Why ANet cannot keep this up
MasterPatricko
Allright, I'm thinking logically here. Here's the math:
If ANet keep going at their current rate:
Prophecies: 6 professions, 30 profession combinations (6 x 5), 75 skills/profession
Factions: 8 professions, 56 profession combinations (8 x 7), 100 skills/profession
Nightfall: 10 professions, 90 profession combinations (10 x 9), 125 skills/profession
Campaign 4 (Spring 2007): 12 professions, 121 profession combinations, 150 skills/profession
Campaign 5 (Fall 2007): 14 professions, 182 profession combinations, 175 skills/profession
...
Campaign 10 (Spring 2010): 24 professions, 552 profession combinations, 300 skills/profession
...
Campaign 100 (Spring 2055): 204 professions, 41,412 profession combinations, 2550 skills/profession. j/k, j/k.
Okay so I'm not saying there will be 100 campaigns. But I think you can see where I'm going here. If you have bought every single campaign, like I know most people here on Guru will, imagine trying to choose from a hundred possibilities on what professions to make your character. Imagine trying to acquire over 300 skills (both professions), capping like 100 elites, with ANet's new idea of no skill quests at all! And that's just in campaign 4! The way ANet is going, even Campaign 10 doesn't seem that far off.
Here's my point:
How can ANet simply keep adding campaigns without
a) losing diversity and becoming repetitive - skills, items, everything will start to seem identical to old stuff. Already tons of skills are just repeats. Most item skins are worthless. The more different "rare" skins they add, the more the market is divided.
b) losing Class specialisation - just how many classes can you have that truly offer something different to a party? There can only be so many unique support chars, and only so many unique melee chars. There are only 8 slots in a party - we are never going to be able to take one of everything anyway. Classes are going to end up being underused. It will be like Mesmers in PvE (i mean how often do you see a Me spamming "LFG" and how often do you see a wammo spamming "tank LFG"), or perhaps even worse because that was just with one campaign.
c) losing Storyline - the storyline for Prophecies was reasonably good. Factions was a bit boring, but allright. Nightfall looks good. But how many games can you have where some dude(Lich,Shiro,Varesh) is trying to unleash a terrible evil on the world before people get bored?
d) Skimping on low-level PvE
Tutorial areas -
Pre-searing: about 45 quests (not including basic profession trainers), no real missions, average level when leaving: 6. However, party limit isn't eight till the Southern Shiverpeaks!!!
Shing Jea island: about 30 real quests, rest are just "Talk to ..." or "Track down " that simply exist to give you XP, two ridiculously easy missions, average level when leaving: 15, party limit is eight immediately after you leave.
Istan: about 75 real quests, three missions, average level when leaving: 15, party limit is eight immediately after you leave. I will reserve judgement till I see how long the rest of the game is.
Ascension -
Prophecies: after 17/25 missions, 5 different environments (Ascalon/Shiverpeaks/Kryta/Maguuma/Desert), a huge amount of gameplay (days and days if not months).
Factions: after 3/13 missions, 2 different environments, hardly any gameplay (couple of hours?), some people are still not even lvl 20.
In Prophecies your level gradually increases, most people are not level 20 till ascension.That's seventeen solid missions. In Factions you ascend and most likely will already be lvl 20 in the fourth mission, and the first two hardly were a challenge!
I'm not saying that Factions was "bad" - enough discussion about that - there is a very clear reason for this. To entertain experienced players coming in from other campaigns, there must be sufficient level 20 content. Factions is 90% lvl 20 stuff. Prophecies is only 50% lvl 20 stuff (people coming in by ship enter at Lion's Arch!). The amount of lvl 20 gameplay in Factions was increased compared to Prophecies, at the cost of the lower level gameplay and the length of the overall game.
Of course there has to be enough high-level stuff. But if they do this by skimping on the under lvl 20 content, what's the point? The whole learning experience is gone. For example in Factions people have such trouble with Vizunah Square, Nahpui Quarter, etc. This is because completely new players, log in, make a new character (omfg how cool an assassin now i can tele out of healing range and tank!), and with a few quests and missions are lvl 20 and thrust into the "real world" without any real experience. Of course the experienced players get frustrated, but they dont realise the reason it's like that is because ANet has to cater to them.
e) Splitting their player base - most people will be playing the new campaign, obviously. What will end up happening is 50% of the GW player base is playing nighfall, 25% is playing factions, and 25% is playing prophecies. For now its still playable. But with 5 campaigns, each with dozens of towns, to choose from, how many people will you have in the remote places? Even when there was only Prophecies, places like Ice Tooth Cave and Maguuma Stade were empty. With so many campaigns, it may eventually be hard to find a PUG even in mission locations. The Ring of Fire islands missions are mostly empty even now. Yes, new people will join, but the bulk will still be from previous campaigns.
I can think of only one solution to all this - instead of making all campaigns linked, make different "sets" of campaigns. What I mean is Prophecies, Factions, Nightfall are all linked to each other, but the next campaign will not be - it will be like another Prophecies, with a high amount of low level content. It will have its own completely different storyline. The core proffessions would be the same, of course. Then the next two campaigns will be linked to that, making another set of three campaigns just like Prophecies, Factions, and Nightfall. Then another "set" of three is produced and so on. This would eliminate most of the above problems as each campaign is only linked to two others, not 7 or 8. This could be organized by saying the storyline of each "set" takes place on a different world, not just a different continent, so they cannot be linked. Of couse the idea of three campaigns is just a random number, it could be 2, or 4. I don't think more than 5 would work though. That was ANet could still be making like 20 campaigns without the above ill effects.
I've tried explaining this to some people, their response is "ZOMG ALL CAMPAINS HAFF TO BE LINKED SO I CAN HAFF A CHAR WITH 1337 SK1LLS!!1!" Don't be like that, please.
