Originally Posted by MasterPatricko
e) Splitting their player base - most people will be playing the new campaign, obviously. What will end up happening is 50% of the GW player base is playing nighfall, 25% is playing factions, and 25% is playing prophecies. For now its still playable. But with 5 campaigns, each with dozens of towns, to choose from, how many people will you have in the remote places? Even when there was only Prophecies, places like Ice Tooth Cave and Maguuma Stade were empty. With so many campaigns, it may eventually be hard to find a PUG even in mission locations. The Ring of Fire islands missions are mostly empty even now. Yes, new people will join, but the bulk will still be from previous campaigns.
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Why ANet cannot keep this up
Lawnmower
Quote:
Phoebe
Quote:
Originally Posted by Navaros
They already made a ton of duplicate skills in Factions. Clearly there are not enough skills "out there" to keep being able to make new skills forever.
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Core professions were supposed to get 25 new skills each, but instead they got 30 new skills each including the 5 duplicates.
Quote:
Originally Posted by MasterPatricko
Yeah, the cost of skills becomes exorbitant. That's why I miss skill quests ;(
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It costs 25k to keep each of your characters up to date each chapter.
I can easily get 25k in two-three hours if I'm hunting for platinum.
Can you complete 25 skill quests in 3 hours?
The Factions' skill aquisition method is both faster AND more flexible than Prophecies' method.
Lex
Quote:
Originally Posted by MasterPatricko
Allright, I'm thinking logically here. Here's the math:
If ANet keep going at their current rate: Prophecies: 6 professions, 30 profession combinations (6 x 5), 75 skills/profession Factions: 8 professions, 56 profession combinations (8 x 7), 100 skills/profession Nightfall: 10 professions, 90 profession combinations (10 x 9), 125 skills/profession Campaign 4 (Spring 2007): 12 professions, 121 profession combinations, 150 skills/profession Campaign 5 (Fall 2007): 14 professions, 182 profession combinations, 175 skills/profession ... Campaign 10 (Spring 2010): 24 professions, 552 profession combinations, 300 skills/profession ... Campaign 100 (Spring 2055): 204 professions, 41,412 profession combinations, 2550 skills/profession. j/k, j/k. ---- cut ---- |
About 50 editions: 5 colors (+ lands, artifacts, etc.), 26(?) combinations of colors for one deck, like 10000(?) of unique cards to chose from, "hard to count number" of card combinations in 60 card decks.
And?
MTG is still alive and growing.
Kailin Aer
I agree that some really concise thinking was involved here, and it highlights something the producers must be thinking of...
How about this...
instead of a "never ending rehash", that chapter 5 (or some such) actually brings us back to Tryia again. All new missions and new story set a few years after the original, facing lvl 24 Charr etc, tougher level missions in Ascalon for lvl 20s. Lets make our way to Maguuma Jungle and have some reason to go there! lol (many comments about this dead zone elsewhere)
No new professions, but a large overhaul of the basic game mechanics in the Menus, Options, etc compbined from lessons learned would be greatly appreciated Im sure.
Just a very broad, less detailed contribution, but Im in a hurry LOL
How about this...
instead of a "never ending rehash", that chapter 5 (or some such) actually brings us back to Tryia again. All new missions and new story set a few years after the original, facing lvl 24 Charr etc, tougher level missions in Ascalon for lvl 20s. Lets make our way to Maguuma Jungle and have some reason to go there! lol (many comments about this dead zone elsewhere)
No new professions, but a large overhaul of the basic game mechanics in the Menus, Options, etc compbined from lessons learned would be greatly appreciated Im sure.
Just a very broad, less detailed contribution, but Im in a hurry LOL
Gargle Blaster
Quote:
Originally Posted by MasterPatricko
I can think of only one solution to all this - instead of making all campaigns linked, make different "sets" of campaigns. What I mean is Prophecies, Factions, Nightfall are all linked to each other, but the next campaign will not be - it will be like another Prophecies, with a high amount of low level content. It will have its own completely different storyline. The core proffessions would be the same, of course. Then the next two campaigns will be linked to that, making another set of three campaigns just like Prophecies, Factions, and Nightfall. Then another "set" of three is produced and so on. This would eliminate most of the above problems as each campaign is only linked to two others, not 7 or 8.
