Solve 'the farming problem' fairly and FOR GOOD

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

First off, this is not a 'the nerf sucks' thread, there are plenty of those. This is a suggestion to solve the dual problem of farming, and farming nerfs, for good.

Why do people farm? Well, because the price of stuff in GW vastly outstrips the gold supply. No, I don't mean the 90k weapons sold by players (the sooner those stupid prices come down the better), I mean the stuff sold by ingame NPCs - FoW, 15k, even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.

What is the real problem with the GW game mechanics? Let's take an example. Someone in the Southern Shiverpeaks who forms a team of 8 people (either humans or hench) and goes out and fights packs of monsters as the game was supposed to work, gets an eighth of the drop rate of someone who goes out and solo farms trolls. Anet could solve the real players' (as opposed to bots) motivation for solo farming in a stroke by giving people who play in teams the same drop rates as people who solo (rather than dividing it between the entire team). Solo farming could then be totally and completely nerfed, to stop the goldseller bots I mentioned, and would have the full support of the GW community, rather than the current 'you can only get basic items by farming, but we will nerf all farming' which threatens to destroy a very good game.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

yup. Yup yup yup. yup.


Yup.

/signed

The admittedly it'd look funny having 8 drops from a troll. I'd say gold pieces only would be affected? I dunno

Or quite simply have other player's drops be invisible. This would also solve the really monstrous acts of people not resing people to get their drops. Hell henchies' drops are ALREADY invisible

Refyused

Refyused

Lion's Arch Merchant

Join Date: Aug 2005

/signed

Much better than making everything run away from a few Ripostes, which aren't even AoE damage.

Rakeman

Banned

Join Date: Oct 2006

Potentially, that would completely destroy the economy, inflating everything (more gold=gold has less of a value). If done right, however, it could probably SAVE the economy. so /sign, as long as Anet takes measures to make sure it doesn't screw everything up.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

It shouldn't destroy the economy at all. However, it'll cause a lot of indirect problems that would need to be fixed like 15k armor turning into 25k armor or something and stuff like that. Due to the fact of travel time, manipulation of monsters to attack only you, not having to make a party, and such stuff this update won't make 8 person farming 8 times better than solo farming, only maybe 2 times. So it isn't that drastic.

Except Obsidian shard prices will go to hell.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/not signed

Playing through the game normally, I've been able to buy a set of 15k armor.

I have some Green weapons that have dropped for me as well.

Before that, I got by on collector armor from the Crystal Desert and collector or gold weapons that dropped for me or I had crafted.

You don't need those items, so I think they should be for the players who want to go out and acquire them. Either by farming,offering services (runs and missions), or by playing the game more than the casual players.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Yes but full item/skill/ everything unlock currently costs over 700k. its not 15k thats the bugger its skill costs

And if you say "go pvp" think again. I've played very long hours pvping. I have 600k bal faction. And yet over half of my unlock is from pve

Rakeman

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Not A Fifty Five
It shouldn't destroy the economy at all. However, it'll cause a lot of indirect problems that would need to be fixed like 15k armor turning into 25k armor or something and stuff like that. Due to the fact of travel time, manipulation of monsters to attack only you, not having to make a party, and such stuff this update won't make 8 person farming 8 times better than solo farming, only maybe 2 times. So it isn't that drastic.

Except Obsidian shard prices will go to hell.
It shouldn't, but it could... imagine if everyone stopped playing and started solo farming 24/7 with no anti-farming code. That would surely devastate the economy, and so would this if done the wrong way.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I like the idea of increased drop rates for people in a group, but I don't think it should be quite as high as soloers. How about either making it so every monster in a mob has 2-4 item/gold drops provided there is a group. If gold drops, let everyone get the dropped amount. As for xp, make it halfway to the solo level for people in groups (ie two people would get 75% each).

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

yeah and you've really seen GW economy suddenly crash during the Full year of no anti-farming code?

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

All you would find then is 8 man teams of sweat shop workers, now generating 8 times the gold by working together.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Quote:
Originally Posted by Mr_Cynical
Why do people farm? Well, because the price of stuff in GW vastly outstrips the gold supply. No, I don't mean the 90k weapons sold by players (the sooner those stupid prices come down the better), I mean the stuff sold by ingame NPCs - FoW, 15k, even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.
I played through the storyline and got the armor I wanted without farming. I could have gotten 15k, but I didn't feel like spending the extra money for cosmetics.
As for the rest of your statement/suggestion, it would certainly be interesting to see. An influx of gold items from farming teams would deflate much of the economy. But I'm no expert, and frankly it doesn't affect the casual player the way it is now. The only people your suggestion would affect would be the people who think the NEED those types of items, or care enough about skins to spend the money.

But thats just my two cents.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Caleb's got a point -.-

I think a very easy way to stop solo farming also would be to have very high rewards for completing goals needing group efforts. Like Urgoz drops 3 greens and 500k divided among the group.

