Godlike Satan's Solo Smite Runner

nutzizme

Ascalonian Squire

Join Date: Jan 2006

hardest part for me is getting to the smites. i do everything posted here and i catch some of the NMs, but alot of the time they finish their rend a split second before my last shot hits em. even when i run them aatxe are so close to me they always hit me as im running away.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Quote:
Originally Posted by DeathByAmor
It cost me 15k before I successfully did a whole run and now I can consistently do the runs without dying using this guide and my own strategy I have learned on my own. Made 120ish ectos since the 7th when I read about this build. Nice

Doesn't take long to make a stack of ectos with this build.

Xxalon Tacotu

Academy Page

Join Date: Feb 2006

League of Friends [LoF]

N/Mo

I've only managed to take down the first room so far (Aatxes, Nightmares and Graspings).

Got past my first 5 Smites last night, but then got Maelstrom'd about 20 seconds later.

Even so, I've had (and sold) around 12 ecto's in the last week, so have easily covered the 40k that I threw at it for very little return in the first couple of days.

Best run so far was last night. Got 4 Ecto's just out of the Aatxes. Be nice to see what I could get on a full run.

Thanks again to kcp.

Akane

Academy Page

Join Date: Apr 2006

E/Mo

Fabulous guide and videos. As easy as Kcp makes it look, I know i'll soon be broke trying to get it down.

2 problems - I'm in Vegas and can't try it until I get home... and I have to raid my son's account to use his fully-loaded necro.

All those abusive monks who mistreated SS/SV necros will now be left to team up with other monks (dual SB build) while necros, garbed in their shiny new Fissure Armor, take their rightful place as rulers of the landscape!

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Kcp
Nice

Doesn't take long to make a stack of ectos with this build. Took me 35 hours to get a full stack, vs 39 with solo ritualist, i still prefer rit solo though, more challange

its an awesome build though xD

The Alliance Maker

The Alliance Maker

Academy Page

Join Date: Oct 2006

We Love Our Title's [Pro]

W/Me

Thanx For the Great Guide's to both Fow and Uw
but in UW I'am still having trouble with the Jellies
cant seem to stay alive when they come out i use ss as soon as they pop up on my radar and then PS maybe they interupt my ps im not sure
any comments would be usefull

and thx for not keeping these builds a secret
apreciate them alot!!

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by The Alliance Maker
Thanx For the Great Guide's to both Fow and Uw
but in UW I'am still having trouble with the Jellies
cant seem to stay alive when they come out i use ss as soon as they pop up on my radar and then PS maybe they interupt my ps im not sure
any comments would be usefull

and thx for not keeping these builds a secret
apreciate them alot!! precast PS before aggro, this is a rule of thumb

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

I need to start taxing all you mofo's on them ecto's

DeathByAmor

DeathByAmor

Banned

Join Date: Aug 2006

N/

Quote:
Originally Posted by The Alliance Maker
Thanx For the Great Guide's to both Fow and Uw
but in UW I'am still having trouble with the Jellies
cant seem to stay alive when they come out i use ss as soon as they pop up on my radar and then PS maybe they interupt my ps im not sure
any comments would be usefull

and thx for not keeping these builds a secret
apreciate them alot!! I tried it a few different ways including the way mentioned in the guild and the one that worked flawlessly for me was to take quest and then immediately casting PS and then cast SS on the closest squid and then cast SB as they are coming toward you. Then just stand there. Recast SB when you can and they will just die off. You can only really take one group at a time safely. Then smites should be a breeze.

Rookwood

Ascalonian Squire

Join Date: Aug 2006

N/

Ugh...

I'm having a problem. I cast SS on the grasping then ps followed by sb...but like half way into it's like sb just stops working. I have the shing jea armor and all and sb does seem to work at the beginning. But then quits right when I'm about to take them out it seems....I am refreshing it and ps btw.

I've beaten the grasping before and not had this problem. It's just a recent issue I've had. I can't even beat one group of them now though...in about 7 tries

krypt1200

krypt1200

Banned

Join Date: Jul 2006

Atomik Fear [aF]

W/E

Yeah, im wearing the 15 AL armor from shing jea, along with a 60 AL scar pattern (curses) and when i see graspings, i cast ss on the closest one, ps goes up, afterwards sb goes up, and sb isnt triggering. its not the problem that i cast sb too early, because i can easily recast it, but sb isnt triggering and im wearing the exact specified gear. any ideas?