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the only solution is to increase the number of people playing... and keep marketing alive for all chapters not just the latest and greatest.
hobbitshd
How about an Expansion pack = (extra missions, cities, quests and 2 new elite areas and sorrows like area) - 6 months (NOT full price i hope)
Why not spend more time on awesome PvE areas such as UW, FoW, and Sorrows Furnace?
Look at what a huge hit Sorrows Furnace was/is! There are still plenty of people who go there for quests / greens.
It has been stated a MILLION times before - make more elite areas like uw/fow for dwayna and melandru etc...
add a couple new areas like sorrows furnace to each product.
i would have NO problem if they came out with a new area accessed through a statue/god like FoW - of course - this does not make them money ><
How about this schedule:
Nightfall - oct.27
Nightfall expansion pack (extra missions, cities, quests and 2 new elite areas and sorrows like area) - 6 months (NOT full price i hope)
Chapter 4 - one year from now
Chapter 4 expansion pack - 18 months..
etc..
Why not spend more time on awesome PvE areas such as UW, FoW, and Sorrows Furnace?
Look at what a huge hit Sorrows Furnace was/is! There are still plenty of people who go there for quests / greens.
It has been stated a MILLION times before - make more elite areas like uw/fow for dwayna and melandru etc...
add a couple new areas like sorrows furnace to each product.
i would have NO problem if they came out with a new area accessed through a statue/god like FoW - of course - this does not make them money ><
How about this schedule:
Nightfall - oct.27
Nightfall expansion pack (extra missions, cities, quests and 2 new elite areas and sorrows like area) - 6 months (NOT full price i hope)
Chapter 4 - one year from now
Chapter 4 expansion pack - 18 months..
etc..
bigwig
for those arguing that arenanet has said there will not be new professions in each chapter:
Jeff Strain March 2006 - "Our plan is to introduce new professions with every new campaign"
I've read this in other interviews as well, but haven't heard what their plans are lately.
Jeff Strain March 2006 - "Our plan is to introduce new professions with every new campaign"
I've read this in other interviews as well, but haven't heard what their plans are lately.
Phaern Majes
Really I don't see them dying out in just a year or two. I mean sure their will be a rather big drop in the # of people playing, but look at D2. They still have their servers running (free I might add). I still go on from time to time and hack and slash abit. That game is what 6 years now according the copyright on my game case.
Kakumei
Quote:
Originally Posted by Navaros
They already made a ton of duplicate skills in Factions.
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Black Destroyer
a problem is that PvP players in HA will drop... Do you think every r3+ (or even r1+) will buy all those new campains for the skills? i think GW will have a MAJOR problem for HA... Why did you think they changed it to 6v6? because when nightfall comes out, there will be not much pvp players that will buy nightfall.They will wait (like me) I don't want to make the same mistake as with factions... Factions was to boring and wasn't worth his money.
and btw how is this gonna work: a player with the 3-5 campains vs a player with 1 campain. They just push the players to buy the other campains to
and btw how is this gonna work: a player with the 3-5 campains vs a player with 1 campain. They just push the players to buy the other campains to
Kailin Aer
Quote:
Originally Posted by Kakumei
Stop saying hyperbolic shit like this.
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Snowman
tis an interesting subject for sure..
The official line that companies often use when their future is questioned is usually "we will continue to support X as long as it continues to be financially viable"
With their in game shop and clever marketing im fairly certain there is plenty of life left in guildwars yet.
I agree that they cant continue supplying TWO new proffesions each expansion, but games such as MTG continue to prove that there are virtually limitless possabilities with skills.
As for having to get any new comers to buy previous expansions of guildwars?..
well this question is often answerd with a considerably reduced price tag. I forsee a Prophecies code at the shop with a price tag of $5 one day.
Possibly even future editions being bundles with prophecies keys.
Anyway..
Long Live Guildwars!
