29 Oct 2006 at 03:15 - 46
Fact: most unconditional weapons...suck. the VAST majority are 13 or 14%, with blazingly high requirements, making them useless to builds requiring diversity in modifications.
Fact: most reside on dead accounts that are no longer played (especially the better ones, who were obtained by rich players, who then quit)
Fact: most that dont reside on dead accounts, were never sold by their owners, and so the people who would get hurt most, are not extremely wealthy players.
Fact: there are very, very, very few of them. and out of the (probably less than) 10 that are actually worth using, probably only 3-5 are cutsomized, and probably none of those are in the hands of pvpers.
Fact: the amount of "available" no-conditions decreases as time goes on. most people who own them, do not sell them or give them away when they quit the game, so they end up on un-played accounts. quite frankly, its only a matter of time before they phase themselves out. fiery flamespitters and rockmoulders, however, were fairly widespread.
Fact: the only difference between a no conditional and a regular weapon, is the lack fo a condition...not a tremendous advantage.
+5% faster universal recharge, however, is a considerably large difference in performance. essentially its +50% more powerful than intended, as was the +20% recharge fronted by pre-nerf rockmoulders.
Fact: both the 15% FFS and 20% rockmoulder, had a counter-item...a similar one, with "normal" statistics. so this poses another issue...
how would anet remod them?
change them all to 15.50?
whose to say the person who owns the item wants one with a 15.50 modification.
not to mention the fact that there is no "bugged" and "unbugged" version of no-conditions. as long as no-conds have existed, so have (most) of the other damage modifications.