Template transfer in-game.
Mike_version2
/signed
sounds like a good idea to me
sounds like a good idea to me
Shendaar
Quote:
Originally Posted by Yanman.be
Are you implying I play WoW?
So you're simply against the idea because? I still don't get your counterargument :s |
And seriously, how hard can it be transfer a template you already have to another player? All they have to do is to send the template key and they can create the template file from there.
Yanman.be
So now I have 2 kinds of opponents
A: Those that think template transfer will lag the server
B: Those that want to take it a step further, and have an in-game mailing system.
A and B are the biggest enemies. Don't work your frustration out on this idea, work it out on your real opponent.
A: Those that think template transfer will lag the server
B: Those that want to take it a step further, and have an in-game mailing system.
A and B are the biggest enemies. Don't work your frustration out on this idea, work it out on your real opponent.
Kuldebar Valiturus
Quote:
Originally Posted by Shendaar
You don't get it because he doesn't have any counter-arguement.
And seriously, how hard can it be transfer a template you already have to another player? All they have to do is to send the template key and they can create the template file from there. |
And an in-game GW-Wiki would be nice to while they are at it.
Yanman.be
But I think a mailing system would really overload the server( we don't want that ) unless A.net buys another seperate server.
Kuldebar Valiturus
Quote:
Originally Posted by Yanman.be
But I think a mailing system would really overload the server( we don't want that ) unless A.net buys another seperate server.
|
I would suggest that if Anet tackles any player to player information sharing, it will probably be via an in-game mail. service
Or, perhaps, an instant messenger that floats on the screen. Since we are dealing with small text files, an in-game messaging system seems likely to be the vehicle of choice.
Or perhaps a Rune of Skill and Rune of Attributes could be concocted that "captures" the your build in rune form so it can be traded as an item with other players.
In the new Auction Houses, of course.
Yanman.be
We already have an in-game messaging system. No need for that.
And that rune of skill and rune of attributes is just the GUI version of what I suggest.
And that rune of skill and rune of attributes is just the GUI version of what I suggest.
erick5876
/signed
PanGammon
/signed. Templates should go through a the Trade Window in a seperate section..........
Antheus
Quote:
Originally Posted by Emik
Follow with me here.
2 million players average yeah? each have around 20 templates easily that's 40 million templates that need to be stored. add trading those templates to it means that duplicates will be created only increasing that number of templates to be stored. |
So, 40 mil x 32 bytes = 1.25 gigabytes. Let's double this figure for random overhead. 2.5 gigabytes.
That is not even taking into account, that actual template is much smaller, it's only that large due to text encoding. Real template is around 60-80% of that.
The year will soon be 2007. 2.5 gigabytes is something you can scrape of the bottom of your shoe.
Pinghan
/signed
MithranArkanere
Rather than this, make those Ctrl+Tab messages show in some of the current chat panels:
- Guild
- Alliance
- Party
- Whisper
So you select a name to whipser, hit ctrl-skill panel, and the message is sent to target.
(And not for commerce and local, to prevent uber-easy spamming)
- Guild
- Alliance
- Party
- Whisper
So you select a name to whipser, hit ctrl-skill panel, and the message is sent to target.
(And not for commerce and local, to prevent uber-easy spamming)
Yanman.be
Quote:
Originally Posted by Antheus
A template is around 23 bytes or so. Adding an index it bloats to 32 bytes.
So, 40 mil x 32 bytes = 1.25 gigabytes. Let's double this figure for random overhead. 2.5 gigabytes. That is not even taking into account, that actual template is much smaller, it's only that large due to text encoding. Real template is around 60-80% of that. The year will soon be 2007. 2.5 gigabytes is something you can scrape of the bottom of your shoe. |
Isn't the minimum filesize on your HD 4kb(NTFS, I doubt they use FAT32 and they will probably use some odd server filestoring system )? But still, templates aren't server based, so Emik's point don't matter at all.
Antheus
Quote:
Originally Posted by Yanman.be
Isn't the minimum filesize on your HD 4kb(NTFS, I doubt they use FAT32 and they will probably use some odd server filestoring system )? But still, templates aren't server based, so Emik's point don't matter at all.
|
This was just to point out, that even storing dozens of templates for each individual player doesn't take any significant ammount of server space. So this is not the reason why templates aren't server based.
levortex
really good idea i like it. Maybe for the new GW??
Yanman.be
I'm pretty sure the reason templates were client based it so we could easily trade them. But there's no trading system in-game for it.