And if you think that's overdoing it think again >.< 500k divided by 10 (theres always 2 lagouts in urz) divided by 3 hours is like 16k an hour which only ties with solo farming, and doesn't even beat vermin farming

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Mr_Cynical
even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.
You can easily get that much just by doing the quests in Shing Jea and the areas around KC (trading in the monastery credits/imperial commendations alone should net you around 6k)...

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

Quote:
Originally Posted by Caleb The Pontiff
All you would find then is 8 man teams of sweat shop workers, now generating 8 times the gold by working together.
No, those 8 people would generate the same amount of gold that they would by solo farming. Each person in a team would get the same amount of drops that they would get soloing, no more no less. Of course, if the 'direct trading' was replaced with an ingame auction house (ie eliminating any legitimate use for player-to-player gold transfers) then it would royally screw the gold farmers at a stroke, while still allowing legitimate players to sell items they don't need.

Rakeman

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Not A Fifty Five
yeah and you've really seen GW economy suddenly crash during the Full year of no anti-farming code?
Nope. I haven't seen every single player solo farming 24/7 then, either (this change basically gives normal gameplay to solo farming rewards). Please read full posts before posting incorrect conclusions, or graduate from high school (no offense if you did and just aren't very smart, I really do not mean that as an insult), or something like that.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

...
o.o?

O.O?

Take high school literature. Its called sarcasm mister.

I'm saying that why would you even suggest that might happen if it hadn't happened with the gross amount of solo bot farming?

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

/sign

even though 3k is so frikin hard to get without farming i still sign.

The Prince

Academy Page

Join Date: Oct 2006

[CnIm]

/signed

I do believe some fair fix is needed, but nerfing farming isnt it, because although you can easily generate the gold needed for max attribute equipment through normal gameplay, most people wont be able to generat the cash needed for 15k, rare skinned items and such, and since the game is designed to be egalitarian, why should those who dont have huge cash reserves or ectos in storage be the ones to suffer? newer players especially who havent had time to farm and build up legitimate pre nerf storage will have difficulty in being able to get the items they want for their characters, and what good is a game that promises egalitarianism when making money is so inefficient that getting desired items will cost you your job?

rant ove.r

LuckyGiant

LuckyGiant

Krytan Explorer

Join Date: Aug 2005

New Zealand

Retired :)

Not signed.

First Caleb makes a good point about bots.

Secondly, this won't fix anything, you'll inflate the economy. Everyone has more gold --> people willing to pay that bit extra for an item over someone else because they have more gold --> price of all items inflate --> your gold has the same buying power, you just have more of it....pointless

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

not rly. Everyone EXCEPT solo farmers would earn gold faster. which does have a major effect.

Not to mention the major gripe is abotu money for NPC stuff, 15k armor the 1 million or so gold for full unlock etc, will be easier for non solo farmers, we're not talkign abotu player market weapon prices

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by LuckyGiant
Secondly, this won't fix anything, you'll inflate the economy. Everyone has more gold --> people willing to pay that bit extra for an item over someone else because they have more gold --> price of all items inflate --> your gold has the same buying power, you just have more of it....pointless
Only the people with money will have it -> since solo farming is getting harder items get rarer -> supply goes down and prices go up -> you have the same amount of money, but it has less buying power.


The only good thing is you can now give poor inherant weapons better bonuses. But the good bonuses can only be salvaged from gold items and the number of gold items will decrease a little because fewer people will be chest farming now.

Morgenstern

Frost Gate Guardian

Join Date: Apr 2006

New Zealand

W/R

Not signed.

Its a good idea at first, but then I tought that it will probably make people do the missions and actually play the game. Once you get to Droks the numbers in mission "towns" goes down heaps, showing that most people play to farm. The people at ANet spent ages making this beautiful game... why don't you try playing it?

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

Quote:
Originally Posted by Morgenstern
Not signed.

Its a good idea at first, but then I tought that it will probably make people do the missions and actually play the game. Once you get to Droks the numbers in mission "towns" goes down heaps, showing that most people play to farm. The people at ANet spent ages making this beautiful game... why don't you try playing it?
cause i did...over 10 times every single mission, some over 30 for sure, dont think i need to play the beautiful missions again..and again for no reward

multiplicate the drop rates for each member in the party, so solo farm wouldnt even be worth it, not a bad idea /signed

ppl would get money if they played on a team or alone, much better than a boring solo farm

Brother Redmund

Brother Redmund

Frost Gate Guardian

Join Date: Aug 2005

Australia

guildless

/notsigned

what a capitalist digital world we live in. this is just how it is, sure farming as we know it has been nerfed. before we know it, a new way of generating money from killings things for their drops will have developed. where there's a will there's a way, new techniques to kill new things will evolve, you can bet on it.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

7.5k not trivial to acquire unless you farm?