Hip Hip..
The official line that companies often use when their future is questioned is usually "we will continue to support X as long as it continues to be financially viable"
With their in game shop and clever marketing im fairly certain there is plenty of life left in guildwars yet.
I agree that they cant continue supplying TWO new proffesions each expansion, but games such as MTG continue to prove that there are virtually limitless possabilities with skills.
As for having to get any new comers to buy previous expansions of guildwars?..
well this question is often answerd with a considerably reduced price tag. I forsee a Prophecies code at the shop with a price tag of $5 one day.
Possibly even future editions being bundles with prophecies keys.
Anyway..
Long Live Guildwars!
Hip Hip..
Mr_T_bot
Quote:
Originally Posted by Snowman
As for having to get any new comers to buy previous expansions of guildwars?..
well this question is often answerd with a considerably reduced price tag. I forsee a Prophecies code at the shop with a price tag of $5 one day. |
Guildmaster Cain
Quote:
Originally Posted by hobbitshd
How about an Expansion pack = (extra missions, cities, quests and 2 new elite areas and sorrows like area) - 6 months (NOT full price i hope)
Why not spend more time on awesome PvE areas such as UW, FoW, and Sorrows Furnace? Look at what a huge hit Sorrows Furnace was/is! There are still plenty of people who go there for quests / greens. It has been stated a MILLION times before - make more elite areas like uw/fow for dwayna and melandru etc... add a couple new areas like sorrows furnace to each product. i would have NO problem if they came out with a new area accessed through a statue/god like FoW - of course - this does not make them money >< How about this schedule: Nightfall - oct.27 Nightfall expansion pack (extra missions, cities, quests and 2 new elite areas and sorrows like area) - 6 months (NOT full price i hope) Chapter 4 - one year from now Chapter 4 expansion pack - 18 months.. etc.. |
Hmm I like the idea of buying a real expansion in 6 months... but not for nightfall, also for the other three chapters. Ofcourse it would have to be money-worthwhile, considering the SF update was free of charge. But in stead of chapter 4, massive update of the previous chapters would keep me interested... Not to say chapter 4 wouldnt...
-Old 3FL-
Id buy NF if it didnt have new classes >.>
doinchi
That was a very informative post. I agree about Anet not being able to make more chapters eventually. I am wondering if, or maybe when they would shut down all these guildwars servers and start making a completely new Guildwars game.
GloryFox
Sorry to burst anyone’s bubble here... and I realize I’m not providing any hard data to prove this however...If any of you know anything about the history of Magic the Gathering or Dungeons and Dragons knows for a fact you can keep this model up quite easily.
Besides from all indications about Nightfall being the last of a trilogy. Logic and Reason dictates ANET has something special and totally new in mind for Chapter 4 and beyond.
Besides from all indications about Nightfall being the last of a trilogy. Logic and Reason dictates ANET has something special and totally new in mind for Chapter 4 and beyond.
pigdestroyer
Quote:
Originally Posted by bigwig
for those arguing that arenanet has said there will not be new professions in each chapter:
Jeff Strain March 2006 - "Our plan is to introduce new professions with every new campaign" I've read this in other interviews as well, but haven't heard what their plans are lately. |
english storm
I would be more then happy if chapter 4 bought us a decent PVE, PVP feature/story, a few new elites/items and the ability to make current classes as different species. I dont think every chapter should incude 100's of new skills and two different classes to play.
Goonter
The pvp might have really good longevity if they can make it easier to organize and simply understandable to watch.
Like counterstrike, starcraft, mt:g, monopoly and chess - this game is got that vibe of a timeless competitive game.
I do sence that the game is in an untapped potentual phase with a lot of room for growth and development, but at the same time they will eventually have to top off the new classes, but mostly... I think they can just add new skills in the game until 2010 and beyond and the people will still come to sqaure off against one another for fun.
The pve is a gonna have to do something. I just dont think there is a way to turn the community around and make this a rpg where people come together to "roleplay"
Right now its largely only a means to jump through some hoops to customize your avator and to get immused in the unfolding story. I suspect that the pve game will get very good at doing just that in order to remain a game for players to log in for.
