Best secondary for warrior
pham917
Dervish. High armor class, strongest weapon that inherits the ability of critcals. HEaling techs.
possible skills to take advantage of build
-wild blow-garantees critcal
-frenzy-wats more fun then hitting someone freakin fast with a high damage wep with chance to land critcals? against a armor class of 100 ur doing around 50 thats not even with mods. did i mention u have armor penetration? nope i didnt
-vital boon-easy heal with the use of twin moon sweep.
need i go on?
possible skills to take advantage of build
-wild blow-garantees critcal
-frenzy-wats more fun then hitting someone freakin fast with a high damage wep with chance to land critcals? against a armor class of 100 ur doing around 50 thats not even with mods. did i mention u have armor penetration? nope i didnt
-vital boon-easy heal with the use of twin moon sweep.
need i go on?
ez90ing
hi there i will be getting nightfall this evening and i'm interested to start a warr character. I've heard alot about warr/monk combi. Is it stillth ideal combi in nightfall with 2 new professions?
skillsbas8
Dervish skills are far too energy dependent for warriors to handle. Most secondary profession skills that are used are unattributed and relatively cheap to execute.
You don't gain the the armor bonus or any other bonus from your secondary class. All you gain are skills. Nothign else.
You don't gain the the armor bonus or any other bonus from your secondary class. All you gain are skills. Nothign else.
ez90ing
Sounds liek w/mo still favours out there?
Effigy
Quote:
Originally Posted by ez90ing
Sounds liek w/mo still favours out there?
W/Mo is a good choice if you're starting a PvE warrior for the first time. You don't really need the monk skills except Rebirth and maybe Mend Ailment or Purge Conditions.
pham917
Quote:
Originally Posted by skillsbas8
Dervish skills are far too energy dependent for warriors to handle. Most secondary profession skills that are used are unattributed and relatively cheap to execute.
You don't gain the the armor bonus or any other bonus from your secondary class. All you gain are skills. Nothign else.
um *cough* energy leech scythe plus frenzy. and dude u benifit using warrior armor over crappy low armor of a dervish, bc ur primary class is WARRIOR PLUS ur using strength moves such as wild blow or power strike. they cost five energy. plus ur leeching with scythe. no excuse the only dervish skills u would most likely use for this build is earth which only require lvl 3 to be geting back 100 health. the main idea of this was to compliment the damage output of a warrior. Using the highest damage wep guild wars has to offer which is the scythe. While still mainting high armor class and dealing more damage due to the fact it is a high damage wep and u have armor penetration with a chance to inflict critcals more often.
You don't gain the the armor bonus or any other bonus from your secondary class. All you gain are skills. Nothign else.
um *cough* energy leech scythe plus frenzy. and dude u benifit using warrior armor over crappy low armor of a dervish, bc ur primary class is WARRIOR PLUS ur using strength moves such as wild blow or power strike. they cost five energy. plus ur leeching with scythe. no excuse the only dervish skills u would most likely use for this build is earth which only require lvl 3 to be geting back 100 health. the main idea of this was to compliment the damage output of a warrior. Using the highest damage wep guild wars has to offer which is the scythe. While still mainting high armor class and dealing more damage due to the fact it is a high damage wep and u have armor penetration with a chance to inflict critcals more often.
pham917
hi there i will be getting nightfall this evening and i'm interested to start a warr character. I've heard alot about warr/monk combi. Is it stillth ideal combi in nightfall with 2 new professions?
it really depends wat are u aiming for? farming or owning ppl?most warrior monks that farm ususally go for the axe build due to the fact they leech life hitting groups of monsters. basicaly spamming heal spells etc. Now going for the pvp way, take advantage of skills to increase ur damage output or dps. Strength of honor. around lvl 6 it gives u +5 to damage. That addson to min and max. say ur sword does 15-22 now it does 20-27 as long as u maintain the enchantment. Judge insight also compliments on armor penetration due to the fact it adds 20 percent more. Speed+damage will help u excel in combat.
it really depends wat are u aiming for? farming or owning ppl?most warrior monks that farm ususally go for the axe build due to the fact they leech life hitting groups of monsters. basicaly spamming heal spells etc. Now going for the pvp way, take advantage of skills to increase ur damage output or dps. Strength of honor. around lvl 6 it gives u +5 to damage. That addson to min and max. say ur sword does 15-22 now it does 20-27 as long as u maintain the enchantment. Judge insight also compliments on armor penetration due to the fact it adds 20 percent more. Speed+damage will help u excel in combat.
Doomsheep
I would say necro is the best choice. Plague Touch is a very good thing. Think about that: A Ranger "throws dirt" into your face. After that, you "throw" it back . Grenths balance could also be good.
pham917
Quote:
Originally Posted by Doomsheep
I would say necro is the best choice. Plague Touch is a very good thing. Think about that: A Ranger "throws dirt" into your face. After that, you "throw" it back . Grenths balance could also be good.
Hmms i c u have a knack for conditons. Thats good of course, but with the new hero system u can have 3 monks on u purging those ailments.. Hero system gives a great challenge. ^ ^
Hmms i c u have a knack for conditons. Thats good of course, but with the new hero system u can have 3 monks on u purging those ailments.. Hero system gives a great challenge. ^ ^
random.name
For a start I would suggest going with monk as secondary for a warrior. While not the best combination, it certainly allows you to stay alive longer. As soon as you get to a profession trader, change to the others and try them all out to see what works best for you.
pham917
Quote:
Originally Posted by random.name
For a start I would suggest going with monk as secondary for a warrior. While not the best combination, it certainly allows you to stay alive longer. As soon as you get to a profession trader, change to the others and try them all out to see what works best for you.
vital boon+twin moon sweep... sides if ur pvp'n a good smart team would have healers and all u do is kill.
vital boon+twin moon sweep... sides if ur pvp'n a good smart team would have healers and all u do is kill.