Well if anyone actually reads everything in this monster post, congratulations! What are your opinions/ideas? Is there some magic solution?
If ANet keep going at their current rate:
Prophecies: 6 professions, 30 profession combinations (6 x 5), 75 skills/profession
Factions: 8 professions, 56 profession combinations (8 x 7), 100 skills/profession
Nightfall: 10 professions, 90 profession combinations (10 x 9), 125 skills/profession
Campaign 4 (Spring 2007): 12 professions, 121 profession combinations, 150 skills/profession
Campaign 5 (Fall 2007): 14 professions, 182 profession combinations, 175 skills/profession
...
Campaign 10 (Spring 2010): 24 professions, 552 profession combinations, 300 skills/profession
...
Campaign 100 (Spring 2055): 204 professions, 41,412 profession combinations, 2550 skills/profession. j/k, j/k.
Okay so I'm not saying there will be 100 campaigns. But I think you can see where I'm going here. If you have bought every single campaign, like I know most people here on Guru will, imagine trying to choose from a hundred possibilities on what professions to make your character. Imagine trying to acquire over 300 skills (both professions), capping like 100 elites, with ANet's new idea of no skill quests at all! And that's just in campaign 4! The way ANet is going, even Campaign 10 doesn't seem that far off.
Here's my point:
How can ANet simply keep adding campaigns without
a) losing diversity and becoming repetitive - skills, items, everything will start to seem identical to old stuff. Already tons of skills are just repeats. Most item skins are worthless. The more different "rare" skins they add, the more the market is divided.
b) losing Class specialisation - just how many classes can you have that truly offer something different to a party? There can only be so many unique support chars, and only so many unique melee chars. There are only 8 slots in a party - we are never going to be able to take one of everything anyway. Classes are going to end up being underused. It will be like Mesmers in PvE (i mean how often do you see a Me spamming "LFG" and how often do you see a wammo spamming "tank LFG"), or perhaps even worse because that was just with one campaign.
c) losing Storyline - the storyline for Prophecies was reasonably good. Factions was a bit boring, but allright. Nightfall looks good. But how many games can you have where some dude(Lich,Shiro,Varesh) is trying to unleash a terrible evil on the world before people get bored?
d) Skimping on low-level PvE
Tutorial areas -
Pre-searing: about 45 quests (not including basic profession trainers), no real missions, average level when leaving: 6. However, party limit isn't eight till the Southern Shiverpeaks!!!
Shing Jea island: about 30 real quests, rest are just "Talk to ..." or "Track down " that simply exist to give you XP, two ridiculously easy missions, average level when leaving: 15, party limit is eight immediately after you leave.
Istan: about 75 real quests, three missions, average level when leaving: 15, party limit is eight immediately after you leave. I will reserve judgement till I see how long the rest of the game is.
Ascension -
Prophecies: after 17/25 missions, 5 different environments (Ascalon/Shiverpeaks/Kryta/Maguuma/Desert), a huge amount of gameplay (days and days if not months).
Factions: after 3/13 missions, 2 different environments, hardly any gameplay (couple of hours?), some people are still not even lvl 20.
In Prophecies your level gradually increases, most people are not level 20 till ascension.That's seventeen solid missions. In Factions you ascend and most likely will already be lvl 20 in the fourth mission, and the first two hardly were a challenge!
I'm not saying that Factions was "bad" - enough discussion about that - there is a very clear reason for this. To entertain experienced players coming in from other campaigns, there must be sufficient level 20 content. Factions is 90% lvl 20 stuff. Prophecies is only 50% lvl 20 stuff (people coming in by ship enter at Lion's Arch!). The amount of lvl 20 gameplay in Factions was increased compared to Prophecies, at the cost of the lower level gameplay and the length of the overall game.
Of course there has to be enough high-level stuff. But if they do this by skimping on the under lvl 20 content, what's the point? The whole learning experience is gone. For example in Factions people have such trouble with Vizunah Square, Nahpui Quarter, etc. This is because completely new players, log in, make a new character (omfg how cool an assassin now i can tele out of healing range and tank!), and with a few quests and missions are lvl 20 and thrust into the "real world" without any real experience. Of course the experienced players get frustrated, but they dont realise the reason it's like that is because ANet has to cater to them.
e) Splitting their player base - most people will be playing the new campaign, obviously. What will end up happening is 50% of the GW player base is playing nighfall, 25% is playing factions, and 25% is playing prophecies. For now its still playable. But with 5 campaigns, each with dozens of towns, to choose from, how many people will you have in the remote places? Even when there was only Prophecies, places like Ice Tooth Cave and Maguuma Stade were empty. With so many campaigns, it may eventually be hard to find a PUG even in mission locations. The Ring of Fire islands missions are mostly empty even now. Yes, new people will join, but the bulk will still be from previous campaigns.
I can think of only one solution to all this - instead of making all campaigns linked, make different "sets" of campaigns. What I mean is Prophecies, Factions, Nightfall are all linked to each other, but the next campaign will not be - it will be like another Prophecies, with a high amount of low level content. It will have its own completely different storyline. The core proffessions would be the same, of course. Then the next two campaigns will be linked to that, making another set of three campaigns just like Prophecies, Factions, and Nightfall. Then another "set" of three is produced and so on. This would eliminate most of the above problems as each campaign is only linked to two others, not 7 or 8. This could be organized by saying the storyline of each "set" takes place on a different world, not just a different continent, so they cannot be linked. Of couse the idea of three campaigns is just a random number, it could be 2, or 4. I don't think more than 5 would work though. That was ANet could still be making like 20 campaigns without the above ill effects.
I've tried explaining this to some people, their response is "ZOMG ALL CAMPAINS HAFF TO BE LINKED SO I CAN HAFF A CHAR WITH 1337 SK1LLS!!1!" Don't be like that, please.
