Template transfer in-game.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

/eats yanman

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

^^^^^^^^^That is a /sign

zyphaz

zyphaz

Pre-Searing Cadet

Join Date: Jun 2005

Me/

/Signed, great idea... nothing is worse than having to repeat a build over and over to PUGs

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

/signed

Great idea! But is it alright if we have 3rd party program that malipulate the build files? Say...create builds without the actual GW program.

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

/siiiiiiigned

Yunas Ele

Krytan Explorer

Join Date: Mar 2006

E/

You can just put the "code" in your vent comment and then select that person's vent name and chose to "copy comment" option. Thats what I've seen some people do. Although I guess not everyone uses vent and this option would be easier than copying comment, opening up my computer and getting to gw template folder and making text file and pasting, so I suppose it could still be a worthy addition.

/signed

Although I'd much rather them make it so equipment templates save all 4 weapons instead of just 1 first x_x... then we can worry about trading templates.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

True Yanman, It is idd a simple transfer option but that's not what i was trying to explain.
Should the millions of templates (coz thats how many it will be) be stored on the server you can only create manjor lag with it.

Follow with me here.
2 million players average yeah?
each have around 20 templates easily
that's 40 million templates that need to be stored.
add trading those templates to it means that duplicates will be created only increasing that number of templates to be stored.

I myself have already 22 templates in my folder and that's only for 3 of my 8 characters.
See where i'm going at?

I didn't say it's a bad idea, i actually love it, hence my sign, but you need to take the consequences into account.
Now the templates get stored on your HD meaning they create no extra data on the server thus leaving gameplay as it is.
And you must agree that with NF lag has increased 10-fold already

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I'm not saying they should be stored on the server.



There you go. this should clear things up a bit.

ph34r my MSPaint skillz!

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

/signed

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

/signed...although i doubt ill hand out my precious new builds anytime soon.

Spirit Of Azrael

Spirit Of Azrael

Echo-mending Master

Join Date: Jun 2006

Service of Shadows [SOS]

W/N

/signed

I seem to be the only one here who doesnt hate Yanman...

birdfoot

birdfoot

Frost Gate Guardian

Join Date: Jun 2006

Singapore

Ordo Chaotika

W/Mo

/signed

Great idea.

sLiceR

sLiceR

Lion's Arch Merchant

Join Date: Oct 2005

Milan, Italy

[可愛い]

/signed

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by Spirit Of Azrael
/signed

I seem to be the only one here who doesnt hate Yanman...
It's a love-hate relation!

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

I definitly want more ways for random people to tell me how to play.

Lord Mendes

Lord Mendes

Jungle Guide

Join Date: Nov 2005

Derka-Derka Land

Steel Phoenix (StP)

E/

/signed

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by bigwig
I definitly want more ways for random people to tell me how to play.

How do you mean? You agree with the idea?

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
I've come across 2 security issues in regards to the new ability to share Build Templates via email. Recently I sent an email to a younger member of my guild, with a template attached, and witihn 24 hrs I hd received an email from a very concerned parent of that player. They wanted to know who I was and why I was emailing their young child (10-14) with an attachement that had a random string of characters. Two thoughts came to mind, firstly that now with online games abundantly available, so is the ability for online predators to use these games as a medium to seek out victims. Secondly, sharing the templates through email also opens up the receiver to malicious viruses and trojans that could be deliberately or accidently sent through. Virus checkers while helpful as they are, still can not block 100% of viruses.

My proposal is this, GW development make it possible for players to transfer build templates through the Open Trade window, therefore keeping all players secure from online harm.
-Halius Novadore

The templates are freakin' text files!

Paranoid or over anxious parents aside, why should ANet go to any great lengths to make an in-game Template sharing protocol?

Geez, give me an Auction House first.

Every geek freak that owns a PC has an Instant Messenger and/or e-mail, sending and receiving a text file that's 1kb in size ain't that hard to do!

If ANet had unlimited resources, I'd say sure why not, but really this is completely unnecessary.


PS: if a surly mod hadn't closed the original thread, I would have put my rant over there.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

I would prefer it if it was implemented as a string of code eg:

WMF859RSF7E

Asumming if it isnt like that already/exist?

The code would represent the class,skills and items(pvp) used for the build and can be quickly copied and pasted on most medium eg. ingame chat/forums/IRC/AIM/MSN/vent etc and easy to input without having to physically transfer any files be it only text files still. Code limit keys should preferably not exceed 12 characters, with the option of keying in the code directly into the "template" option.