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Was triggering for me steadily earlier, unless they did some update w/o a download.

I'll check in the morning and post back.

Spirit bond only has to go off a few times, mending fills in the gaps. Against 2 squids you don't even have to use spirit bond, so you shouldnt have any problems staying alive vs 3 or 4 if spirit bond only triggers a few times.

elleray

elleray

Ascalonian Squire

Join Date: Jul 2006

A/

@ krypt http://gw.gamewikis.org/wiki/Fiery_Flame_Spitter
I think you can guess what to do

Black Destroyer

Frost Gate Guardian

Join Date: Apr 2006

Belgium

W/

i use totem axe but i only have 9 prot, i don't know why....
i had ecto's so far and i almost paid all the practise back

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Rook, and Krypt spirit bond triggers on squids np. Just tested it. You may have got your armor pieces mixed up? Or were using 105 health when fighting them.

Black you may have put 9 into healing thats why you only have 9 protect. You only need 8 heal for mending +3.

Xethrion

Frost Gate Guardian

Join Date: Jun 2005

Ka Tet of Gilead

Me/W

Hello kcp, have a question for you about the NMs.

Vids covered the scenario of NMs spawning on the first group of cows, after the first and before the second group, and everything else after.

I can do the first part fine, and the last part as well(mostly). It's the middle part which gets me most of the time when I try to combine both 1st and 2nd groups as in your NM clearing vid..

After clearing the NMs that spawn with the first group of 3 cows, I'm often stuck as to what to do with the 2nd group.

If the patroller is stuck, I KNOW there's a NM that's gonna spawn, but should I run it and target it, or lure the group back and somehow, dispatch the NM as it's running in?

And if he's not stuck, the same question applies, do I run in all the way to trigger the NMs to spawn and kill them at the same time, or do I aggro from extreme range to try to pick the 2nd group off without touching any NMs?

Minor question, if the aatxe normally stuck on staircase (with a NM above him) is patrolling instead, and you can get him as he comes in close to the main chamber, do you still bother clearing the top of the stairs for any suspected NMs?

PS : Thanks for making this guide, great great info and detail

And an easy way I've used of timing your first SS on the smites after your shadow of fear, is to PS immediately after SoF, refresh spirit bond while it's recharging, and just as PS is recharged, cast SB once, wait for it to recharge, cast it again, then start casting SS + Reckless Haste. That counts out 7-8 seconds, which is about the time that the smites all need to use up their Smite Hexes. I think. Plus you get to renew SB just before chain casting SS/Reckless Haste/SOF, which is equal to, or longer than the duration of SB on the 105 health swap.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Sounds like you're pretty up to speed in terms of figuring out how the nightmares spawn based on the aatxe.

Sometimes you can't just run right in and wand them, or wait for them to come to you because alot of times you will attack too late and not be able to get that second wand hit in to drop the nightmare.

If the second group above the lost soul is stationary 99% of the time a nightmare will spawn you can either run towards him and get the nightmare kill by rend enchantment suicide or run back downstairs and hide behind the ghost and wand/or let rend.

If there is a patrolling aatxe in the above mentioned group, instead of them all being stationary, you are usually cool to pull them by wand or bow. It "usually" will not make a nightmare appear and you can just clear the nightmares before getting your second group of cows together after dispatching the first group.

Pretty much the same deal for the bottom aatxe on the long staircase, if he gets stuck you know there's a nightmare at the top and you can either bum rush the DN and attempt to wand it ( risky), run up stairs with the aatxe in tow and let the nightmare rend then immediately recast PS,sb then run back downstairs and re-enchant or tank the 1 aatxe and re-enchant if energy permits. There's sweet spots that the aatxe wont run past as well for the last group of 5. You can run to edge of the spot once you get familiar with it and wait for the DN to catch up and start casting rend, then run, the aatxe will turn around and rend will complete , the DN dies and you just re-enchant. The aatxe won't even make it back up the staircase before you get re-enchanted and are back after them.

