Template transfer in-game.

Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

/signed

sounds like a good idea to me

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Quote:
Originally Posted by Yanman.be
Are you implying I play WoW?


So you're simply against the idea because? I still don't get your counterargument :s
You don't get it because he doesn't have any counter-arguement.

And seriously, how hard can it be transfer a template you already have to another player? All they have to do is to send the template key and they can create the template file from there.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

So now I have 2 kinds of opponents


A: Those that think template transfer will lag the server

B: Those that want to take it a step further, and have an in-game mailing system.


A and B are the biggest enemies. Don't work your frustration out on this idea, work it out on your real opponent.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Shendaar
You don't get it because he doesn't have any counter-arguement.

And seriously, how hard can it be transfer a template you already have to another player? All they have to do is to send the template key and they can create the template file from there.
I didn't make a counter argument I made a counterpoint. In-game mailing system would kill off this little bird and another bigger more smelly bird.

And an in-game GW-Wiki would be nice to while they are at it.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

But I think a mailing system would really overload the server( we don't want that ) unless A.net buys another seperate server.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Quote:
Originally Posted by Yanman.be
But I think a mailing system would really overload the server( we don't want that ) unless A.net buys another seperate server.
Now, now, if we a going to let the camel stick his head into the tent, we can't quibble that he wants to shove his way all the way in.

I would suggest that if Anet tackles any player to player information sharing, it will probably be via an in-game mail. service

Or, perhaps, an instant messenger that floats on the screen. Since we are dealing with small text files, an in-game messaging system seems likely to be the vehicle of choice.

Or perhaps a Rune of Skill and Rune of Attributes could be concocted that "captures" the your build in rune form so it can be traded as an item with other players.

In the new Auction Houses, of course.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

We already have an in-game messaging system. No need for that.


And that rune of skill and rune of attributes is just the GUI version of what I suggest.

erick5876

erick5876

Frost Gate Guardian

Join Date: May 2006

TN

Heroes ETC

D/A

/signed

PanGammon

PanGammon

Lion's Arch Merchant

Join Date: Aug 2006

The Underworld

Leader of Grenth Gaming Inc [GG]

Mo/Me

/signed. Templates should go through a the Trade Window in a seperate section..........

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Emik
Follow with me here.
2 million players average yeah?
each have around 20 templates easily
that's 40 million templates that need to be stored.
add trading those templates to it means that duplicates will be created only increasing that number of templates to be stored.
A template is around 23 bytes or so. Adding an index it bloats to 32 bytes.

So, 40 mil x 32 bytes = 1.25 gigabytes. Let's double this figure for random overhead. 2.5 gigabytes.

That is not even taking into account, that actual template is much smaller, it's only that large due to text encoding. Real template is around 60-80% of that.

The year will soon be 2007. 2.5 gigabytes is something you can scrape of the bottom of your shoe.

Pinghan

Ascalonian Squire

Join Date: Feb 2006

Mo/Me

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Rather than this, make those Ctrl+Tab messages show in some of the current chat panels:
- Guild
- Alliance
- Party
- Whisper

So you select a name to whipser, hit ctrl-skill panel, and the message is sent to target.

(And not for commerce and local, to prevent uber-easy spamming)

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by Antheus
A template is around 23 bytes or so. Adding an index it bloats to 32 bytes.

So, 40 mil x 32 bytes = 1.25 gigabytes. Let's double this figure for random overhead. 2.5 gigabytes.

That is not even taking into account, that actual template is much smaller, it's only that large due to text encoding. Real template is around 60-80% of that.

The year will soon be 2007. 2.5 gigabytes is something you can scrape of the bottom of your shoe.

Isn't the minimum filesize on your HD 4kb(NTFS, I doubt they use FAT32 and they will probably use some odd server filestoring system )? But still, templates aren't server based, so Emik's point don't matter at all.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Yanman.be
Isn't the minimum filesize on your HD 4kb(NTFS, I doubt they use FAT32 and they will probably use some odd server filestoring system )? But still, templates aren't server based, so Emik's point don't matter at all.
Yes, of course, if they were provided from the server, as suggested above, this weren't an issue. Server would use a database, which has no file overhead.

