Smart Armor System v3.0~Change AL,Skins,Insignias,Runes while in towns/outposts

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

/signed

Smart armor is the next logical move after profesion swaping in any town, I really hope they impliment this!!

nrvllrgrs

Academy Page

Join Date: Jul 2006

Keepers of Lore [LORE]

Me/R

This is a good idea only if "smart" armor is not all armor. If smart armor were to exist, it should exist as a core armor, made available in the Underworld. It would not be as expensive as Obsidian armor with regards to the needed crafting material but would still require 15K to craft, as well as the skill to successfully survive the Underworld.

I say these things only because Guild Wars is an RPG and should require some challenge in managing one's character. The character need not fit every role but the role (and story) that the player has formed in his/her imagination. It would remove the challenge of managing the economy of a character.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Updated signatures to the original post of this topic of discussion.

Quote:
Originally Posted by Mylon
What about people that want to have different styles and colors of armor?
The original "Essence Armor" concept was to allow the armor to change skin, stats and color at will, but alas, this idea did not had much support from the community.

In reply to this question of yours, I would say those people who wish to have different styles and colors of armor would have to fork out those gold to craft additional armors or purchase new dyes.

Quote:
I think storage for customized gear would be more useful and accomplish a similar task.
Storage is limited, compared to the "Smart Armor System" in which any armor piece is capable of storing all the Armor Insignias and Runes, and able to access it on the flly while in outposts/towns, without having to run back to the Xunlai Storage Agent hiding in a particular corner in the outpost/town.

=================================

Quote:
Originally Posted by nrvllrgrs
This is a good idea only if "smart" armor is not all armor. If smart armor were to exist, it should exist as a core armor, made available in the Underworld.
By placing it in the Underworld, you would be effectively depriving many players the chance to enjoy the benefits that the Smart Armor System would offer.

Bear in mind that the Underworld can only be accessable when that particular region has favour.

Quote:
The character need not fit every role but the role (and story) that the player has formed in his/her imagination.
I believe that whether or not any character "need" or "need not" fit every role is up to the players to decide, different people have different point of views.

Quote:
It would remove the challenge of managing the economy of a character.
Personally, I felt that it would not entirely "remove" the so called "challenge of managing the economy of a character", but instead lessen the "economical burden" of casual PvE players who wish to use their PvE characters to participate in the PvP aspect of Guild Wars.

Do remember that a character will still require gold to purchase new skills, dyes, Armor Insignias, Runes or even craft new sets of Armors etc.

By stating that it would "remove the challenge of managing the economy of a character" just does not sound that right to me.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Separate insignia and skins completely, make the insignia being stored in the inventory or an hipothetic insignia/runes panel and then changing the amor would only change the base attributes and skin

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Oh God yes!
I wouldn't have to buy another set of armor for my dervish to make her a 55 if this happened!

/signed wit a passion.

ArcaneApostle

Ascalonian Squire

Join Date: Nov 2006

Quote:
Originally Posted by Tuoba Hturt Eht
The original "Essence Armor" concept was to allow the armor to change skin, stats and color at will, but alas, this idea did not had much support from the community.
Odd, it sounds like an idea I could get behind. As long as one has met the requirements of getting the color/skin/stats/etc. it should be available to change at the player's will. I think it will allow player's to try more economically risky builds in PvE that may have been avoided before. I just don't know how you would unlock alternate skins for an item, unless they introduced another new equipment component. It also allows people to show off more effectively, but I'd consider that just a bonus side-effect.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Updated post with signatures.

More feedback/support is requested from the community.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

The Truth About this is that this is exactly what I've been looking for. I suggested in my thread that this be done to solve the problem to make Razah a variable hero like he was intended to be. Thanks for reviving this.

Bartuc Galadwor

Frost Gate Guardian

Join Date: Jun 2005

Alberta, Canada

Fifteen Over Fifty [Rare]; [SMS] Alliance

W/Mo

/signed
This is such an amazing idea, specially with the implementation of heroes.
I'm pretty sure everyone agrees with you as this thread has 100% signed so far.

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

/signed

Also, if support for this option could be extended back to Tyrian and Canthan armors as well, that would be quite pleasant. (Obviously, they would need to "absorb" the required Runes/Insignia as well.)

