-By Syria Blackblood
(Special thanks to TadaceAce for the original build concept.)
For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...78% chance to be a critical hit. 4a
“Go for the Eyes” seems to be a weak skill. It increases the effect of critical hits. That only significantly affects half the classes in the game (Warriors, Ranger, Paragon, Dervish, Assassin), and oftentimes it has no effect period (Assassins, for example, have many other ways to critical) That’s the reason it was buffed during the Nightfall PvE weekend (it used to be 25…65%).
ArenaNet appears to believe that the occasional crit every 2-3 seconds (time it takes to charge 4 strikes of adrenaline) is not a huge threat. But…
…what if the skill triggered more than once every 2-3 seconds? What if it trigger so often, it was constant.
Therein lies half the core of this build. The secret is to have several characters bring “GtfE!”. Constant criticals can add up very, very quickly.
But there’s another component. Since melee characters can constantly attack with “GtfE,” it ends quickly. Of course, ArenaNet added a skill type especially for these kind of skills: Echos, and more specifically, Finales.
Due to the rate “GtfE” is being spammed, all the Finales would proc after nearly every attack! Take a look at Blazing Finale and Finale of Restoration. Blazing Finale is an infinite Burning, and Finale of Restoration is constant Healing.
Therefore, a build with enough Melee attackers could easily waste to an entire army.
Therefore, here is the core build:
Nightfall PvE (Heroes)
Hero 1 – Paragon/Warrior
12 Leadership (8+ 1 + 3 )
12 Axe Mastery (12)
11 Command (10 + 1)
“Go For The Eyes!”
“Watch Yourself!”
“They’re on Fire!”
Aggressive Refrain
Anthem of Flame
Blazing Finale
Triple Chop (e)
Cyclone Axe
The P/W Hero is the most important of the 3 Heroes. He’s responsible for Blazing Finale, which keeps Burning on any enemy within melee range, and Anthem of Flame, which will keep Aggressive Refrain on the other Heroes, even out of combat. Triple Chop and Cyclone Axe hit multiple targets, which allows massive adrenaline gain, which also allows massive “GftE” spamming and constantly maintain “Watch Yourself!”. “They’re On Fire” is a unique skill, since it’ll nearly halve all damage caused by targets affected by the burning.
Hero 2: D/P
16 Scythe Mastery (12 + 1 + 3)
10 Motivation (10)
8 Command (8)
Aggressive Refrain
Penitent Strike
Reaper’s Sweep (e)/Wounding Strike (e)
Chilling Victory
“Go For The Eyes!”
“Stand Your Ground!”
Finale of Restoration
Energizing Finale
The Hybrid Attack/Healer. Since the Dervish can hit up to 3 targets per attack, it charges Adrenaline the quickest, which is helpful for “GtfE” Spamming. It also has decent AoE damage. This Dervish also carries the other Finales, which, as said, will proc very, very often.
The choice between Reaper’s Sweep and Wounding Strike is yours. If you can constantly cast enchantments on the Dervish, use Wounding Strike. Otherwise, use Reaper’s Sweep.
Hero 3: R/P
16 Marksmanship (12 + 1 + 3)
11 Expertise (10 + 1)
8 Command (8)
Aggressive Refrain
Magebane Shot (e)
Savage Shot
Distracting Shot
Read The Wind
“Go For The Eyes!”
“Find Their Weakness!”
Ressurection Signet
AI + Constant interrupts = fun. Also, since Magebane Shot can be cast so constantly, that also quick-charges Adrenaline, procs “GftE,” and does constant damage. The Deep Wound aspect is also fun. Also, interrupts.
These 3 people are the core of the “GftE” build. They cause near infinite burning, Deep Wound, near infinite criticals, near infinite healing, and huge damage prevention.
However, in Nightfall PvE, your primary profession, since you are the PC, can strongly increase the power of these 3 heroes.
Paragon: Obviously, a Paragon with higher Ranks in Motivation can heal even better. You can also take some Leadership skills, which adds room for more skills for the Paragon and Dervish hero.
Mesmer: Fragility and Hypochondria. Case closed. Since everything will be burning and likely Deep Wounded, I believe that’s an instant kill.
Necromancer: Dark Fury. Causes even more ridiculous Adrenaline gain. Wells also help greatly, since most of your party is melee.
Ritualist: Warmonger’s Weapon. Case closed. Toss it on the Dervish and watch your Ranger become bored.
Elementalist: Wards. Why not?
Monk: Take a guess.
Warriors, Assassin, Dervish, Ranger: Support with a similar build. Just add “GftE” for even more fun!
Also, bring atleast 2 other melee Henchmen (Dervish and Warrior work well), along with 2 Healing Henchmen, and you have a force of annihilation.
“GftE” builds will also work well in HA. I predict a build consisting of: 1 P/W (Hero Build), 1 A/P (similar build, with Dark Apostasy as Elite), 1 R/P (Hero Build), 1 Me (Fragility Spiker), 1 P (Motivation Healer w/Finales), and 1 Mo (Prot).
“GftE” will change the meta-game. Just watch it.
I also doubt that even though this build can kick behind and take names, "GtfE" won't get nerfed. It's like IWAY. It's bad when 1 Warrior uses it, but it's good when several do.
If you have anything to add to the build, please add.

(Also, note to mods: Please don't move this into the Paragon forum. This focuses on the skill alone, which is often used on secondary professions.)