"Go For The Eyes!" - Nightfall's Most Powerful Skill

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

"Go For The Eyes!" - Nightfall's Most Powerful Skill
-By Syria Blackblood

(Special thanks to TadaceAce for the original build concept.)

For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...78% chance to be a critical hit. 4a

“Go for the Eyes” seems to be a weak skill. It increases the effect of critical hits. That only significantly affects half the classes in the game (Warriors, Ranger, Paragon, Dervish, Assassin), and oftentimes it has no effect period (Assassins, for example, have many other ways to critical) That’s the reason it was buffed during the Nightfall PvE weekend (it used to be 25…65%).

ArenaNet appears to believe that the occasional crit every 2-3 seconds (time it takes to charge 4 strikes of adrenaline) is not a huge threat. But…

…what if the skill triggered more than once every 2-3 seconds? What if it trigger so often, it was constant.

Therein lies half the core of this build. The secret is to have several characters bring “GtfE!”. Constant criticals can add up very, very quickly.

But there’s another component. Since melee characters can constantly attack with “GtfE,” it ends quickly. Of course, ArenaNet added a skill type especially for these kind of skills: Echos, and more specifically, Finales.

Due to the rate “GtfE” is being spammed, all the Finales would proc after nearly every attack! Take a look at Blazing Finale and Finale of Restoration. Blazing Finale is an infinite Burning, and Finale of Restoration is constant Healing.

Therefore, a build with enough Melee attackers could easily waste to an entire army.

Therefore, here is the core build:

Nightfall PvE (Heroes)

Hero 1 – Paragon/Warrior

12 Leadership (8+ 1 + 3 )
12 Axe Mastery (12)
11 Command (10 + 1)

“Go For The Eyes!”
“Watch Yourself!”
“They’re on Fire!”
Aggressive Refrain
Anthem of Flame
Blazing Finale
Triple Chop (e)
Cyclone Axe

The P/W Hero is the most important of the 3 Heroes. He’s responsible for Blazing Finale, which keeps Burning on any enemy within melee range, and Anthem of Flame, which will keep Aggressive Refrain on the other Heroes, even out of combat. Triple Chop and Cyclone Axe hit multiple targets, which allows massive adrenaline gain, which also allows massive “GftE” spamming and constantly maintain “Watch Yourself!”. “They’re On Fire” is a unique skill, since it’ll nearly halve all damage caused by targets affected by the burning.

Hero 2: D/P

16 Scythe Mastery (12 + 1 + 3)
10 Motivation (10)
8 Command (8)

Aggressive Refrain
Penitent Strike
Reaper’s Sweep (e)/Wounding Strike (e)
Chilling Victory
“Go For The Eyes!”
“Stand Your Ground!”
Finale of Restoration
Energizing Finale

The Hybrid Attack/Healer. Since the Dervish can hit up to 3 targets per attack, it charges Adrenaline the quickest, which is helpful for “GtfE” Spamming. It also has decent AoE damage. This Dervish also carries the other Finales, which, as said, will proc very, very often.

The choice between Reaper’s Sweep and Wounding Strike is yours. If you can constantly cast enchantments on the Dervish, use Wounding Strike. Otherwise, use Reaper’s Sweep.

Hero 3: R/P

16 Marksmanship (12 + 1 + 3)
11 Expertise (10 + 1)
8 Command (8)

Aggressive Refrain
Magebane Shot (e)
Savage Shot
Distracting Shot
Read The Wind
“Go For The Eyes!”
“Find Their Weakness!”
Ressurection Signet

AI + Constant interrupts = fun. Also, since Magebane Shot can be cast so constantly, that also quick-charges Adrenaline, procs “GftE,” and does constant damage. The Deep Wound aspect is also fun. Also, interrupts.

These 3 people are the core of the “GftE” build. They cause near infinite burning, Deep Wound, near infinite criticals, near infinite healing, and huge damage prevention.

However, in Nightfall PvE, your primary profession, since you are the PC, can strongly increase the power of these 3 heroes.

Paragon: Obviously, a Paragon with higher Ranks in Motivation can heal even better. You can also take some Leadership skills, which adds room for more skills for the Paragon and Dervish hero.

Mesmer: Fragility and Hypochondria. Case closed. Since everything will be burning and likely Deep Wounded, I believe that’s an instant kill.

Necromancer: Dark Fury. Causes even more ridiculous Adrenaline gain. Wells also help greatly, since most of your party is melee.

Ritualist: Warmonger’s Weapon. Case closed. Toss it on the Dervish and watch your Ranger become bored.

Elementalist: Wards. Why not?

Monk: Take a guess.

Warriors, Assassin, Dervish, Ranger: Support with a similar build. Just add “GftE” for even more fun!