Darkpower Alchemist
If you are questioning what secondary a warrior should have, it will depend on what you ultimately intend to do with him/her.
W/Ns are good for self removal of ailments like blindness,poison,cripple,etc.
W/Es are the golden boys of the PvP world, with the use of Shock and Gale, not to mention the classic Hammer/Earth builds of previous times.
W/Mos are the survivalists of PvE, taking a licking and giving back while self healing, and in some good cases, being able to play secondary healer to help the monks.
W/Rs have never been my favorite, since they can't beat the other classes in the sense of usefulness, but that's my opinion.
Warriors don't always depend on their secondary,but use it to compliment their formidable damage dealing powers. If you are looking to make a good warrior, just remember that.
Warriors make the most of their secondary, not the other way around.
W/Ns are good for self removal of ailments like blindness,poison,cripple,etc.
W/Es are the golden boys of the PvP world, with the use of Shock and Gale, not to mention the classic Hammer/Earth builds of previous times.
W/Mos are the survivalists of PvE, taking a licking and giving back while self healing, and in some good cases, being able to play secondary healer to help the monks.
W/Rs have never been my favorite, since they can't beat the other classes in the sense of usefulness, but that's my opinion.
Warriors don't always depend on their secondary,but use it to compliment their formidable damage dealing powers. If you are looking to make a good warrior, just remember that.
Warriors make the most of their secondary, not the other way around.
blakecraw
i'd say anything that offers a benefit w/o having to dump att points into it would be good, such as w/mo or w/n for condition removal (mend ailment/plague touch), or w/mo for a reusable res. very occasionally i go w/me and take mantra of xxx just so i can be "in a stance" for a long time at low inspiration, and also it does add dmg reduction against whatever the mantra happens to protect from, and some energy is always nice.
i've always found it is most effective to use warrior attributes for dealing damage and healing, and that secondaries are really only secondary to the warrior skills/attributes.
i've always found it is most effective to use warrior attributes for dealing damage and healing, and that secondaries are really only secondary to the warrior skills/attributes.
The Prince
while using a scythe is handy with its 9-41 damage dealing sounds ideal for a warrior, most dervish skills are energy intensive, and warriors dont have the energy to spare. I usually play W/Mo or W/N (plauge touch +grenths balance ftw), and use a sword most of the time. however, if you use an axe, you deal 6-26 damage and you can use a shield. i prefer the sword for riposte and deadly riposte, but the axe damage dealing combined with the increased AL the shield provides IMO far outweighs the damage potential of the scythe. while the W/D might become popular in PvP, i dont think it will bean effective PvE'er due to energy management problems as well as the fact that most of the warriors attributes will remain unused if using a scythe (probably only tactics, maybe strength will be used). IMO, W/D could be an interesting build, but probably not the best one for PvE.
also keep in mind that the dervish is able to use its attack skills and keep its energy up partiallly because its primary attribute gives health and energy for ending enchantments. warriors dont have that luxury and would therefore be completely dependent on hitting foes for energy regen, which, with the current A.I. is improbable that a W/D would be a successful build. also the dervish uses a lot of enchants so incorporating it into a warrior build would only increase the warriors susceptability to skills like rend/shatter/desecrate enchantments. Id go for W/Mo to start out with, then move to W/N or W/E, although im not much of a fan of the latter.
also keep in mind that the dervish is able to use its attack skills and keep its energy up partiallly because its primary attribute gives health and energy for ending enchantments. warriors dont have that luxury and would therefore be completely dependent on hitting foes for energy regen, which, with the current A.I. is improbable that a W/D would be a successful build. also the dervish uses a lot of enchants so incorporating it into a warrior build would only increase the warriors susceptability to skills like rend/shatter/desecrate enchantments. Id go for W/Mo to start out with, then move to W/N or W/E, although im not much of a fan of the latter.
pham917
Quote:
Originally Posted by The Prince
while using a scythe is handy with its 9-41 damage dealing sounds ideal for a warrior, most dervish skills are energy intensive, and warriors dont have the energy to spare. I usually play W/Mo or W/N (plauge touch +grenths balance ftw), and use a sword most of the time. however, if you use an axe, you deal 6-26 damage and you can use a shield. i prefer the sword for riposte and deadly riposte, but the axe damage dealing combined with the increased AL the shield provides IMO far outweighs the damage potential of the scythe. while the W/D might become popular in PvP, i dont think it will bean effective PvE'er due to energy management problems as well as the fact that most of the warriors attributes will remain unused if using a scythe (probably only tactics, maybe strength will be used). IMO, W/D could be an interesting build, but probably not the best one for PvE.