That's one week's play (evenings and weekends) and leaving a lot of whites on the ground for me on the high level areas.
The areas where you 'need' max armor give enough cash to buy the armor.

Both my Sin and Rt are equipped with armor for which they generated their own money. Had no problems with that.

When you cannot generate the money, Collectors armor ftw.

15K is somewhat harder to accuire, but also still possible.
Not at the rate of one per week, I guess it's more one per two months.
But then, you don't need it, except for looks.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

People complaining about the 'farmers get more' situation are just the ones who can't farm.
Period

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

Quote:
Originally Posted by Emik
People complaining about the 'farmers get more' situation are just the ones who can't farm.
Period
Actually I had a very effective SB monk until the update (obv. I still have the monk, he just isn't effective for farming anymore :P). My problem isn't that 'farmers get more', my problem is that Anet continually base their nerfs on stopping farming, but structure the game so that you have to farm to actually get anything. If they want people to farm, they should stop nerfing it. If they don't want people to farm, then they should structure the game so that farming isn't the most effective way of getting loot.

plastichead

Lion's Arch Merchant

Join Date: Oct 2005

I want my FoW armor without playing the same missions for a year.

/Signed

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by plastichead
I want my FoW armor without playing the same missions for a year.

/Signed
well now thats good to know cause know itll take you 2-3 yrs.


/not signed

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Mr_Cynical
First off, this is not a 'the nerf sucks' thread, there are plenty of those. This is a suggestion to solve the dual problem of farming, and farming nerfs, for good.

Why do people farm? Well, because the price of stuff in GW vastly outstrips the gold supply. No, I don't mean the 90k weapons sold by players (the sooner those stupid prices come down the better), I mean the stuff sold by ingame NPCs - FoW, 15k, even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.

What is the real problem with the GW game mechanics? Let's take an example. Someone in the Southern Shiverpeaks who forms a team of 8 people (either humans or hench) and goes out and fights packs of monsters as the game was supposed to work, gets an eighth of the drop rate of someone who goes out and solo farms trolls. Anet could solve the real players' (as opposed to bots) motivation for solo farming in a stroke by giving people who play in teams the same drop rates as people who solo (rather than dividing it between the entire team). Solo farming could then be totally and completely nerfed, to stop the goldseller bots I mentioned, and would have the full support of the GW community, rather than the current 'you can only get basic items by farming, but we will nerf all farming' which threatens to destroy a very good game.
So what if you actually take an 8 man human team.

Lets say a createure drops 100g.

Are you suggesting that you all EACH get 100g?

That logically makes no sense... because the bag of gold clearly says "100g" above it. So where does the extra 700g come from.

You'l be suggesting that the bags should then say 800g on them instead. But a creature which drops 800g....

...that would NEVER happen because you would then have solo farmers going out and collecting 800g a drop.

This just wouldnt work.

You would have a sudden and rapid increase in the amount of gold each individual player has.

The minute you do that, the price of objects will sky-rocket.

More gold in the community = more expensive materials and weapons.

Simple economics.

The logical way to fix it is to remove gold from the community and reduce prices, but that wouldnt happen either.

It would take longer for prices to drop then they would to increase.

And people would obviously complain.


Besides, there is absolutely nothing wrong with the farming in GWs or the collecting of gold.

Yeah its hard work the first time, but the second or third time around its totally easy.

Ive managed it with an ele, a necro and a ranger, and those are pretty different professions. So if your unable to farm, then its down to your lack of skill, not GWs fault.

WasAGuest

Desert Nomad

Join Date: Jan 2006

First, I love the Ai update. If a mob can tell it's getting hurt, it should run away. it is acting like a "living creature" finally. Second, while the above is true, not every creature in our real world has that much intellegence. A rabid animal will attack even with multiple gun shot wounds to it. So the bugs and animal based creatures needs to have this adjusted somewhat so they "act" right.

Now on topic; farming isn't impossible, it's just different. I farmed last night for a bit (solo) without any problem whatsoever. It's boring as all can be, but I had nothing else to do at the time.

What I would like to see, is what was mentioned before: A system that multiplies the loot per group member. So if you have 4 people in your group, the mob drops more loot. If you have a full group, then the mobs should drop loot with a "bonus" amount for having a full group. Example:

Solo farmer Bob kills mob X and gains 100 gold.
Farmer Bob and his wife Betty kill mob X and gain 110 gold each.
Farmer Bob and his wife Betty take the kids out to farm (8 in group) and kill mob X and each gains 300 gold.

By upping the amount of gold and goods dropped when there are more people in the group, Anet rewards people for grouping together.

