Template transfer in-game.
Sekkira
/eats yanman
Yanman.be
^^^^^^^^^That is a /sign
zyphaz
/Signed, great idea... nothing is worse than having to repeat a build over and over to PUGs
lightblade
/signed
Great idea! But is it alright if we have 3rd party program that malipulate the build files? Say...create builds without the actual GW program.
Great idea! But is it alright if we have 3rd party program that malipulate the build files? Say...create builds without the actual GW program.
Shadow Kurd
/siiiiiiigned
Yunas Ele
You can just put the "code" in your vent comment and then select that person's vent name and chose to "copy comment" option. Thats what I've seen some people do. Although I guess not everyone uses vent and this option would be easier than copying comment, opening up my computer and getting to gw template folder and making text file and pasting, so I suppose it could still be a worthy addition.
/signed
Although I'd much rather them make it so equipment templates save all 4 weapons instead of just 1 first x_x... then we can worry about trading templates.
/signed
Although I'd much rather them make it so equipment templates save all 4 weapons instead of just 1 first x_x... then we can worry about trading templates.
Emik
True Yanman, It is idd a simple transfer option but that's not what i was trying to explain.
Should the millions of templates (coz thats how many it will be) be stored on the server you can only create manjor lag with it.
Follow with me here.
2 million players average yeah?
each have around 20 templates easily
that's 40 million templates that need to be stored.
add trading those templates to it means that duplicates will be created only increasing that number of templates to be stored.
I myself have already 22 templates in my folder and that's only for 3 of my 8 characters.
See where i'm going at?
I didn't say it's a bad idea, i actually love it, hence my sign, but you need to take the consequences into account.
Now the templates get stored on your HD meaning they create no extra data on the server thus leaving gameplay as it is.
And you must agree that with NF lag has increased 10-fold already
Should the millions of templates (coz thats how many it will be) be stored on the server you can only create manjor lag with it.
Follow with me here.
2 million players average yeah?
each have around 20 templates easily
that's 40 million templates that need to be stored.
add trading those templates to it means that duplicates will be created only increasing that number of templates to be stored.
I myself have already 22 templates in my folder and that's only for 3 of my 8 characters.
See where i'm going at?
I didn't say it's a bad idea, i actually love it, hence my sign, but you need to take the consequences into account.
Now the templates get stored on your HD meaning they create no extra data on the server thus leaving gameplay as it is.
And you must agree that with NF lag has increased 10-fold already
Yanman.be
I'm not saying they should be stored on the server.
There you go. this should clear things up a bit.
ph34r my MSPaint skillz!
There you go. this should clear things up a bit.
ph34r my MSPaint skillz!
vergerefosh
/signed
Kendar Muert
/signed...although i doubt ill hand out my precious new builds anytime soon.
Spirit Of Azrael
/signed
I seem to be the only one here who doesnt hate Yanman...
I seem to be the only one here who doesnt hate Yanman...
birdfoot
/signed
Great idea.
Great idea.
sLiceR
/signed
Yanman.be
Quote:
Originally Posted by Spirit Of Azrael
/signed
I seem to be the only one here who doesnt hate Yanman... |
bigwig
I definitly want more ways for random people to tell me how to play.
Lord Mendes
/signed
Yanman.be
Quote:
Originally Posted by bigwig
I definitly want more ways for random people to tell me how to play.
|
How do you mean? You agree with the idea?
Kuldebar Valiturus
Quote:
I've come across 2 security issues in regards to the new ability to share Build Templates via email. Recently I sent an email to a younger member of my guild, with a template attached, and witihn 24 hrs I hd received an email from a very concerned parent of that player. They wanted to know who I was and why I was emailing their young child (10-14) with an attachement that had a random string of characters. Two thoughts came to mind, firstly that now with online games abundantly available, so is the ability for online predators to use these games as a medium to seek out victims. Secondly, sharing the templates through email also opens up the receiver to malicious viruses and trojans that could be deliberately or accidently sent through. Virus checkers while helpful as they are, still can not block 100% of viruses. My proposal is this, GW development make it possible for players to transfer build templates through the Open Trade window, therefore keeping all players secure from online harm. |
The templates are freakin' text files!