also keep in mind that the dervish is able to use its attack skills and keep its energy up partiallly because its primary attribute gives health and energy for ending enchantments. warriors dont have that luxury and would therefore be completely dependent on hitting foes for energy regen, which, with the current A.I. is improbable that a W/D would be a successful build. also the dervish uses a lot of enchants so incorporating it into a warrior build would only increase the warriors susceptability to skills like rend/shatter/desecrate enchantments. Id go for W/Mo to start out with, then move to W/N or W/E, although im not much of a fan of the latter. ur a warrior that can leech energy. and u still regen energy +2 ,Ur relying on strength moves. not all dervish skills, the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy and they cant leech any energy at all. then they sure as heck can cast vital boon. did i mention u leech? and no, scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. besidse in the long run u dont even have to use energy unless required, remeber warriors also have adredline skills.... *cough* bonetties defense *cough* 5 energy back for blocking *cough* A reglar swing of a scythe without skill enhancement has the chance of landing more damage then one using a skill to enhance the damage of a sword axe or hmmer. and no moron wont take adavantage of the new hero system that nightfall has to offer. so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u. U HIT MULTIPLE PPL WITH A SCYTHE. Guild wars is about team effort. Plus the awesome PVP. i abhor ppl that think guildwars is a one man team... GUILD=TEAM
this is wat it is -max out scythe, max out strength, put rest in earth. Enjoy high damage wep, high armor, and healing skills/ heros. i garentee u it is a good effective build. so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G
also keep in mind that the dervish is able to use its attack skills and keep its energy up partiallly because its primary attribute gives health and energy for ending enchantments. warriors dont have that luxury and would therefore be completely dependent on hitting foes for energy regen, which, with the current A.I. is improbable that a W/D would be a successful build. also the dervish uses a lot of enchants so incorporating it into a warrior build would only increase the warriors susceptability to skills like rend/shatter/desecrate enchantments. Id go for W/Mo to start out with, then move to W/N or W/E, although im not much of a fan of the latter. ur a warrior that can leech energy. and u still regen energy +2 ,Ur relying on strength moves. not all dervish skills, the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy and they cant leech any energy at all. then they sure as heck can cast vital boon. did i mention u leech? and no, scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. besidse in the long run u dont even have to use energy unless required, remeber warriors also have adredline skills.... *cough* bonetties defense *cough* 5 energy back for blocking *cough* A reglar swing of a scythe without skill enhancement has the chance of landing more damage then one using a skill to enhance the damage of a sword axe or hmmer. and no moron wont take adavantage of the new hero system that nightfall has to offer. so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u. U HIT MULTIPLE PPL WITH A SCYTHE. Guild wars is about team effort. Plus the awesome PVP. i abhor ppl that think guildwars is a one man team... GUILD=TEAM
this is wat it is -max out scythe, max out strength, put rest in earth. Enjoy high damage wep, high armor, and healing skills/ heros. i garentee u it is a good effective build. so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G
pham917
[QUOTE=The Prince]most warriors attributes will remain unused if using a scythe (probably only tactics, maybe strength will be used). QUOTE]
wat is the point of putting pts in hammer sword and axe mastery? of course a lot of it will be unused.... common sense. i didnt mean that in a offensive way tho. ^ ^; and u need strength for skills and armor penetration... that was the whole pt. damage output
wat is the point of putting pts in hammer sword and axe mastery? of course a lot of it will be unused.... common sense. i didnt mean that in a offensive way tho. ^ ^; and u need strength for skills and armor penetration... that was the whole pt. damage output
Auzi
Quote:
Originally Posted by pham917
ur a warrior that can leech energy. and u still regen energy +2 ,Ur relying on strength moves. not all dervish skills the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy and they cant leech any energy then they sure as heck and cast vital boon. did i mention u leech? and no, scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. besidse in the long run u dont even have to use energy unless required remeber warriors also have adredline skills.... A reglar swing of a scythe without skill enhancement has the chance of landing more damage then one using a skill to enhance the damage of a sword axe or hmmer. and no moron wont take adavantage of the new hero system that nightfall has to offer. so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u. U HIT MULTIPLE PPL WITH A SCYTHE. Guild wars is about team effort. Plus the awesome PVP. i abhor ppl that think guildwars is a one man team... GUILD=TEAM
this is wat it is -max out scythe, max out strength, put rest in earth. Enjoy high damage wep, high armor, and healing skills/ heros. i garentee u it is a good effective build. so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G I agree, and if you use flail to increase attack speed you can gain most of your energy back with a zealous scythe add a defence mod and "Watch Your Self" and or dolyak signet to increase the armor lost from the sheild and you have nice damage reduction, e-managment and self healing. If you have problems with mobs running away you could add Aura of Thorns to cripple and bleed them and you'll probably wanna bring sprint to counter being slowed by sig and flail.
this is wat it is -max out scythe, max out strength, put rest in earth. Enjoy high damage wep, high armor, and healing skills/ heros. i garentee u it is a good effective build. so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G I agree, and if you use flail to increase attack speed you can gain most of your energy back with a zealous scythe add a defence mod and "Watch Your Self" and or dolyak signet to increase the armor lost from the sheild and you have nice damage reduction, e-managment and self healing. If you have problems with mobs running away you could add Aura of Thorns to cripple and bleed them and you'll probably wanna bring sprint to counter being slowed by sig and flail.
pham917
Quote:
Originally Posted by Auzi
I agree, and if you use flail to increase attack speed you can gain most of your energy back with a zealous scythe add a defence mod and "Watch Your Self" and or dolyak signet to increase the armor lost from the sheild and you have nice damage reduction, e-managment and self healing. If you have problems with mobs running away you could add Aura of Thorns to cripple and bleed them and you'll probably wanna bring sprint to counter being slowed by sig and flail.
thats a really good idea.... hmmmmmm also since adredline skills dont require energy u can use bonettis defense which blocks and gives u 5 energy back which is awesome for those WHO JUST HAVE TO HAVE energy. :P
thats a really good idea.... hmmmmmm also since adredline skills dont require energy u can use bonettis defense which blocks and gives u 5 energy back which is awesome for those WHO JUST HAVE TO HAVE energy. :P
-Old 3FL-
Depends on what your going for.
If your pve'ing and your new, go for W/Mo.
Easy to play, and best class for beginners.
For my personal preference in pvp i prefer, #1 W/E, #2 W/N, #3 W/A etc etc
In pve i like W/R but W/Mo is also liked by alot of players due to the fact alot of farming builds use w/mo (such as trolls outside droks)
If your pve'ing and your new, go for W/Mo.
