Caps in Cantha
Sli Ander
Is it just me or are the majority of Canthan Caps easier than Tyrian caps? I'm not talking about farming here, as the toughness of the boss is not based on location. But take a look at this:
With the exception of some areas in the city, there are less larger areas between cities. The city has some large areas that take a while to get through to get to a boss. The luxon and kurzick areas have relatively easy and small areas. Example: The Scar Eater is just south of Echovald forest I think. As in about a couple hundred yards at the most.
Barrage is just outside another kurzick town (can't remember name at moment).
There is also a ranger cap and a monk cap outside Cavalon. The ranger cap is literally directly in front of the gate, about 100 yards.
These skills in Tyria are in some higher level of difficulty places. And yet I henched getting almost every monk cap( I ignored my ranger secondary ones, like barrage) within a day and a half.
I'm a casual gamer, by the way. Its not as if I played solid to get these. And while I'm not complaining, unless I got lucky spawns there wasn't too much of a challenge on most of these caps. Its a big change from trekking through two areas without towns, just trying to get to an area like Mineral springs to attempt a cap.
So the summary to this ramble: Are most Canthan caps a bit easy, or is this just me? Please discuss.
/edit As some people in this thread have noted, random spawns play a large role in ease of caps, as well as having a post attached to every tiny region. I would personally like a bit more of a challenge in getting a cap. I don't mind having the occasional easy cap, and I don't want a large amount of insanely difficult ones. But a middle ground on this would be nice.
/edit for grammar
With the exception of some areas in the city, there are less larger areas between cities. The city has some large areas that take a while to get through to get to a boss. The luxon and kurzick areas have relatively easy and small areas. Example: The Scar Eater is just south of Echovald forest I think. As in about a couple hundred yards at the most.
Barrage is just outside another kurzick town (can't remember name at moment).
There is also a ranger cap and a monk cap outside Cavalon. The ranger cap is literally directly in front of the gate, about 100 yards.
These skills in Tyria are in some higher level of difficulty places. And yet I henched getting almost every monk cap( I ignored my ranger secondary ones, like barrage) within a day and a half.
I'm a casual gamer, by the way. Its not as if I played solid to get these. And while I'm not complaining, unless I got lucky spawns there wasn't too much of a challenge on most of these caps. Its a big change from trekking through two areas without towns, just trying to get to an area like Mineral springs to attempt a cap.
So the summary to this ramble: Are most Canthan caps a bit easy, or is this just me? Please discuss.
/edit As some people in this thread have noted, random spawns play a large role in ease of caps, as well as having a post attached to every tiny region. I would personally like a bit more of a challenge in getting a cap. I don't mind having the occasional easy cap, and I don't want a large amount of insanely difficult ones. But a middle ground on this would be nice.
/edit for grammar
Hyper Cutter
It might also have to do with the fact that boss spawns are random in Tyria but fixed in Cantha...
Kha
Any elite I didn't get through the storyline (mission, primary quets, etc) in Factions I used henchmen to obtain. It was pleasantly easy in Cantha. I have every elite besides ranger ones (I only cap skills of the primary profession unless I need something else for a certain build, and ranger is currently the only character I don't have.)
However, with Prophecies there were just some eiltes I could not obtain with henchmen. Those in particular were the ones in the Abaddon's Mouth mission. While I may have been able to get them try after try, the fact is that they were the only elites that I actually failed at a few times trying to get. Add to that the wonderful matter of them not always have spawned and it made for an exciting run. This was also the annoying case in the Ring of Fire mission, though not as bad.
Though in some cases I rather have trekked that extra mile instead of dealing with a boss that can do 300+ AoE damage.
So yes, I do think the caps are a lot easier in Factions, and I hope Nightfall is the same.
However, with Prophecies there were just some eiltes I could not obtain with henchmen. Those in particular were the ones in the Abaddon's Mouth mission. While I may have been able to get them try after try, the fact is that they were the only elites that I actually failed at a few times trying to get. Add to that the wonderful matter of them not always have spawned and it made for an exciting run. This was also the annoying case in the Ring of Fire mission, though not as bad.