Paranoid or over anxious parents aside, why should ANet go to any great lengths to make an in-game Template sharing protocol?
Geez, give me an Auction House first.
Every geek freak that owns a PC has an Instant Messenger and/or e-mail, sending and receiving a text file that's 1kb in size ain't that hard to do!
If ANet had unlimited resources, I'd say sure why not, but really this is completely unnecessary.
PS: if a surly mod hadn't closed the original thread, I would have put my rant over there.
Thallandor
I would prefer it if it was implemented as a string of code eg:
WMF859RSF7E
Asumming if it isnt like that already/exist?
The code would represent the class,skills and items(pvp) used for the build and can be quickly copied and pasted on most medium eg. ingame chat/forums/IRC/AIM/MSN/vent etc and easy to input without having to physically transfer any files be it only text files still. Code limit keys should preferably not exceed 12 characters, with the option of keying in the code directly into the "template" option.
Edit: After looking at Yannan's diagram for a few times, i think we are talking about the same thing but he prefers if there was a direct ingame template sharing/trading option which helps limits who you want to share it with. (please correct me if i am wrong) while i proposed a open system without a limiting factor which may/maynot be prefered with its own advantage/disadvantages.
WMF859RSF7E
Asumming if it isnt like that already/exist?
The code would represent the class,skills and items(pvp) used for the build and can be quickly copied and pasted on most medium eg. ingame chat/forums/IRC/AIM/MSN/vent etc and easy to input without having to physically transfer any files be it only text files still. Code limit keys should preferably not exceed 12 characters, with the option of keying in the code directly into the "template" option.
Edit: After looking at Yannan's diagram for a few times, i think we are talking about the same thing but he prefers if there was a direct ingame template sharing/trading option which helps limits who you want to share it with. (please correct me if i am wrong) while i proposed a open system without a limiting factor which may/maynot be prefered with its own advantage/disadvantages.
Kuldebar Valiturus
Quote:
Originally Posted by Thallandor
I would prefer it if it was implemented as a string of code eg:
WMF859RSF7E Asumming if it isnt like that already/exist? The code would represent the class,skills and items(pvp) used for the build and can be quickly copied and pasted on most medium eg. ingame chat/forums/IRC/AIM/MSN/vent etc and easy to input without having to physically transfer any files be it only text files still. Code limit keys should preferably not exceed 12 characters, with the option of keying in the code directly into the "template" option. |
My Necro Minion Master build:
AUNARFb6UFOqTBqAaAoqIwDA
It's just a text file with that string.
Thallandor
Quote:
Originally Posted by Kuldebar Valiturus
My Necro Minion Master build:
AUNARFb6UFOqTBqAaAoqIwDA It's just a text file with that string. |
Edit: I never really check how the .txt look like, is that the only text in the .txt or is string the only text that is there and someone just need to copy and paste that/create a new .txt with that string inorder for the build to work?
soulkeepertdd
If there was an option like the guild status text field with 8/16 lines I suppose it would depend on weapons and skills you could enter the code in that area.
1:-aa0a000rrr
2:-d0f0r040000
3:-df9fr9r90000
etc then when playing you could just tell your guild members
dave you use one
john you use two
etc
then you guild members could copy and paste into notepad and job done.
1:-aa0a000rrr
2:-d0f0r040000
3:-df9fr9r90000
etc then when playing you could just tell your guild members
dave you use one
john you use two
etc
then you guild members could copy and paste into notepad and job done.
Yanman.be
I think my suggestion is still the easiest to implement(and the most useful, because if you're not in the guild? Then what? ).
The algorithm is already in the game. All they need is to code something that will transfer the data. Should be around 1 hour of coding work ( if prepared ).
Geez, don't you already have a way of trading items in game yet?
Besides, if there is ever going to be an auction house, then I bet they can easily add templates in that system too!
The algorithm is already in the game. All they need is to code something that will transfer the data. Should be around 1 hour of coding work ( if prepared ).
Quote:
Originally Posted by Kuldebar Valiturus
Geez, give me an Auction House first.
|
Besides, if there is ever going to be an auction house, then I bet they can easily add templates in that system too!
Emik
Last time i tried i wasn't able to create a text file with X name and entereing a string (an existing one)
The created template won't show up in your save templates list. (At least it didn't for me)
Coming back to that 1337 paint drawing.