Well if anyone actually reads everything in this monster post, congratulations! What are your opinions/ideas? Is there some magic solution?
htb723
Wouldn't the population of GW increase overtime though? Well, I guess it does decrease as well due to people quitting. I don't know. I guess Anet will keep making expansions until nobody buys them.
MSecorsky
They've already stated, for example, that not every chapter will come with new classes of characters. This is good, imo... I could see maybe two more over time and that being plenty to last a good many chapters.
MasterPatricko
I would like to point out, the population is not the greatest problem I think we will face. The main problem is even the geniuses at ANet cannot possibly come up with completely new content, classes, skills, etc. forever - they will end up recycling stuff and we will end up with a ridiculous number of near-identical professions, repeat skills, etc especially if they have to make sure they are balanced with older skills - already Nightfall skills look a heckuvalot better than other campaigns... If the campaigns are not linked, then some of the stuff can be the same without it being bad.
Kakumei
A lot of rehashed stuff here--all of this has been said before. Whether it's true or not is entirely opinion, mind you.
Low-level content is worthless anyway. I can't wait until they do away with levels entirely.
Quote:
d) Skimping on low-level PvE Tutorial areas - Pre-searing: about 45 quests (not including basic profession trainers), no real missions, average level when leaving: 6. However, party limit isn't eight till the Southern Shiverpeaks!!! Shing Jea island: about 30 real quests, rest are just "Talk to ..." or "Track down " that simply exist to give you XP, two ridiculously easy missions, average level when leaving: 15, party limit is eight immediately after you leave. Istan: about 75 real quests, three missions, average level when leaving: 15, party limit is eight immediately after you leave. I will reserve judgement till I see how long the rest of the game is. Ascension - Prophecies: after 17/25 missions, 5 different environments (Ascalon/Shiverpeaks/Kryta/Maguuma/Desert), a huge amount of gameplay (days and days if not months). Factions: after 3/13 missions, 2 different environments, hardly any gameplay (couple of hours?), some people are still not even lvl 20. In Prophecies your level gradually increases, most people are not level 20 till ascension.That's seventeen solid missions. In Factions you ascend and most likely will already be lvl 20 in the fourth mission, and the first two hardly were a challenge! I'm not saying that Factions was "bad" - enough discussion about that - there is a very clear reason for this. To entertain experienced players coming in from other campaigns, there must be sufficient level 20 content. Factions is 90% lvl 20 stuff. Prophecies is only 50% lvl 20 stuff (people coming in by ship enter at Lion's Arch!). The amount of lvl 20 gameplay in Factions was increased compared to Prophecies, at the cost of the lower level gameplay and the length of the overall game. Of course there has to be enough high-level stuff. But if they do this by skimping on the under lvl 20 content, what's the point? The whole learning experience is gone. For example in Factions people have such trouble with Vizunah Square, Nahpui Quarter, etc. This is because completely new players, log in, make a new character (omfg how cool an assassin now i can tele out of healing range and tank!), and with a few quests and missions are lvl 20 and thrust into the "real world" without any real experience. Of course the experienced players get frustrated, but they dont realise the reason it's like that is because ANet has to cater to them. |
Monk Mystic
as much as i love GW i have a serious feeling it wont be out for another 5 years lol. not many online games last that long. hell i dont see WoW lasting 5 more years... im not saying we wont see GW2 or something of that sort but i have a feeling it will be much different than the first time. people change and computers change. the games will change as well.
Oh a GW forum
I tend to agree mostly, but I resent that you think memsers can't play PvE... see anyone else soloing mursaat or Shiroken? Memsers have huge potential for solo farming...
What else can Anet offer us though? Besides new skills, weapons, and classes, all we have left to want is content... Unless they start charging a monthly fee, they have to keep making games and selling them, whatever way they can.
What else can Anet offer us though? Besides new skills, weapons, and classes, all we have left to want is content... Unless they start charging a monthly fee, they have to keep making games and selling them, whatever way they can.
Malice Black
Well set out thread.
GW is a fantasy game and there is only so much you can do in a fantasy MMO before it just like every other MMO on the market. Shelf life maybe 1 more year then interest while die out and Anet will replace GW with a new game.
EVE has no real rival yet maybe they will head in that direction next...
GW is a fantasy game and there is only so much you can do in a fantasy MMO before it just like every other MMO on the market. Shelf life maybe 1 more year then interest while die out and Anet will replace GW with a new game.
EVE has no real rival yet maybe they will head in that direction next...
agk512
you make a lot of good points there.
the whole thing over new storylines about all of the bad guys is that nightfall is gunna be the last one in anets little trilogy they are about to make. they are going to tie up all the loose ends in nightfall. 4th campain is gunna start up something totaly new.
for the population, not such a big problem. in the first days of nightfall there will be a ton of ppl over there, but after about 2 months it should be balanced out again guildwars has the same fate as all mmos, its gunna die out someday. and when that happens i think that mostly everybody would have had enough to satisfy.
then we get guild wars 2
the whole thing over new storylines about all of the bad guys is that nightfall is gunna be the last one in anets little trilogy they are about to make. they are going to tie up all the loose ends in nightfall. 4th campain is gunna start up something totaly new.
for the population, not such a big problem. in the first days of nightfall there will be a ton of ppl over there, but after about 2 months it should be balanced out again guildwars has the same fate as all mmos, its gunna die out someday. and when that happens i think that mostly everybody would have had enough to satisfy.
then we get guild wars 2
KANE OG
Who the hell wants to hang out in Maguuma Stade? :S
Emik
Well... From what they said this is the thirdpart of a Trilogy coming out.
Who said that after GWN they won't come with Guild Wars 2 or a totally new one?
Personally i think 10 professions is a lot already. so that's my best guess.
I hope they won't
I so need to renew my account
Who said that after GWN they won't come with Guild Wars 2 or a totally new one?
