I love the Nightfall update, do you guys?

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

i read the updates and say i love how they implemented alot of the stuff. looks like alot of our discussions on inscriptions worked. compare to what we were orginally told about them.

so what do you guys like of the new updates, i like how they are implementing the inscriptions system. this way even fair for the new players that are going to be joining our great game.

INFPGeek

Ascalonian Squire

Join Date: Aug 2005

Pennsylvania

white and brown dyes.

SeraCombi

Frost Gate Guardian

Join Date: Aug 2006

Hiding in a cave in old Ascalon

the ability to remove the Tooltip pop ups from the skill bar is worth the price of admission alone. and yeah white dye finally! wewt.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

I love it! *psyched*

Now I really need to get some money together.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

i did notice there a few hidden skill updates that isnt posted by anet. alot of ppl will not be happy about them.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

Quote:
Originally Posted by manitoba1073
i did notice there a few hidden skill updates that isnt posted by anet. alot of ppl will not be happy about them.
like what?

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Wrath Of Dragons
like what?
spirit bond was tweaked

prodigy ming

prodigy ming

Lion's Arch Merchant

Join Date: May 2005

with white and brown dye... price of black dye should go down right???
*hopes it does so I can finally afford black dye*

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

new dye icons!

>anyone found out how to "preview" dying items/armor yet?

added: mystery solved!

thx Exoudeous. I got booted(er50) b4 i had the chance to do that. lol.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by Starsky-sama
new dye icons!

>anyone found out how to "preview" dying items/armor yet?
just try and use a dye on an armor and a window will pop up

Rit Gin dos

Ascalonian Squire

Join Date: Sep 2006

k how to you get rid of the pop up notes form skills on your skill bar??

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

white dye? in certain towns? I just checked the dye merchant and I dont see it listed...

Rathcail

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Horseman Of War
white dye? in certain towns? I just checked the dye merchant and I dont see it listed...
That would be because people don't sell them to the trader yet. Much more cash to get from selling to other players instead.

dronex

dronex

Lion's Arch Merchant

Join Date: Dec 2005

Mo/

hmmhmhmhmhm i love it i like challenges =)

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Horseman Of War
white dye? in certain towns? I just checked the dye merchant and I dont see it listed...
It's not at the trader npc cause people can sell it directly for an unregulated price. Like when Factions first went live and amber was about 3.5k a chunk cause the traders didn't have any yet. I saw one white dye sold in LA for 40k.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
Originally Posted by manitoba1073
i read the updates and say i love how they implemented alot of the stuff. looks like alot of our discussions on inscriptions worked. compare to what we were orginally told about them.

so what do you guys like of the new updates, i like how they are implementing the inscriptions system. this way even fair for the new players that are going to be joining our great game.
It was all speculation up until now. Discussing something that was not correct in the first place did do anything..

FalloutRebirth

FalloutRebirth

Ascalonian Squire

Join Date: Aug 2006

R/Rt

I like some of the updates that have been implemented. The inscription salvaging is a nice touch. Also being able to save templates of your skills saves you the trouble of having to reskill, just click a couple of buttons and there it is.

The problems I am having are with the changes to AI. SS is junk now. Once it triggers once or twice they run off, kinda defeats the purpose. Also with the changes, 2 man UW runs are gone. 55 runs are non-existent since everything will run when they take damage and stay away until healed.

But what can you say, they give with one hand but take away with the other.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by manitoba1073
looks like alot of our discussions on inscriptions worked. compare to what we were orginally told about them.

Really? Are you sure about that? Personally, I'm tickled pink about the inscriptions! But I don't see how you can say 'our discussions on inscriptions' did anything. There's no change in what we were told versus what we're now told. There is only additional information. We have no idea what their original intention was, and if it ever changed.

As a side note, it seems to operate similar to how the gems and runes worked in Diablo 2. So you can only use inscriptions on items with an open inscription slot. Now I know it says "in Elona", but do you think (speculation, I know) that maybe they might implement items like this all over Tyria and Cantha, too?

Also, I'm loving the armor insignia thing, and the new item mods: Shield, Wand, and off-hand.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

well first we were told it was 100% guarentted all salavging. but lets not make this a discussion on just that.

also noticed that the damage numbers are bigger, im so so on them. hope theres a way to make the damage pop ups smaller.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Wow dyes work a lot differently now..

Its good if your not into mixing dyes but most of my mixes don't work anymore now.

-LiamB

-LiamB

Lion's Arch Merchant

Join Date: Apr 2006

They nerfed the hell out of farming damnit...

-LiamB

Shadowfrost

Frost Gate Guardian

Join Date: Apr 2006

Planet Earth (sometimes)

Nowhere To Run, Nowhere To [Hide]

R/

Has anyone noticed the new staffs in PvP?

They're for like, fast casting, energy storage and stuff. plus the best thing of all: NEW SKINS!!!

Don't have a screenie yet, but I can remember the names:

Ether Staff, Soul Spiral, Scrying Glass Staff, Voltaic Wand, Crystal Wand (I think we saw this in the PvE preview) and Arcane Staff, though i think there's more.

Davros Uitar

Wilds Pathfinder

Join Date: Jan 2006

Fool Wolves

W/Mo

They nerfed into chest running as well - now not a simple charge / endure pain - nip in - grab loot - sprint out. The improved monster AI means they chase you for way way longer and that fills up many of the gaps that used to be safe to dodge into. Many more deaths involved now.