Also, bring atleast 2 other melee Henchmen (Dervish and Warrior work well), along with 2 Healing Henchmen, and you have a force of annihilation.

“GftE” builds will also work well in HA. I predict a build consisting of: 1 P/W (Hero Build), 1 A/P (similar build, with Dark Apostasy as Elite), 1 R/P (Hero Build), 1 Me (Fragility Spiker), 1 P (Motivation Healer w/Finales), and 1 Mo (Prot).

“GftE” will change the meta-game. Just watch it.

I also doubt that even though this build can kick behind and take names, "GtfE" won't get nerfed. It's like IWAY. It's bad when 1 Warrior uses it, but it's good when several do.

If you have anything to add to the build, please add.

(Also, note to mods: Please don't move this into the Paragon forum. This focuses on the skill alone, which is often used on secondary professions.)

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by TadaceAce
I kinda regret posting these cause I can see them nerfing some skills... Of course you had to make it blatently obvious which skill I was talking about... think about what happened to the dervish when the nerf stick was called forth, now I'm afriad GFtE has the same fate. I do like your addition of energizing finale do the dervish, that will really help him keep using chilling victory.

GFtE is the calling card of the paragon, not so much for the crit, but its really good energy management and powerful combo with finales and echo skills.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by TadaceAce
GFtE is the calling card of the paragon, not so much for the crit, but its really good energy management and powerful combo with finales and echo skills. Well, "Watch Yourself" is better in that aspect alone, since Watch Yourself ends faster on Casters.

I don't think ArenaNet will nerf the skill. As I said, it was buffed during WPE. It would be idiotic to immediately nerf it.

EDIT: Also, the skill is balanced in its current iteration (used by 1 melee). If they up the Adrenal Cost or the Recharge, it would weaken it, and thus, it won't be nerfed.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I am more worried about the potential spike metagame that might use this to full advantage.

Then GvG will be almost unwatchable.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Also, watch as Paragons become the ultimate MM companion. I don't know about you, but constant crits from a MM army with Order of Undeath means stuff dies, fast.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

OH god, IWAYers could be reading this >_> <_< >_>

Lews

Desert Nomad

Join Date: Mar 2005

Seattle, Washington

R/E

No he added too many therefores and therins for them to keep reading.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Quote:
Originally Posted by Sarevok Thordin
OH god, IWAYers could be reading this >_> <_< >_> They would call it.... EYEway.

Yes. I coined it. History will remember me.

OH Noes! The people at GWO coined Eyeway a few hours before I saw this! :cry: :hangheadinshame: :mope:

Spura

Wilds Pathfinder

Join Date: Feb 2005

Seriously, why did you have to put this thing in the open? This was almost exactly what I wanted to run and now it is getting nerfed.

I was gonna be P/W with GftE, "They're on Fire", Blazing Finale, "Stand your ground", Aggressive refrain, "Watch Yourself", etc

And I'd have dervish and assassin heroes with paragon secondary with GftE and Aggressive Refrain.
Assassin would use Locust Fury and maybe Natural Temper which combined with Aggressive refrain would produce a very nasty rate of gaining adrenaline.

And my last hero would be motivation paragon hero, who would use bunch of motivation chants and finale or restoration for major healing. Maybe Purifying Finale, to keep any blind off frontliners.

+44 armor and 50% damage reduction from adjacent foes = my job.

I think Anet was expecting this to happen though. I mean, when you have skills that activate whenever a shout or chant ends, you must assume someone will try to cram as many shouts as possible on one team and hope to activate these echoes as frequently as possible.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Spura
Seriously, why did you have to put this thing in the open? This was almost exactly what I wanted to run and now it is getting nerfed. As I've said, it won't be nerfed, because it would make the skill useless if it was nerfed.

(And if is nerfed, it's better earlier than later, so peole don't complain about that "'GftE' kind of crap.")

EDIT: Plus, just posting the build on the board won't causes it to be nerfed. ArenaNet is not communist. Playing the build well will causes it to be nerfed, which would be inevitable.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Are you sure that echoes are triggered when skills like “Go For The Eyes!” are end prematurely (on attack, on hit)? I didn't test it properly but I thought that they were echoed only when a shout/chant ended normally after its full duration (a la Watch Yourself).

I don't mind the multi-critical part of this build (the skill was designed for this after all), but I'm surprised to read that echoes are triggered by fast recharge shouts that can end instantly prematurely. Permanent burning+healing+energy sounds a little too good to be true.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by FrogDevourer
Are you sure that echoes are triggered when skills like “Go For The Eyes!” are end prematurely (on attack, on hit)? Yes I am totally sure. I was using a P/W build with "They're on Fire!" and Blazing finale in Fort Apsenwood and both GftO! and Make Haste! triggered burning on all the luxon warriors when applied to attacking wamo in the middle of them.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

First my Dervish build now my Paragon build. Sigh.

