Caps in Cantha
Emik
I do remember capping Shared Burden from Kenrii Sea Sorrow in Silent Surf.
That's one of the few skills i've actually got worked up about on the Canthan continent.
All the rest - even Kunvie - was doable.
Idd Prophecies bosses itself are easier to kill but they have the different spawning locations to make it harder to get.
That's one of the few skills i've actually got worked up about on the Canthan continent.
All the rest - even Kunvie - was doable.
Idd Prophecies bosses itself are easier to kill but they have the different spawning locations to make it harder to get.
Kha
Quote:
Originally Posted by Alleji
I noticed while reading the thread that some of you did abbadon's mouth and precipice more than once per skill. Guess what... you just missed the boss. For 90% of all spawns in Tyria, the boss is always there, you just have to know all the spawns. The 3 abbadon's mouth spiders (RC, soul leech, fevered dreams) share 4 locations, so one will be empty.
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Quote:
Originally Posted by numagor
More on topic... i think the harder caps of Tyria give you a greater sense of accomplishment than the Cantha caps, that and you feel more 'elite' once you have it because not every man and his dog has it as well.
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Lord Sarevok
Capping elite skills in Cantha is much easier but that is a good thing. Wasting time to get to the back area of Ring of Fire or Abaddon's Mouth so you can cap an elite and then your boss didn't spawn is completely lame. I think Cantha elite capping is a huge step forward. Canthan maps are smaller and all areas are closer to outposts. And they made Canthan bosses always spawn and in the same location.
Part of the reason why capping in Cantha is also easier is because your henchmen aren't as terrible as they are in Prophecies. Mhenlo and Lina don't know what hex or condition removal is, the ranger henchmen has no interrupts and uses practiced stance and kindle arrows, etc. In Cantha, the henchmen have better skill sets and you have more options to pick what fits best with your skillset.
Part of the reason why capping in Cantha is also easier is because your henchmen aren't as terrible as they are in Prophecies. Mhenlo and Lina don't know what hex or condition removal is, the ranger henchmen has no interrupts and uses practiced stance and kindle arrows, etc. In Cantha, the henchmen have better skill sets and you have more options to pick what fits best with your skillset.
Dr Strangelove
Abaddon's mouth isn't so bad, if you rush in at the beginning instead of picking the guys off the walls you'll almost always win. As for iron mines, those caps are much easier to get in ring of fire or abaddons mouth for the mursaat, or the frozen forest for the dwarves. To be honest, the construct's caps outside zen ku corridor were the worst for me. The hard prophecies caps just take a while, your odds of failing there are pretty low.
Shadowspawn X
I remember being new to the game and going crazy trying to cap Maxine Coldstone for quickshot. Documentation on the bosses was shady at best back then. I must have cleared out the rock with a non-max damage bow five or six times with random PUG's then when no one could find Maxine everyone would get their cap but me and map out leaving me there alone. Hehe those were the days.
prism2525
What about Bazzr Dustwing? He's possible to hench but usually not without a trip to the res shrine. 300+ damage every 6 seconds??
may be faster as bosses seem to have 50% fast cast and recharge, even non-mesmers. So that would make it 300+ every 3 seconds... ouch!
may be faster as bosses seem to have 50% fast cast and recharge, even non-mesmers. So that would make it 300+ every 3 seconds... ouch!
lennymon
Meh, abaddons with henchies is very doable just go slow, even the bonus. It does take a long time though.
Arkantos
I killed Bazzr Dustwing with all henchies, I didn't find it all that hard...
Cherno
Quote:
Originally Posted by Emik
I've not said it was hard to do, just annoying becoz you have to start over and over and over.
For one or two professions ok... but there are 5 different professions in that particular mission. Tortitudo Probo: Eviscerate (Warrior) Maligo Libens: Aura of teh Lich (Necro) Valetudo Rubor: Greater Conflag (Ranger) Moles Quibus: Panic (Mesmer) Scelus Prosum: Mind Burn (Elementalist) Undead Prince Rurik: Hundred Blades (Warrior) Ok Rurik always spawns but this is not the case for the titans sicne theres only 4 of them in every instance. |
Go to the left towards the seer. Right to his NE is the next. Then there are always three in the large plain. They spawn out of the lava however and don't appear immediately. If you aren't clearing out that whole area before killing the portal guardians you are likely to miss one, but they are always all there.