Though in some cases I rather have trekked that extra mile instead of dealing with a boss that can do 300+ AoE damage.
So yes, I do think the caps are a lot easier in Factions, and I hope Nightfall is the same.
King Kong
Quote:
Originally Posted by Kha
However, with Prophecies there were just some eiltes I could not obtain with henchmen. Those in particular were the ones in the Abaddon's Mouth mission.
|
Quote:
Originally Posted by Kha
So yes, I do think the caps are a lot easier in Factions, and I hope Nightfall is the same.
|
Soccer55
Quote:
Originally Posted by Kha
Add to that the wonderful matter of them not always have spawned and it made for an exciting run. This was also the annoying case in the Ring of Fire mission, though not as bad.
|
-Tom
Shyft the Pyro
Two points.
First, caps may seem easier because Factions is smaller. There are no "empty" areas like Tasca's Demise to go through as you head for Mineral Springs - the place you really want to go, the place with all the caps. In Factions, every area has a town entry. Go on, think of one that doesn't.
Second, is it really a good thing that caps are easier? Hard caps force player cooperation, build improvement, and create a sense of accomplishment. The problem with Tyrian caps was that they were all packed so tightly at the end of the game. I need only mention Perdition Rock so you know what I mean.
In short, I'd like to see harder caps, but not harder because bosses are tougher. I'd like to see caps that are harder to get to, caps that require player cooperation the way Prophecies ones did. Maybe Perdition Rock was so good at this because there were so many caps there, because you needed to make multiple trips and because every character had a cap or two.
First, caps may seem easier because Factions is smaller. There are no "empty" areas like Tasca's Demise to go through as you head for Mineral Springs - the place you really want to go, the place with all the caps. In Factions, every area has a town entry. Go on, think of one that doesn't.
Second, is it really a good thing that caps are easier? Hard caps force player cooperation, build improvement, and create a sense of accomplishment. The problem with Tyrian caps was that they were all packed so tightly at the end of the game. I need only mention Perdition Rock so you know what I mean.
In short, I'd like to see harder caps, but not harder because bosses are tougher. I'd like to see caps that are harder to get to, caps that require player cooperation the way Prophecies ones did. Maybe Perdition Rock was so good at this because there were so many caps there, because you needed to make multiple trips and because every character had a cap or two.
Knightsaber Sith
Caps in Cantha are indeed far easier. Largely, as someone said, because there are no random spawns.
Kha
Quote:
Originally Posted by Shyft the Pyro
In short, I'd like to see harder caps, but not harder because bosses are tougher. I'd like to see caps that are harder to get to, caps that require player cooperation the way Prophecies ones did. Maybe Perdition Rock was so good at this because there were so many caps there, because you needed to make multiple trips and because every character had a cap or two.
|
Kook~NBK~
The fixed spawns and the "right outside the door" placement of many of bosses are just 2 of the reasons capping in cantha is easier. Not only that, but the mobs you face along the way aren't as hard to take out as the ones in Prophecies. There's no place in cantha for the bosses to be quite a ways away from town.
Shadowfox1125
It took me forever to cap FoC.. I did it with henchies from Camp Rankor.
Perhaps it's also the placing of the outposts. So many caps are just out the door of a certain city, unlike in Prophecies. The stretch from Beacon's Perch to Camp Rankor is just so long and there are many bosses to cap from there. I also remember capping Devastating Hammer from Rankor up in Snakes.
Capped Life Barrier in Lornar's today. Had to have a party for that one.
Perhaps it's also the placing of the outposts. So many caps are just out the door of a certain city, unlike in Prophecies. The stretch from Beacon's Perch to Camp Rankor is just so long and there are many bosses to cap from there. I also remember capping Devastating Hammer from Rankor up in Snakes.
Capped Life Barrier in Lornar's today. Had to have a party for that one.
Katari
The lack of random boss spawns in cantha really makes all the difference. Mind Shock, Sheild of Deflection, Prodigy, Etc are a huge pain to cap. Either you clear the zone (Lava imps + henchies = dooooom!) or you keep repeating the start of the zone untill you get the boss spawn you want. Annoying!
