Smart Armor System v3.0~Change AL,Skins,Insignias,Runes while in towns/outposts

kifli555

kifli555

Ascalonian Squire

Join Date: Oct 2006

Hungary

D/

/signed
A good idea but there's something I'd like to see in-game (if it doesn't fit here delete it): armor try-on! Like you could have the chance to try on a selected armor piece before crafting it so you could know if you like it or not
(was just an idea which popped into my mind when I saw this topic)

KairuByte

Ascalonian Squire

Join Date: Aug 2007

The Sanctum Of Inner Darkness

N/

/signed first three

However the implementation should just allow a PVE character to unlock items, such as in the PVP method of recreating armor.

This would require little changes as opposed to rewriting the entire armor system, and would be more user friendly then having many different links in the armors name.

I'm not saying to give it to them for free, just require the user to buy the armor upgrade off the armor crafter as it is now, and have it unlocked to be recreated how you wish later.

I like this, mostly because of the fact that I could get more elite armors and not need to waste the space in my storage.

Though there should also be the ability to change the color of the item depending on the dye colors the armor has absorbed. Say, give it five blacks and your armor can be completely black, five reds and you can switch between them both for that specific skin armor. That way, users will want to buy a hell of allot of dye.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Maybe the hall of monments could be used.

You 'talk' to the monument of armor, and your current armor is stored in the monument.
You get another armor, talk to the monument, and you can 'trade' the skin with hte mnument, keeping runes and insignia.

FenrirOfSleipnir

FenrirOfSleipnir

Ascalonian Squire

Join Date: Aug 2005

The Netherlands

Exclusive Club

W/

Quote:
Originally Posted by MithranArkanere
Maybe the hall of monments could be used.

You 'talk' to the monument of armor, and your current armor is stored in the monument.
You get another armor, talk to the monument, and you can 'trade' the skin with hte mnument, keeping runes and insignia.
I like that idea.

AND I love the SAS ideas too

/signed

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Anything that will free up storage space is a definate /sign

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

/signed, only helps system... doesnt hurt it.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Updated original post in this thread to include recent signatures.

Thank you for the feedback, it is much appreciated.

Mangione

Lion's Arch Merchant

Join Date: May 2007

/signed for V3.

Maybe tied to HoM

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Added new signature, updated post to include new proposal on how to implement Smart Armor System Version 3.0

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

I originally was against the skin part, but then I realized it'd just be a space saver. So...

/signed for V2

I don't think the armor level changing is a great idea, that's a little TOO much flexibility.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'm for skin changing mostly.
Runes would be nice too, but skin would do.

I just ned to save space. And we can still use the data in the monument to store the 'sets you own'.

The only reason I do not try to get more armors with my characters is because I would never have space to store them.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

/signed

Brilliant! I love it if for no other reason than not having to carry 3 masks around on my Sin.

JaiGaia

JaiGaia

Academy Page

Join Date: May 2007

House of JaiGaia

D/

/signed great idea

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

/signed but unlikely

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Updated original post to include recent signatures.

Keep em siginatures and feedback coming in!

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

/signed.

Why they didn't think of this in the first place, I don't know.

blakecraw

blakecraw

Krytan Explorer

Join Date: Nov 2005

Austin, TX

/signed 100% for v3

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

/Un-Signed

1. It would annihilate rune/insignia market.
2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim.
3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose.
When you make a mistake pay for it, don't go around it.

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

For the love of god yes, how many times should you have to buy the same crap over and over just to overwrite sh*t you already bought?

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Quote:
Originally Posted by Charr
/Un-Signed

1. It would annihilate rune/insignia market.
2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim.
3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose.
When you make a mistake pay for it, don't go around it.
Wow... how many seconds did it take you to come up with this load....

1. rune/insignia market? who cares??
2. Everything is NOT created for you you buy the runes and use them just like you would otherwise. The only difference is you dont have to RE-purchase.... whats wrong with that?
3. Actually you can go around slapping on whatever you want to right now... it just costs money. every. single. time.

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

The amount of satisfaction I would derive from seeing the rune/insignia market go tits-up is indescribable. Make a mod like this for weapons, and watch the demand for fellblade farming drop like a rock, since 1 will always be enough, with the interchangeable mods. A.Net wants to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the farmers? This is how they should do it.

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

Quote:
Originally Posted by Whirlwind
Wow... how many seconds did it take you to come up with this load....