Personally i think 10 professions is a lot already. so that's my best guess.
Quote:
Originally Posted by The Admins Bane
EVE has no real rival yet maybe they will head in that direction next...
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I so need to renew my account
Age
They will eventually will have to make a campaign on when our own Heros return home or if they don't link them camps 1 to 3 could get new content if other player don't want to buy the new camps 4 on.This of course you will have to buy the new content and it could be done now to keep some activity in Tyria and Cantha.I don't see to many in missions in Cantha in like areas of Kurzick lands.
Malice Black
Quote:
Originally Posted by KANE OG
Who the hell wants to hang out in Maguuma Stade? :S
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Age
Quote:
Originally Posted by The Admins Bane EVE has no real rival yet maybe they will head in that direction next... |
Trvth Jvstice
I imagine most people realize that GW won't be around forever, but I'm like most people in that I don't care. It's here NOW and I'm having fun.
Of course GW won't keep adding professions. They will add content and skills. They'll revamp graphics as graphics technology improves. I'm pretty sure there will be a crisis or emergency in Tyria that will give new Tyrian content. etc.
Enjoy it while it lasts.
Of course GW won't keep adding professions. They will add content and skills. They'll revamp graphics as graphics technology improves. I'm pretty sure there will be a crisis or emergency in Tyria that will give new Tyrian content. etc.
Enjoy it while it lasts.
Gorebrex
Quote:
Originally Posted by Kakumei
...Low-level content is worthless anyway. I can't wait until they do away with levels entirely.
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Quote:
Originally Posted by KANE OG
Who the hell wants to hang out in Maguuma Stade? :S
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ThunderStruck
Wow, very nice thread!
About the last paragraph of point d, I preferred leveling up fast in factions. After a couple chars you just want to be level 20 as soon as possible!
About the last paragraph of point d, I preferred leveling up fast in factions. After a couple chars you just want to be level 20 as soon as possible!
CyberNigma
Too many people think inside the box about RPGs. RPGs do not need levels to survive and it doesn't make them stagnate. We used to call those kinds of gamers in DnD Power Gamers, who played by the stats not the story. They'd make the best character they could by the stats. RPG to many people is about the story and the plotline accomplishments throughout. In the case of MMOs it has the possibility of being about exploration and freedom as well. There are also a few MMOs that have used attribute/skill progression (UO) instead of levels. Levels are really only needed for the players that have to have numbers in their game. There's nothing wrong with that, as I've played with and ran games for many of them. If that's the case then there are far better MMOs for those types of people where either they have large level caps (60-70) or unlimited level caps. I've ran and played in diceless/numberless games before where its really about the story and your immersion in the story that have been great. GW is an in-between I believe. I, too, would be happy without levels, but I don't seem them going there any more than I see the level cap being raised for the other side. I do, however, like the Factions rate of progression (though not its lack of content). You're really not playing the game until you get to the ascended-level content as wthey call it anyway. There's no point in wasting so much of the game learning.
As far as Vizunah Square being difficult, I know many Tyrian protectors that still had a lot of trouble with that one when it was first played, and still sometimes have trouble getting Master on it. It's just a difficult (due to the two-team mechanism) mission.
Again on stagnation, there have been games with enormous amounts range in stats used within the game that have gone stagnant because then it becomes about configuring numbers and not playing a role. If you want numbers and levels, then here's a link you should check out :-)
http://www.progressquest.com/info.php
As far as Vizunah Square being difficult, I know many Tyrian protectors that still had a lot of trouble with that one when it was first played, and still sometimes have trouble getting Master on it. It's just a difficult (due to the two-team mechanism) mission.
Again on stagnation, there have been games with enormous amounts range in stats used within the game that have gone stagnant because then it becomes about configuring numbers and not playing a role. If you want numbers and levels, then here's a link you should check out :-)
http://www.progressquest.com/info.php
Darcy
a) as Factions was touted as stand-alone, they had to duplicate some skills, otherwise you would HAVE to buy Prophecies.
b) ANet does not intend to add new professions with every new chapter. And you have obviously never played a well-built mesmer. We usually hench most quests and missions through choice. We don't need to spam for groups because as soon as you show up in town/outpost you receive multiple invites.
c) How many books and movies are out there with similar storyline; people love it.
d) ANet gave the customers what they were demanding in forums; faster leveling. Now in Nightfall, they've tryed to merge both types.
e) If you have one campaign and buy a new chapter, you will still go back to older chapters for elite capping etc. with your new characters. If you are new to the game with Nightfall, you will most likely buy at least one of the previous campaigns. Not being able to link new chapters to your existing ones would lose customers. Players LIKE being able to bring their lvl20s to the new areas. They don't want to HAVE to start all over and build a duplicate toon and buy all the vanity stuff again.
As to the forecast by others of GW getting dumped for GW2; why? ANet keeps updating GW. I didn't buy it until March 2006, but if you ask players who have had the game from beginning, they will tell you how it's a whole new game just in the one year. IMO, GW servers will keep going until ANet is no longer showing a profit on the game. If it comes to the point where they would need to start charging a fee for access, they will close it down and come out with a new game.
b) ANet does not intend to add new professions with every new chapter. And you have obviously never played a well-built mesmer. We usually hench most quests and missions through choice. We don't need to spam for groups because as soon as you show up in town/outpost you receive multiple invites.
c) How many books and movies are out there with similar storyline; people love it.
d) ANet gave the customers what they were demanding in forums; faster leveling. Now in Nightfall, they've tryed to merge both types.
e) If you have one campaign and buy a new chapter, you will still go back to older chapters for elite capping etc. with your new characters. If you are new to the game with Nightfall, you will most likely buy at least one of the previous campaigns. Not being able to link new chapters to your existing ones would lose customers. Players LIKE being able to bring their lvl20s to the new areas. They don't want to HAVE to start all over and build a duplicate toon and buy all the vanity stuff again.