So guildwars 10 will look something like this:
30 new skills for each of the 12, now regular, classes. (but each chapter does add new ethnic groups of people or even new races)
Short PvE campaign with very cinematic story (think metal gear)
Places like HA and ToA, and not like LA, become central hubs for trade and community as 80% of all of the ingame rewards are funneled there due to thier replay value.
At this point in the game it is expected that most of the community will log for short spurts just to compete and then log out a majority of the time, but the game will still not neglect players that just explore and experiment.
The game might not do any of that or even last to chapter 10. Im just saying, if it were to, the type of people still buying it will be the "chess" players and not the "role" players.
Like counterstrike, starcraft, mt:g, monopoly and chess - this game is got that vibe of a timeless competitive game.
I do sence that the game is in an untapped potentual phase with a lot of room for growth and development, but at the same time they will eventually have to top off the new classes, but mostly... I think they can just add new skills in the game until 2010 and beyond and the people will still come to sqaure off against one another for fun.
The pve is a gonna have to do something. I just dont think there is a way to turn the community around and make this a rpg where people come together to "roleplay"
Right now its largely only a means to jump through some hoops to customize your avator and to get immused in the unfolding story. I suspect that the pve game will get very good at doing just that in order to remain a game for players to log in for.
So guildwars 10 will look something like this:
30 new skills for each of the 12, now regular, classes. (but each chapter does add new ethnic groups of people or even new races)
Short PvE campaign with very cinematic story (think metal gear)
Places like HA and ToA, and not like LA, become central hubs for trade and community as 80% of all of the ingame rewards are funneled there due to thier replay value.
At this point in the game it is expected that most of the community will log for short spurts just to compete and then log out a majority of the time, but the game will still not neglect players that just explore and experiment.
The game might not do any of that or even last to chapter 10. Im just saying, if it were to, the type of people still buying it will be the "chess" players and not the "role" players.
Omega X
Quote:
Originally Posted by -Old 3FL-
Id buy NF if it didnt have new classes >.>
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floppinghog
how do these people have such disgustingly twisted views? lack so much observation skills its pathetic.
just how many of the ppl who made posts had a bowl of stupid for breakfast? tell me
for the last time, GW ISNT GOING TO change their sched for releasing games to a year. holy shit, cant people grasp this yet? honestly, seriously, amazing...
and once again, no, NO, NO, where did u move your eyes there?, its NO, we will always be getting new profesions, and without them, mind you -this game isnt anything hugely special without them.
just how many of the ppl who made posts had a bowl of stupid for breakfast? tell me
for the last time, GW ISNT GOING TO change their sched for releasing games to a year. holy shit, cant people grasp this yet? honestly, seriously, amazing...
and once again, no, NO, NO, where did u move your eyes there?, its NO, we will always be getting new profesions, and without them, mind you -this game isnt anything hugely special without them.
JoeKnowMo
Quote:
Originally Posted by MasterPatricko
Imagine trying to acquire over 300 skills (both professions), capping like 100 elites, with ANet's new idea of no skill quests at all!
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Quote:
Originally Posted by MasterPatricko
How can ANet simply keep adding campaigns without
a) losing diversity and becoming repetitive - skills, items, everything will start to seem identical to old stuff. Already tons of skills are just repeats. Most item skins are worthless. The more different "rare" skins they add, the more the market is divided. |
Quote:
Originally Posted by MasterPatricko
b) losing Class specialisation - just how many classes can you have that truly offer something different to a party? There can only be so many unique support chars, and only so many unique melee chars.
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Quote:
Originally Posted by MasterPatricko
c) losing Storyline
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Quote:
Originally Posted by MasterPatricko
d) Skimping on low-level PvE
Tutorial areas |
Quote:
Originally Posted by MasterPatricko
e) Splitting their player base - most people will be playing the new campaign, obviously. What will end up happening is 50% of the GW player base is playing nighfall, 25% is playing factions, and 25% is playing prophecies.
