Why ANet cannot keep this up

Lawnmower

Lawnmower

Krytan Explorer

Join Date: Mar 2006

W/R

Quote:
Originally Posted by MasterPatricko
e) Splitting their player base - most people will be playing the new campaign, obviously. What will end up happening is 50% of the GW player base is playing nighfall, 25% is playing factions, and 25% is playing prophecies. For now its still playable. But with 5 campaigns, each with dozens of towns, to choose from, how many people will you have in the remote places? Even when there was only Prophecies, places like Ice Tooth Cave and Maguuma Stade were empty. With so many campaigns, it may eventually be hard to find a PUG even in mission locations. The Ring of Fire islands missions are mostly empty even now. Yes, new people will join, but the bulk will still be from previous campaigns.
make international district the first pritority. that way there will be alot more people to group with.

Phoebe

Academy Page

Join Date: Jun 2006

Quote:
Originally Posted by Navaros
They already made a ton of duplicate skills in Factions. Clearly there are not enough skills "out there" to keep being able to make new skills forever.
Those duplicate skills were extras, they didn't take the place of new skills.
Core professions were supposed to get 25 new skills each, but instead they got 30 new skills each including the 5 duplicates.

Quote:
Originally Posted by MasterPatricko
Yeah, the cost of skills becomes exorbitant. That's why I miss skill quests ;(
Time is money, and those skill quests wasted alot of our time without allowing us to choose which skill we get.

It costs 25k to keep each of your characters up to date each chapter.
I can easily get 25k in two-three hours if I'm hunting for platinum.
Can you complete 25 skill quests in 3 hours?

The Factions' skill aquisition method is both faster AND more flexible than Prophecies' method.

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by MasterPatricko
Allright, I'm thinking logically here. Here's the math:

If ANet keep going at their current rate:
Prophecies: 6 professions, 30 profession combinations (6 x 5), 75 skills/profession
Factions: 8 professions, 56 profession combinations (8 x 7), 100 skills/profession
Nightfall: 10 professions, 90 profession combinations (10 x 9), 125 skills/profession
Campaign 4 (Spring 2007): 12 professions, 121 profession combinations, 150 skills/profession
Campaign 5 (Fall 2007): 14 professions, 182 profession combinations, 175 skills/profession
...
Campaign 10 (Spring 2010): 24 professions, 552 profession combinations, 300 skills/profession
...
Campaign 100 (Spring 2055): 204 professions, 41,412 profession combinations, 2550 skills/profession. j/k, j/k.

---- cut ----
Magic The Gathering (13 year old game)
About 50 editions: 5 colors (+ lands, artifacts, etc.), 26(?) combinations of colors for one deck, like 10000(?) of unique cards to chose from, "hard to count number" of card combinations in 60 card decks.

And?

MTG is still alive and growing.

Kailin Aer

Kailin Aer

Academy Page

Join Date: Nov 2005

USA

Bad Karma Resurrection [BKR]

I agree that some really concise thinking was involved here, and it highlights something the producers must be thinking of...

How about this...

instead of a "never ending rehash", that chapter 5 (or some such) actually brings us back to Tryia again. All new missions and new story set a few years after the original, facing lvl 24 Charr etc, tougher level missions in Ascalon for lvl 20s. Lets make our way to Maguuma Jungle and have some reason to go there! lol (many comments about this dead zone elsewhere)
No new professions, but a large overhaul of the basic game mechanics in the Menus, Options, etc compbined from lessons learned would be greatly appreciated Im sure.