Easy to play, and best class for beginners.
For my personal preference in pvp i prefer, #1 W/E, #2 W/N, #3 W/A etc etc
In pve i like W/R but W/Mo is also liked by alot of players due to the fact alot of farming builds use w/mo (such as trolls outside droks)
ogami_ito
Quote:
Originally Posted by pham917
ur a warrior that can leech energy. and u still regen energy +2 ,Ur relying on strength moves. not all dervish skills, the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy and they cant leech any energy at all. then they sure as heck can cast vital boon. did i mention u leech? and no, scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. besidse in the long run u dont even have to use energy unless required, remeber warriors also have adredline skills.... *cough* bonetties defense *cough* 5 energy back for blocking *cough* A reglar swing of a scythe without skill enhancement has the chance of landing more damage then one using a skill to enhance the damage of a sword axe or hmmer. and no moron wont take adavantage of the new hero system that nightfall has to offer. so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u. U HIT MULTIPLE PPL WITH A SCYTHE. Guild wars is about team effort. Plus the awesome PVP. i abhor ppl that think guildwars is a one man team... GUILD=TEAM
this is wat it is -max out scythe, max out strength, put rest in earth. Enjoy high damage wep, high armor, and healing skills/ heros. i garentee u it is a good effective build. so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G No offence, but this is sort of dumb. I'm not talking about your writing style, which is weird and hard to read. What you say is just mostly wrong.
"did i mention u leech? " Are you talking about getting Zealeous mod on your weapon? Sure. That will help a little bit with your energy management in PvE. In PvP where you often hit just 1 target at a time, this does nothing.
"Ur relying on strength moves" Which ones in particular, and what for?
"the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy " What warrior spams this?
"scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. " An axe does 6-28. At skill lvl 16 it does up to 36. "ppl noe numbers". You can go up to 16 in Axe mastery, But only lvl 12 in Scyth as a warrior. Meaning that you get criticals much more likely than with Scythe. Axe attacks every 1.3 seconds, while Scythe is 1.85 I believe. If you run these numbers, you will probably find that and Axe raw damage beats the crap out of Scythe (for a warrior). But even a Dragon Slash sword warrior would beat out a W/D Scythe warrior, as then the warrior can get into near constant +40 damage attacks that cost 0 energy.
"remeber warriors also have adredline skills.... *cough* bonetties defense " In PvE Bonetties is pretty good. But you can't use any skills while using it. In PvP, it is near useless.
"so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u." Ever try cyclone axe and tripple chop? Anyway, there are many ways to heal. I like that new Lion's comfort thing.
"so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G" I agree. But I don't see how this Scythe warrior is going to be nearly as good as more standard builds. Besides...Swords and Axes look better the Scythes anyway.
this is wat it is -max out scythe, max out strength, put rest in earth. Enjoy high damage wep, high armor, and healing skills/ heros. i garentee u it is a good effective build. so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G No offence, but this is sort of dumb. I'm not talking about your writing style, which is weird and hard to read. What you say is just mostly wrong.
"did i mention u leech? " Are you talking about getting Zealeous mod on your weapon? Sure. That will help a little bit with your energy management in PvE. In PvP where you often hit just 1 target at a time, this does nothing.
"Ur relying on strength moves" Which ones in particular, and what for?
"the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy " What warrior spams this?
"scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. " An axe does 6-28. At skill lvl 16 it does up to 36. "ppl noe numbers". You can go up to 16 in Axe mastery, But only lvl 12 in Scyth as a warrior. Meaning that you get criticals much more likely than with Scythe. Axe attacks every 1.3 seconds, while Scythe is 1.85 I believe. If you run these numbers, you will probably find that and Axe raw damage beats the crap out of Scythe (for a warrior). But even a Dragon Slash sword warrior would beat out a W/D Scythe warrior, as then the warrior can get into near constant +40 damage attacks that cost 0 energy.
"remeber warriors also have adredline skills.... *cough* bonetties defense " In PvE Bonetties is pretty good. But you can't use any skills while using it. In PvP, it is near useless.
"so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u." Ever try cyclone axe and tripple chop? Anyway, there are many ways to heal. I like that new Lion's comfort thing.
"so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G" I agree. But I don't see how this Scythe warrior is going to be nearly as good as more standard builds. Besides...Swords and Axes look better the Scythes anyway.
pham917
Quote:
Originally Posted by ogami_ito
No offence, but this is sort of dumb. I'm not talking about your writing style, which is weird and hard to read. What you say is just mostly wrong.
"did i mention u leech? " Are you talking about getting Zealeous mod on your weapon? Sure. That will help a little bit with your energy management in PvE. In PvP where you often hit just 1 target at a time, this does nothing.
"Ur relying on strength moves" Which ones in particular, and what for?
"the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy " What warrior spams this?
"scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. " An axe does 6-28. At skill lvl 16 it does up to 36. "ppl noe numbers". You can go up to 16 in Axe mastery, But only lvl 12 in Scyth as a warrior. Meaning that you get criticals much more likely than with Scythe. Axe attacks every 1.3 seconds, while Scythe is 1.85 I believe. If you run these numbers, you will probably find that and Axe raw damage beats the crap out of Scythe (for a warrior). But even a Dragon Slash sword warrior would beat out a W/D Scythe warrior, as then the warrior can get into near constant +40 damage attacks that cost 0 energy.
"remeber warriors also have adredline skills.... *cough* bonetties defense " In PvE Bonetties is pretty good. But you can't use any skills while using it. In PvP, it is near useless.
