Originally Posted by Zinger314
...and that won't happen anyways?
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If you can kick another person's hero, even if they can put it right back in, you have a gap in time when you can grab someone that's requesting to join the party before they reclick their hero into the group.
So how would nothing at all change if you're given the ability to kick another person's hero?
Or another situation. You're 6/8 with real people and want to use two of your own heroes, but some other player has already locked in two of his own crappier heroes.
Why shouldn't the party leader be given the power to decide which heroes stay and which go?
The quick solution would be to kick the person who's adding in their heroes, but will you be able to see who's Koss it is in the group? A Koss is a Koss is a Koss.
Also you don't always have the option of having someone to replace the person you want to kick. If you're using heroes in the first place it means you're lacking enough players as is even. :/