Another massive post. Sorry guys
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Originally Posted by Darcy
a)And you have obviously never played a well-built mesmer. We usually hench most quests and missions through choice. We don't need to spam for groups because as soon as you show up in town/outpost you receive multiple invites.
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I love mesmers. My point is you never think about using a mesmer in PvE cause they are never available (for exactly the reason you state - most mesmers are experienced players who play with their guildies or hench) because their numbers are so low i.e. they are UNDERUSED compared to the other classes, not that they suck compared to other classes (lolx they own).
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Originally Posted by Darcy
c) How many books and movies are out there with similar storyline; people love it.
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True. But its not the same people buying everytime is it? Only big fans of stuff ever have more than a couple of items out of a series. With GW its the same - its the fans that already know they are going to buy every campaign no matter how bad/good it is; to them this doesnt really matter (and they'll just make excuses). But the average person, especially those who bought GW for the PvE, are gonna get bored if no new ideas are introduced in the storyline.
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Originally Posted by Darcy
d) ANet gave the customers what they were demanding in forums; faster leveling. Now in Nightfall, they've tryed to merge both types.
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That is true. However what the people demanding faster leveling didn't understand is that it makes it harder on the new players and also shortens the entire game. They didn't care about the actual gameplay, they just wanted lvl 20 chars to farm or unlock stuff for PvP. Catering to them will mean the game is harder for new characters - a compromise has to be made.
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e) If you have one campaign and buy a new chapter, you will still go back to older chapters for elite capping etc. with your new characters. If you are new to the game with Nightfall, you will most likely buy at least one of the previous campaigns. Not being able to link new chapters to your existing ones would lose customers. Players LIKE being able to bring their lvl20s to the new areas. They don't want to HAVE to start all over and build a duplicate toon and buy all the vanity stuff again.
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And I'm not saying anything against *that*. Linking is a great idea. But how many chapters can you link before it goes crazy?
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As to the forecast by others of GW getting dumped for GW2; why? ANet keeps updating GW. I didn't buy it until March 2006, but if you ask players who have had the game from beginning, they will tell you how it's a whole new game just in the one year. IMO, GW servers will keep going until ANet is no longer showing a profit on the game. If it comes to the point where they would need to start charging a fee for access, they will close it down and come out with a new game.
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If ANet keeps releasing new content (e.g. Sorrow's Furnace) it helps keep the interest of the masses, I agree. But did they do anything like that for Factions?
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Originally Posted by agk512
you make a lot of good points there.
the whole thing over new storylines about all of the bad guys is that nightfall is gunna be the last one in anets little trilogy they are about to make. they are going to tie up all the loose ends in nightfall. 4th campain is gunna start up something totaly new.
for the population, not such a big problem. in the first days of nightfall there will be a ton of ppl over there, but after about 2 months it should be balanced out again guildwars has the same fate as all mmos, its gunna die out someday. and when that happens i think that mostly everybody would have had enough to satisfy.
then we get guild wars 2 
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Excellent point! Maybe ANet has realised some of the things pointed out here, and Nightfall is the last of the series, or at least the end of this storyline and the beginning of a completely new one. One thing I hate about fantasy games is you invariably end up fighting undead/zombies(afflicted). I hope we aren't stuck doing that again in Nightfall ...
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Originally Posted by Navaros
What games like Dark Age of Camelot, which came out in 2001, has had 7 expansions and still appears to keep going? I agree with original poster that Guild Wars won't continue to work by the only major selling points being "new skills and new classes". They already made a ton of duplicate skills in Factions. Clearly there are not enough skills "out there" to keep being able to make new skills forever. Ditto with classes. I'm thinking hopefully that will mean the devs stop trying to do that and instead make actual new end-game content for the game (ie: new versions of Tombs PVP, Realms of all the unfinished god statues etc. etc.) In my view unless the devs start doing that, eventually people are gonna stop buying the game as "new skills and new classes" are not enough of a reason to keep the very same old PVP maps, rewards, and gameplay worth playing forever. As for "skimping on Pre-sear areas" - them doing that is a good start but what they really need to do is get rid of them entirely. Having Pre-Sear areas in each new game seems like a ripoff for those who only take old level 20 characters through the new chapters as they come - they are paying for content that they are cut off from accessing with their characters, and that's no way to reward long-time customers. As for the original poster's idea to not be able to transfer your stuff past 3 chapters, that's a truly horrific idea. Emotes and high rank titles and lots of other things take forever to get, many more than 1 year. To make it so you can't transfer all that stuff of yours past certain chapters would be a sure way to kill the game.
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I totally agree with you except on the low-level PvE. That content isn't locked off from long-time players - the whole point is that you are able to make NEW characters in the new campaign as well as move your lvl 20s! And I do realise that things like rank not being transferred would annoy lots of people (especially me, i worked hard for it no iway), and a compromise would have to be worked out. Something like account-based titles get transferred or something. And about the new endgame content: totally correct, my point exactly, "new skills and classes" ain't going to work for much more.
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Originally Posted by Y.T.
i think after the not-so-successful ch2 anet's trying to improve the situation, but its obvious that we're not going to get new prof in each campain, new pets/areas/mis/skills - yes, of cos, but not new prof.... and its not that bad, come to think of it, i had 4 pve chars in ch1 with all 2ndries unlocked, bought ch2, made 2 more pve chars, unlocked all new 2ndries for existing chars, bought/capped all new skills for old pve chars, at least 0,5 mil on skills only..... at such rate ppl will stop buying new skills, competitive element will disappear, and eventually less and less ppl will buy new chapters... thats the worst-case scenario for anet, so i guess they'll do smth to prevent such situation 
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Originally Posted by Genraka
Personally they just need to lower the cost for buying skills, then all new skills from the new campaings will not be much of a problem. I think i spent over 200k on skills in factions, this was not much of a problem with prophecies because of skill quests, Speaking of skill quests, thats the perfect solution. More Skill quests, Go back to factions and add skill s as rewards for the hundreds of pointless quests in factions, then do the same in nightfall and future campaings. Im getting tired of farming everyday just so i can afford my PVE characters
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Yeah, the cost of skills becomes exorbitant. That's why I miss skill quests ;( The average player does not have 100k+ to spend on skills - ANet once said 90% of all players have less than 100k. Even for experienced players, if you dont farm like a money machine, the cost of skills really takes its toll. I still have not unlocked every single skill for Factions simply because I can't afford it. Oh and btw skill quests > reward quests - for most characters a skill costs 1k. A Prophecies skill quest gives you 2 skills - that's worth 2k gold, plus the priceless skill points! See any Factions quests give you that much money?
Also, as many people have said, i do realise ANet do not *have* to add new professions every chapter. If they don't, brilliant. But then better be a good level of actual content, not just some rehashed "new" skills.
And everyone saying "Heros will save us all" - they are just glorified henchmen. They still have the same AI (besides the flags). Don't put *too* much trust in them - yes, they are great, but still no substitute for a real player. Are you ever going to be able to talk to a hero and tell him "I'm going afk for a min dont aggro anything"? Can you ask the hero to heal the other monk, not the assassin trying to tank? Can you tell a hero to save his interrupts for when the Hydras are using meteor shower? I was rather annoyed that I had to take a hero on some of the missions - meant I couldn't do it with my friends. And anyway as I've said before, the player base decreasing is not my main point.
Noone is trying to predict "GW will die in two chapters" - my point is that
If Anet keep adding new professions and skills in every chapter, they will cause the game to get too complicated, repeats will invariably happen, and the content of the game will suffer. So they better not. I hope Nightfall proves me somewhat wrong.