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So, the only concern that I share is how difficult it's going to be to get the skills necessary to run different types of builds on each of our characters.
Absum
The only real issue i see lying in the future for GW is running out of ideas for new skills and professions, which i'm sure has been pointed out in several other posts already.
However, even if that does happen, it won't necessarily be the demise of GW. Even if new skill/professions become nearly impossible to implement w/o becoming too repetitive or throwing everything completely out of balance, they can still add new content like explorable areas, missions, stories, armors, weapons, etc; in which case it may be enough to entice pve'ers to buy an expansion only including that type of content. On the other hand, the large pvp population will take little interest in that type of content. In order to keep pvp'ers interest in new expansions at that point will be to add new competitive areas and forms of pvp. By that time, hopefully, there will be enough skills and professions to make the potential for new builds that are able to shift the metagame be virtually limitless, thus preserving the interest of that extremely important section of the GW population as well. Additionally, continuing to solve other forseen problems will be necessary, such as the player base becoming more divided. For that growing issue they created the customizable 'Hero' NPC characters that will make completing missions and quests much easier when forming a player based group is difficult or undesired.
Doing all this obviously will be no easy task, and I respect Anet a great deal for choosing this path and hope they are able to continue on it with GW. MMO's that are sustained by monthly fees, like WoW can afford to add a marginal amount of new content over time, because the game itself is set up with no real endgoal and people will keep paying to play. You simply pick an alliance, level to 60, get your uber gear and go wreak havoc on the other alliance, go on raid parties and the like. Engaging in those activities in that game maintains peoples' interest because the chaotic and random way it's set up makes it more for the sake of excitement and less strategy/goal oriented, outside of trying to increase your territory standing(and some dungeons do require team coordination and strategy). More organized pvp/pve environments like the one's offered in GW... as brilliant as the idea of it is, it doesn't maintain the appeal that an all out destruction fest does, because you're engaged in the same routine over and over.. and over without the thrill of victory that the "fast-paced, explosive killing" style of play has. For most people it starts to seem a lot less entertaining and less rewarding on an individual basis. Guildwars can't afford to keep adding miniature additions like sorrow's furnace because it's hardly profitable at all(which i'm sure they have realised by now), so i'm expecting to see few or none of those types of additions from now on, and see all new content to only be offered in full package purchase-only expansions.
In conclusion, I think it's very possible that Anet will be able to profit enough off GW long into the future. There may be some discrepencies along the way, like having no skill quests in factions, but what game is perfect? So.. until the face of gaming changes so much that any games made in this time period will look obsolete to new generations of gamers, I think GW will be ok. Until then, i wish Anet all the best with GW, and will always look forward to what they come up with next.
However, even if that does happen, it won't necessarily be the demise of GW. Even if new skill/professions become nearly impossible to implement w/o becoming too repetitive or throwing everything completely out of balance, they can still add new content like explorable areas, missions, stories, armors, weapons, etc; in which case it may be enough to entice pve'ers to buy an expansion only including that type of content. On the other hand, the large pvp population will take little interest in that type of content. In order to keep pvp'ers interest in new expansions at that point will be to add new competitive areas and forms of pvp. By that time, hopefully, there will be enough skills and professions to make the potential for new builds that are able to shift the metagame be virtually limitless, thus preserving the interest of that extremely important section of the GW population as well. Additionally, continuing to solve other forseen problems will be necessary, such as the player base becoming more divided. For that growing issue they created the customizable 'Hero' NPC characters that will make completing missions and quests much easier when forming a player based group is difficult or undesired.