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

this is good. but the runes are one of the goldsinks in game. and we all know that # of goldsinks is inversely proportional to inflation. and the next petition thread you know is increase the cap of gold in storage or something if this thing got implemented.

not minding the effects, i like the "smart armor" idea.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

/signed agian.

This smart armor should also apply to Heros, like many people I know have 8 chars onthe go and several of them have 10 or more Heros. Thats a lot of runes to farm/buy. Smart armor would not cost the game any of its gold sinks as people would be more likely to buy runes to equip on Heros so they can change there builds as well as there own.

Dalimoor_Kalkire

Frost Gate Guardian

Join Date: Aug 2006

[DoA] - The Darknights of Ascalon

R/

You are my hero...I love this idea ten fold. I frequently switch attributes on my PvE characters, and buying new runes/insignias is damn expensive if I want to fully use them in my new attributes. Switching hammer mastery from axe mastery is more cost then the worth, what with insignias to increase KD and getting new superiors/majors/ or minors. With all the new options I can't afford to play all the builds I want in PvE, and it takes away a lot of fun out of it. Being able to absorb the runes/insignias is a great idea. Love it.

/signed in blood

ennea

Ascalonian Squire

Join Date: Nov 2006

Allies for Luxon Execution

R/Mo

/signed

they should also make a better way to transfer runes to other accounts. <.< sucks having to salvage runes each time you want to use a different char.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

/signed

I was hoping that hero's would have been able to use any runes/insignia's that you had unlocked anyway.. Much like they can use any skills you've unlocked.

Lethorn Maeran

Lethorn Maeran

Krytan Explorer

Join Date: Jul 2006

Australia

Myth and Legends [Myth]

R/

/signed...I want to be able to change my ranger's inscriptions/insignias depending on what type of gameplay i am playing

Flukie Lukie

Flukie Lukie

Ascalonian Squire

Join Date: May 2006

London, England

All Nations Yielded (ANY)

W/Mo

/signed would be MUCH better to have that the current system makes me just plain confused

yayrichie

Academy Page

Join Date: Nov 2006

With the past removal of the attribute point earning system, addition of the secondary profession changing tab, and then hero headgear, this is the logical next step in making guild wars the ultimate game in flexibility. I love this idea; I was looking for a thread like this just yesterday, and somehow managed to look over this. My only suggestion is that the runes and insignias applied to "smart armor" not be salvagable, for people would never buy runes again were they.

On another note, I find it kind of funny how this thread has gotten no negative feedback, even though it suggests that all armor be able to absorb insignias. The petition for making insignias backwards compatible didn't go over nearly as well.

/signed

Warrior Of The Toon

Warrior Of The Toon

Lion's Arch Merchant

Join Date: Sep 2006

Returning after a 50 month break. Hi.

None

R/

/signed if you can only switch the inscriptions on Elonian armour, and runes on all armour.

Dalimoor_Kalkire

Frost Gate Guardian

Join Date: Aug 2006

[DoA] - The Darknights of Ascalon

R/

Quote:
Originally Posted by yayrichie
My only suggestion is that the runes and insignias applied to "smart armor" not be salvagable, for people would never buy runes again were they.
/signed
I agree here with Yayrichie. If we could salvage them then not nearly as many people would need/want to buy them. Once absorbed they stay forever. Seems like a logical idea.

Cybergasm

Cybergasm

Frost Gate Guardian

Join Date: Jan 2006

/Signed!!!

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Updated thread.

More support and feedback is requested from the community.

The Mad Man

The Mad Man

Academy Page

Join Date: Oct 2006

W/N

/signed

Im too dang broke to afford rune changes anyway

Imperator209

Imperator209

Academy Page

Join Date: Feb 2006

W/Mo

/signed

Great Idea!

Losttoapathy

Losttoapathy

Frost Gate Guardian

Join Date: Apr 2006

Glasgow, UK.

The Cult of Weegie [Cow]

R/

/Signed, hopefully common sense will prevail at ANET.