Abaddon's is really quite easy with henchies for the bonus area. Willa can be a total pain in the butt if you get her, but that also depends on your profession and what skills you bring with you. Ring of Fire is probably the most difficult if you are unwilling to go back and start over if your first breeze keeper boss isn't the one you are looking for.
I always do quests and caps with henchies and missions with real people. I know exactly what skill I am going out to get, where it is and after I get it want to move on. I would hate to have someone wait around for me if they got theirs and I am the last to get mine.
The few exceptions is usually capping in Mineral Springs, although I have done it with henchies, usually like to do that with people. Also feast of corruption. It is quite a nice trip up there and the first few mobs in Dreads are a pain, but Maw is pretty easy to kill.
I really like how easy it is to get the caps in cantha. I spent way too long playing through all my characters in tyria. When I take my imported characters over, I usually just want to get armor, skill points and skills. It makes it much less tedious that I can get all my primary profession skills rather easily.
I think it is nice that you can get them easily also as for some you simply can't get until later in the game as you can't be run through cantha. So you are forced to trek through the gawdaful city and tedious faction side you choose to get a skill. I appreciate that they are quick to get.
Dawn Stormborn
Quote:
Originally Posted by Kha
Sometimes just one of the spider bosses will spawn in Abaddon's Mouth. One.
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So basically there are 5 non-mursaat caps in AM on the north part, 2 are fixed and in the same spot, and the 3 spiders are random between the 3 spots. I've never seen the case that all the 3 spider bosses weren't there. Perdition Rock is where you might not spawn the boss you need.
If you saw only one boxx spawn once, I'd say either this was a bug silently fixed or something weird happened like the roaming hydras got into a fight with the boss and killed it. But that should have left a body for you to cap off anyway.
Emik
Trust me... I've been in AM to cap loads of times and do bonus etc.
It does happen that from the possible 4 locations theres only 1 present.
Same for HP. They DON'T always spawn all of them.
It does happen that from the possible 4 locations theres only 1 present.
Same for HP. They DON'T always spawn all of them.
Aillas
Quote:
Originally Posted by Emik
Trust me... I've been in AM to cap loads of times and do bonus etc.
It does happen that from the possible 4 locations theres only 1 present. Same for HP. They DON'T always spawn all of them. |
Especially at HP - heck there are 2 on the way to the portals (1 after the first bridge area, 1 off behind the seer in that area) and the rest are there in the portal valley. If you've only seen 1 boss at HP, you aren't paying attention or looking for them.
As for AM, 3 spawn points, 4 spawn points, it doesn't matter. The # bosses <= # spawn points, so they spawn. I think the only time you don't get a spawn is when it is the other way around. Example: the Coldstone twins on Perdition Rock, 2 of them share the same spawn route. Or Snake Dance - 4 bosses and 3 spawn points, or whatever.
Kha
Quote:
Originally Posted by Dawn Stormborn
If you saw only one boxx spawn once, I'd say either this was a bug silently fixed or something weird happened like the roaming hydras got into a fight with the boss and killed it. But that should have left a body for you to cap off anyway.
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I've been playing this game since release and have gotten over 10 characters through Prophecies. I have done AM and the bonus and the skill capping there more than I ever want to remember. It's probably second only to how many times I've had to go to Snake Dance. Even Mineral Springs is better than capping in AM imho. If you've honestly always had 3 spawn for you every single time, then you've been quite lucky. I've been in enough annoyed groups to know that this luck doesn't happen to everyone or even enough people in the game.
And I know this isn't something that was changed recently. I made my mesmer after the Nightfall PvE preview. It took me a few runs to try to get Fevered Dreams there because the boss wouldn't spawn. It's been like this since the game was released and it continues to be like this.
Quote:
Originally Posted by Aillas
The # bosses <= # spawn points, so they spawn.
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I am just extremely thankful that now you cap skills after you kill the boss. It was bad enough trying to find the boss you wanted in multiple spawn points, but just pure disaster having to cap the skill after he/she just used it. Though capping Defy Pain that way is probably my proudest moment in the game.
Aillas
Quote:
Originally Posted by Kha
If you've honestly always had 3 spawn for you every single time, then you've been quite lucky. I've been in enough annoyed groups to know that this luck doesn't happen to everyone or even enough people in the game.