As to the forecast by others of GW getting dumped for GW2; why? ANet keeps updating GW. I didn't buy it until March 2006, but if you ask players who have had the game from beginning, they will tell you how it's a whole new game just in the one year. IMO, GW servers will keep going until ANet is no longer showing a profit on the game. If it comes to the point where they would need to start charging a fee for access, they will close it down and come out with a new game.
Scutilla
It's common sense that Guild Wars will not last forever. Games grow old, and companies move on to newer and better things. I'd be surprised if Guild Wars hit 10 chapters, 6-8 sounds about right to me.
As people have already mentioned, they don't have to add new professions every campaign, and ANet's said they won't guarantee that they'll do so. 8-10 non-core professions sounds like a reasonable cap to me, after that it might be bordering on the "information overload" situation some people have predicted.
Some of the points the OP made don't make a lot of sense- he points out the fact that Factions has less of some things then Prophecies, and goes on to say that these things will continue to deteriorate in quantity/quality over time. Two campaigns is hardly enough to predict a trend, even if we knew how Nightfall fit in I'd be hesitant about jumping to conclusions.
As for splitting the player base, many people already have this problem- those who play in a region with a small player population like Japan, those who play on non-peak hours for their region, and those who just don't like playing with other people. I think heroes are meant to help out with this- with three fully customizable uber-henchmen at your command, human groups aren't required for as many areas. Already you can hench any location in Prophecies, and with heroes I'm willing to bet that a skilled player will be able to get Masters on any Factions mission without any humans.
As people have already mentioned, they don't have to add new professions every campaign, and ANet's said they won't guarantee that they'll do so. 8-10 non-core professions sounds like a reasonable cap to me, after that it might be bordering on the "information overload" situation some people have predicted.
Some of the points the OP made don't make a lot of sense- he points out the fact that Factions has less of some things then Prophecies, and goes on to say that these things will continue to deteriorate in quantity/quality over time. Two campaigns is hardly enough to predict a trend, even if we knew how Nightfall fit in I'd be hesitant about jumping to conclusions.
As for splitting the player base, many people already have this problem- those who play in a region with a small player population like Japan, those who play on non-peak hours for their region, and those who just don't like playing with other people. I think heroes are meant to help out with this- with three fully customizable uber-henchmen at your command, human groups aren't required for as many areas. Already you can hench any location in Prophecies, and with heroes I'm willing to bet that a skilled player will be able to get Masters on any Factions mission without any humans.
Mr_T_bot
Quote:
Originally Posted by htb723
Wouldn't the population of GW increase overtime though? Well, I guess it does decrease as well due to people quitting. I don't know. I guess Anet will keep making expansions until nobody buys them.
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Phoebe
Quote:
Originally Posted by MasterPatricko
a) losing diversity and becoming repetitive - skills, items, everything will start to seem identical to old stuff.
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Quote:
Originally Posted by MasterPatricko
Already tons of skills are just repeats.
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Quote:
Originally Posted by MasterPatricko
Most item skins are worthless. The more different "rare" skins they add, the more the market is divided.
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Quote:
Originally Posted by MasterPatricko
b) losing Class specialisation
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Quote:
Originally Posted by MasterPatricko
c) losing Storyline
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I've heard it was improved in Nightfall.
Quote:
Originally Posted by MasterPatricko
d) Skimping on low-level PvE
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Quote:
Originally Posted by MasterPatricko
e) Splitting their player base
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Genraka
Personally they just need to lower the cost for buying skills, then all new skills from the new campaings will not be much of a problem.
I think i spent over 200k on skills with factions alone, this was not much of a problem with prophecies because of skill quests, Speaking of skill quests, thats the perfect solution. More Skill quests, Go back to factions and add skill s as rewards for the hundreds of pointless quests in factions, then do the same in nightfall and future campaings.
Im getting tired of farming everyday just so i can afford my PVE characters
I think i spent over 200k on skills with factions alone, this was not much of a problem with prophecies because of skill quests, Speaking of skill quests, thats the perfect solution. More Skill quests, Go back to factions and add skill s as rewards for the hundreds of pointless quests in factions, then do the same in nightfall and future campaings.
Im getting tired of farming everyday just so i can afford my PVE characters
hazmat
I think that for the PvE side of Guild Wars to survive past the next 1-2 chapters:
NPC AI needs to be improved 10-fold - I'd prefer fewer but harder enemies, that work together.
The content and storyline needs to be improved.
More progressive character advancement
Personally I'd rate Factions very very low in terms of innovation. I didn't even finish it with any of my characters. It really fed off the success of GWP. The maps were poor, the NPCs AI was basically unchanged, there were way too many mobs that went down way too quickly. When I normally buy sequels I like to see a considerable improvement to gameplay - I didn't see this in Factions. I do have relatively high hopes for Nightfall, but who can say whats beyond that?
NPC AI needs to be improved 10-fold - I'd prefer fewer but harder enemies, that work together.
The content and storyline needs to be improved.
More progressive character advancement
Personally I'd rate Factions very very low in terms of innovation. I didn't even finish it with any of my characters. It really fed off the success of GWP. The maps were poor, the NPCs AI was basically unchanged, there were way too many mobs that went down way too quickly. When I normally buy sequels I like to see a considerable improvement to gameplay - I didn't see this in Factions. I do have relatively high hopes for Nightfall, but who can say whats beyond that?
Y.T.
i think after the not-so-successful ch2 anet's trying to improve the situation, but its obvious that we're not going to get new prof in each campain, new pets/areas/mis/skills - yes, of cos, but not new prof.... and its not that bad, come to think of it, i had 4 pve chars in ch1 with all 2ndries unlocked, bought ch2, made 2 more pve chars, unlocked all new 2ndries for existing chars, bought/capped all new skills for old pve chars, at least 0,5 mil on skills only..... at such rate ppl will stop buying new skills, competitive element will disappear, and eventually less and less ppl will buy new chapters... thats the worst-case scenario for anet, so i guess they'll do smth to prevent such situation
markus_thom
This whole stand alone attempt on Anets behalf just leaves holes and gaps in past chapters and wastes perfectly good opportunities to extend off past material.