Just a very broad, less detailed contribution, but Im in a hurry LOL

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by MasterPatricko
I can think of only one solution to all this - instead of making all campaigns linked, make different "sets" of campaigns. What I mean is Prophecies, Factions, Nightfall are all linked to each other, but the next campaign will not be - it will be like another Prophecies, with a high amount of low level content. It will have its own completely different storyline. The core proffessions would be the same, of course. Then the next two campaigns will be linked to that, making another set of three campaigns just like Prophecies, Factions, and Nightfall. Then another "set" of three is produced and so on. This would eliminate most of the above problems as each campaign is only linked to two others, not 7 or 8.
i dont see how your solution of spliting chapters solves the problem... sure i agree that some towns are empty -but if the player base is the same there will be less people per town even if the chapters are split.

the only solution is to increase the number of people playing... and keep marketing alive for all chapters not just the latest and greatest.

hobbitshd

Krytan Explorer

Join Date: Jul 2005

Florida

Vandal Hearts [VH]

R/Mo

How about an Expansion pack = (extra missions, cities, quests and 2 new elite areas and sorrows like area) - 6 months (NOT full price i hope)

Why not spend more time on awesome PvE areas such as UW, FoW, and Sorrows Furnace?

Look at what a huge hit Sorrows Furnace was/is! There are still plenty of people who go there for quests / greens.

It has been stated a MILLION times before - make more elite areas like uw/fow for dwayna and melandru etc...
add a couple new areas like sorrows furnace to each product.

i would have NO problem if they came out with a new area accessed through a statue/god like FoW - of course - this does not make them money ><

How about this schedule:
Nightfall - oct.27
Nightfall expansion pack (extra missions, cities, quests and 2 new elite areas and sorrows like area) - 6 months (NOT full price i hope)
Chapter 4 - one year from now
Chapter 4 expansion pack - 18 months..
etc..

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

for those arguing that arenanet has said there will not be new professions in each chapter:

Jeff Strain March 2006 - "Our plan is to introduce new professions with every new campaign"

I've read this in other interviews as well, but haven't heard what their plans are lately.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Really I don't see them dying out in just a year or two. I mean sure their will be a rather big drop in the # of people playing, but look at D2. They still have their servers running (free I might add). I still go on from time to time and hack and slash abit. That game is what 6 years now according the copyright on my game case.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Navaros
They already made a ton of duplicate skills in Factions.
Thirty is a ton? Stop saying hyperbolic shit like this.

Black Destroyer

Frost Gate Guardian

Join Date: Apr 2006

Belgium

W/

a problem is that PvP players in HA will drop... Do you think every r3+ (or even r1+) will buy all those new campains for the skills? i think GW will have a MAJOR problem for HA... Why did you think they changed it to 6v6? because when nightfall comes out, there will be not much pvp players that will buy nightfall.They will wait (like me) I don't want to make the same mistake as with factions... Factions was to boring and wasn't worth his money.
and btw how is this gonna work: a player with the 3-5 campains vs a player with 1 campain. They just push the players to buy the other campains to

Kailin Aer

Kailin Aer

Academy Page

Join Date: Nov 2005

USA

Bad Karma Resurrection [BKR]

Quote:
Originally Posted by Kakumei
Stop saying hyperbolic shit like this.
That HAS to be the funniest quote of the day! LOL

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

tis an interesting subject for sure..

The official line that companies often use when their future is questioned is usually "we will continue to support X as long as it continues to be financially viable"

With their in game shop and clever marketing im fairly certain there is plenty of life left in guildwars yet.

I agree that they cant continue supplying TWO new proffesions each expansion, but games such as MTG continue to prove that there are virtually limitless possabilities with skills.

As for having to get any new comers to buy previous expansions of guildwars?..

well this question is often answerd with a considerably reduced price tag. I forsee a Prophecies code at the shop with a price tag of $5 one day.

Possibly even future editions being bundles with prophecies keys.

Anyway..

Long Live Guildwars!

Hip Hip..