Doing all this obviously will be no easy task, and I respect Anet a great deal for choosing this path and hope they are able to continue on it with GW. MMO's that are sustained by monthly fees, like WoW can afford to add a marginal amount of new content over time, because the game itself is set up with no real endgoal and people will keep paying to play. You simply pick an alliance, level to 60, get your uber gear and go wreak havoc on the other alliance, go on raid parties and the like. Engaging in those activities in that game maintains peoples' interest because the chaotic and random way it's set up makes it more for the sake of excitement and less strategy/goal oriented, outside of trying to increase your territory standing(and some dungeons do require team coordination and strategy). More organized pvp/pve environments like the one's offered in GW... as brilliant as the idea of it is, it doesn't maintain the appeal that an all out destruction fest does, because you're engaged in the same routine over and over.. and over without the thrill of victory that the "fast-paced, explosive killing" style of play has. For most people it starts to seem a lot less entertaining and less rewarding on an individual basis. Guildwars can't afford to keep adding miniature additions like sorrow's furnace because it's hardly profitable at all(which i'm sure they have realised by now), so i'm expecting to see few or none of those types of additions from now on, and see all new content to only be offered in full package purchase-only expansions.
In conclusion, I think it's very possible that Anet will be able to profit enough off GW long into the future. There may be some discrepencies along the way, like having no skill quests in factions, but what game is perfect? So.. until the face of gaming changes so much that any games made in this time period will look obsolete to new generations of gamers, I think GW will be ok. Until then, i wish Anet all the best with GW, and will always look forward to what they come up with next.
pixel.summoner
Since there's alot of 'throwing in ideas' here.. and so much to read (sorry i've not read every single post but I read a good portion and liked some ofthem, not so much on the future predictions and know-it-alls though)..
But i'd certainly not mind a pause on a new chapter progression.. and see things like.. new areas for the other gods.. (you know, Lyssa, Dwayna, Melandru) it would be really nice to see the places like ToA flesh out with more gateways to those places.
Some more Sorrow's type special realms, those are fun and keep people busy and interested for a good while after.
Hmm what else.. oh yeah, a hair stylist (I know, sounds trivial but I know alot of folks have always been like 'man I wish I had picked a different hair style' or just wanted a touch of change..) yanno? Not a huge addition but it adds more options and variety to the game perhaps.
And of course the ever so sought after Auction House, something like that could be fun, profitable and just a good muscle for smoother exchanges.
I know a bunch of friends and I (as well as many others undoubtedly) have talked about introducing playable races, like the well fleshed-out Tengu. I'd ruffle my feathers for battle hehe..
Anyhoo, yeah, just throwing around ideas and enjoying the talk. I'm very much enjoying what Anet has done so far, they've not lead my astray in any of their new features or Chapters. Sure some could use fine tuning or a little 'oomf' here or there, but all in all.. it's been a great voyage since the beginning. I'll be there when Anet shares whatever else they're cooking up.
But i'd certainly not mind a pause on a new chapter progression.. and see things like.. new areas for the other gods.. (you know, Lyssa, Dwayna, Melandru) it would be really nice to see the places like ToA flesh out with more gateways to those places.
Some more Sorrow's type special realms, those are fun and keep people busy and interested for a good while after.
Hmm what else.. oh yeah, a hair stylist (I know, sounds trivial but I know alot of folks have always been like 'man I wish I had picked a different hair style' or just wanted a touch of change..) yanno? Not a huge addition but it adds more options and variety to the game perhaps.
And of course the ever so sought after Auction House, something like that could be fun, profitable and just a good muscle for smoother exchanges.
I know a bunch of friends and I (as well as many others undoubtedly) have talked about introducing playable races, like the well fleshed-out Tengu. I'd ruffle my feathers for battle hehe..
Anyhoo, yeah, just throwing around ideas and enjoying the talk. I'm very much enjoying what Anet has done so far, they've not lead my astray in any of their new features or Chapters. Sure some could use fine tuning or a little 'oomf' here or there, but all in all.. it's been a great voyage since the beginning. I'll be there when Anet shares whatever else they're cooking up.
NoChance
personally, I like having new content every 6 months.. but I think Anet is going a bit fast here, may burn themselves out and run out of new ideas quickly...
I think maybe doing something like "magic the gathering" might be a good idea.
That is, one new chapter per year with new professions and new continent for the usual $49.99 price. Then have two "expansions" during that year, with some new content (quests, skills, storyline) but on the same continent. These expansions would be priced $24.99 each. That way Anet makes the same amount of money per year, but gets to develop each continent more slowly and thoroughly over the course of the year.