Edit: After looking at Yannan's diagram for a few times, i think we are talking about the same thing but he prefers if there was a direct ingame template sharing/trading option which helps limits who you want to share it with. (please correct me if i am wrong) while i proposed a open system without a limiting factor which may/maynot be prefered with its own advantage/disadvantages.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Thallandor
I would prefer it if it was implemented as a string of code eg:

WMF859RSF7E

Asumming if it isnt like that already/exist?

The code would represent the class,skills and items(pvp) used for the build and can be quickly copied and pasted on most medium eg. ingame chat/forums/IRC/AIM/MSN/vent etc and easy to input without having to physically transfer any files be it only text files still. Code limit keys should preferably not exceed 12 characters, with the option of keying in the code directly into the "template" option.

My Necro Minion Master build:

AUNARFb6UFOqTBqAaAoqIwDA

It's just a text file with that string.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Kuldebar Valiturus
My Necro Minion Master build:

AUNARFb6UFOqTBqAaAoqIwDA

It's just a text file with that string.
Yep thats was what i was talking about, now is there a way for us to input that code in bold directly into the game, ingame or however without having to regenerate the .txt or get your .txt by some means? That was the question.

Edit: I never really check how the .txt look like, is that the only text in the .txt or is string the only text that is there and someone just need to copy and paste that/create a new .txt with that string inorder for the build to work?

soulkeepertdd

Ascalonian Squire

Join Date: Jun 2006

If there was an option like the guild status text field with 8/16 lines I suppose it would depend on weapons and skills you could enter the code in that area.

1:-aa0a000rrr

2:-d0f0r040000

3:-df9fr9r90000

etc then when playing you could just tell your guild members

dave you use one

john you use two

etc

then you guild members could copy and paste into notepad and job done.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I think my suggestion is still the easiest to implement(and the most useful, because if you're not in the guild? Then what? ).

The algorithm is already in the game. All they need is to code something that will transfer the data. Should be around 1 hour of coding work ( if prepared ).

Quote:
Originally Posted by Kuldebar Valiturus
Geez, give me an Auction House first.
Geez, don't you already have a way of trading items in game yet?

Besides, if there is ever going to be an auction house, then I bet they can easily add templates in that system too!

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Last time i tried i wasn't able to create a text file with X name and entereing a string (an existing one)
The created template won't show up in your save templates list. (At least it didn't for me)
Coming back to that 1337 paint drawing.
This is all very good intheory but ther's a difference between player trade as we know it now and the thing you're describing.
First of all the trades now are ALL server based. (Period, no exceptions)
Should your computer/game now start to actually process data comin from your HDD that means Anet will have to imply a whole new list of code ONLY to be able to process the data.
Highly unlikely.
As i've already mentioned, storing it serverbased would create an imense load on the servers and tbh you can't tell me lag isn't bad as it it is already.
I had more Err=007's in the last 3 weeks than in my previous 7 months combined.

While it would be a very nice thing to create and have available the difficulty and issues arising with this are waaaay outnumbering the benefit we could make out of it.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Quote:
Originally Posted by Emik
Last time i tried i wasn't able to create a text file with X name and entereing a string (an existing one)
The created template won't show up in your save templates list. (At least it didn't for me)
It does work, and I've tried this on several occasions. What you need is a plain text .txt file placed into the Templates>Skills folder of you Guild Wars directory with a usable character string. It will then be available the next time that you run Guild Wars (I think it checks at startup and then only if you've saved one in game). If you enter a file yourself while the game is running, it WILL NOT see that file until you restart Guild Wars.

Quote:
Coming back to that 1337 paint drawing.
This is all very good intheory but ther's a difference between player trade as we know it now and the thing you're describing.
First of all the trades now are ALL server based. (Period, no exceptions)
Should your computer/game now start to actually process data comin from your HDD that means Anet will have to imply a whole new list of code ONLY to be able to process the data.
Highly unlikely.
As i've already mentioned, storing it serverbased would create an imense load on the servers and tbh you can't tell me lag isn't bad as it it is already.
I had more Err=007's in the last 3 weeks than in my previous 7 months combined.

While it would be a very nice thing to create and have available the difficulty and issues arising with this are waaaay outnumbering the benefit we could make out of it.
I think that your fears are a little misguided. Have you seen how large the template files are? They're like a k. 1k. How exactly does that create more server load? The game streams more data than that when you enter a city. Any city. Even one with no one in it.

As for making them server based, that's pretty silly. What Yanman is talking about here is basically a way to take a file on your computer and send it directly to another player. It's not like a classic "trade", it's more like file sharing. Hell, it IS file sharing.