"so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u." Ever try cyclone axe and tripple chop? Anyway, there are many ways to heal. I like that new Lion's comfort thing.
"so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G" I agree. But I don't see how this Scythe warrior is going to be nearly as good as more standard builds. Besides...Swords and Axes look better the Scythes anyway.
My deepest apologies if it is hard to read, im rushing wat i write. Anyways wat strength moves u say? um for starters powerstrike... wild blow. BTW after lvl 12 in any weapon the damage percentage is so unnoticable its pointless. look at the statistics.
atribute lvl for percentage of weapon damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%
so as u can c its tottaly a waste of pts to put any more then requried. but in ur situation u want to increment the damage of ur skills where as in my positon i can just increase base damage and put other pts in diffrent areas that may also increase my chance of owning you. After 12, the returns on increasing your weapon attributes diminish sharply - each additional level is worth just 40% of what the previous levels got you. So while having a level 13 or 14 attribute might look good on your stat screen, it isn't doing a whole lot in game. You'd be better served lowering that attribute and investing elsewhere. bonetties defense is actually quite good due to the fact it blocks 75 percent of atks and recovers u 5 energy. even tho energy isnt the issue here. cuz ur damage is already high due to ur scythe so theres no need to use skills unless u really want to own them fast, again u leech energy... to activate LOW costing skills. I agree swords do look awesome but so do scythes thats ur personal preference not the majority.
btw against armor of 60 u get constant 45 up to 70 damage base atks without skill enhancement or mods for weapon and a base strength of 12 not 15.. they arent even criticals. they are just regular swings. ^ ^ plus u can be very mean and just increase ur atk speed. its 1.75 for scythe but speed shouldnt be a problem here. throw in power strike and they're really hurting. i find it annoying how u think .3 is that much of a diff in atk speed... lmao its till under two seconds.... the zealous mod indeed is not useless, 1 energy is a lot for a warrior. besides for the umpteen time u regen +2 to activate LOW costing moves such as power strike.
"the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy " What warrior spams this?
in case u hadnt notice the energy costs of the skills wammo tend to use... say they cast vigor spirit, healing breeze=15 energy off the bat that leaves them with 5 energy left for wat? frenzy? zippo no energy. most good wammos dont leech energy. cuz of balthazars spirit. If ur pve which wammos are mostly only good for. the following ensues, live vicariously,vigorious spirit, balthazar spirit with the constant clicking of healing breeze. Most farmers will do that.
sry that my writing style annoys u but aparently u seem quite dense when it comes to logic. plz review post below. Standard builds... Guild wars is about innovation. not generic STandard "noobie builds" thats the joy of this game. theres no such thing as God build. I did not in fact or claim that this build WILL PWN EVERYONE. i simply stated that this will be a good build for tankeers due to damage output and defense. most good pvp teams have healers. u might as well make this build damage only.
"did i mention u leech? " Are you talking about getting Zealeous mod on your weapon? Sure. That will help a little bit with your energy management in PvE. In PvP where you often hit just 1 target at a time, this does nothing.
"Ur relying on strength moves" Which ones in particular, and what for?
"the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy " What warrior spams this?
"scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. " An axe does 6-28. At skill lvl 16 it does up to 36. "ppl noe numbers". You can go up to 16 in Axe mastery, But only lvl 12 in Scyth as a warrior. Meaning that you get criticals much more likely than with Scythe. Axe attacks every 1.3 seconds, while Scythe is 1.85 I believe. If you run these numbers, you will probably find that and Axe raw damage beats the crap out of Scythe (for a warrior). But even a Dragon Slash sword warrior would beat out a W/D Scythe warrior, as then the warrior can get into near constant +40 damage attacks that cost 0 energy.
"remeber warriors also have adredline skills.... *cough* bonetties defense " In PvE Bonetties is pretty good. But you can't use any skills while using it. In PvP, it is near useless.
"so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u." Ever try cyclone axe and tripple chop? Anyway, there are many ways to heal. I like that new Lion's comfort thing.
"so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G" I agree. But I don't see how this Scythe warrior is going to be nearly as good as more standard builds. Besides...Swords and Axes look better the Scythes anyway.
My deepest apologies if it is hard to read, im rushing wat i write. Anyways wat strength moves u say? um for starters powerstrike... wild blow. BTW after lvl 12 in any weapon the damage percentage is so unnoticable its pointless. look at the statistics.
atribute lvl for percentage of weapon damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%
so as u can c its tottaly a waste of pts to put any more then requried. but in ur situation u want to increment the damage of ur skills where as in my positon i can just increase base damage and put other pts in diffrent areas that may also increase my chance of owning you. After 12, the returns on increasing your weapon attributes diminish sharply - each additional level is worth just 40% of what the previous levels got you. So while having a level 13 or 14 attribute might look good on your stat screen, it isn't doing a whole lot in game. You'd be better served lowering that attribute and investing elsewhere. bonetties defense is actually quite good due to the fact it blocks 75 percent of atks and recovers u 5 energy. even tho energy isnt the issue here. cuz ur damage is already high due to ur scythe so theres no need to use skills unless u really want to own them fast, again u leech energy... to activate LOW costing skills. I agree swords do look awesome but so do scythes thats ur personal preference not the majority.
btw against armor of 60 u get constant 45 up to 70 damage base atks without skill enhancement or mods for weapon and a base strength of 12 not 15.. they arent even criticals. they are just regular swings. ^ ^ plus u can be very mean and just increase ur atk speed. its 1.75 for scythe but speed shouldnt be a problem here. throw in power strike and they're really hurting. i find it annoying how u think .3 is that much of a diff in atk speed... lmao its till under two seconds.... the zealous mod indeed is not useless, 1 energy is a lot for a warrior. besides for the umpteen time u regen +2 to activate LOW costing moves such as power strike.