Polgara Darshiva

Polgara Darshiva

Frost Gate Guardian

Join Date: Apr 2006

Cape Town, South Africa

Mind Sport SA [MSSA]

How did you have a Paragon primary at Aspenwood?

I just want to hear a squeek squeek when you trigger this skill.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Would this work with each of the first arrows of Barrage? Probably not, I'm guessing.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

go for the eyes was my favorite skill in the Preview Weekends.

In alliance battles especially- it totally made hamburgers out of the kurzicks.

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

EYEway

Good one Ghull Ka and Zinger!

Which weapon benefits the most from a high chance to crit on the next attack? The ones that do the most base damage right? So wouldn't Scythes, Hammers, and Bows be the best to use in this build?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Ole Man Bourbon
Would this work with each of the first arrows of Barrage? Probably not, I'm guessing.
If it's like every other skill that interacts with Barrage, it only affects the first arrow.

Quote:
Originally Posted by Kalki
Which weapon benefits the most from a high chance to crit on the next attack? The ones that do the most base damage right? So wouldn't Scythes, Hammers, and Bows be the best to use in this build? Axes are better than Hammers, since Axes have access to Cyclone Axe and Triple Chop.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I wouldn't bet on this being so good

Vocal Minority 10 1 20

Hex Spell. For 5...17 seconds target foe and all foes in the area cannot use Shouts or Chants.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Guardian of the Light
I wouldn't bet on this being so good

Vocal Minority 10 1 20

Hex Spell. For 5...17 seconds target foe and all foes in the area cannot use Shouts or Chants. If you always think the rock-paper-scissors mentality in Guild Wars, you'll never be happy.

It's one skill on an ill-used skill tree.

Again, a good Prot monk helps. Signet of Removal, introduced in Nightfall, can also help even more.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Vocal Minority and Well of Silence are what will keep the skill from being overused. It's no longer rock paper scissors when people are bringing it just to counter eyeway.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Sorry I just don't believe that this skill is THAT overpowered. I can think of a dozen other skills when spammed together would have a better Group Spike result.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

i dunno bout you but i might try this on my ranger when going out b/p'ing combined with some other fancy stuff this might help us wreak more havoc :P

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

At 12 spec, "Go for the Eyes!" is worth (on average) 14 damage on a sword, 19 damage on a bow or spear, 24 damage on an axe or hammer, and 36 damage on a scythe.

If you have four physicals on your team with random weapons, the skill is worth around 80 damage as a minimum, and it could be worth over 100 per use with Scythers. That damage gets compressed into a spike as well. The skill is really good, no question - who doesn't want to spend 4 adrenaline for 90 damage a shot?

Peace,
-CxE

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Quote:
Monk: Take a guess. Yeah, we know. Don't let 'em die.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Yes, this is going to be the backbone of any good shout-based paragon build. The energy gain is amazing, and then it turns Finale of Restoration into a powerhouse for healing, and Energizing Finale into the ultimate single-target battery. (And that's not even mentioning the DPS increase)

Vocal Minority is going to be largely worthless, I think. I see heavy Paragon teams running Monk or Mesmer secondary with a single spell, like Holy Veil/Smite Hex to use with things like Hexbreaker Aria, and powering out highly efficient removal (particularly with Song of Purification in there as well).

We'll see though.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

go for the eyes +cleave=dead o.o good skill

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

If it becomes too much powerfull they will do what they are best in - nerf it (hopefully not into oblivion).

In combination with the elite shout that deals Deep wound the next critical hit for several seconds this becomes quite a deadly skill.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Um...just wanna give a little confirmation for those who are doubting the imbalance of "Go for the eyes!"

I ran with a group that used "GftE" for a spike and I'll admit it was quite a bit imbalanced.

The way you guys are talking about it being in a mass melee pressure group it's a tricky thing to keep trying to chain it, but GftE is extremely powerful in a spike type build.

Basically the spike was just a warrior, a paragon, and a ranger. The paragon throws up GftE and they spike. The spike almost always killed on the first attack (the attack buffed by GftE) without the warrior having to "unload" the rest of his adrenaline, and many times just the warrior and paragon spiked down a target while the ranger was interupting something, or sometimes it was just the paragon and the ranger spiking. It doesn't seem like just a critical hit would make too much of a difference, but there was no question as we watched their health bars go down extremely fast that it did.