I think maybe doing something like "magic the gathering" might be a good idea.
That is, one new chapter per year with new professions and new continent for the usual $49.99 price. Then have two "expansions" during that year, with some new content (quests, skills, storyline) but on the same continent. These expansions would be priced $24.99 each. That way Anet makes the same amount of money per year, but gets to develop each continent more slowly and thoroughly over the course of the year.
ValaOfTheFens
hmmmm...I'm think that the next few games will be expansions, not standalone games. We have enough professions to keep for a year or two. I'm in favor of a shift towards more missions, quests, and storyline. A quest that spanned all 3 standalones would own!! I'm still trying to figure out if the White Mantle's corruption can be traced back to Elonia. Probably. *sniff* Need NF...right now.
JMUN23
This was a completely stupid question. Obviously A-Net didn't want level 20 characters from another continent to have to come to a new one and play a bunch of low level missions and have to do those quests. If they made every game like Prophecies then characters from older continents wouldn't have a challenge until the equivalent of the Southern Shiverpeaks. That would mean that yes, new players would be able to play and get the feel of the game, but either ANET would have level 20's doing those easy missions or they would dump them off more than half way through the game and say, "Well, sorry. You're level 20 and we had to have the rest of the game build upto level 20. Here's what's left."
Dalimoor_Kalkire
Quote:
Originally Posted by MasterPatricko
Allright, I'm thinking logically here. Here's the math:
If ANet keep going at their current rate: Campaign 4 (Spring 2007): 12 professions, 121 profession combinations, 150 |
Quote:
Originally Posted by MasterPatricko
Allright, I'm thinking logically here.
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Carth`
Quote:
Originally Posted by Omega X
That has to be the dumbest thing said in this thread so far.
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The only argument in favour of new classes every chapter was that it is just about the only thing they can add for PvP players. A new campaign with a new story and lots of new content for everyone to play through is great for PvE players, but what about people who play PvP? They just carry on playing PvP and have no need to buy the new release, therefore Anet have to make it worth their while.
Ninna
Quote:
Originally Posted by Dalimoor_Kalkire
As already stated a million times, they aren't bringing in new professions every time a new chapter is released.
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interview with Jeff Strain, Apr 19 2006
http://www.just-rpg.com/default.asp?pid=1885
Quote:
You will always be able to create the six core professions (the monk, elementalist, mesmer, warrior, ranger, and the necromancer), but professions that we introduce especially for that campaign can only be created if you own that campaign. |
Quote:
our goal for professions was to introduce new ones in each new campaign. |
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions |
Alias_X
GW will have to keep releasing chapters to make money. This is because of the no monthly fee.
Of course, there is this one game that looks extremely similar to Guild Wars, will charge monthly, and will learn from the mistakes of GW... it is called AION.
More info on Aion: http://ncsoft.com/eng/ncgames/aion_intro.asp
Of course, there is this one game that looks extremely similar to Guild Wars, will charge monthly, and will learn from the mistakes of GW... it is called AION.
More info on Aion: http://ncsoft.com/eng/ncgames/aion_intro.asp
Kuldebar Valiturus
There's a lot of assumptions being made.
One major assumption: that ANet has to keep doing what it has been doing.
But that's restrictive thinking, ANet can elect NOT to add more professions. Having said that, just keep in mind there are plenty of successful games out there that have +40 distinct profession choices available.
Additionally, because the client is down-loadable, older campaigns can be combined by Anet, thus making the fracturing of the player base a non-issue.
It's a simple software switch. At some point in the future ANet may decide that any owner of Prophecies retail will get free access to Factions and Nightfall. (or any combination,etc.)
They may choose to do that as a means to "bridge" their player base over to new content that they wish to sell.
Point is, ANet has complete control on how to lever their franchise into future expansions.
EDIT:
Think about it people. The possibilities are endless. If the Guild Wars franchise ever wanted to get into the more traditional MMORPG business, it could do so. To make it even more interesting, ANet could allow you to "port" your Guild Wars characters over to it, thus tying in their older player base into a newer player base.