I don't actually mind the chest randomisation at all - think that is positive even though it makes things harder and consumes more keys.

They also killed "Victory is Mine" which used to be one of my favourite tank self sufficiency skills to help out the party healers. That has put a dent in the ole "Riposte-o-matic" build and pushed the solo warrior from W/Me towards W/N and Grenths Balance.

One thing I really really dislike - those LARGE FONT damage numbers above the head. I have worked out how to kill the monster skill message over to the side, but it looks like those damnable large numbers are here to stay (sigh).

Malice Black

Site Legend

Join Date: Oct 2005

This complaining about farming is old already, LA is full of silly little school children spamming crap in capitals...learn new builds..simple.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I mostly like the Ele's improoved ability to manage eneregy. And glyph of elemental power is now great!

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

I love the new update. Hench AI is massivly improved. The new skills (k) window will take some getting used to though.

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

I... have... NOTHING TO COMPLAIN ABOUT ANYMORE!!! (gasp)

It's so wrong. A company actually listened to player feedback and masterfully implemented it.

Meh, you think you've won ANet, but I'm going to try REALLY hard now to find something I don't like and post it here!

PS: Ele buffs FTW

Cloudpiercer

Cloudpiercer

Frost Gate Guardian

Join Date: Sep 2006

R/

I'm not really feeling some of the nerfs they implemented, As far as the interface and everything else goes, its awesome.

Time for a non mob dependent solo build

c_ras

c_ras

Krytan Explorer

Join Date: Jul 2006

Eternal Deliverance

R/

I honestly like the updates as well.

I think things will be a lot more balanced than before.
If I saw correctly, green staves got some of their mods stripped. Because of that, you could see some greens going down in price. More people will go towards the new salvage system where you can choose which mod you'd like to try to salvage. On top of that, you have a chance to keep the original weapon/armor that you salvaged the mod from. I extremely like this idea. Now I have a chance to get that +30 mod instead of getting wood planks or iron.

I also like the idea that now that some of the titles actually mean something. With the Treasure title or Wisdom title, your chances of getting something good increase.

For the skills, overall I like the changes. There seemed to be a lot of reduction in reactivation/energy/cast time. I think a lot of the skills got a lot better and now skills that you wouldnt even really consider for PvP, might actually make its way into some builds.

For dyes, I sort of saw white coming but brown is a new change. I think white will be as rare as black and brown will be a pretty common dye. If true, I'd expect a big shoot in price for white and slowly taper off.

I am also glad with the new templates. I have been wanting this FOREVER, and should hopefully cut down on set up times.

In conclusion, I personally think this is the best update so far. Once Nightfall goes live, I'd except some nerfs and some new changes, but hopefully there wont be many.

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

I like the new update, the dye preview, new salvaging options, templates and new interface is great. Although, I don't like some of the new skill changes. But I can adapt and try to come up with new solo builds, so it wasn't a huge hit to the head for me.

Cloudpiercer

Cloudpiercer

Frost Gate Guardian

Join Date: Sep 2006

R/

Quote:
Originally Posted by c_ras
.... Now I have a chance to get that +30 mod instead of getting wood planks or iron.
You dont just have a chance, its a guarantee. I salvaged a bunch of +5 armor grips and sundering bow strings I was too scared to salvage before.

rxtracid

rxtracid

Academy Page

Join Date: Jul 2006

MoDeStO, Ca

The Rockstar Guild

W/R

Not complaining here...love the update...but I am noticing that my skills don't react the same. Have to hit some twice as the first hit deactivates right away...or when I target using the space bar...it will just stop...and my toon will just stand there...ne1else having this issue?

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

That's just lag I think. You're dling a lot of new files right now... I suspect that the problem will go away in a bit.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

yeah probably lag, run the game with -image and download all the files you can and the problem should go away theoretically

kess

Lion's Arch Merchant

Join Date: Sep 2006

E/A

Rare material---DIAMOND

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

yeah dude.. this update is SO DOPE. Anet ftw.

Aerian_Skybane

Aerian_Skybane

Wilds Pathfinder

Join Date: Apr 2006

House of Caeruleous [HoC]

R/E

I am so happy about it I am giddy to all hell.

The skill changes dont effect me as much (although reducing Concus shot recharge is amazing), but everything we have asked for exists now. The new skill/attributes, dyes, inscriptions, salvaging modifications, and my personal favorite subtle change, the ability to turn off tool tips!

I am so excited to get home from work!

rxtracid

rxtracid

Academy Page

Join Date: Jul 2006

MoDeStO, Ca

The Rockstar Guild

W/R

Thanks for the responses. I will do the -image thing and see what I get.

I love the ability I have to actually manage my character now. Saving builds and equipment layouts is amazing and a such needed update. The balth faction adjustments are cool too and actually give more reasons for gaining titles.

White dye!


Oh yes...and the best update ....the cutscenes now have mouth movement!

hobbes2oo

Ascalonian Squire

Join Date: Jul 2006

N/A

W/R

After looking thru the update I can't see anything negative with the changes. *tips hat* a round of applause to the Devs, now all they have to do is squash the bugs related to the changes.

Helios Skyfire

Academy Page

Join Date: Oct 2006

Everyone Fights No One [Quit]

E/

Quote:
Originally Posted by rxtracid
Oh yes...and the best update ....the cutscenes now have mouth movement!
Finished a mission last night and didn't see any mouth movement...

Has anyone else actually SEEN mouth movement yet? Or is it going to be for NF only?