And levortex, this update would affect all chapters offcourse.
And levortex, this update would affect all chapters offcourse.
Bane of Worlds
/signed
It'll be quicker to give out templates to fellow guildmates and to those people who use the wrong skills in missions that are totally useless.
---Follower of Grenth
It'll be quicker to give out templates to fellow guildmates and to those people who use the wrong skills in missions that are totally useless.
---Follower of Grenth
AirFlame
What will happend if someone miss the skill that is in template ? Well the skills that are missing shood just turn black and white and you can only see their descriptions that will be nice, something like that. Because it's pointless to transfer someone a trmplate with skills that he don't have and he can't even check what skills he is missing.
/signed about the trading templates.
Well i think it will be easy to make changes in gw applet. Something like dragging the template from Manage template window to chat window the template will change to a pure code fom txt. Sended by a whisper to user the applet will ask user "Do you wan't to accept a template" ? Yes | No When user pressing yes you only type the name of template you wanna save code in. Simple !
/signed about the trading templates.
Well i think it will be easy to make changes in gw applet. Something like dragging the template from Manage template window to chat window the template will change to a pure code fom txt. Sended by a whisper to user the applet will ask user "Do you wan't to accept a template" ? Yes | No When user pressing yes you only type the name of template you wanna save code in. Simple !
Yanman.be
Apart from your English spelling, Airflame, that is an excellent post.
jonnybegood
/signed
also a refresh button would be nice
also a refresh button would be nice
yayrichie
/signed
Thallandor
can we add gold trading options to the trade menu too
Yanman.be
Now Thallandor...well...this wasn't supposed to be a template selling idea. It's template transfer.
AirFlame
Quote:
Originally Posted by Yanman.be
Apart from your English spelling, Airflame, that is an excellent post.
|
Sorry for my bad English i am Polish. But i am happy everyone get the point :}
Yanman.be
Quote:
Originally Posted by jonnybegood
/signed
also a refresh button would be nice |
Lethorn Maeran
/signed..alt tabbing to the forums can be annoying at times for people with slower comps.
Yanman.be
Slower comps, or less RAM. Whatever the reason.
Akaraxle
/signed obvsly
Yanman.be
Now...they updated templates...but still not this(this is better than previewing it..if you name your templates right, you should know what it is anyway)... more /signing please!
Ashleigh McMahon
/signed.
Still curious about how safe this is.
Still curious about how safe this is.
Yanman.be
It's pretty safe...GW won't send the template if it cannot recognize it. And I doubt people can make viruses the size of a template.
The only thing the client receives is the skills'n attributes, not the string itself. It will then recompile into a template.
The only thing the client receives is the skills'n attributes, not the string itself. It will then recompile into a template.
Deleet
I suggested it when NF came out, nothing happened. But /resign
nightrunner
/signed, because I like the pretty picture.
Ss Executioner
/signed
-Sam
-Sam
Yanman.be
Quote:
Originally Posted by nightrunner
/signed, because I like the pretty picture.
|
Note
To all of you who think this will take up bandwidth: It requires less bandwidth than simply CTRL-clicking your skills. Heck..ctrl click your skills, and you can auto-accept that build.
IMMORTAlMITCH
/unsign
I havent actually read the thread, but yanman told me to /sign so
I havent actually read the thread, but yanman told me to /sign so
Rapture
yes, epic server load from sending a line of plain text. in the next update anet will be removing the chat interface to help with lag. ...
also, the pre-existing code for sending whispers could easily be hijacked to send a template. adding a simple header to a whisper string could identify it to the receiving client as a template rather than a whisper and it could take appropriate measure (ask you to accept etc in this case)
all it would require is a small peice of interface to enable you to send templates and a small update to add recognition of some special characters to the front of a whisper.
also, the pre-existing code for sending whispers could easily be hijacked to send a template. adding a simple header to a whisper string could identify it to the receiving client as a template rather than a whisper and it could take appropriate measure (ask you to accept etc in this case)
all it would require is a small peice of interface to enable you to send templates and a small update to add recognition of some special characters to the front of a whisper.
freekedoutfish
Aslong as the system had check in place to ensure the user could use the template then /signed.
It would be pretty rubbish if you recieve a template with half the skills missing because you dont have them in your list already.
It would be pretty rubbish if you recieve a template with half the skills missing because you dont have them in your list already.
legion_rat
/signed
~the rat~
~the rat~
Fluim
This is a feature i would love, and I simply see no reason why this should not be added in-game
/signed
/signed