The only thing Anet really needs to consider now, is the Heroes. People are going to want to use those Heroes a lot now, so they can level them up and get them the good gear. If those Heroes are greedy like the henchies and take their share of the loot (which they shouldn't since the player also has to equip them) then the system should count the Heroes as player as far as loot scaling is concerned.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by WasAGuest
First, I love the Ai update. If a mob can tell it's getting hurt, it should run away. it is acting like a "living creature" finally. Second, while the above is true, not every creature in our real world has that much intellegence. A rabid animal will attack even with multiple gun shot wounds to it. So the bugs and animal based creatures needs to have this adjusted somewhat so they "act" right.

Now on topic; farming isn't impossible, it's just different. I farmed last night for a bit (solo) without any problem whatsoever. It's boring as all can be, but I had nothing else to do at the time.

What I would like to see, is what was mentioned before: A system that multiplies the loot per group member. So if you have 4 people in your group, the mob drops more loot. If you have a full group, then the mobs should drop loot with a "bonus" amount for having a full group. Example:

Solo farmer Bob kills mob X and gains 100 gold.
Farmer Bob and his wife Betty kill mob X and gain 110 gold each.
Farmer Bob and his wife Betty take the kids out to farm (8 in group) and kill mob X and each gains 300 gold.

By upping the amount of gold and goods dropped when there are more people in the group, Anet rewards people for grouping together.

The only thing Anet really needs to consider now, is the Heroes. People are going to want to use those Heroes a lot now, so they can level them up and get them the good gear. If those Heroes are greedy like the henchies and take their share of the loot (which they shouldn't since the player also has to equip them) then the system should count the Heroes as player as far as loot scaling is concerned.
This still rases the issue of having an increasing amount of gold in the community.

More gold = higher prices.

It ultimately doesnt fix anything.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by freekedoutfish
This still rases the issue of having an increasing amount of gold in the community.

More gold = higher prices.

It ultimately doesnt fix anything.
Higher prices to what? weapons? "High end" weapons are just regular weapons but look prettier. You and I both know they are just for vanity. Who cares if they cost a lot?

So what if a crystalline costs 100000000000000000? Does that affect the average player?

Look at the influx of greens. Good stats for cheap.


I think we need some GOOD solid data as to what people are buying, what items are expensive and for what reason, etc, how much of their money they got from farming.

Right now, I want to farm. I want the option to farm.

BUT I HATE FARMING ALONE. Its BORING.

I show my farming runs to my guildies then we split up....why? Cause theres more money in the amount of time we spent if we went solo each.

Guild Wars SHOULD advocate more group farming and social interaction.

I think SF/Tombs/UW/FOW/DEEP/URGOZ are all great places and we should have more of them and make it so it rewards full groups who make it to the end.

Solo Farming should be made to look "inefficient" and "not worth it".

thats just imo though.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

/notsign

Nerfing solo farming is nothing to what they should do to fix the game economy.

Father Anansi

Ascalonian Squire

Join Date: Apr 2006

Florida

Death By sNu [sNu]

Rt/R

Any change that discourages solo farming and encourages cooperative play I am pretty much for. However, increasing the amount of gold and items on an enemy per real player isn't going to cut back. I'd suggest increasing the likelyhood of rare and gold drops of NPCs per a player and decreasing the likely hood of loot per a player not equipped. The operative word being "likelyhood." In other words, increase the possibile percentage of lucrative drops per a human party member. This way, forcing individuals into cooperative play if they don't want to be farming for hours on end.

This isn't a panacea for farming. Those who want to solo farm can still do so. However, rewarding players who participate in cooperative play is definitely an incentive to go out and find parties.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/not signed. This would damage the economy much more than discourage solo farming.

It actually would SPEED UP solo farming, as those bots would simply take henchmen wherever they go, which allows them to clear an area even quicker.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Jetdoc
/not signed. This would damage the economy much more than discourage solo farming.

It actually would SPEED UP solo farming, as those bots would simply take henchmen wherever they go, which allows them to clear an area even quicker.
I would penalize players for bringing henchmen/heroes and only give the boosted drops for a FULL party of PARTICIPATING players.

Mojo Moo

Academy Page

Join Date: Dec 2005

Unholy Gladiators (UG)

Mo/Me

Quote:
Originally Posted by the_jos
7.5k not trivial to acquire unless you farm?

That's one week's play (evenings and weekends) and leaving a lot of whites on the ground for me on the high level areas.
The areas where you 'need' max armor give enough cash to buy the armor.
Try picking up your whites and using an id kit on them, it increases they're value.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Dougal Kronik
/not signed

Playing through the game normally, I've been able to buy a set of 15k armor.

I have some Green weapons that have dropped for me as well.

Before that, I got by on collector armor from the Crystal Desert and collector or gold weapons that dropped for me or I had crafted.

You don't need those items, so I think they should be for the players who want to go out and acquire them. Either by farming,offering services (runs and missions), or by playing the game more than the casual players.
QFT !