I'm not gonna give the further details on the build because for one it's not my build to give away, and two I don't remember it all, but there wasn't any other gimmick out of the ordinary adding dmg or effectiveness. It was just a simple 2-3 char spike with GftE.

My post may seem a bit unreliable since I'm not fully explaining their build but that's just because they had a lot of other skills they used tactically for things other than doing damage and there's no reason to share those tactics with you guys. For the damage though it was nothing special except GftE and some common spike skills.

So basically, ya Zinger was right about GftE being an extremely powerful skill. I dunno how well it'll work for the kinds of mass melee iwayish builds you're thinking of but for a physical dmg spike such as a ranger spike or a mixed spike like what the team i was with was running, it's ridiculously effective.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

^^^ Didn't mention where it was used.

If anything of GftE get change, I am betting on andrenline cost, or elite status. Having both cruel spear and GftE is pretty devestating, although they would probably just run vicious attack instead. Paragon even have 1/2 cast time throw that can go along with the spike after vicious attack.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

If they nerf it.... increase the adrenaline to like 6 max... or just reduce its + chance at crit... paragons really need more cool shouts like this. Its not so much what it does that is cool to me, but the fact that 1. its 4 adrenaline 2. its got a decent effect, 3. its a good energy management, 4. its a good shout to have with echos. 5. its instant cast.

Close this thread already don't make Anet jump the gun, give it a chance and see if it really does get overused.

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

N/P orders necro :P

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

There are only two ways that ArenaNet could nerf this build without completely destroying it. (And, as I've said, I still believe ArenaNet won't touch the skill. If they haven't nerfed the pressure IWAY generates, they won't nerf the pressure this build generates.)

-Cap Adrenal Gain at a maximum of 2 strikes per normal attack. (After Dark Fury/+Adrenal gains)

-Raise adrenal cost of "GftE" to 6a.

Capping the Adrenal gain would be worse than rasing the Adrenal cost. A 6a Adrenal cost for "GtfE" is manageable, especially under an IAS.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Spura
Seriously, why did you have to put this thing in the open? This was almost exactly what I wanted to run and now it is getting nerfed. Oh no! No one else was going to use this till you put here...

With at least 1mil real players don't kid yourself...there are enough people who noticed this to make it quite obvious to everyone else in game. So worse case you lost maybe a few days of this in PvP.

Ron vo

Ron vo

Ascalonian Squire

Join Date: Apr 2006

arizona

Insert Witty Guild Name

A/Me

You know...if we keep goin on about this the IWAYers are gonna find this and imcorparate it into their already condintion driven build,we will be overun by people screaming "Go For The Eyes!".Why go for the eyes? go for the legs! >_>,Non IWAY users beware for now there is...EYEWAY!

*doom music goes on and a lightblub explodes*its too late -_-

pouchy

pouchy

Ascalonian Squire

Join Date: Oct 2006

Detroit, MI, USA

Quote:
Originally Posted by Zinger314
If they haven't nerfed the pressure IWAY generates, they won't nerf the pressure this build generates.
Ummm, 1 thing....have you seen HA 6v6?

other than that, If they did nerf it it would either be on the release or after the first gvg/skill reset.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by TadaceAce
Vocal Minority and Well of Silence are what will keep the skill from being overused. It's no longer rock paper scissors when people are bringing it just to counter eyeway. Bleh Vocal Minority is such a stupid skill.

In unorganized PvP it disables pretty much whole paragon but spear mastery. So in modes like RA it will completely own. At the same time it won;t make a lick of difference in high level PvP, it will get removed. So now we have a skill that is utter shutdown of shouts and chants in some pvp modes and pretty ineffective in others. And in pve, its ward aoe will own paragon mobs. Seems like another one of those skills that is quite imbalanced, too strong and too weak at the same time, depends on what kind of support you can expect from your own team.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

if they want to use vocal minority, they will bring enough hexes to stack on it... Also this could lead to more heavy hex builds like people used to run way back in the day.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Ulcerous Lungs (mmm tastey)

For 10...22 seconds, target foe and all nearby foes suffer from -2 Health degeneration and begin Bleeding for 3...13 seconds whenever they use a Shout or Chant.

Hex Spell.(curses) Sounds Fun. Since it is curses, the old Parasitic Bond cover will still be useful...

IWAY get your fame now, because your days are coming to an end.

or heck even drop your curses score down a bit to lower the duration, run a Me/N with Fragility and suddenly the paragon doesnt know what to say.



As far as the EYEway nerf- they just buffed it. It was weaker on June's PVP Preview Weekend

Spura

Wilds Pathfinder

Join Date: Feb 2005

For all I care, they can change it to 1% extra chance of critical. I'd use it because it is the only 4 adren shout in paragon profession. It is useful for triggering echoes and energy management.