This is all very good intheory but ther's a difference between player trade as we know it now and the thing you're describing.
First of all the trades now are ALL server based. (Period, no exceptions)
Should your computer/game now start to actually process data comin from your HDD that means Anet will have to imply a whole new list of code ONLY to be able to process the data.
Highly unlikely.
As i've already mentioned, storing it serverbased would create an imense load on the servers and tbh you can't tell me lag isn't bad as it it is already.
I had more Err=007's in the last 3 weeks than in my previous 7 months combined.
While it would be a very nice thing to create and have available the difficulty and issues arising with this are waaaay outnumbering the benefit we could make out of it.
The created template won't show up in your save templates list. (At least it didn't for me)
Coming back to that 1337 paint drawing.
This is all very good intheory but ther's a difference between player trade as we know it now and the thing you're describing.
First of all the trades now are ALL server based. (Period, no exceptions)
Should your computer/game now start to actually process data comin from your HDD that means Anet will have to imply a whole new list of code ONLY to be able to process the data.
Highly unlikely.
As i've already mentioned, storing it serverbased would create an imense load on the servers and tbh you can't tell me lag isn't bad as it it is already.
I had more Err=007's in the last 3 weeks than in my previous 7 months combined.
While it would be a very nice thing to create and have available the difficulty and issues arising with this are waaaay outnumbering the benefit we could make out of it.
VGJustice
Quote:
Originally Posted by Emik
Last time i tried i wasn't able to create a text file with X name and entereing a string (an existing one)
The created template won't show up in your save templates list. (At least it didn't for me) |
Quote:
Coming back to that 1337 paint drawing. This is all very good intheory but ther's a difference between player trade as we know it now and the thing you're describing. First of all the trades now are ALL server based. (Period, no exceptions) Should your computer/game now start to actually process data comin from your HDD that means Anet will have to imply a whole new list of code ONLY to be able to process the data. Highly unlikely. As i've already mentioned, storing it serverbased would create an imense load on the servers and tbh you can't tell me lag isn't bad as it it is already. I had more Err=007's in the last 3 weeks than in my previous 7 months combined. While it would be a very nice thing to create and have available the difficulty and issues arising with this are waaaay outnumbering the benefit we could make out of it. |
As for making them server based, that's pretty silly. What Yanman is talking about here is basically a way to take a file on your computer and send it directly to another player. It's not like a classic "trade", it's more like file sharing. Hell, it IS file sharing.
From what I can see, your post is basically an uninformed rant about something that you don't like for some reason. I assume that you don't like people telling you what to do, and you see this as a way for people to force things on you. Well, 1) you don't ever have to listen to what others say (and on that note, who's telling you that you need to accept this download?), and 2) if you're not willing to be a team player and use what the team asks of you, then you're not going to make it far in this game.
Yanman.be
Your points are moot, Emik. It has 0% to do with bandwidth.
The only bandwidth used are the following: The trade commando+reply, transfer of the actual build+reply, ending of the trade. The rest doesn't use bandwidth. Also, no templates are stored on the server's HD. I'm almost ashamed you're from Belgium.
The only bandwidth used are the following: The trade commando+reply, transfer of the actual build+reply, ending of the trade. The rest doesn't use bandwidth. Also, no templates are stored on the server's HD. I'm almost ashamed you're from Belgium.
Emik
So you're sayi g that an average of 20 templates across 2 million players isn't going to cause serverlaod should they be save on the server?
1k*20*2.000.000=40.000.000kb that's 38,14 gig of additional data it has to carry. and that's only average.
Apparently none of you ever tried EVE Online
It's been an issue over there as well and that's why they've put limits to it.
I'm talking about an average of 100 BM's over a playerbase that's only 140.000 players large
lemme quote yourself.
In order to trade in game the content has to be SERVERSIDE
see where i'm going at with the bandwidth issue?
You imagine 1000's of people simultaneuosly trading a template.
1k*20*2.000.000=40.000.000kb that's 38,14 gig of additional data it has to carry. and that's only average.
Apparently none of you ever tried EVE Online
It's been an issue over there as well and that's why they've put limits to it.