"the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy " What warrior spams this?
in case u hadnt notice the energy costs of the skills wammo tend to use... say they cast vigor spirit, healing breeze=15 energy off the bat that leaves them with 5 energy left for wat? frenzy? zippo no energy. most good wammos dont leech energy. cuz of balthazars spirit. If ur pve which wammos are mostly only good for. the following ensues, live vicariously,vigorious spirit, balthazar spirit with the constant clicking of healing breeze. Most farmers will do that.
sry that my writing style annoys u but aparently u seem quite dense when it comes to logic. plz review post below. Standard builds... Guild wars is about innovation. not generic STandard "noobie builds" thats the joy of this game. theres no such thing as God build. I did not in fact or claim that this build WILL PWN EVERYONE. i simply stated that this will be a good build for tankeers due to damage output and defense. most good pvp teams have healers. u might as well make this build damage only.
pham917
Quote:
Originally Posted by ogami_ito
No offence, but this is sort of dumb. I'm not talking about your writing style, which is weird and hard to read. What you say is just mostly wrong.
"did i mention u leech? " Are you talking about getting Zealeous mod on your weapon? Sure. That will help a little bit with your energy management in PvE. In PvP where you often hit just 1 target at a time, this does nothing.
"Ur relying on strength moves" Which ones in particular, and what for? TO INCREMENT DAMAGE if u want.
"the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy " What warrior spams this?
"scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. " An axe does 6-28. At skill lvl 16 it does up to 36. "ppl noe numbers". You can go up to 16 in Axe mastery, But only lvl 12 in Scyth as a warrior. Meaning that you get criticals much more likely than with Scythe. Axe attacks every 1.3 seconds, while Scythe is 1.85 I believe. If you run these numbers, you will probably find that and Axe raw damage beats the crap out of Scythe (for a warrior). But even a Dragon Slash sword warrior would beat out a W/D Scythe warrior, as then the warrior can get into near constant +40 damage attacks that cost 0 energy.
"remeber warriors also have adredline skills.... *cough* bonetties defense " In PvE Bonetties is pretty good. But you can't use any skills while using it. In PvP, it is near useless.
"so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u." Ever try cyclone axe and tripple chop? Anyway, there are many ways to heal. I like that new Lion's comfort thing.
"so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. " I agree. But I don't see how this Scythe warrior is going to be nearly as good as more standard builds. Besides...Swords and Axes look better the Scythes anyway.
ur ideas on how a axe has a chance to land criticals is quite atrocious.
Every critical hit with a customized top (6-28) axe and a level 12 Axe Mastery will deal:
28 × 1.20 × 2(( 5 × 12 - 40 ) / 40) = 47.5 damage per critical -i land more then that without critcals....... also around lvl 16 axe mastery u only have around wat roughly 25% chance to land a critical against someone LOWER lvl then u. where as scythes INHERITS the abiltiy to land criticals.... which i dont plan to go into statisics. U should look it up. ^ ^
"remeber warriors also have adredline skills.... *cough* bonetties defense " In PvE Bonetties is pretty good. But you can't use any skills while using it. In PvP, it is near useless.
bonetties defense is not useless.
like i said u dont need to use any skills except to finish them off after u get all ur energy back, ur reglular atks are more then enuff that was the whole pt of this build. I do as much or rather more then u without the array of skills enhancement. But its advisable that this build does take advantage of it cuz it will help u deal even more damage then neccesary. power strike against ac of 60 will land 123 damage. thats without element damage for wep.
"did i mention u leech? " Are you talking about getting Zealeous mod on your weapon? Sure. That will help a little bit with your energy management in PvE. In PvP where you often hit just 1 target at a time, this does nothing.
"Ur relying on strength moves" Which ones in particular, and what for? TO INCREMENT DAMAGE if u want.
"the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy " What warrior spams this?
"scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. " An axe does 6-28. At skill lvl 16 it does up to 36. "ppl noe numbers". You can go up to 16 in Axe mastery, But only lvl 12 in Scyth as a warrior. Meaning that you get criticals much more likely than with Scythe. Axe attacks every 1.3 seconds, while Scythe is 1.85 I believe. If you run these numbers, you will probably find that and Axe raw damage beats the crap out of Scythe (for a warrior). But even a Dragon Slash sword warrior would beat out a W/D Scythe warrior, as then the warrior can get into near constant +40 damage attacks that cost 0 energy.
"remeber warriors also have adredline skills.... *cough* bonetties defense " In PvE Bonetties is pretty good. But you can't use any skills while using it. In PvP, it is near useless.
"so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u." Ever try cyclone axe and tripple chop? Anyway, there are many ways to heal. I like that new Lion's comfort thing.
"so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. " I agree. But I don't see how this Scythe warrior is going to be nearly as good as more standard builds. Besides...Swords and Axes look better the Scythes anyway.
ur ideas on how a axe has a chance to land criticals is quite atrocious.