Pandemonium Angel

Pandemonium Angel

Ascalonian Squire

Join Date: Dec 2006

The Mists

Mo/

Currently my inventory is filled with many peices of armor just for my monk. I used to have a storage character who's sould pourpse in life was to hold armor. I have cut down on some but I carry multple versions of 15k Kurzick armor on my to change runes depending on my current build. Now 15k Kurzick isn't nearly as expensive as FoW (although it was close when factions first came out and the price of amber was almost 5k each) but with these high end armors it gets very expensive to have multiple sets. Someone mentioned this would also make PvE characters more usful in PvP enviroments which I also agree with. On one of my PvP characters sometimes my equipment has to change because of one skill difference which is near impossable on a PvE character. All in all a great idea.

Pandemonium Angel

Pandemonium Angel

Ascalonian Squire

Join Date: Dec 2006

The Mists

Mo/

Quote:
Originally Posted by Dalimoor_Kalkire
I agree here with Yayrichie. If we could salvage them then not nearly as many people would need/want to buy them. Once absorbed they stay forever. Seems like a logical idea.
Because salvaging has a high chace to destrory the object, I don't think salvaging ability would make much of a difference because I would never dream of using a salvage kit on high class armors for fear of losing them. Good thinking though, if anything changes of the salvage system this may need to be looked at.

azathothx

azathothx

Academy Page

Join Date: Nov 2006

Cork, Ireland

Heros of Titans Realm [HotR]

R/P

/signed

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

/signed!!

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

/signed

I love this idea. LOVE it. I even posted the link to this thread in my guild's forums so all the other members could come and give their support. That's how bad I want to see ANet implement this in-game. Hopefully other fans of this idea can get enough additional support so ANet will listen to the demand for it.

It wouldn't kill the Rune/Insignia market at all. Assuming ANet makes it so you'd have to buy/find/trade for each piece and apply them manually to give that piece said functionality, if anything it would increase the market for those. People would be buying up all the 100g runes/insignias like there was no tomorrow just to give added flexibility to their possible buildsets. Eventually the prices on many of them would rise (due to demand), and rune selling would actually become a good market again. Not only would this idea improve build flexibility, it would also revive the sagging rune/insignia market, which is two birds with one stone.


ANet, you better have noticed this thread, and this idea better be on your damn developmental chalkboard. Does ANet want this game to have as much build flexibility as possible? This is the logical next step in supporting that. Does ANet even realize how much of a pain in the butt it is to carry around multiple sets of armors and separate pieces of those armors (ie. my Warrior has Sword and Axe pieces for both my Gladiator's and Sentinel's Armor sets, which take up lots of space and the unused parts of which are actually being held on my Ranger because I'm low on Warrior storage space) just so we can have 16-attribute in some line? Storage runs out in a hurry (btw, thanks). ANet wants to be stingy on storage? I hate that they refuse to budge on that issue, but in the long run besides limiting space for drops with small storage space, it really hurts build flexibility too. Implementing this idea would go a long way towards alleviating that, plus it would be freakin' FUN to build up armor traits, wouldn't it?

The game needs this. People would love this. We'd (finally) would have something to do with all those crappy blue armors we find instead of selling the salvaged runes/insignias to the merchant for 25g.


Keep in mind that I still want more storage even if ANet decides to implement this idea. I want multiple sets of armor for vanity reasons too (and I'm far from being the only one). I need storage space to accommodate that.

thedork01

thedork01

Academy Page

Join Date: Jul 2006

All over the place

Broken Circle

E/Me

/signed
I am so tired of having my inventory full of different armor sets. Also it would be nice to wear my 15k armor when not running my main build. (i'm not about buying 3-4 sets of 15k armor)

TLLOTS

Academy Page

Join Date: Oct 2006

I'm definitely behind this, it'd certainly help to lessen the demands for more storage space when you can easily just have one armour set with whatever combination of runes you desire.

Rakeman

Banned

Join Date: Oct 2006

/signed for the OWNAGE ARMOR SYSTEM

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

This be very helpful. Although tis a bit annoying since I have already bought spare Primeval Gloves, Boots and Leggings for swapping head gear -.-

The extra space would be nice.

/Signed

Series

Banned

Join Date: Aug 2006

Do you guys think this system can come with the ability to change what attribute your headgear bonuses? Because think about it... if you buy 5 insignias and every rune you can find for one headgear... do you really want to buy another headgear and put all of those insignias and stuff on THAT one?