Sli Ander
Shield of deflection was right about the middle of the road. If you got a good spawn then it was just a bit of a long walk.
Right now the only monk elite I don't have is Restore Condition. There's no way to get around the lava pits in there. Henchies just won't cut it, and getting a pug to cap in the Ring of Fire is ridiculous.
Right now the only monk elite I don't have is Restore Condition. There's no way to get around the lava pits in there. Henchies just won't cut it, and getting a pug to cap in the Ring of Fire is ridiculous.
Emik
Abaddon's and Hell's are idd the worst places to cap.
Mineral Springs following closely coz of the distance you need t travel.
I can still remember having to cap Greater Conflag and Mind Burn and having to start over and over and over becoz the sodding boss didn't spawn.
Same for Eviscerate. Eventually left Tortitudo Probo for what he was and went to kick Tanzit's ass instead :P
The only real annoying place to cap skills in Cantha is the Sunjiang District Mission. 8 Profs yet only 4 spawn and 75% the wrong one.
Mineral Springs following closely coz of the distance you need t travel.
I can still remember having to cap Greater Conflag and Mind Burn and having to start over and over and over becoz the sodding boss didn't spawn.
Same for Eviscerate. Eventually left Tortitudo Probo for what he was and went to kick Tanzit's ass instead :P
The only real annoying place to cap skills in Cantha is the Sunjiang District Mission. 8 Profs yet only 4 spawn and 75% the wrong one.
fatmouse
Abaddon's isn't too hard because all you need to do is join a bonus party. RoF though you're on your own with henchmen. Lava imps hurt especially when the henchmen have the bright idea of fighting in the lava.
Emik
I've not said it was hard to do, just annoying becoz you have to start over and over and over.
For one or two professions ok... but there are 5 different professions in that particular mission.
Tortitudo Probo: Eviscerate (Warrior)
Maligo Libens: Aura of teh Lich (Necro)
Valetudo Rubor: Greater Conflag (Ranger)
Moles Quibus: Panic (Mesmer)
Scelus Prosum: Mind Burn (Elementalist)
Undead Prince Rurik: Hundred Blades (Warrior)
Ok Rurik always spawns but this is not the case for the titans sicne theres only 4 of them in every instance.
Imagine doing this for your skill hunter title as i did and having to go in for 5 professions only having to start over and over again coz the one you need didn't spawn for several times
Really frustrating :P
For one or two professions ok... but there are 5 different professions in that particular mission.
Tortitudo Probo: Eviscerate (Warrior)
Maligo Libens: Aura of teh Lich (Necro)
Valetudo Rubor: Greater Conflag (Ranger)
Moles Quibus: Panic (Mesmer)
Scelus Prosum: Mind Burn (Elementalist)
Undead Prince Rurik: Hundred Blades (Warrior)
Ok Rurik always spawns but this is not the case for the titans sicne theres only 4 of them in every instance.
Imagine doing this for your skill hunter title as i did and having to go in for 5 professions only having to start over and over again coz the one you need didn't spawn for several times
Really frustrating :P
lg5000
Well.. if you have factions.. hundred blades and mind burn can be gotten quite easily over there rather than hells.
Abadons for capping is easy (though boring) as long as you don't run into the mursat monk boss at the beginning.
Abadons for capping is easy (though boring) as long as you don't run into the mursat monk boss at the beginning.
Emik
The Monk boss on it's own is doable... try the Monk/Mesmer combo as a caster... Constant interrupts and mana burn
cataphract
Quote:
Originally Posted by Sli Ander
Is it just me or are the majority of Canthan Caps easier than Tyrian caps?
|
cataphract
Quote:
Originally Posted by Emik
I've not said it was hard to do, just annoying becoz you have to start over and over and over.
For one or two professions ok... but there are 5 different professions in that particular mission. Tortitudo Probo: Eviscerate (Warrior) Maligo Libens: Aura of teh Lich (Necro) Valetudo Rubor: Greater Conflag (Ranger) Moles Quibus: Panic (Mesmer) Scelus Prosum: Mind Burn (Elementalist) |
Linksys
I find Iron Mines hard to cap at. I think that's the name, the one where you get infusion runs. Most groups just want infusion runs, rather than cap the bosses on the way there. So it's hard to find a capping group there for me.
