A physical-heavy team of henchies just smashed RoF to peices with no deaths last nights (even killing the first seal would kill some henchies prior to this update, unless you happened to be a good monk). It went smoother than most PUGs that I've seen there.
-The fastest killing teams in general PvE missions involved lots of warriors and ranges, with an orders nec. That hasn't changed one bit.
-I didn't see any cases at all of having to chase monsters all around the map. I donno, they could have been just dieing too fast for that to be a problem. But if henchies can drop mobs fast enough, what's the problem? Surely player teams are better than henchies, right?
Unless you're running with such brilliant characters such as 9 weaponmastery mending wammos, and the like, there just shouldn't be problems. If henchies can drop Jade Armors and Lava Spitters fast enough, players really should be able to drop anything else fast enough.
With an old trollfarming build, I could still clear trolls as a warrior, it just took longer. I really don't see a problem here. When the trolls ran away from me, I just followed a few of them. The end result? I had 3-5 trolls attacking me at all times. Dervishes should be fine.
Also, the trollfarming example is a bit extreme. It isn't very common for PvE mobs to contain that many melee monsters, nor bunch up so closely. Go and think on what monster mobs are like elsewhere (I mean quests, missions etc, not other old farming spots). It really isn't that common for a warrior to be tanking a silly amount of monsters as it is. The nerf has nearly no negative impact on general PvE. Fortunatly, I care more about that sorta of PvE than farming. Thank god.
Edit: And oh, all you people claiming PvE was made to be more like PvP. It wasn't. The monsters can't build against you, heck, they still don't even have 8 skills, nor are they in well balanced groups for the most part. Static AI, no matter how annoying, should not be able to outplay humans. The update tweaked the AI, and made it smarter reguarding AoE, and general self-preservation. But it did not make fighting monsters similar to fighting players. Is the AI a bit smarter? Yes, is it competitive? No, not at all from what I have seen of it.
And again, all the people complaining about difficulty killing mobs? Seriously, just what are you guys hitting with? 9 weaponmastery mending wammos? Are teams still depending on SS? I don't get it. I took henchies all over the shiverpeaks, and had zero problems.