Quote:
Originally Posted by Narutoscryed
........ya you should never say anything totally or absolutly sucks.. because you make your self look like an ass when you assume... just some freindly advice..
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Not exactly the best english around but nevertheless true, where skills are concerned there is no absolute best way to do anything.
Concerning the presence of resurrection skills on party members.
In pvp :
Winning is the key and fast resurrection is the backup key in case of a slip up and should thus be carried on every party member bar the monks who have other things to focus on. If there comes a time when the monks are the only one left rest assured they won't be given the time to resurrect anyway.
I know most people only consider resurrection signet to have a place in pvp but bear in mind that a) some environments or situation make hard resurrection spells a possibility (GvG comes to mind) and b) Flesh of my Flesh for example is behaving in about the same way as an infuse would and as such remains a possible choice (yes I know that some people will not consider it as optimal still I've seen victories decided in RA-TA-HA-GvG because the winning team had a hard resurrection skill available, it might not be optimal but if it gives you the win it is good enough in my book)
In pve :
Keeping the team alive to complete the objectives you have fixed yourselves is the key. Wheather this is achieved by having a team who knows how to aggro, kite, retreat, ... or by a team who brought the proper skills to allow itself to rebuild in case of incidents doesn't matter.
As such always plan for the kind of team you will be participating in and the kind of area you will be exploring.
If you know the participants and the area well and are confident no resurrection skills will be needed on your character then by all means don't take any, I'm pretty confident you have a use for that extra slot.
If you know the participants well but not the area and nobody on your team is really familiar with it then take a resurrection skill, chances are there will come a point where you will fight more mobs than you can deal with due to unexpected patrol appearances, never let it be said that not being ready for anything that could come is the optimal choice.
If you don't know your team's participants bring a resurrection skill, don't fail a mission/quest/... because you didn't plan for the fact your team would behave in a destructive way.
Concerning rebirth I believe the skill is a wonderful complement to a necrotic transversal and a great extracting mechanism when you need to get back those members who died in the middle of the monster pack (don't pretend it doesn't happen because you'll jinx yourself by doing so
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As a conclusion I'd just say to always prepare for the worst, its the best way to have it better.