I'm talking about an average of 100 BM's over a playerbase that's only 140.000 players large
lemme quote yourself.
Quote:
Also, no templates are stored on the server's HD |
see where i'm going at with the bandwidth issue?
You imagine 1000's of people simultaneuosly trading a template.
Yanman.be
I'm not saying to save them on the server. Read again.
VGJustice
The content does NOT need to be serverside. Direct file transfer.
There is no server to store templates. That's stored on each player's computer.
Why do you keep bringing up baseless arguments?
There is no server to store templates. That's stored on each player's computer.
Why do you keep bringing up baseless arguments?
audra
Quote:
Originally Posted by Emik
In order to trade in game the content has to be SERVERSIDE
see where i'm going at with the bandwidth issue? You imagine 1000's of people simultaneuosly trading a template. |
Yanman.be
And I don't think there will be that many template trades going on anyway.
Your average inventory will take up more space and bandwidth anyway. Everything is relative.
20 years ago, this was a /icecapwnage thing if they pulled this off. But this is 2006. C'mon!
Your average inventory will take up more space and bandwidth anyway. Everything is relative.
20 years ago, this was a /icecapwnage thing if they pulled this off. But this is 2006. C'mon!
Emik
K... to summarise...
I never once told it was a bad idea. Hope we got this cleared up now.
I just made some pointers out of personal experience.
If the gp isn't affected by this then whooptidoo.
But if it is...
I never once told it was a bad idea. Hope we got this cleared up now.
I just made some pointers out of personal experience.
If the gp isn't affected by this then whooptidoo.
But if it is...
Yanman.be
I'm pretty sure this update will affect the server load as much as a fly would cause the moon to swing out of orbit.
Emik
Never understimate the power of a fly
Yanman.be
But some people have the brain of a fly...
Kuldebar Valiturus
Quote:
Originally Posted by Yanman.be
Geez, don't you already have a way of trading items in game yet?
Besides, if there is ever going to be an auction house, then I bet they can easily add templates in that system too! |
See, every how you phrase it, these are files that can be manipulated by the end user, unlike any thing else in the game.
ANet has never supported mons or macroes so I would venture to guess they wouldn't want their game acting as the broker in file sharing.
But, let's put the logistics and technical aside for a moment. I mean it's all very interesting but it's angels dancing on the head of a pin at this point.
See, we need to question "why" we need this service.
We now have saveable templates.
We can share them.
We just can't share them in-game.
But, is that really such a limitation?
Yanman.be
Yes. This way, you can be sure there's no virus or malware being sent. If you don't like having .txt files transferred to you without confirmation that it is only a build, and nothing but a build, this is perfect for you.
If your gw client detects something else than a logical build, it'll end the template transfer.period.
It's safe, it's easy, it's logic.
It's not file sharing. It's template transfer, done quick'n easy.
It's a dissapointment really that A.net made a wondeful system, but we can do so little with it right now.
If your gw client detects something else than a logical build, it'll end the template transfer.period.
It's safe, it's easy, it's logic.
It's not file sharing. It's template transfer, done quick'n easy.
It's a dissapointment really that A.net made a wondeful system, but we can do so little with it right now.
Kuldebar Valiturus
Quote:
Originally Posted by Yanman.be
It's a dissapointment really that A.net made a wondeful system, but we can do so little with it right now.
|
LOL, we went from having absolutely no way in-game to store builds, to being able to store various builds, both attributes and skills. Is this not a measure of improvement by a large order of magnitude?
Yet, now, oh we must be able to swap builds with other people, in-game. o.O
Again, if ANet had all the resources along with your $14.95 a month, I'd say sure, do it...but come on, we are still waiting for a better trade system, in-game mail...
NOW there's an IDEA! In-game MAIL, simply mail the damn templates to each other and other things as well!
Problem solved, case closed, nothing to see here, move on please.
Yes, you.
Yanman.be
Are you implying I play WoW?
So you're simply against the idea because? I still don't get your counterargument :s
So you're simply against the idea because? I still don't get your counterargument :s
Kuldebar Valiturus
Quote:
Originally Posted by Yanman.be
Are you implying I play WoW?
So you're simply against the idea because? I still don't get your counterargument :s |