Emik
Quote:
Originally Posted by cataphract
Not to mention the elites right outside of the Granite Citadel
|
Man am i glad i don't need to cap those again
numagor
Quote:
Originally Posted by Sli Ander
Shield of deflection was right about the middle of the road. If you got a good spawn then it was just a bit of a long walk.
Right now the only monk elite I don't have is Restore Condition. There's no way to get around the lava pits in there. Henchies just won't cut it, and getting a pug to cap in the Ring of Fire is ridiculous. |
Just gotta wait till there's no one around to run through the lava
But it took ages and a couple of attempts coz henchies do seem to love playing in lava
More on topic... i think the harder caps of Tyria give you a greater sense of accomplishment than the Cantha caps, that and you feel more 'elite' once you have it because not every man and his dog has it as well.
My 2 cents
Emik
So true
-Old 3FL-
Quote:
Originally Posted by Katari
you keep repeating the start of the zone untill you get the boss spawn you want. Annoying!
|
did it from rankor....and he didnt spawn whole way
got to end and di 13 respawns till he finally appeared >.>
Soccer55
Quote:
Originally Posted by Shadowfox1125
It took me forever to cap FoC.. I did it with henchies from Camp Rankor.
|
-Tom
Soccer55
Quote:
Originally Posted by Emik
The only real annoying place to cap skills in Cantha is the Sunjiang District Mission. 8 Profs yet only 4 spawn and 75% the wrong one.
|
-Tom
Emik
Well i did it with henchies and my minionwave... average completion of 11 mins and good XP from the bosses
Kais Unduli
Restore Condition and Soul Leech are two of the elites that I really want to cap with my monk, but henchies don't get it done. The few times I've joined a bonus group, the party fell apart and we never made it. Now, if I want to play RC prot in pvp, I gotta roll a pvp toon instead of using my pve. Really sucks not have that 1 monk elite on my monk.
Emik
If you need a hand feel free to contact me in game.
My IGN is underneath my avatar
My IGN is underneath my avatar
Gun Pierson
I find capping in Cantha easier too and I don't mind. It gets boring to do abbadon's mouth for the 10th time to cap another skill from another boss there. You're going with a party who wanne help you out doing the dryader area so you can't leave them after the cap. Another 45 minutes waisted for just a skill.
Visited mineral springs 4 times last week as I'm going for expert skill hunter. All classes have an elite you can only cap there. Already did that area multiple times in the past to get carto title, titan quest, etc. I guess it's just the way it is.
Visited mineral springs 4 times last week as I'm going for expert skill hunter. All classes have an elite you can only cap there. Already did that area multiple times in the past to get carto title, titan quest, etc. I guess it's just the way it is.
Emik
You do know you can't go fo Expert just yet.
Untill NF is officially released is sticking to Advanced Skill Hunter
Untill NF is officially released is sticking to Advanced Skill Hunter
Gun Pierson
Quote:
Originally Posted by Emik
You do know you can't go fo Expert just yet.
Untill NF is officially released is sticking to Advanced Skill Hunter |
Emik
Yup and with only 19 to go you're well on track for the title
Shoitaan
Quote:
Originally Posted by numagor
More on topic... i think the harder caps of Tyria give you a greater sense of accomplishment than the Cantha caps, that and you feel more 'elite' once you have it because not every man and his dog has it as well.
My 2 cents |
A harder climb does make the view at the top more satisfying but at some point in time you have to draw the line. Prophecies elite aquisition was just a joke with the random spawns. I think most people will agree to that.
Alright, assuming fixed spawns:
I still prefer an easyish time to get elites because to me its not the struggle to get the elite and then having the elite and saying "I'm elite!", but more what I use the elite skill for. I know my guildy hasn't been able to go RC prot in tombs because she doesnt' have restore conditions - something that a previous poster is going through aswell.
I totally disagree with the notion that an elite has to be so difficult to get to that you have to PUG to get there. Far too many times in perdition rock have we had some wankers that drive the group to the location of their elites and once they've capped or realised they're bossess didn't spawn, they leave... PUGS suck end of story and no elite should force a pug on you.