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

/signed

that would be an amazing update

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

/signed, /signed, oh and did i say /signed?
Yeah i definately agree with this

Joe Steele

Ascalonian Squire

Join Date: Apr 2006

W/Me

/signed

An obvious extension to the armor system, this would alleviate a lot of the armor switch headache, as well as free up some of the virtually non-existent storage space. With this upgrade, I could actually make use of some of the specialty runes/insignias that I never use because they aren't as generic and I don't have the space to carry additional armor sets.

Great idea, this makes a LOT of sense.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

Hmm, First of all /Signed

I just had something coming to my head, may sound awkward but...
Could we have A Menu system for armour?

Such as, When you press "I" ( Character Setup )
You can right click on an armour piece, and which ever armour you have ever purchased, it could be saved in there as part of the MENU.

Apparently, it would look something like this:
  • Head Piece ( Icon )
  • Chest piece ( Icon )
  • Hand ( Icon )
  • Leggings ( Icon )
  • Shoes ( Icon )

Then, you unlock, lets say, your Ele's DROK Fire Chest piece
and Groto's Air Chest piece
(Note Format: Place: Attribute [Optional: price tag])
Now, you have this:
  • Head Piece ( Icon )
  • Chest piece ( Icon )
    1. Droks: Fire [1.5k]
    2. Groto: Air [15k]
  • Hand ( Icon )
  • Leggings ( Icon )
  • Shoes ( Icon )

Once you implement a Rune or Insignia for that chest piece, Menu Expands further, lets say:

Minor Energy Attunement,on Drok's Fire Chest piece
Major Water Attunement,on Drok's Fire Chest piece
Radiant Insignia, on Drok's Fire Chest piece


Minor Water attunement, on Groto's Air Chest piece
Minor Earth attunement, on Groto's Air Chest piece
Vitae Insignia, on Groto's Air Chest piece
  • Head Piece ( Icon )
  • Chest piece ( Icon )
    1. Droks: Fire [1.5k]
      • Runes
        • Minor Energy Attunement
        • Major Water Attunement
      • Insignias
        • Radiant Insignia
    2. Groto: Air [15k]
      • Runes
        • Minor Water Attunement
        • Minor Earth Attunement
      • Insignias
        • Vitae Insignia
  • Hand ( Icon )
  • Leggings ( Icon )
  • Shoes ( Icon )

This solves the so called "Wardrob" Problem, where user doesn't have to save armour in storage, but rather has it Unlocked.

If they wish to DELETE any of the armour piece, they can have a setup like that of Skill Template, ( Not saying a Template, but rather one that LOOKS like it ) Select it, and Delete it. Once the armour piece is deleted, all the related runes and insignias are deleted along with it.

Just go there, every thing is in Tree View form.
If any one is not aware of what "Tree View" format is, the info i listed above is in tree view format. In easy words, it branches out.

Let me know if my idea sounds silly though, but that is just an idea.
For the ease of implementing this idea, it should be applied to armours purchased After the Update ( Unless, Anet is kind enough to check the armour worn by the Toon, and updates accordingly, or atleast to 75k armour, and Fow armour )

Let me know if you guys think this is a viable idea ( Not sure if anet will even find this idea good enough ^_^ )

PROS:
Saves STORAGE SPACE
Saves PURECHASE OF RUNES
Ease of Switching armour back and forth

CONS:
You cannot show your armour in trade window since it is an Unlocked Object, and not an Item.


EDIT:
WHILE i was speaking to my girl friend, with regards to the Previously purchased Armour, this thought came to my head.

For the Armour pieces Already purchased
When you go to that Screen where you have the Option to DELETE your Armour pieces from the Tree View, (kind of like Deleting the Armour piece by Putting it in Trash Bin)

You have a Button which says "Unlock IT"

Once you press the button, it gives you the option to unlock any of the armour piece that you are currently Wearing, Excluding those that are ALREADY Unlocked

You can pick that armour piece from the list, and click UNLOCK, and it is done.

Your Selected piece of armour gets unlocked.


Darkest Elemantal

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

I don't know about anyone else, but personally on my Warrior, i've had:

1.5k Gladiator's
1.5k Shing Jea
1.5k Canthan
1.5k Platemail

15k Gladiator's
15k Kurzick
15k Sunspear

Is it my fault for buying all of that armor, and eventually salvaging everything to just use my 15k Sunspear? Yes. Yes it is. But, a system where changing runes / insignias out with ease would be so much better...soooo much better.