Like I have been saying for ages they need to focus on linking the chapter’s together, and working on material they have already established.
Imagine if future chapters came with mini expansions for past chapters, I think it would help to sell the product to be honest. Putting out a expansion for improving alliance battles would go a long way, even if it was just a mini feature for one of the newer chapters being released.
How many continents and land masses are there going to be?
Eventually Anet will have to go back and work with past stories and continents.
Like I have been saying for ages they need to focus on linking the chapter’s together, and working on material they have already established.
Imagine if future chapters came with mini expansions for past chapters, I think it would help to sell the product to be honest. Putting out a expansion for improving alliance battles would go a long way, even if it was just a mini feature for one of the newer chapters being released.
How many continents and land masses are there going to be?
Eventually Anet will have to go back and work with past stories and continents.
floppinghog
I guess most of you havnt noticed the fact that heros can replace human players you would normally need.
I'm willing to bet, the fact of ppl being spread alittle more thin across the many chapters we'll have won't be a problem by having new heros in all up coming chapters. See?
You see how it is now and wonder how it would stay the same....thing is, it WON'T BE the SAME, quit crying wolf about nonsense and play the game.
edit, adding:
Also, this game WILL die without new professions, trust me. Without new combinations it will die, slowly but it would.
The way I see it, the game will have so many more "jack-of-mixed-trades" I call it, like Ritualists are powerful healers like Monks correct? Well they can also do some DMG too in their own way (arguable or not) they have a different approach on healing and it works. Now just like Dervish will be differently played. Think how the Paragon will be a totally different way to protect an area through Chants and Shouts? See, it works, smiliar to spirits.
One thing I can't wait for is: We'll have so many Professions that the Core ones wouldn't be required for builds with the right mix of new Professions. Wait and see, it won't be too long until we get 4 new professions. By this time next year, 4 new ones, Wah? Looks like alot more to play with.
Maybe the only reason you guys can't appreciate how it can be then is because you can't see how it will happen. The unknown worries the human mind, and we all know this. Calm yourself and play the game. Time will come at its own pace.
edited..alot of little booboos
I'm willing to bet, the fact of ppl being spread alittle more thin across the many chapters we'll have won't be a problem by having new heros in all up coming chapters. See?
You see how it is now and wonder how it would stay the same....thing is, it WON'T BE the SAME, quit crying wolf about nonsense and play the game.
edit, adding:
Also, this game WILL die without new professions, trust me. Without new combinations it will die, slowly but it would.
The way I see it, the game will have so many more "jack-of-mixed-trades" I call it, like Ritualists are powerful healers like Monks correct? Well they can also do some DMG too in their own way (arguable or not) they have a different approach on healing and it works. Now just like Dervish will be differently played. Think how the Paragon will be a totally different way to protect an area through Chants and Shouts? See, it works, smiliar to spirits.
One thing I can't wait for is: We'll have so many Professions that the Core ones wouldn't be required for builds with the right mix of new Professions. Wait and see, it won't be too long until we get 4 new professions. By this time next year, 4 new ones, Wah? Looks like alot more to play with.
Maybe the only reason you guys can't appreciate how it can be then is because you can't see how it will happen. The unknown worries the human mind, and we all know this. Calm yourself and play the game. Time will come at its own pace.
edited..alot of little booboos
xiao1985
not sure in the rest of you, but i am just happy if there are new chapter of role playing...
Riesz
I'm hoping for some more traditional expansions (with a lower cost) than new 'chapters' every six months. Something like a few new towns, armors, missions and quests. No skills or professions.
floppinghog
im still laughing at some random ppl guessing "yeah, i think only 2 more chapters then it will die"
WHAT MAKES YOU THINK YOU KNOW JACK.... psychic? Come on now.. lolZ
I never knew so many people were experts at tellin the future.. hey guys... i think bush and the rest of the world need you to help out tellin the future of iraq and what north korea will do. please give us the insight. geez
WHAT MAKES YOU THINK YOU KNOW JACK.... psychic? Come on now.. lolZ
I never knew so many people were experts at tellin the future.. hey guys... i think bush and the rest of the world need you to help out tellin the future of iraq and what north korea will do. please give us the insight. geez
Arcador
About all that Anet for sure have an answer, they got strategy which is not determinated for the next 10 days but for years ahead. They met those questions probably the day they decided to make an expansions THUS maybe before Prophecies was released so I am sure they know exactly how will manage with the new hero/skill/stuff distirbution.
Navaros
Quote:
Originally Posted by Scutilla
It's common sense that Guild Wars will not last forever. Games grow old, and companies move on to newer and better things. I'd be surprised if Guild Wars hit 10 chapters, 6-8 sounds about right to me.
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I agree with original poster that Guild Wars won't continue to work by the only major selling points being "new skills and new classes". They already made a ton of duplicate skills in Factions. Clearly there are not enough skills "out there" to keep being able to make new skills forever. Ditto with classes.
I'm thinking hopefully that will mean the devs stop trying to do that and instead make actual new end-game content for the game (ie: new versions of Tombs PVP, Realms of all the unfinished god statues etc. etc.) In my view unless the devs start doing that, eventually people are gonna stop buying the game as "new skills and new classes" are not enough of a reason to keep the very same old PVP maps, rewards, and gameplay worth playing forever.
As for "skimping on Pre-sear areas" - them doing that is a good start but what they really need to do is get rid of them entirely. Having Pre-Sear areas in each new game seems like a ripoff for those who only take old level 20 characters through the new chapters as they come - they are paying for content that they are cut off from accessing with their characters, and that's no way to reward long-time customers.