The point is: Anet doesn't have to "keep" doing the same thing.
One major assumption: that ANet has to keep doing what it has been doing.
But that's restrictive thinking, ANet can elect NOT to add more professions. Having said that, just keep in mind there are plenty of successful games out there that have +40 distinct profession choices available.
Additionally, because the client is down-loadable, older campaigns can be combined by Anet, thus making the fracturing of the player base a non-issue.
It's a simple software switch. At some point in the future ANet may decide that any owner of Prophecies retail will get free access to Factions and Nightfall. (or any combination,etc.)
They may choose to do that as a means to "bridge" their player base over to new content that they wish to sell.
Point is, ANet has complete control on how to lever their franchise into future expansions.
EDIT:
Think about it people. The possibilities are endless. If the Guild Wars franchise ever wanted to get into the more traditional MMORPG business, it could do so. To make it even more interesting, ANet could allow you to "port" your Guild Wars characters over to it, thus tying in their older player base into a newer player base.
The point is: Anet doesn't have to "keep" doing the same thing.
Antheus
Quote:
Originally Posted by Alias_X
Of course, there is this one game that looks extremely similar to Guild Wars, will charge monthly, and will learn from the mistakes of GW... it is called AION.
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GW has actually proven that not only is non-subscription model viable, but can support a AAA game.
Don't mistake the illusory N x $14.99 for incredible profit. Just because it seems good on paper, it doesn't mean it really brings in that much. The costs add up quickly.
paulscott
you use event paths
basically something like the 4th story taking the quests up to where you decide to go with Rurik you decide to stay with the king. get to see a green ascaolon again after you start repairing areas, druid class=fun along with something like a class.... best part no aldfkjalsfdlakjdsf elf
basically something like the 4th story taking the quests up to where you decide to go with Rurik you decide to stay with the king. get to see a green ascaolon again after you start repairing areas, druid class=fun along with something like a class.... best part no aldfkjalsfdlakjdsf elf
Dalimoor_Kalkire
Quote:
Originally Posted by Ninna
you got links with these statements? because I have links stating otherwise
interview with Jeff Strain, Apr 19 2006 http://www.just-rpg.com/default.asp?pid=1885 |
"Certainly people will be expecting new professions, new monsters, new quests, and they will certainly get a lot of those, but the real focus on new campaigns is what new gameplay features are going to be introduced."
While he does say will will get a lot of those, that does not mean "those" is coded for new professions.
Awoken
Well in my opinion i really dont like the multiple add-on style of GW why? b/c this will separate all of the people... i really like the normal expansions better just adding more stuff to the storyline of guild wars more missions and stuff more bigger map without making diferent campaings will rock, if people get bored then just add new Patches like for example "SHIVERPEAKS Underattack " Save it and it comes with like 2 missions and something like that idk lol... an example "WoW + Burning Crusade"...
Ulivious The Reaper
the one thing most people don't understand is the fact that Anet doesn't have to provide chapter specific classes with new armor/skills, however core classes are the only ones that are guarenteed skills because they'll be coming with that chapter.. however, i can't wait for guild wars 100 2055
Ninna
Quote:
Originally Posted by Dalimoor_Kalkire
it's never directly stated that that will happen.
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http://pc.gamespy.com/pc/guild-wars-.../680914p2.html
Quote:
According to Strain, the launch of Factions will mark a shift in class philosophy. The original 6 classes will now be referred to as "core" classes and will be present in Factions and all future retail releases. Each release will also sport two new professions only available to players who own those expansions (although those characters will be able to cross into any area of the game once created.) |
Gorebrex
Quote:
Originally Posted by Awoken
Well in my opinion i really dont like the multiple add-on style of GW why? b/c this will separate all of the people... i really like the normal expansions better just adding more stuff to the storyline of guild wars more missions and stuff more bigger map without making diferent campaings will rock, if people get bored then just add new Patches like for example "SHIVERPEAKS Underattack " Save it and it comes with like 2 missions and something like that idk lol... an example "WoW + Burning Crusade"...
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