Jetdoc
The bosses are harder to get to in Prophecies, but the bosses themselves are WAY easier in Prophecies.
I personally solo (without henchmen) every cap I've gotten, and I can say that I'm having great difficulty in getting the 2 or 3 final caps in Factions because I haven't devised a way (yet) to kill the dang boss solo.
I personally solo (without henchmen) every cap I've gotten, and I can say that I'm having great difficulty in getting the 2 or 3 final caps in Factions because I haven't devised a way (yet) to kill the dang boss solo.
jaymat
willa with the mes boss in abbadons
impossible with hench
impossible with hench
Emik
Quote:
Originally Posted by jaymat
willa with the mes boss in abbadons
impossible with hench |
Not saying it was easy but i did manage to SS them to death
Mr.H.Mishima
Quote:
Originally Posted by jaymat
willa with the mes boss in abbadons
impossible with hench |
Aillas
Quote:
Originally Posted by Jetdoc
The bosses are harder to get to in Prophecies, but the bosses themselves are WAY easier in Prophecies.
|
Maybe FoC is as tough to get to, but then people regularly run Snake Dance and getting to the Dreadnought's portal will warp you party ahead... you just can't "run" UW caps like that.
The major difficulty capping in RoF or AM is the fact those are missions - you die, you gotta restart. OK if you don't have a ranged attack you'll probably have a heck of a time, but I've henched caps in AM and RoF.
Alleji
I have advanced skill hunter on one of my chars, so, yes I had plenty of opportunity to get tired of and frustrated by difficult caps :P
Canthan caps are most definitely easier because of fixed spawns. When you're going skill hunting (i.e. capping everything indiscriminantly), you can just look up one skill on Wiki, say spoil victor for necro and run out into mourning veil falls to get it. Along the way, you'll see several other bosses, note exactly where they are and after you're done with your original cap, map to senji's, walk out, kill one of the bosses you remembered. Rinse, repeat. Infinitely easier than Tyria, where the best method in many cases is to clear out the entire area to find the boss.
I noticed while reading the thread that some of you did abbadon's mouth and precipice more than once per skill. Guess what... you just missed the boss. For 90% of all spawns in Tyria, the boss is always there, you just have to know all the spawns. The 3 abbadon's mouth spiders (RC, soul leech, fevered dreams) share 4 locations, so one will be empty. 5 Precipice titans spawn in 3 locations. Two before the portals in different places, 1 walking around the portals and 2 coming out of the lava, etc. etc. You just have to looks it up.
Also, the areas themselves are harder in prophecies. In factions you can get any elite in explorable, so it doesn't matter if your party of henches gets wiped twice, you can res and continue on. In prophecies some elites are found only in missions. So I actually had to get a group of people for Ring of Fire and Abbadon's Mouth. Several times. :/
Canthan caps are most definitely easier because of fixed spawns. When you're going skill hunting (i.e. capping everything indiscriminantly), you can just look up one skill on Wiki, say spoil victor for necro and run out into mourning veil falls to get it. Along the way, you'll see several other bosses, note exactly where they are and after you're done with your original cap, map to senji's, walk out, kill one of the bosses you remembered. Rinse, repeat. Infinitely easier than Tyria, where the best method in many cases is to clear out the entire area to find the boss.
I noticed while reading the thread that some of you did abbadon's mouth and precipice more than once per skill. Guess what... you just missed the boss. For 90% of all spawns in Tyria, the boss is always there, you just have to know all the spawns. The 3 abbadon's mouth spiders (RC, soul leech, fevered dreams) share 4 locations, so one will be empty. 5 Precipice titans spawn in 3 locations. Two before the portals in different places, 1 walking around the portals and 2 coming out of the lava, etc. etc. You just have to looks it up.
Also, the areas themselves are harder in prophecies. In factions you can get any elite in explorable, so it doesn't matter if your party of henches gets wiped twice, you can res and continue on. In prophecies some elites are found only in missions. So I actually had to get a group of people for Ring of Fire and Abbadon's Mouth. Several times. :/