Originally Posted by Isil`Zha
You mean the RoF I just made them waste on a weak attack and they're waiting on it to recharge before they can cast it? Maybe if you actually read what I posted you could've made a useful response, instead of just repeating what you've already said ad nausiaum.
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Because those things are always up, and I never surprise anyone, as an assassin should do... </dripping sarcasm> |
Originally Posted by Isil`Zha
Fleeing foes take critical hits, that and the crippling...
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Originally Posted by Isil`Zha
I'm sorry, when did this suddenly become an entire team vs just me? Oh, and I see you conviently forgot about the part where I'm the one taking out the monks. And vs spell casters, the damage is not "crap." Oh wait, that's right, when I pointed out that I kill them before the duration even wears off, you ignored it, and apparently forgot about it here. Meaning I already delt with this - just because you ignore it doesn't make you right, in fact, it means you conceed. Thanks.
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Originally Posted by Isil`Zha
That's funny, cause I can do that now. With dagger at 16, the crippling applied by leaping mantis sting is twice that of its recharge, and can easily be reapplied.
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Originally Posted by Isil`Zha
Again, you've failed to provide any proof, where I constantly do what you say I'm unable to. And I know the difference between a good and a bad monk when I go to off them - and don't give me the completely unsupported cop-out of "well obviously you haven't fought a good monk" as though no good players ever play in AB, Aspeenwood, or Jade Quarry - which is just asinine.
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Originally Posted by Isil`Zha
Did I say anyone? Oh no wait, that's a starwman. And yet again you futher prove you didn't actually bother to read my entire post where I already covered such things - they don't have to be constant cause the kills are made before it ever wears off in the first place.
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Originally Posted by Isil`Zha
1a) Oh noes, standard anti-melee stuff! I never said it was unstoppable, now you're just getting into the counter - counter-counter - counter-counter-counter that can go on forever with GW.
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Originally Posted by Isil`Zha
2) It doesn't rest entirely upon one skill, I can still dish out plenty of damage to spell casters (and do, despite what you might think) without TS...
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Originally Posted by Isil`Zha
3) Why the hell do you assume I'd use my attack skills while blinded? Seriously...
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How about this...you message me in game, Zuranthium Takendo (put me on your buddy list b/c I may not be logged in as that name). I bet you that you'll never drop one of my usual GvG monks below 50% health with your build. Then you'll see why these skills need an improvement. We could also try with a standard Cripshot or Elem runner, I'm quite confident they'd be able to kill you and never go below 50% health.