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Snowman
As for having to get any new comers to buy previous expansions of guildwars?..

well this question is often answerd with a considerably reduced price tag. I forsee a Prophecies code at the shop with a price tag of $5 one day.
I would agree... but, I know Arena Net's marketing department, and they are quite dense and stubborn. The price of former editions will never drop that low until the game is dead. Though that will be the only way to sell previous chapters because previous chapters have 0 support and 0 future content. They are trying to sell them by half-assed, beating around the bush methods like giving a special Tyrian or Canthan hero, or with high level titles that require alot of other titles. Sure, that is a bonus for people that already own the chapters, but will it make new people want to buy the old chapters? Only if they are idiots.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Quote:
Originally Posted by hobbitshd
How about an Expansion pack = (extra missions, cities, quests and 2 new elite areas and sorrows like area) - 6 months (NOT full price i hope)

Why not spend more time on awesome PvE areas such as UW, FoW, and Sorrows Furnace?

Look at what a huge hit Sorrows Furnace was/is! There are still plenty of people who go there for quests / greens.

It has been stated a MILLION times before - make more elite areas like uw/fow for dwayna and melandru etc...
add a couple new areas like sorrows furnace to each product.

i would have NO problem if they came out with a new area accessed through a statue/god like FoW - of course - this does not make them money ><

How about this schedule:
Nightfall - oct.27
Nightfall expansion pack (extra missions, cities, quests and 2 new elite areas and sorrows like area) - 6 months (NOT full price i hope)
Chapter 4 - one year from now
Chapter 4 expansion pack - 18 months..
etc..

Hmm I like the idea of buying a real expansion in 6 months... but not for nightfall, also for the other three chapters. Ofcourse it would have to be money-worthwhile, considering the SF update was free of charge. But in stead of chapter 4, massive update of the previous chapters would keep me interested... Not to say chapter 4 wouldnt...

-Old 3FL-

-Old 3FL-

Forge Runner

Join Date: Apr 2006

Western Australia.

Crystal Mountain [CM]

W/

Id buy NF if it didnt have new classes >.>

doinchi

doinchi

Lion's Arch Merchant

Join Date: Jun 2006

Singapore

Sheperd of Souls

W/Mo

That was a very informative post. I agree about Anet not being able to make more chapters eventually. I am wondering if, or maybe when they would shut down all these guildwars servers and start making a completely new Guildwars game.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Sorry to burst anyone’s bubble here... and I realize I’m not providing any hard data to prove this however...If any of you know anything about the history of Magic the Gathering or Dungeons and Dragons knows for a fact you can keep this model up quite easily.

Besides from all indications about Nightfall being the last of a trilogy. Logic and Reason dictates ANET has something special and totally new in mind for Chapter 4 and beyond.

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

Quote:
Originally Posted by bigwig
for those arguing that arenanet has said there will not be new professions in each chapter:

Jeff Strain March 2006 - "Our plan is to introduce new professions with every new campaign"

I've read this in other interviews as well, but haven't heard what their plans are lately.
well I certainly hope they dont

english storm

Frost Gate Guardian

Join Date: Mar 2006

W/Mo

I would be more then happy if chapter 4 bought us a decent PVE, PVP feature/story, a few new elites/items and the ability to make current classes as different species. I dont think every chapter should incude 100's of new skills and two different classes to play.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

The pvp might have really good longevity if they can make it easier to organize and simply understandable to watch.

Like counterstrike, starcraft, mt:g, monopoly and chess - this game is got that vibe of a timeless competitive game.

I do sence that the game is in an untapped potentual phase with a lot of room for growth and development, but at the same time they will eventually have to top off the new classes, but mostly... I think they can just add new skills in the game until 2010 and beyond and the people will still come to sqaure off against one another for fun.

The pve is a gonna have to do something. I just dont think there is a way to turn the community around and make this a rpg where people come together to "roleplay"
Right now its largely only a means to jump through some hoops to customize your avator and to get immused in the unfolding story. I suspect that the pve game will get very good at doing just that in order to remain a game for players to log in for.


So guildwars 10 will look something like this:
30 new skills for each of the 12, now regular, classes. (but each chapter does add new ethnic groups of people or even new races)
Short PvE campaign with very cinematic story (think metal gear)
Places like HA and ToA, and not like LA, become central hubs for trade and community as 80% of all of the ingame rewards are funneled there due to thier replay value.