As for the original poster's idea to not be able to transfer your stuff past 3 chapters, that's a truly horrific idea. Emotes and high rank titles and lots of other things take forever to get, many more than 1 year. To make it so you can't transfer all that stuff of yours past certain chapters would be a sure way to kill the game.
Emik
Quote:
Originally Posted by Navaros
they are paying for content that they are cut off from accessing with their characters, and that's no way to reward long-time customers.
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Navaros
Quote:
Originally Posted by Emik
I dunno where you are running around but afaik all content is avail for all characters accross all campaigns apart from pre searing prophecies.
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Emik
That works the other way round too afaik or can Canthan Chars run through the Storyline from Prophecies?
Never taken a Canthanborn into Tyria before so i'm not up to date on this
Never taken a Canthanborn into Tyria before so i'm not up to date on this
Lady Lozza
Emik, all quests up to Lion's Arch are not available to Canthans.
All missions before Lion's Arch provide no reward - except as an addition the protector title.
All missions before Lion's Arch provide no reward - except as an addition the protector title.
Zakarr
Ultima Online was released in 1997 and currently there is about 135,000 players.
Diablo II has no monthly fee and it still has lots of players (ten thousands in battle.net). The game was released in 2000 and the expansion in 2001
Anarchy Online was released in 2001 and they are still updating it so there must be lots of players.
Diablo II has no monthly fee and it still has lots of players (ten thousands in battle.net). The game was released in 2000 and the expansion in 2001
Anarchy Online was released in 2001 and they are still updating it so there must be lots of players.
MasterPatricko
Another massive post. Sorry guys
I love mesmers. My point is you never think about using a mesmer in PvE cause they are never available (for exactly the reason you state - most mesmers are experienced players who play with their guildies or hench) because their numbers are so low i.e. they are UNDERUSED compared to the other classes, not that they suck compared to other classes (lolx they own).
True. But its not the same people buying everytime is it? Only big fans of stuff ever have more than a couple of items out of a series. With GW its the same - its the fans that already know they are going to buy every campaign no matter how bad/good it is; to them this doesnt really matter (and they'll just make excuses). But the average person, especially those who bought GW for the PvE, are gonna get bored if no new ideas are introduced in the storyline.
That is true. However what the people demanding faster leveling didn't understand is that it makes it harder on the new players and also shortens the entire game. They didn't care about the actual gameplay, they just wanted lvl 20 chars to farm or unlock stuff for PvP. Catering to them will mean the game is harder for new characters - a compromise has to be made.
And I'm not saying anything against *that*. Linking is a great idea. But how many chapters can you link before it goes crazy?
If ANet keeps releasing new content (e.g. Sorrow's Furnace) it helps keep the interest of the masses, I agree. But did they do anything like that for Factions?
Excellent point! Maybe ANet has realised some of the things pointed out here, and Nightfall is the last of the series, or at least the end of this storyline and the beginning of a completely new one. One thing I hate about fantasy games is you invariably end up fighting undead/zombies(afflicted). I hope we aren't stuck doing that again in Nightfall ...
I totally agree with you except on the low-level PvE. That content isn't locked off from long-time players - the whole point is that you are able to make NEW characters in the new campaign as well as move your lvl 20s! And I do realise that things like rank not being transferred would annoy lots of people (especially me, i worked hard for it no iway), and a compromise would have to be worked out. Something like account-based titles get transferred or something. And about the new endgame content: totally correct, my point exactly, "new skills and classes" ain't going to work for much more.
Yeah, the cost of skills becomes exorbitant. That's why I miss skill quests ;( The average player does not have 100k+ to spend on skills - ANet once said 90% of all players have less than 100k. Even for experienced players, if you dont farm like a money machine, the cost of skills really takes its toll. I still have not unlocked every single skill for Factions simply because I can't afford it. Oh and btw skill quests > reward quests - for most characters a skill costs 1k. A Prophecies skill quest gives you 2 skills - that's worth 2k gold, plus the priceless skill points! See any Factions quests give you that much money?
Also, as many people have said, i do realise ANet do not *have* to add new professions every chapter. If they don't, brilliant. But then better be a good level of actual content, not just some rehashed "new" skills.
And everyone saying "Heros will save us all" - they are just glorified henchmen. They still have the same AI (besides the flags). Don't put *too* much trust in them - yes, they are great, but still no substitute for a real player. Are you ever going to be able to talk to a hero and tell him "I'm going afk for a min dont aggro anything"? Can you ask the hero to heal the other monk, not the assassin trying to tank? Can you tell a hero to save his interrupts for when the Hydras are using meteor shower? I was rather annoyed that I had to take a hero on some of the missions - meant I couldn't do it with my friends. And anyway as I've said before, the player base decreasing is not my main point.
Noone is trying to predict "GW will die in two chapters" - my point is that
If Anet keep adding new professions and skills in every chapter, they will cause the game to get too complicated, repeats will invariably happen, and the content of the game will suffer. So they better not. I hope Nightfall proves me somewhat wrong.
Quote:
Originally Posted by Darcy
a)And you have obviously never played a well-built mesmer. We usually hench most quests and missions through choice. We don't need to spam for groups because as soon as you show up in town/outpost you receive multiple invites.
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Quote:
Originally Posted by Darcy
c) How many books and movies are out there with similar storyline; people love it.
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Quote:
Originally Posted by Darcy
d) ANet gave the customers what they were demanding in forums; faster leveling. Now in Nightfall, they've tryed to merge both types.