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Quote:
Originally Posted by Kha
I repeat, DOES NOT mean the bosses will spawn. It's like this in Abaddon's Mouth, in Ring of Fire, in Snake Dance, in Mineral Springs, in Frozen Forest, etc.
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I'll just have to be in a group when one boss fails to appear for me to believe it, because I've have personally never seen a boss in AM, RoF, Mineral Springs, or HP not spawn somewhere, it has always come down to checking all the locations. I've capped every elite in the game two times or more between my skill hunters (migraine 3 times, fevered dreams 3 times, panic 3 times, restore condition and shield of def 4 times), and come along boatloads of other trips and I don't believe I'm that lucky. Heck I've helped cap Shield of Judgement 4 times for my chars and helped others cap it at least 6 or 8 other times, and we've always found the boss and capped it. A capping trip has never ended in failure to find the boss in those zones. And I would remember that if it did.
It is bizarre, next time I'm capping in any of those spots I'll take extra effort to look for all the bosses just to double check. You seem very certain they don't always spawn yet I am 100% certain they do (again I mean RoF, AM, HP, Mineral Springs).
prism2525
wouldn't mind if the bosses got killed by the hydras, their corpses don't disappear anyway
Emik
Trust me... I've been in AM loads of times.
I've had it happen frequently that only 1 spawns... People who say this isn't true are idd just lucky.
It's a discussion that cannot find a solution coz veryone experiences it different.
Never the less the fact that more people claim this must make it true.
Minerel Springs always has all the bosses, that's true but AM and HP aren't like that.
In AM all the Mursaat bosses will appear. but the spiders going from Fevered Dreams to Soul Leech do NOT always appear.
Punishing sShot in Snake Dance: same story And i've got enuff eyes to prove this
The amounts of zoning i had to do in order to let Thul Boulderrain appear seemed endless
Up to 12 times when it wasn't my day :/
End of story
I've had it happen frequently that only 1 spawns... People who say this isn't true are idd just lucky.
It's a discussion that cannot find a solution coz veryone experiences it different.
Never the less the fact that more people claim this must make it true.
Minerel Springs always has all the bosses, that's true but AM and HP aren't like that.
In AM all the Mursaat bosses will appear. but the spiders going from Fevered Dreams to Soul Leech do NOT always appear.
Punishing sShot in Snake Dance: same story And i've got enuff eyes to prove this
The amounts of zoning i had to do in order to let Thul Boulderrain appear seemed endless
Up to 12 times when it wasn't my day :/
End of story
Kha
Quote:
Originally Posted by Emik
Trust me... I've been in AM loads of times.
I've had it happen frequently that only 1 spawns... People who say this isn't true are idd just lucky. It's a discussion that cannot find a solution coz veryone experiences it different. Never the less the fact that more people claim this must make it true. Minerel Springs always has all the bosses, that's true but AM and HP aren't like that. In AM all the Mursaat bosses will appear. but the spiders going from Fevered Dreams to Soul Leech do NOT always appear. Punishing sShot in Snake Dance: same story And i've got enuff eyes to prove this The amounts of zoning i had to do in order to let Thul Boulderrain appear seemed endless Up to 12 times when it wasn't my day :/ End of story |
HP I've had to go back for Mind Burn and Greater Conflagration. RoF I only remember once not having the ele boss for Ether Prodigy spawning at all (and yes, I do know all 3 spawn sites). Again, these were most likely back during the old way of capping elites.
AM, Snake Dance, Frozen Forest, and Perdition Rock are the biggest problem areas for capping elites in the game. They have been like this since release and continue to be like this now. I've been capping elites since the first week of release all the way up to after the Nightfall PvE preview, and I've even helped confirm and discover some of the elite locations. I don't know everything about the game, nor pretend to, but I do have plenty of experience with elites and capping from 10+ characters through Prophecies and dozens of times helping others. My warrior even got Hundred Blades from a charr boss in Ascalon in the old days when you could, not HP.
Whether or not people want to believe it, the bosses just don't always spawn in some areas. There are thousands of people that can confirm this in the game, while only a handful will say otherwise. This is how Prophecies was made.
So yes, add that to the fact that many of the bosses are a bit of a walk, unlike in Cantha where there is an outpost nearby, and it is a lot easier to capture in Factions than it was in Prophecies. Simply put, I rather go up against Bazzr Dustwing again than travel all the way through Snake Dance just for a chance to cap one elite.