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Originally Posted by Zuranthium
It's not an insult, it's just a reflection on people who don't have the experience. We were all there at one point.
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No doubt there are people who agree for the SR buff that have played Guild Wars since launch last spring and the Assassin class since Factions was released. Anyway, let's just move on from this area.
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But they shouldn't be in the front lines for very long. That's why they have all these great movement abilities...they can attack until taking too much damage and then escape. If the other defensive skills for Assassins were made useful you could combine one of them with Shadow Refuge if you so desired.
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Yes, and I pointed out the movement abilities, but they at this point they don't make up for have zero healing you'd agree? Then the issue is how much healing should they receive while keeping relative balance for the class. I and others say Shadow Refuge is lacking as a competent heal right now, all things considered.
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But, once again, the Mesmer can not teleport in and out of the battle. That's why he gets Distortion. Trying to compare someone's survivability on the front line vs. someone's survivability on the back line is a flawed argument to begin with.
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How is it flawed? The point was to compare each class' overall self-survivability on the field, and the Assassin is one of the softest ones out there. This is due to a number of things, and when you evaluate the healing ability of any class, you have to take in account battle position, armor level, defensive skills, etc. I started off my last post by saying you can't just look at the raw data and call it a day, and that's why I made the comparisons.
A Mesmer can get by with Ether Feast's having a 2s cast and 8s recharge while requiring to be in the enemy's spell range to execute it. This is because of where he fights from (backline) and his superior protection defense with skills like Distortion and Hex Breaker. Now relative to where an Assassin is on the field (frontline) and the quality of his defensive skills to prevent damage (including Shadow Steps), SR is lacking as a heal.
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I think your problem is you need to realize that Assassin's are not front-line fighters in the same manner as Warriors. They CAN be if you are running Air of Enchant smiting or some other kind of defenses that have good synergy with Assassins but overall that's not the Assassin's role. Your last two lines are just crazy...why would an Assassin be swinging if he is dying? He would teleport away or use Dash/Dark Escape to kite.
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I specifically pointed out the fact that bumping up SR by 2s and making it a .25s cast would still not put the Assassin in the same class as Warrior for tank fighting. Just because skill X is buffed a bit does not automatically mean its overpowered and all balance is destroyed. In no way am I trying to redefine what the Assassin is supposed to do, but saying that a
reasonable buff would be great for SR.
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It truly is overpowered, though. That's 112 points of healing with a potential bonus and it can't even really be interrupted....at 8 in Shadow Refuge!! Far better than anything else in the game.
It certainly does mean they can't have competent healing. That's the entire idea of BALANCE. You can't have a class that does amazing damage, has lots of options for movement and shutting down the opponent, and still manages to find themselves with the best self heal in the game on top of it all.
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This may be why you erroneously think a buff is automatically overpowered. How do you reach 112 healing before the potential bonus? Currently L8 SR will give you only 64 HP in regen healing before the bonus. My suggestion bumps that to 96 HP in regen. An extra 32 HP every 8s is over-powered? Makes them tanks like Warriors? C'mon man, it's not nearly that big of a buff.
And the bonus is +52 HP if attacking, which is what you DON'T want to be doing when you are getting pummeled. In other words, unlike heals from backline characters I brought up before, that +52 HP bonus is often wiped away in two seconds because as you continue to attack, so are the enemies that damaged you to begin with. Of course it is at that point, when things get bad, that an Assassin is supposed to use other tactics to get out of harm's way... but a bit of extra healing is still not unreasonable over what SR offers now. The movement and defensive skills for the Assassin are nice, but that doesn't mean adding +32 extra HP every 8s for an attack-heal like Shadow Refuge is too strong.
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You conveniently forgot to mention that Feigned also has a 25 second recharge. If Shadow Refuge is to be given any more than a tiny buff the recharge needs to be increased as well.
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I also didn't mention it was a stance or in Shadow Arts... I thought it was obvious what else the skill did. The recharge time of FN doesn't make it as weak as SR in the least. While SR requires you to continue fighting for the bonus, meaning subject your self to losing even more health, FN is almost exclusively for kiting where you take less damage as you heal.
The net status of health points after one use of each in battle will often be night and day. If I use SR once and keep fighting the ones who hurt me to get the bonus, I will stay hurt. If I kite with FN (since I can't melee attack), I take on less damage from kiting AND 80AL while repairing a lot more health loss over 14s of +7 regen.
So with my health repaired, I get back to the action. Yes, FN does take 25s to recharge, but in actuality it is only around 10s - 12s of a recharge if I spend enough Shadow Arts points since FN lasts so long before it ends. It's not unreasonable to think a decent Assassin can do a lot better waiting for FN to be ready in that short amount of time after they last used it, seeing as how well they have been healed and protected for the previous 10s - 14s. You can't say that for SR, which BTW is hardly a challenge to interrupt. FN is tougher to stop since it is a stance.
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It's silly that we are sitting here arguing about Shadow Refuge. There are so many other skills that actually fit with what the Assassin is supposed to do that need to be improved upon.
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For the Assassin, there's no other skill I'd prefer to see a buff to than Shadow Refuge. I'm certainly not alone since it is by far the skill that has received the most requests for improvement from other Assassin players. That doesn't mean it's the most useless skill (Mirror Stance, blah), but it is one that players really want to be happier with when they add it to their builds. Simply buffing it does not make it overpowered.