of simply going straight to their destinations is likely to put MORE stress on the servers, not less. You're confusing backend net chatter with locally stored assets that have no impact on server stress.
Now, maybe it locally saves a bit of RAM, sure, but what's that got to do with the GW db?
So it's a tradeoff. Either give people access to all maps at once and possibly use a bit more RAM (although possibly a scalability nightmare), or require them all to travel to the same town before letting them browse the continent map, possibly causing more server stress.
Edit: ^ Bah, that's what I get for eating something before posting.