The sweet spot is above the lost soul running towards the first set of aatxe you cleared upon entering. You should be familiar with the turn around point there being as observant as you are.

Ya that's pretty much how I time when the smite hexes are done, by the refreshes of PS and SB. 9 times out of 10 I'm in process of casting as the last smite hex is coming. It's fairly easy to get the hang of it. But if you miss the perfect window it sucks and you're usually better off waiting for all their smite hexes to recharge and restart the process. Sometimes they just dig SS out so fast if you screw up on your initial cast.

Xethrion

Frost Gate Guardian

Join Date: Jun 2005

Ka Tet of Gilead

Me/W

Cut my teeth on the UW soloing it with the monk so I'm not a total newbie

But it's REALLY different to kill NMs with a wand, used to take them out with a PS triggered Zealot's Fire.. still getting used to the shift, as well as shortened enchant times due to not having Blessed Aura. All worth it though, as this build beats the Mo/W solo build so far down into the ground in terms of time taken, that I'd be willing to blow 50-100k on learning it. That is, if ANet doesn't nerf SS sometime in the near future

Another interesting thing I noted bout the NM at the top of the stairs you rush, is that the possibility of a 2 hit kill goes down the further you are from him. AKA, if you target him, and just press spacebar at maximum range, your shots do pathetic damage.

But if you run forward a few more steps, and THEN spacebar him, chances of a 2 hit kill go up pretty significantly. Delicate balance though, run forward too far and you don't have enough time to get off 2 shots before he rends, don't run forward enough, and you won't kill him in 2 shots most of the time. Definitely understand why you call bum rushing it risky.

But hey, that NM's been the bane of all solo characters since the day it's been introduced What REALLY messes my day up is a double spawn there, sucks to the max, which is why I normally make a habit of counting how many nightmares there are in the first room, as well as the adjacent one. VERY rare to have more than 5, so at least if I trigger too little in the beginning, my mind will do a little 'uhoh' before the stairs.

Thanks again KCP, you rock for doing this guide AND answering the questions we raise. Time to get back in soloing mode and get my 5th set of fissure XD

PS : For the timing, I cheated actually I was thinking, no way he can time it so well everytime without some form of aid, so I looked at what you did with PS and SB after you casted SOF, and voila! Helped that I used to use PS and HB for the same reason to not trigger Zealot's too rapidly

Oops, before I forget, what about that very very rare scenario, where one of the NM/Darkness group in the 2nd room, gets stuck on one of the aatxes, and the remainder is in the passage leading to the smites? Even if you do wand the NM (which I did), it's still VERY dangerous trying to lure interrupts with the squiddies having Skull Crack. Just leave and restart the run?

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Quote:
Originally Posted by Xethrion
Oops, before I forget, what about that very very rare scenario, where one of the NM/Darkness group in the 2nd room, gets stuck on one of the aatxes, and the remainder is in the passage leading to the smites? Even if you do wand the NM (which I did), it's still VERY dangerous trying to lure interrupts with the squiddies having Skull Crack. Just leave and restart the run? Aggro the closest one hopefully it isnt the nightmare, if they all chain aggro from your initial aggro run back in the main chamber and stay on top ledge, run past the lost soul, they will usually stop following at the turnaround pt just above the lost soul.

Most times the squids get stuck and the aatxe will reset leaving the nightmare in the 2nd chamber without the squids. The squids can become unstuck so be careful.

Rarely the turnaround pt is by the doorway to the obsids, still not a big deal if they follow that far, they will turn around and go back. Just make sure that if the squids do get stuck and you decide to kill them to wait 20 secs for them to lose their adrenaline......don't want to catch a skull crack on your first cast do ya?

Never restart a run unless you die

If you can safely skip the last chamber before smites if they are bugged up and stuck without catching the rend do it.

Slainster

Slainster

Wilds Pathfinder

Join Date: Feb 2006

Hi KCP, I tried the build last night, spent a bit of cash getting to the UW before finally taking down my first group of 8 aatxe's (well 3 groups really), and that only because no NM's spawned! Im sure Ill get the hang of it, for me atm the NM's are the problem, I had a few runs where my enchants were rendered while an aatxe was beating on me, and death was immediate!