Every critical hit with a customized top (6-28) axe and a level 12 Axe Mastery will deal:
28 × 1.20 × 2(( 5 × 12 - 40 ) / 40) = 47.5 damage per critical -i land more then that without critcals....... also around lvl 16 axe mastery u only have around wat roughly 25% chance to land a critical against someone LOWER lvl then u. where as scythes INHERITS the abiltiy to land criticals.... which i dont plan to go into statisics. U should look it up. ^ ^
"remeber warriors also have adredline skills.... *cough* bonetties defense " In PvE Bonetties is pretty good. But you can't use any skills while using it. In PvP, it is near useless.
bonetties defense is not useless.
like i said u dont need to use any skills except to finish them off after u get all ur energy back, ur reglular atks are more then enuff that was the whole pt of this build. I do as much or rather more then u without the array of skills enhancement. But its advisable that this build does take advantage of it cuz it will help u deal even more damage then neccesary. power strike against ac of 60 will land 123 damage. thats without element damage for wep.
jesh
Quote:
Originally Posted by pham917
like i said u dont need to use any skills except to finish them off after u get all ur energy back, ur reglular atks are more then enuff that was the whole pt of this build. I do as much or rather more then u without the array of skills enhancement. But its advisable that thsi build does take advantage of it cuz it will help u deal even more damage then neccesary.
1. Regular attacks won't kill anyone, ever.
2. Strength does not apply to regular swings, only attack skills.
3. Zealous upgrades, if that's what you consider "energy leeching", will be hitting only 1 opponent 9/10 in pvp.
4. Wild Blow is non attribute, not a strength attack.
5. Strength attacks all cost energy, and therefore have poor synergy with Dervish skills.
I don't even know what else I can say, except take an english class, and learn that PvP is a completely different bunny than PvE.
2. Strength does not apply to regular swings, only attack skills.
3. Zealous upgrades, if that's what you consider "energy leeching", will be hitting only 1 opponent 9/10 in pvp.
4. Wild Blow is non attribute, not a strength attack.
5. Strength attacks all cost energy, and therefore have poor synergy with Dervish skills.
I don't even know what else I can say, except take an english class, and learn that PvP is a completely different bunny than PvE.
pham917
Quote:
Originally Posted by jesh
1. Regular attacks won't kill anyone, ever.
2. Strength does not apply to regular swings, only attack skills.
3. Zealous upgrades, if that's what you consider "energy leeching", will be hitting only 1 opponent 9/10 in pvp.
4. Wild Blow is non attribute, not a strength attack.
5. Strength attacks all cost energy, and therefore have poor synergy with Dervish skills.
I don't even know what else I can say, except take an english class, and learn that PvP is a completely different bunny than PvE.
im 13 years old. and i say that strength give u armor penetration. so in that case it helps ur regular atk swings deal more. one more thing wtf is frenzy/primal rage/flurry used for??? HMMM??? it makes ur regular atks rape. sry about the wild blow but power strike sure as heck works. wild blow= garenteed critical. who ever said that i didnt noe about pve or pvp? hmm? PVP =innovative ideas. w/d is one of em. ur right strengh atks do cost energy. a very low cost. 5 energy isnt much. quit crying, wammos consume more. ten bucks regular atks will kill u. y wont u make a w/d in PVP and try it out on the dummies? remeber u have no mods no nothing but look at the damage u deal against armor of 60 then come back to me and tell me that it didnt do more damage then final thrust. btw my extensive vocabulary is quite better then urs im sure. even if u c gramatical errors such as now it doesnt matter. no point in writing an esssay. so b4 u make accustations of someone being ignorant please substantiate properly. i bet ur gay.. u noe y? cuz ur jesh a fag. woops there goes gramatical errors again. HEE HEE (u have gramatical errors too. its the internet not freakin english 1301)
2. Strength does not apply to regular swings, only attack skills.
3. Zealous upgrades, if that's what you consider "energy leeching", will be hitting only 1 opponent 9/10 in pvp.
4. Wild Blow is non attribute, not a strength attack.
5. Strength attacks all cost energy, and therefore have poor synergy with Dervish skills.
I don't even know what else I can say, except take an english class, and learn that PvP is a completely different bunny than PvE.
im 13 years old. and i say that strength give u armor penetration. so in that case it helps ur regular atk swings deal more. one more thing wtf is frenzy/primal rage/flurry used for??? HMMM??? it makes ur regular atks rape. sry about the wild blow but power strike sure as heck works. wild blow= garenteed critical. who ever said that i didnt noe about pve or pvp? hmm? PVP =innovative ideas. w/d is one of em. ur right strengh atks do cost energy. a very low cost. 5 energy isnt much. quit crying, wammos consume more. ten bucks regular atks will kill u. y wont u make a w/d in PVP and try it out on the dummies? remeber u have no mods no nothing but look at the damage u deal against armor of 60 then come back to me and tell me that it didnt do more damage then final thrust. btw my extensive vocabulary is quite better then urs im sure. even if u c gramatical errors such as now it doesnt matter. no point in writing an esssay. so b4 u make accustations of someone being ignorant please substantiate properly. i bet ur gay.. u noe y? cuz ur jesh a fag. woops there goes gramatical errors again. HEE HEE (u have gramatical errors too. its the internet not freakin english 1301)
ogami_ito
Quote:
Originally Posted by jesh
1. Regular attacks won't kill anyone, ever.
2. Strength does not apply to regular swings, only attack skills.
3. Zealous upgrades, if that's what you consider "energy leeching", will be hitting only 1 opponent 9/10 in pvp.
4. Wild Blow is non attribute, not a strength attack.
5. Strength attacks all cost energy, and therefore have poor synergy with Dervish skills.
I don't even know what else I can say, except take an english class, and learn that PvP is a completely different bunny than PvE. Your points echo mine I believe. However, just one thing. Strength applies ONLY to regular attack damage. Attack skills damage is automatically armor-ignoring, unless the skill says something like "does cold damage". If the skill says "Does +X damage", all that additional damage is already armor-penetrating.