At this point in the game it is expected that most of the community will log for short spurts just to compete and then log out a majority of the time, but the game will still not neglect players that just explore and experiment.


The game might not do any of that or even last to chapter 10. Im just saying, if it were to, the type of people still buying it will be the "chess" players and not the "role" players.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by -Old 3FL-
Id buy NF if it didnt have new classes >.>
That has to be the dumbest thing said in this thread so far.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

how do these people have such disgustingly twisted views? lack so much observation skills its pathetic.

just how many of the ppl who made posts had a bowl of stupid for breakfast? tell me

for the last time, GW ISNT GOING TO change their sched for releasing games to a year. holy shit, cant people grasp this yet? honestly, seriously, amazing...

and once again, no, NO, NO, where did u move your eyes there?, its NO, we will always be getting new profesions, and without them, mind you -this game isnt anything hugely special without them.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Originally Posted by MasterPatricko
Imagine trying to acquire over 300 skills (both professions), capping like 100 elites, with ANet's new idea of no skill quests at all!
I worry that by chapter 6, most of us won't have the patience to take a new character through all 6 chapters in order to acquire skills. Playing through each chapter's pve content 14 times (once per char) will become a chore. Myabe not, but it sure appears a daunting task. Runners might actually get more work than they do now.

Quote:
Originally Posted by MasterPatricko
How can ANet simply keep adding campaigns without
a) losing diversity and becoming repetitive - skills, items, everything will start to seem identical to old stuff. Already tons of skills are just repeats. Most item skins are worthless. The more different "rare" skins they add, the more the market is divided.
Not worried about this at all. Their design and development team is phenomenal.

Quote:
Originally Posted by MasterPatricko
b) losing Class specialisation - just how many classes can you have that truly offer something different to a party? There can only be so many unique support chars, and only so many unique melee chars.
Losing class specialization is not an issue. So what if a paragon can replace a tank or you can run a team with all Rits? The complaint has typically been reliance on specific classes and not being able to being missions or quests due to not having a "balanced" team (which historically has meant tanks and monks). I think most of us will like this change.

Quote:
Originally Posted by MasterPatricko
c) losing Storyline
Storylines will probably improve. I feel like NF is a right step in that direction.

Quote:
Originally Posted by MasterPatricko
d) Skimping on low-level PvE
Tutorial areas
Lack of training for new players is an issue only when they are paired up with older players. If new players keep failing Vizunah, Nahpui, Arborstone, etc., they learn from it. Many have actually felt that pve player skill is better in the later missions in factions due to these tougher quests. The hero system will help with pairing players of similar skill levels with each other. The new players won't have the extended training but they'll get their bumps and bruises later on and likely with minimal frustration to older players.

Quote:
Originally Posted by MasterPatricko
e) Splitting their player base - most people will be playing the new campaign, obviously. What will end up happening is 50% of the GW player base is playing nighfall, 25% is playing factions, and 25% is playing prophecies.
Again, the hero system really helps with this. You will only need another human and 3 heroes each to tackle most quests and missions. Also, I could see Anet having different types of special events (e.g., double xp for completing Prophecies quests and missions during a certain week) to attract players to one campaign but this may not be necessary due to heroes.

So, the only concern that I share is how difficult it's going to be to get the skills necessary to run different types of builds on each of our characters.

Absum

Absum

Frost Gate Guardian

Join Date: Aug 2006

kansas city, MO

The only real issue i see lying in the future for GW is running out of ideas for new skills and professions, which i'm sure has been pointed out in several other posts already.