So one of my questions to anyone, are ALL your enchants nuked by NM's if they succeed? (ie PS and SB in addition to the 3 maintainables?) I managed to make it to the safe spot twice after been rendered, so that was quite handy to know. Guess I just need to get used to dealing with NM's fast!

The other problem I had was timing SS, almost every time I thought the cancels were complete, and tried to cast SS, I had it canceled. I guess this just comes down exp. but if you can add any extra insight here I'd appreciate it!

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

I think killing NM with your wand is all about selecting the last target, and if a NM pops up, quickly press tab+space (attack next target) and start wanding it. (picking NM with mouse is too slow)

but kcp, now i know this (I practised picking last targets and switching to pop ups outside amnoon oasis and it went well) i went down to UW again a couple of times, but everytime i thought i selected the last target, a NM popped up and then i pressed tab+space but it didn't select the NM but ANOTHER aatxe. (so i died )

Am I doing something wrong or am I not selecting last targets? (if so, what are the last targets )

Slainster

Slainster

Wilds Pathfinder

Join Date: Feb 2006

Quote:
Originally Posted by Koning
I think killing NM with your wand is all about selecting the last target, and if a NM pops up, quickly press tab+space (attack next target) and start wanding it. (picking NM with mouse is too slow)

but kcp, now i know this (I practised picking last targets and switching to pop ups outside amnoon oasis and it went well) i went down to UW again a couple of times, but everytime i thought i selected the last target, a NM popped up and then i pressed tab+space but it didn't select the NM but ANOTHER aatxe. (so i died )

Am I doing something wrong or am I not selecting last targets? (if so, what are the last targets ) Im doing this as per instructions, have also had an instance where the tab selects an aatxe instead of the NM.. I died

Xethrion

Frost Gate Guardian

Join Date: Jun 2005

Ka Tet of Gilead

Me/W

Yes, Rend Enchantments removes ALL of your enchantments. Downside to normal chars using it, is that you take a significant amount of damage per monk enchantment you remove. For the nightmares, that means that if they remove 4 or more enchantments off you, they puff into smoke and die.

I'd suggest you play with your sound at max, or use headphones. Nightmares make a distinctive sound whenever they spawn, and it really gives you an advantage, because they'll make the sound BEFORE they jump out of the ground. That equates to about a 1-2s lag time between the sound and when they start casting Rend.

As for what you said bout getting rended while fighting aatxes, always be on the lookout for Nightmares whenever you aggro a new group of aatxes. Look particularly for any new spots on your radar that weren't there a second ago, or hold control and manually look for any Nightmares.

Interrupts wise.. you have to observe how many aatxes are hitting you, then look for the popup of damage from savage slash '-5(Savage Slash)'. Just count those and you should be fine.

Slainster

Slainster

Wilds Pathfinder

Join Date: Feb 2006

Thanks, that helps loads!

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

Am I right in thinking the 5 blood is the rq for -50 offhand allowing you to get max energy?

Slainster

Slainster

Wilds Pathfinder

Join Date: Feb 2006

Quote:
Originally Posted by Thanas
Am I right in thinking the 5 blood is the rq for -50 offhand allowing you to get max energy? That would be correct

Xethrion

Frost Gate Guardian

Join Date: Jun 2005

Ka Tet of Gilead

Me/W

Another thing I've noted, is that Kcp is able to get away with stuff that I never could

In his video, he is able to hit with the 2nd wand attack when the NM is at about 90% of spell done, and it dies immediately. For me though, even if I hit him then, he will die, but the spell will be cast and I'll get rended.

Lag maybe?

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Xethrion
Another thing I've noted, is that Kcp is able to get away with stuff that I never could

In his video, he is able to hit with the 2nd wand attack when the NM is at about 90% of spell done, and it dies immediately. For me though, even if I hit him then, he will die, but the spell will be cast and I'll get rended.