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Quote:
e) If you have one campaign and buy a new chapter, you will still go back to older chapters for elite capping etc. with your new characters. If you are new to the game with Nightfall, you will most likely buy at least one of the previous campaigns. Not being able to link new chapters to your existing ones would lose customers. Players LIKE being able to bring their lvl20s to the new areas. They don't want to HAVE to start all over and build a duplicate toon and buy all the vanity stuff again. |
Quote:
As to the forecast by others of GW getting dumped for GW2; why? ANet keeps updating GW. I didn't buy it until March 2006, but if you ask players who have had the game from beginning, they will tell you how it's a whole new game just in the one year. IMO, GW servers will keep going until ANet is no longer showing a profit on the game. If it comes to the point where they would need to start charging a fee for access, they will close it down and come out with a new game. |
Quote:
Originally Posted by agk512
you make a lot of good points there.
the whole thing over new storylines about all of the bad guys is that nightfall is gunna be the last one in anets little trilogy they are about to make. they are going to tie up all the loose ends in nightfall. 4th campain is gunna start up something totaly new. for the population, not such a big problem. in the first days of nightfall there will be a ton of ppl over there, but after about 2 months it should be balanced out again guildwars has the same fate as all mmos, its gunna die out someday. and when that happens i think that mostly everybody would have had enough to satisfy. then we get guild wars 2 |
Quote:
Originally Posted by Navaros
What games like Dark Age of Camelot, which came out in 2001, has had 7 expansions and still appears to keep going? I agree with original poster that Guild Wars won't continue to work by the only major selling points being "new skills and new classes". They already made a ton of duplicate skills in Factions. Clearly there are not enough skills "out there" to keep being able to make new skills forever. Ditto with classes. I'm thinking hopefully that will mean the devs stop trying to do that and instead make actual new end-game content for the game (ie: new versions of Tombs PVP, Realms of all the unfinished god statues etc. etc.) In my view unless the devs start doing that, eventually people are gonna stop buying the game as "new skills and new classes" are not enough of a reason to keep the very same old PVP maps, rewards, and gameplay worth playing forever. As for "skimping on Pre-sear areas" - them doing that is a good start but what they really need to do is get rid of them entirely. Having Pre-Sear areas in each new game seems like a ripoff for those who only take old level 20 characters through the new chapters as they come - they are paying for content that they are cut off from accessing with their characters, and that's no way to reward long-time customers. As for the original poster's idea to not be able to transfer your stuff past 3 chapters, that's a truly horrific idea. Emotes and high rank titles and lots of other things take forever to get, many more than 1 year. To make it so you can't transfer all that stuff of yours past certain chapters would be a sure way to kill the game.
|
Quote:
Originally Posted by Y.T.
i think after the not-so-successful ch2 anet's trying to improve the situation, but its obvious that we're not going to get new prof in each campain, new pets/areas/mis/skills - yes, of cos, but not new prof.... and its not that bad, come to think of it, i had 4 pve chars in ch1 with all 2ndries unlocked, bought ch2, made 2 more pve chars, unlocked all new 2ndries for existing chars, bought/capped all new skills for old pve chars, at least 0,5 mil on skills only..... at such rate ppl will stop buying new skills, competitive element will disappear, and eventually less and less ppl will buy new chapters... thats the worst-case scenario for anet, so i guess they'll do smth to prevent such situation
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Quote:
Originally Posted by Genraka
Personally they just need to lower the cost for buying skills, then all new skills from the new campaings will not be much of a problem. I think i spent over 200k on skills in factions, this was not much of a problem with prophecies because of skill quests, Speaking of skill quests, thats the perfect solution. More Skill quests, Go back to factions and add skill s as rewards for the hundreds of pointless quests in factions, then do the same in nightfall and future campaings. Im getting tired of farming everyday just so i can afford my PVE characters
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Also, as many people have said, i do realise ANet do not *have* to add new professions every chapter. If they don't, brilliant. But then better be a good level of actual content, not just some rehashed "new" skills.
And everyone saying "Heros will save us all" - they are just glorified henchmen. They still have the same AI (besides the flags). Don't put *too* much trust in them - yes, they are great, but still no substitute for a real player. Are you ever going to be able to talk to a hero and tell him "I'm going afk for a min dont aggro anything"? Can you ask the hero to heal the other monk, not the assassin trying to tank? Can you tell a hero to save his interrupts for when the Hydras are using meteor shower? I was rather annoyed that I had to take a hero on some of the missions - meant I couldn't do it with my friends. And anyway as I've said before, the player base decreasing is not my main point.
Noone is trying to predict "GW will die in two chapters" - my point is that
If Anet keep adding new professions and skills in every chapter, they will cause the game to get too complicated, repeats will invariably happen, and the content of the game will suffer. So they better not. I hope Nightfall proves me somewhat wrong.
Xeeron
I hope that Arenanet will be bold and stop adding character classes with every campaign, instead opting for storyline and other character enhancements. However, I dont count on it.
- Xeeron
- Xeeron
morimoto
if you want to know what the future holds for guild wars look no further than the game magic the gathering. this game has so much in common with guild wars its not even funny.
now, i cant comment on low level content or things like that. but as far as skills and professions go, these games are very similar.
magic the gathering is organized into groups of 3. meaning there is one core set (prophecies) and 2 other expansions (factions and nightfall). these sets have a common theme....skills work in a similar way and spells have something in common.
after one set has ran its course, a new core game is released that introduces a new twist on how the game is played. you can see it in magic the gathering with the introduction of concepts like phasing, shadow, flanking, buyback and others. i expect GW to do something similar.
now, i cant comment on low level content or things like that. but as far as skills and professions go, these games are very similar.
magic the gathering is organized into groups of 3. meaning there is one core set (prophecies) and 2 other expansions (factions and nightfall). these sets have a common theme....skills work in a similar way and spells have something in common.
after one set has ran its course, a new core game is released that introduces a new twist on how the game is played. you can see it in magic the gathering with the introduction of concepts like phasing, shadow, flanking, buyback and others. i expect GW to do something similar.