However, even if that does happen, it won't necessarily be the demise of GW. Even if new skill/professions become nearly impossible to implement w/o becoming too repetitive or throwing everything completely out of balance, they can still add new content like explorable areas, missions, stories, armors, weapons, etc; in which case it may be enough to entice pve'ers to buy an expansion only including that type of content. On the other hand, the large pvp population will take little interest in that type of content. In order to keep pvp'ers interest in new expansions at that point will be to add new competitive areas and forms of pvp. By that time, hopefully, there will be enough skills and professions to make the potential for new builds that are able to shift the metagame be virtually limitless, thus preserving the interest of that extremely important section of the GW population as well. Additionally, continuing to solve other forseen problems will be necessary, such as the player base becoming more divided. For that growing issue they created the customizable 'Hero' NPC characters that will make completing missions and quests much easier when forming a player based group is difficult or undesired.

Doing all this obviously will be no easy task, and I respect Anet a great deal for choosing this path and hope they are able to continue on it with GW. MMO's that are sustained by monthly fees, like WoW can afford to add a marginal amount of new content over time, because the game itself is set up with no real endgoal and people will keep paying to play. You simply pick an alliance, level to 60, get your uber gear and go wreak havoc on the other alliance, go on raid parties and the like. Engaging in those activities in that game maintains peoples' interest because the chaotic and random way it's set up makes it more for the sake of excitement and less strategy/goal oriented, outside of trying to increase your territory standing(and some dungeons do require team coordination and strategy). More organized pvp/pve environments like the one's offered in GW... as brilliant as the idea of it is, it doesn't maintain the appeal that an all out destruction fest does, because you're engaged in the same routine over and over.. and over without the thrill of victory that the "fast-paced, explosive killing" style of play has. For most people it starts to seem a lot less entertaining and less rewarding on an individual basis. Guildwars can't afford to keep adding miniature additions like sorrow's furnace because it's hardly profitable at all(which i'm sure they have realised by now), so i'm expecting to see few or none of those types of additions from now on, and see all new content to only be offered in full package purchase-only expansions.

In conclusion, I think it's very possible that Anet will be able to profit enough off GW long into the future. There may be some discrepencies along the way, like having no skill quests in factions, but what game is perfect? So.. until the face of gaming changes so much that any games made in this time period will look obsolete to new generations of gamers, I think GW will be ok. Until then, i wish Anet all the best with GW, and will always look forward to what they come up with next.

pixel.summoner

pixel.summoner

Frost Gate Guardian

Join Date: Jan 2006

Near Seattle, Wa.

Order of the Shining Lion

N/

Since there's alot of 'throwing in ideas' here.. and so much to read (sorry i've not read every single post but I read a good portion and liked some ofthem, not so much on the future predictions and know-it-alls though)..

But i'd certainly not mind a pause on a new chapter progression.. and see things like.. new areas for the other gods.. (you know, Lyssa, Dwayna, Melandru) it would be really nice to see the places like ToA flesh out with more gateways to those places.

Some more Sorrow's type special realms, those are fun and keep people busy and interested for a good while after.

Hmm what else.. oh yeah, a hair stylist (I know, sounds trivial but I know alot of folks have always been like 'man I wish I had picked a different hair style' or just wanted a touch of change..) yanno? Not a huge addition but it adds more options and variety to the game perhaps.

And of course the ever so sought after Auction House, something like that could be fun, profitable and just a good muscle for smoother exchanges.

I know a bunch of friends and I (as well as many others undoubtedly) have talked about introducing playable races, like the well fleshed-out Tengu. I'd ruffle my feathers for battle hehe..

Anyhoo, yeah, just throwing around ideas and enjoying the talk. I'm very much enjoying what Anet has done so far, they've not lead my astray in any of their new features or Chapters. Sure some could use fine tuning or a little 'oomf' here or there, but all in all.. it's been a great voyage since the beginning. I'll be there when Anet shares whatever else they're cooking up.

NoChance

Frost Gate Guardian

Join Date: May 2005

personally, I like having new content every 6 months.. but I think Anet is going a bit fast here, may burn themselves out and run out of new ideas quickly...

I think maybe doing something like "magic the gathering" might be a good idea.