This was just to point out, that even storing dozens of templates for each individual player doesn't take any significant ammount of server space. So this is not the reason why templates aren't server based.

levortex

Frost Gate Guardian

Join Date: Jun 2006

Netherlands, gelderland

none yet

E/Mo

really good idea i like it. Maybe for the new GW??

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I'm pretty sure the reason templates were client based it so we could easily trade them. But there's no trading system in-game for it.



And levortex, this update would affect all chapters offcourse.

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

/signed
It'll be quicker to give out templates to fellow guildmates and to those people who use the wrong skills in missions that are totally useless.

---Follower of Grenth

AirFlame

Ascalonian Squire

Join Date: Aug 2005

What will happend if someone miss the skill that is in template ? Well the skills that are missing shood just turn black and white and you can only see their descriptions that will be nice, something like that. Because it's pointless to transfer someone a trmplate with skills that he don't have and he can't even check what skills he is missing.





/signed about the trading templates.

Well i think it will be easy to make changes in gw applet. Something like dragging the template from Manage template window to chat window the template will change to a pure code fom txt. Sended by a whisper to user the applet will ask user "Do you wan't to accept a template" ? Yes | No When user pressing yes you only type the name of template you wanna save code in. Simple !

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Apart from your English spelling, Airflame, that is an excellent post.

jonnybegood

jonnybegood

Wilds Pathfinder

Join Date: Jul 2005

huh?

The Final Exodus[FX]

/signed

also a refresh button would be nice

yayrichie

Academy Page

Join Date: Nov 2006

/signed

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

can we add gold trading options to the trade menu too

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Now Thallandor...well...this wasn't supposed to be a template selling idea. It's template transfer.

AirFlame

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Yanman.be
Apart from your English spelling, Airflame, that is an excellent post.

Sorry for my bad English i am Polish. But i am happy everyone get the point :}

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by jonnybegood
/signed

also a refresh button would be nice
A refresh for what? When you create a .txt file on your own?

Lethorn Maeran

Lethorn Maeran

Krytan Explorer

Join Date: Jul 2006

Australia

Myth and Legends [Myth]

R/

/signed..alt tabbing to the forums can be annoying at times for people with slower comps.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Slower comps, or less RAM. Whatever the reason.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

/signed obvsly

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Now...they updated templates...but still not this(this is better than previewing it..if you name your templates right, you should know what it is anyway)... more /signing please!

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

/signed.

Still curious about how safe this is.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

It's pretty safe...GW won't send the template if it cannot recognize it. And I doubt people can make viruses the size of a template.

The only thing the client receives is the skills'n attributes, not the string itself. It will then recompile into a template.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

I suggested it when NF came out, nothing happened. But /resign

nightrunner

nightrunner

Lion's Arch Merchant

Join Date: Oct 2005

San Francisco

W/Mo

/signed, because I like the pretty picture.

Ss Executioner

Frost Gate Guardian

Join Date: Jul 2006

England

The Percytown Pirates of Port Yargh [Prar]

W/Rt

/signed

-Sam

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by nightrunner
/signed, because I like the pretty picture.
Why thank you!


Note

To all of you who think this will take up bandwidth: It requires less bandwidth than simply CTRL-clicking your skills. Heck..ctrl click your skills, and you can auto-accept that build.

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

/unsign

I havent actually read the thread, but yanman told me to /sign so

Rapture

Ascalonian Squire

Join Date: Apr 2005

yes, epic server load from sending a line of plain text. in the next update anet will be removing the chat interface to help with lag. ...

also, the pre-existing code for sending whispers could easily be hijacked to send a template. adding a simple header to a whisper string could identify it to the receiving client as a template rather than a whisper and it could take appropriate measure (ask you to accept etc in this case)

all it would require is a small peice of interface to enable you to send templates and a small update to add recognition of some special characters to the front of a whisper.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Aslong as the system had check in place to ensure the user could use the template then /signed.

It would be pretty rubbish if you recieve a template with half the skills missing because you dont have them in your list already.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed

~the rat~

Fluim

Fluim

Frost Gate Guardian

Join Date: Jul 2006

E/Me

This is a feature i would love, and I simply see no reason why this should not be added in-game

/signed