Lag maybe? the progress bar is actually incorrect in showing how far the spell is casted, the spell actually casts slightly before the bar hits full (Tested repeatedly with a laptop + pc and two accounts) he hits it with about 1/4 second to spare

when i get rended (fairly frequently if im tired) i survive 95% of the time, the trick is:


if you know your going to get rended, select the nightmare, but dont move a muscle, wait for the rent to be almost finished , then the nanosecond your enchants go, hit PS, now run back to the ghost (Enson or somthing), and run in circles around him, 2 attaxes will run back, and one will get stuck , now regen, recast, then lure the stuck attaxe back to the other two, and continue

it requires good timing, but the only time i ever die is if its impossible to cast i n between (i.e , an attacks strikes the same time you need to PS)

If your bleeding when you have just PS on you, to prevent death via degen, swap to a +Hp Set (+60) , this gives plentiful time to trap the attaxe and cast mending

Lady Maestro

Academy Page

Join Date: Sep 2005

Quick question: why the 60 AL scar pattern? Why not use a lower AL curses scar?

Thanks for the great build and all the time answering our questions!

M

Xethrion

Frost Gate Guardian

Join Date: Jun 2005

Ka Tet of Gilead

Me/W

Quote:
Originally Posted by Tainek
if you know your going to get rended, select the nightmare, but dont move a muscle, wait for the rent to be almost finished , then the nanosecond your enchants go, hit PS, now run back to the ghost (Enson or somthing), and run in circles around him, 2 attaxes will run back, and one will get stuck , now regen, recast, then lure the stuck attaxe back to the other two, and continue

it requires good timing, but the only time i ever die is if its impossible to cast i n between (i.e , an attacks strikes the same time you need to PS)

If your bleeding when you have just PS on you, to prevent death via degen, swap to a +Hp Set (+60) , this gives plentiful time to trap the attaxe and cast mending Heh, it requires REALLY good timing.. think I might give that a go though, as hitting R after my 2nd wand hit doesn't seem to work for me, the aatxes always manage to catch up the majority of the time..

Yeah, that's what I do. If it's a really long run back, I'll enchant with SB as well, and let the aatxe hit me a few times to heal me as I need it.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Quote:
Originally Posted by Lady Maestro
Quick question: why the 60 AL scar pattern? Why not use a lower AL curses scar?

Thanks for the great build and all the time answering our questions!

M I thought I would be nice and save an inventory slot for your ectos by telling you not to buy a 15 al face scar of curses

Personally you can use w/e face scar you wish.

You guys that are accidently targetting aatxe instead of nightmares are not starting your target selection by targetting closest ("C") before aggro then tabbing thru to the last aatxe in the group you are planning to aggro. It really is that easy, I wouldn't lie.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Ok, so if I understand right you first need to target closest aatxe with 'c', than tab through till the last aatxe to make sure you have the last and than aggro, and if a NM pops up you quickly press tab+space again to target the next target (and that's the NM).

i was always manually targeting the last one (so i thought i had the right one just by the look) so I might have been wrong all the time.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Ya possibly my mistake, I assumed everyone always targeted closest first, it's just so much easier

Anyways updated guide again, clarified the targeting, and curved running pattern I employ to get enough time to recast enchants.

Knight of Saitin

Knight of Saitin

Desert Nomad

Join Date: Aug 2005

BC

[KOS]

N/Mo

Quote:
You guys that are accidently targetting aatxe instead of nightmares are not starting your target selection by targetting closest ("C") before aggro then tabbing thru to the last aatxe in the group you are planning to aggro. It really is that easy, I wouldn't lie. OMFG......this solves a problem for me that I thought I would never get around. I was doing the same thing as Koning and Slainster. I was selecting the last Aatxe in the group and then pressing tab+space. It always ended up on another aatxe.
Thank you for clarifying this KPC and Koning. You made my life just a wee bit easier.

P.S. KPC,
Im really having fun with the FoW solo build, once you get a hang of when the mesmers shatter....the first area is a breeze......still having some probs with the Ether Breakers, but getting the hang of it. I'll be in the forest in no time. Great builds and thanks for posting. This build made me make a necro and spend alot of money outfitting it to do this.
Grats.

{KoS}

Xxalon Tacotu

Academy Page

Join Date: Feb 2006

League of Friends [LoF]

N/Mo

Can anyone tell me what I am doing wrong ????

I can clear the first room, and the squids (usually) now.