2. Strength does not apply to regular swings, only attack skills.
3. Zealous upgrades, if that's what you consider "energy leeching", will be hitting only 1 opponent 9/10 in pvp.
4. Wild Blow is non attribute, not a strength attack.
5. Strength attacks all cost energy, and therefore have poor synergy with Dervish skills.
I don't even know what else I can say, except take an english class, and learn that PvP is a completely different bunny than PvE. Your points echo mine I believe. However, just one thing. Strength applies ONLY to regular attack damage. Attack skills damage is automatically armor-ignoring, unless the skill says something like "does cold damage". If the skill says "Does +X damage", all that additional damage is already armor-penetrating.
pinoy474
First off, try this guy's build b4 u even bash it. This is why there are very little "new" builds. Because people just bash these new ideas and reinforce the old ones w/o even trying it. Sure, u can calculate and run the numbers. Running those numbers only gives u and idea of what will happen. In order to fully understand the concept/idea you need to try/experiment the idea yourself.
I like this build, so far. I just have to see it in real action.
I like this build, so far. I just have to see it in real action.
The Prince
this whole build's energy management relies on hitting groups of enemies with a weapon that attacks slower than a hammer. while it can be argued that strength attacks have a low energy cost, that cost is pretty high when you've got one pip of regen and have ~30 max energy (if you decided to go with glads armor). someone decides to cripple and blind you and this build is completely screwed. the benefit of w/mo and w/n is condition removal. most of the counters to the warrior are conditions like cripple, blind, deep wound, etc. while this build looks good for inflicting damage, (im not even going to talk about pvp anymore), a good warrior's job is mostly to stay alive(tanking with dp puts a lot more stress on monks and youre far less effective with it). thats why most effective pve tank builds have more than just attack skills. and in pvp the zealous scythe combo is FAR less effective because unless you decide to try to take out an MM, you wont be hitting the mobs you need for your zealous energy regen. weapon switching would be required, but thats not time efficient, especially when you're better off as a warrior using a sword/axe/hammer and focusing on the strengths those provide for a warrior (pressure/spike/kd). IMO, the w/d is a good concept, but energy constraints will ultimately render the build you were trying to achieve ineffective as you would need to bring too many skills to manage your energy/suvive that could have been better used if you didnt have a w/d secondary.
ill finish off by saying something you can read over and over again on these forums-"the most damaging build is usually the least practical"
ill finish off by saying something you can read over and over again on these forums-"the most damaging build is usually the least practical"
Desires
Why not just make a derv skills like conviction and armor of sanctity ect more then make up for the def diffrence. First running anything under then 16/15 weapon mastery is just plain stupid ect on a few builds like crip shot weapon mastery should be maxed. Next Str only applies to attack skills. With double your energy regen before mystism a derv can litarly spam attack skills which is where you get the armor ignoring damage bonus. Dervs have their own IAS and can use warrior ones if they want to.And lastly a Derv with Wild Blow>Warrior with Wildblow.
LightningHell
Quote:
Originally Posted by ogami_ito
Quote: Originally Posted by pham917 im 13 years old. and i say that strength give u armor penetration. so in that case it helps ur regular atk swings deal more. one more thing wtf is frenzy/primal rage/flurry used for??? HMMM??? it makes ur regular atks rape. sry about the wild blow but power strike sure as heck works. wild blow= garenteed critical. who ever said that i didnt noe about pve or pvp? hmm? PVP =innovative ideas. w/d is one of em. ur right strengh atks do cost energy. a very low cost. 5 energy isnt much. quit crying, wammos consume more. ten bucks regular atks will kill u. y wont u make a w/d in PVP and try it out on the dummies? remeber u have no mods no nothing but look at the damage u deal against armor of 60 then come back to me and tell me that it didnt do more damage then final thrust. btw my extensive vocabulary is quite better then urs im sure. even if u c gramatical errors such as now it doesnt matter. no point in writing an esssay. so b4 u make accustations of someone being ignorant please substantiate properly. i bet ur gay.. u noe y? cuz ur jesh a fag. woops there goes gramatical errors again. HEE HEE (u have gramatical errors too. its the internet not freakin english 1301) /eyes bleed
It's not English class, but writing properly gives people a chance to read it. I joined these forums when I was 13, and I could actually write English, and it's my second-learnt language. It's said in the rules. Also, your very extensive vocabulary does not necessitate (in the general consensus) a generally absonant outburst, or display, of your particular ability to transcribe or otherwise concieve and concoct independant figures of thought into the English language. Your quadrupedation of your fellow posters have come to the amusement of all. Also, your attempt to discombobulate the general populace by typing in absolutely, malevolently aficititious information gathered in absurdly long paragraphs has backfired. Your gelogenic, gaumless example of "btw my extensive vocabulary is quite better then urs im sure. even if u c gramatical errors such as now it doesnt matter. no point in writing an esssay." is the perfect specimen for a suitably "illiterate" post. I fully expect some kind of ultion, and hopes it will be done on this phrontistery, over the suitably unfeeling gaze of our fellow posters.
Returning the the original point, after much deciphering...
Quote: im 13 years old. Judging from the evidence presented before me, you don't look like it.
Quote: and i say that strength give u armor penetration. so in that case it helps ur regular atk swings deal more. It helps your attack SKILLS by giving them armor penetration. Read the attribute descriptions properly.
Quote: one more thing wtf is frenzy/primal rage/flurry used for??? HMMM??? it makes ur regular atks rape. It is also used for every other axe/sword/hammer warrior. In that case, Sword/Axes swing once per 8/9 seconds.
Quote: sry about the wild blow but power strike sure as heck works. Power Strike sure as heck works...when you go PvE with your friendly ragequitting wammo.
Quote:
wild blow= garenteed critical.
Of course. It's not exactly that much more damage though, since Wild Blow doesn't give any +damage. Quote:
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