That is, one new chapter per year with new professions and new continent for the usual $49.99 price. Then have two "expansions" during that year, with some new content (quests, skills, storyline) but on the same continent. These expansions would be priced $24.99 each. That way Anet makes the same amount of money per year, but gets to develop each continent more slowly and thoroughly over the course of the year.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

hmmmm...I'm think that the next few games will be expansions, not standalone games. We have enough professions to keep for a year or two. I'm in favor of a shift towards more missions, quests, and storyline. A quest that spanned all 3 standalones would own!! I'm still trying to figure out if the White Mantle's corruption can be traced back to Elonia. Probably. *sniff* Need NF...right now.

JMUN23

Ascalonian Squire

Join Date: Dec 2005

Knights of Avalia

E/Mo

This was a completely stupid question. Obviously A-Net didn't want level 20 characters from another continent to have to come to a new one and play a bunch of low level missions and have to do those quests. If they made every game like Prophecies then characters from older continents wouldn't have a challenge until the equivalent of the Southern Shiverpeaks. That would mean that yes, new players would be able to play and get the feel of the game, but either ANET would have level 20's doing those easy missions or they would dump them off more than half way through the game and say, "Well, sorry. You're level 20 and we had to have the rest of the game build upto level 20. Here's what's left."

Dalimoor_Kalkire

Frost Gate Guardian

Join Date: Aug 2006

[DoA] - The Darknights of Ascalon

R/

Quote:
Originally Posted by MasterPatricko
Allright, I'm thinking logically here. Here's the math:

If ANet keep going at their current rate:
Campaign 4 (Spring 2007): 12 professions, 121 profession combinations, 150
As already stated a million times, they aren't bringing in new professions every time a new chapter is released. As for the rest of this long post....pure, unguided speculation. Until someone actually slaps some statistics in here it's all talk.

Quote:
Originally Posted by MasterPatricko
Allright, I'm thinking logically here.
Hardly...

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Omega X
That has to be the dumbest thing said in this thread so far.
No. I'd be more likely to buy the expansion if it didn't include new classes. There were quite a few threads about it before NF was released.

The only argument in favour of new classes every chapter was that it is just about the only thing they can add for PvP players. A new campaign with a new story and lots of new content for everyone to play through is great for PvE players, but what about people who play PvP? They just carry on playing PvP and have no need to buy the new release, therefore Anet have to make it worth their while.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Dalimoor_Kalkire
As already stated a million times, they aren't bringing in new professions every time a new chapter is released.
you got links with these statements? because I have links stating otherwise

interview with Jeff Strain, Apr 19 2006
http://www.just-rpg.com/default.asp?pid=1885
Quote:
You will always be able to create the six core professions (the monk, elementalist, mesmer, warrior, ranger, and the necromancer), but professions that we introduce especially for that campaign can only be created if you own that campaign.
Quote:
our goal for professions was to introduce new ones in each new campaign.
gamespy interview with Jeff Strain, Jan 11, 2006
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions

Alias_X

Alias_X

Desert Nomad

Join Date: Apr 2005

GW will have to keep releasing chapters to make money. This is because of the no monthly fee.

Of course, there is this one game that looks extremely similar to Guild Wars, will charge monthly, and will learn from the mistakes of GW... it is called AION.

More info on Aion: http://ncsoft.com/eng/ncgames/aion_intro.asp

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

There's a lot of assumptions being made.

One major assumption: that ANet has to keep doing what it has been doing.

But that's restrictive thinking, ANet can elect NOT to add more professions. Having said that, just keep in mind there are plenty of successful games out there that have +40 distinct profession choices available.

Additionally, because the client is down-loadable, older campaigns can be combined by Anet, thus making the fracturing of the player base a non-issue.

It's a simple software switch. At some point in the future ANet may decide that any owner of Prophecies retail will get free access to Factions and Nightfall. (or any combination,etc.)

They may choose to do that as a means to "bridge" their player base over to new content that they wish to sell.