However, if I aggro more than about 6 Smites, then I take more damage than SB can heal.

I switch to my 105 health set for the smites, but I have also started to use a 105 set with my FFS + the curses offhand for the 20% enchant mod (instead of the longbow). Should I try my 55 set, or would I just die quicker ???

Coldfires are hit-and-miss, but I'm starting to have more luck in taking them down.

The worst one though, is ANY number of smites, plus a couple of Coldfires. I just get blocked in by Smites, then maelstrom'd by coldfires, then die.

It looks so easy in the vids, but I find it almost impossible in practise.

I use a full 15AL set (inc 15AL scar pattern).

Thanks for any help offered.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Quote:
Originally Posted by Xxalon Tacotu
Can anyone tell me what I am doing wrong ????

I can clear the first room, and the squids (usually) now.

However, if I aggro more than about 6 Smites, then I take more damage than SB can heal.

I switch to my 105 health set for the smites, but I have also started to use a 105 set with my FFS + the curses offhand for the 20% enchant mod (instead of the longbow). Should I try my 55 set, or would I just die quicker ???

Coldfires are hit-and-miss, but I'm starting to have more luck in taking them down.

The worst one though, is ANY number of smites, plus a couple of Coldfires. I just get blocked in by Smites, then maelstrom'd by coldfires, then die.

It looks so easy in the vids, but I find it almost impossible in practise.

I use a full 15AL set (inc 15AL scar pattern).

Thanks for any help offered. You should be able to tank an infinite amount of enemies. If you could gather every single smite in the area you should be able to tank them all w/o any problems. Yes theoretically you could get spiked down with spirit bond up, but the chance is so small its not even worth worrying about. You are probably not keeping spirit bond maintained constantly.

You're getting stuck while refreshing PS and SB correct? Don't run a long distance with smites following you, then stop to cast PS and sb and let them surround you, especially in a coldfire patrol route. Cast and move, cast and move as you are gathering. Do Not stop until you have gathered what you plan on killing all at once.

If you do get stuck and know for a fact that coldfires will come your way, go ahead and switch to your 20% enchant weapon and just tank the maelstorms. Focus on taking out the coldfires first after the maelstorms end. You can refresh PS and SB in 2-3 maeslstorms at a time. Just recast as often as possible in case it gets interrupted. You will only have to get 1 cast of PS off during the storm and a couple spirit bond refreshes then the maelstorms will end and you can kill the coldfires, then focus on the smites that are surrounding you.

It really is that easy once you get to the smites....the hard part was the aatxe.........

Suxipo

Suxipo

Banned

Join Date: Feb 2006

Thanks for the build and your time in writing this detailed guide, kcb.

I still can't get pass the first chamber as either my enchantments get rended or I die when trying to kill aatxe. For the later, I following your guide and cast few mending to trigger interrupt but 3 mendings = no energy. I dont have the energy boost 15AL armor set from Factions since my Necro is from Prophecies. Do you think 30AL is fine?

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Suxipo
Thanks for the build and your time in writing this detailed guide, kcb.

I still can't get pass the first chamber as either my enchantments get rended or I die when trying to kill aatxe. For the later, I following your guide and cast few mending to trigger interrupt but 3 mendings = no energy. I dont have the energy boost 15AL armor set from Factions since my Necro is from Prophecies. Do you think 30AL is fine? no, you need 15 AL, or you will get raped by grasps

Xxalon Tacotu

Academy Page

Join Date: Feb 2006

League of Friends [LoF]

N/Mo

Thanks yet again kcp.

Following your advice, I managed to do an almost complete run tonight.

Took down all the Aatxes, survived 2 rendings (1 from double-spawn), and took down all but the last group of Smites. Eventually got Maelstrom'd to death again by Coldfires on my way to the last group.

3k, one near perfect gold hammer, and 3 ecto's. Not bad for one run.

Thanks again for the awesome guide, and even more so for offering help and advice above and beyond the guide.

Black Destroyer

Frost Gate Guardian

Join Date: Apr 2006

Belgium

W/

i ALWAYS get rended, so i get rended around 3-5 times in the room...
it's to dangerous to kill the nighmares with your wand