Originally Posted by mrdbeau
I finally got to play a decent amount of HA last night and tonight and I've also been observing some HoH matches. I'd like to reexamine some of the arguments I and others have made both in favor of and against this change in light of my observations.
1) 6v6 will become plagued by gimmick builds. I don't think it has, yet, nor do I think it will be, based on what I've seen so far. There are so many numerous builds running around out there and doing well right now that I don't see how anyone can argue that tombs is even remotely as gimmicky as it was. I ran some dual smite teams last night and tonight. Yes, they're good, but I also got my ass handed to me on plenty of occasions running dual smite. Ended up winning Halls last night and held it for two matches before we got decimated by some kind of spike team and then a balanced team running some random stuff. Spike teams (particularly blood spike and rspike) are almost nonexistent in general; I've seen one blood spike and zero ranger spike in my 30ish games over the past two nights. Overall, I feel the build potential is so much greater, it's unbelieveable. XoO's Tombs team had a really cool mesmer build running tonight, for example. I played with some buddies tonight and we ran a smite monk, a sin, a starburst ele, degen mes, and your usual two monks just for fun, and ended up winning 4 matches.
2) All the time I've put into HA is going to be completely wasted and irrelevant by this change. I think just the opposite is bearing out. From what I've seen, the good players are still doing well and they may not get to hold halls for 18 matches, but people are going to have to understand that's just not going to happen much anymore. I see a lot of top guilds running balanced builds and playing just random type stuff and doing well with it. If you're a good pvp player, you're a good pvp player. If you're a good player at one type of build (whatever that may be), then you are going to have a steep learning curve with the new 6v6, but maybe that isn't all bad.
3) Enjoyment factor. Most enjoyable two nights of playing HA since GW came out, even the matches when I got smoked. So many people in my parties have said the exact same thing... 'nuff said.
4) High level competition. This is a difficult area to assess. In some ways, it's paradoxically gotten more and less difficult at the same time. In terms of simply getting on a good team, winning some matches, getting to halls, then sure, it's gotten much easier and there are definitely more new people playing (a good thing). However, in terms of holding halls or winning more than 8-10 matches in a row, it's gotten extremely hard to do that. Why? As I said in one of my earlier posts, we would start seeing many rock,paper, scissors scenarios in 6v6 and we are. That doesn't bother me because even back when I was playing, I would win halls every once in awhile for a few matches at a time. If I was in a guild that liked to take halls and hold it for 50 matches, then this might upset me some, but as it is now, I think it's a really nice medium.
5) Noobs finding groups more easily and rank elitism. Wow, this is by far the biggest and best change. The elitism is WAY down (I ran with several unranked groups over the past two nights, including the one that took HoH) and there are much fewer R3+, R6+, etc. groups forming up. Now, you just find a good looking group, join up, and roll, and if the team build is solid, win a few games. The barrier to entry to new people getting into HA is so much lower now, that's why so many of you are bitching about the pve'ers. Ok, yeah, they might not have played HA much before, so something that encourages them to start playing and keep playing is bad now? BS. Having new people play is great, even if they get run over, even if they run you over... if they're having a good time, they'll learn, they'll get better, and the overall skill level of HA and pvp in general will go up, which, I thought, was what people wanted?
6) Speed of fame acquirement. Yes, this has certainly gotten slower for the TOP HA players, but NO ONE ELSE. It has given the average new player the ability to pick up fame so much more quickly than they ever could before. To pick up a good group, start, win 3-4 games, and pick up 8-10 fame now takes the average person 15-20 minutes. Yes, because your uber-HA guild is not going to hold halls for 25 matches in a row now, your acquirement of fame is going to go down, but now the average new guy can gain fame much more quickly and doesn't have to gouge his eyes out to do it. Take 20 minutes, get a group, get setup, beat the zaishen, lose to a rank 30 guild in underworld. Repeat. That gets old for your average new player, I assure you. Pick up a group in 5 minutes, get set, beat the zaishen, win underworld, win a few more arenas, get to courtyard or so. Repeat. Fun.
There was something else I wanted to mention, but forgot (edit: #6). Oh well. All in all, the change has been as good or better than I thought it would be. And with so many people telling me similar things while playing HA or in guild/alliance chat, I don't think it's just some new outlook on life I've gained. It truly has made HA a better, more enjoyable, and more interesting pvp area to play.
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