From what I can see, your post is basically an uninformed rant about something that you don't like for some reason. I assume that you don't like people telling you what to do, and you see this as a way for people to force things on you. Well, 1) you don't ever have to listen to what others say (and on that note, who's telling you that you need to accept this download?), and 2) if you're not willing to be a team player and use what the team asks of you, then you're not going to make it far in this game.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Your points are moot, Emik. It has 0% to do with bandwidth.


The only bandwidth used are the following: The trade commando+reply, transfer of the actual build+reply, ending of the trade. The rest doesn't use bandwidth. Also, no templates are stored on the server's HD. I'm almost ashamed you're from Belgium.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

So you're sayi g that an average of 20 templates across 2 million players isn't going to cause serverlaod should they be save on the server?

1k*20*2.000.000=40.000.000kb that's 38,14 gig of additional data it has to carry. and that's only average.

Apparently none of you ever tried EVE Online
It's been an issue over there as well and that's why they've put limits to it.

I'm talking about an average of 100 BM's over a playerbase that's only 140.000 players large

lemme quote yourself.

Quote:
Also, no templates are stored on the server's HD
In order to trade in game the content has to be SERVERSIDE
see where i'm going at with the bandwidth issue?
You imagine 1000's of people simultaneuosly trading a template.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I'm not saying to save them on the server. Read again.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

The content does NOT need to be serverside. Direct file transfer.

There is no server to store templates. That's stored on each player's computer.

Why do you keep bringing up baseless arguments?

audra

audra

Academy Page

Join Date: Feb 2006

N/R

Quote:
Originally Posted by Emik
In order to trade in game the content has to be SERVERSIDE
see where i'm going at with the bandwidth issue?
You imagine 1000's of people simultaneuosly trading a template.
Temporary, server gets build from player, sends build to other player, releases memory used for the build data. All in less than a second. 1000s of players tradeing simultaneously? That's ok, that's still only a few thousands bytes of memory needed.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

And I don't think there will be that many template trades going on anyway.

Your average inventory will take up more space and bandwidth anyway. Everything is relative.


20 years ago, this was a /icecapwnage thing if they pulled this off. But this is 2006. C'mon!

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

K... to summarise...
I never once told it was a bad idea. Hope we got this cleared up now.
I just made some pointers out of personal experience.
If the gp isn't affected by this then whooptidoo.
But if it is...

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I'm pretty sure this update will affect the server load as much as a fly would cause the moon to swing out of orbit.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Never understimate the power of a fly

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

But some people have the brain of a fly...

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Yanman.be
Geez, don't you already have a way of trading items in game yet?

Besides, if there is ever going to be an auction house, then I bet they can easily add templates in that system too!
So, you really think a file sharing is something that ANet would wanna touch with a ten foot pole?

See, every how you phrase it, these are files that can be manipulated by the end user, unlike any thing else in the game.

ANet has never supported mons or macroes so I would venture to guess they wouldn't want their game acting as the broker in file sharing.

But, let's put the logistics and technical aside for a moment. I mean it's all very interesting but it's angels dancing on the head of a pin at this point.

See, we need to question "why" we need this service.

We now have saveable templates.

We can share them.

We just can't share them in-game.

But, is that really such a limitation?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Yes. This way, you can be sure there's no virus or malware being sent. If you don't like having .txt files transferred to you without confirmation that it is only a build, and nothing but a build, this is perfect for you.


If your gw client detects something else than a logical build, it'll end the template transfer.period.

It's safe, it's easy, it's logic.

It's not file sharing. It's template transfer, done quick'n easy.

It's a dissapointment really that A.net made a wondeful system, but we can do so little with it right now.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Yanman.be
It's a dissapointment really that A.net made a wondeful system, but we can do so little with it right now.
Arrrrrrggggghhhh!

LOL, we went from having absolutely no way in-game to store builds, to being able to store various builds, both attributes and skills. Is this not a measure of improvement by a large order of magnitude?

Yet, now, oh we must be able to swap builds with other people, in-game. o.O

Again, if ANet had all the resources along with your $14.95 a month, I'd say sure, do it...but come on, we are still waiting for a better trade system, in-game mail...

NOW there's an IDEA! In-game MAIL, simply mail the damn templates to each other and other things as well!


Problem solved, case closed, nothing to see here, move on please.

Yes, you.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Are you implying I play WoW?


So you're simply against the idea because? I still don't get your counterargument :s

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Yanman.be
Are you implying I play WoW?


So you're simply against the idea because? I still don't get your counterargument :s
LOL I'm saying forget creating a separate system to trade Templates, just incorporate template sharing into an in-game mail system. In-game mail has been requested by users since forever and a day along with the other usual suspects.