Point is, ANet has complete control on how to lever their franchise into future expansions.


EDIT:

Think about it people. The possibilities are endless. If the Guild Wars franchise ever wanted to get into the more traditional MMORPG business, it could do so. To make it even more interesting, ANet could allow you to "port" your Guild Wars characters over to it, thus tying in their older player base into a newer player base.

The point is: Anet doesn't have to "keep" doing the same thing.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Alias_X
Of course, there is this one game that looks extremely similar to Guild Wars, will charge monthly, and will learn from the mistakes of GW... it is called AION.
Mistakes?

GW has actually proven that not only is non-subscription model viable, but can support a AAA game.

Don't mistake the illusory N x $14.99 for incredible profit. Just because it seems good on paper, it doesn't mean it really brings in that much. The costs add up quickly.

paulscott

paulscott

Ascalonian Squire

Join Date: Jan 2006

you use event paths

basically something like the 4th story taking the quests up to where you decide to go with Rurik you decide to stay with the king. get to see a green ascaolon again after you start repairing areas, druid class=fun along with something like a class.... best part no aldfkjalsfdlakjdsf elf

Dalimoor_Kalkire

Frost Gate Guardian

Join Date: Aug 2006

[DoA] - The Darknights of Ascalon

R/

Quote:
Originally Posted by Ninna
you got links with these statements? because I have links stating otherwise

interview with Jeff Strain, Apr 19 2006
http://www.just-rpg.com/default.asp?pid=1885
He doesn't [Jeff], at any time, say "there will be new professions with every expansion". He says that players would like to see new things like new professions every chapter, but it's never directly stated that that will happen. He claims, and I quote,

"Certainly people will be expecting new professions, new monsters, new quests, and they will certainly get a lot of those, but the real focus on new campaigns is what new gameplay features are going to be introduced."

While he does say will will get a lot of those, that does not mean "those" is coded for new professions.

Awoken

Awoken

Ascalonian Squire

Join Date: Feb 2006

ZoS

E/Mo

Well in my opinion i really dont like the multiple add-on style of GW why? b/c this will separate all of the people... i really like the normal expansions better just adding more stuff to the storyline of guild wars more missions and stuff more bigger map without making diferent campaings will rock, if people get bored then just add new Patches like for example "SHIVERPEAKS Underattack " Save it and it comes with like 2 missions and something like that idk lol... an example "WoW + Burning Crusade"...

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

the one thing most people don't understand is the fact that Anet doesn't have to provide chapter specific classes with new armor/skills, however core classes are the only ones that are guarenteed skills because they'll be coming with that chapter.. however, i can't wait for guild wars 100 2055

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Dalimoor_Kalkire
it's never directly stated that that will happen.
sounds direct to me
http://pc.gamespy.com/pc/guild-wars-.../680914p2.html
Quote:
According to Strain, the launch of Factions will mark a shift in class philosophy. The original 6 classes will now be referred to as "core" classes and will be present in Factions and all future retail releases. Each release will also sport two new professions only available to players who own those expansions (although those characters will be able to cross into any area of the game once created.)

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Awoken
Well in my opinion i really dont like the multiple add-on style of GW why? b/c this will separate all of the people... i really like the normal expansions better just adding more stuff to the storyline of guild wars more missions and stuff more bigger map without making diferent campaings will rock, if people get bored then just add new Patches like for example "SHIVERPEAKS Underattack " Save it and it comes with like 2 missions and something like that idk lol... an example "WoW + Burning Crusade"...
But expansion require you to have a certain game already. If someone doesnt have it, they cant play it, and GW is more "optional", so you dont have to have Prophecies to play Factions or nightfall for example. Also, Aion? Saw that awhile ago, and even if it was free like GW, it doesnt have any real appeal to me. Plus, DODGE! STRAFE! YOU HIT FOR BIG DAMAGE! I hate the big numbers in GW, and these are worse.