1. rune/insignia market? who cares??
2. Everything is NOT created for you you buy the runes and use them just like you would otherwise. The only difference is you dont have to RE-purchase.... whats wrong with that?
3. Actually you can go around slapping on whatever you want to right now... it just costs money. every. single. time.
1. Why not then allow everyone to create any number any materials as long as the bought it once I mean who needs a silly thing like a economy?
2./3. Like I said think ahead and pay for your mistakes.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Charr
/Un-Signed
1. It would annihilate rune/insignia market.
2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim.
3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose.
When you make a mistake pay for it, don't go around it.
1. NO. Currently, most people have ONE armor set, that is, 5 insignia and 5 runes. With this, people would go and buy all possible runes with all characters, so all runes would have their values increased, including MAYOR runes.
2. NO. Nothing will be 'created'. You will have to BUY them first. That is, you won't be able to wear anything you haven' crafter before. This just save storage space, and let people wear many different armors, adding variety to the game.
3. That's the very MAIN point in GW. You change attributes anytime in outposts. You change skills anytime in utposts, you change weapons anytime. What would be wrong with bein able to change armors while bein inside outposts? The UI i already there, the item creation used in PvP. Crafting armors would unlock them in that panel for PvE players.

This suggestion mainly makes three things:

- Save storage for armors. And that is good, that way people can buy more armors and even get them all with the same character.
- And the would be a GOLD SINK. And, as your know, gold sinks are GOOD for the economy.
- And more importantly, adds versatility to the game, and allow PvE characters match better PvP ones. PvP can create anything unlocked from scratch. PvE would be able to create any armor bought.

As you can see, this suggestion is a MUST.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Thread revival!

Keep 'em feedback coming!

Happy Halloween!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Ah... I can just wish this would be the 'Big Thing'...

It would be great...

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

one word:

signed

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

/Signed for SASv3

Make it so that when switching ALs, the character has obtained an armor set with that AL before it can be switched to. Else, you have Level 5 ele's with Ascalon armor rocking out with AL60 instantly. And I DEFINITELY want the general rune-switch thing to happen. Most of my PvE characters are crafted specifically toward PvE things and do not translate to high-level PvP. Bummer, cuz my PvE characters have some pretty shnazz armor, and I can never use them cuz I'd have to reset runes and insignia per group. SAS won't make things cheaper in some ways. You still need to buy/equip the runes/insignias you want on the armor. But then you get rid of the problem of needing to buy 4 pairs of Spectacles for each of your attributes (really annoying).

Shadow Spirit

Shadow Spirit

Krytan Explorer

Join Date: Mar 2006

Chicago

your cat eats dog food [pup]

N/E

/Signed.

This would help a lot for storage space. I like having different sets of armor for different looks. It makes the characters stay fresh for me. But I'm getting to the point where armor is taking up too much storage space.

It would be awesome if once you had paid to have your armor crafted it unlocked it and gave you access to it in a window similar to the PvP equipment window.

This is a great idea!

Did I mention /Signed.

Red Sonya

Desert Nomad

Join Date: Jul 2005

/unsigned. The OP forgets there is an ECONOMY within this game and there is a reason you have to salvage out old runes/inscriptions and place in new ones or create SEVERAL SETS OF ARMORS (you buy them all for the economy sake) to oblidge the different ways one wants to use that character and their armor.

I have several sets of armors for the way I play. I have supported the ECONOMY by doing it this way as oppose to once again by these silly ideas to reduce all costs or most of them to other players. We need things to spend our plat on there's already little to nothing as it is because of the simple max stats on armor and weapons and offhands, so, because armor requires salvaging or just putting something over old runes and insignias this keeps at least a part of the economy active. We just don't need yet more of things that don't cost anything or make it easy to transfer from one INDIVIDUAL CHARACTER to another. So, no no changes to this or anything like it ever thank you Anet.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

And you seem to forget that most people have only one set of armor.

So allowing get them all with all characters without losing them, will encourage players to buy them all.

Currently, the mayority of players buy one or two sets, then get no more, since they would have to discard the older ones or use other charactetrs as mules.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

"I can only hope that an armor system similar to the above proposed would be implemented in Guild Wars 2, an armor system that does not force our characters to dispose off their armor, but instead upgrade it as they (our characters) progress throughout the game. As time passes by, our characters would have developed a truly personalized unique set of armor."


1) how do you propose players upgrade the armor?
do we
a) collect materials for upgrade like we usually do?
b) how much is the upgrade going to be, are they same pricing as making new armor?


2) if this smart-armour system is implemented, would it be more fun if:

you won't be able to upgrade all your armor pieces in one single town, infact the smart armour npc will not be in town at all, like all "guru level" (think Yoda) people, they stay hidden somewhere, and you have to do quests and gain reputation before this "very skill armor guru npc" will acknowledge you're hero-ship (think EOTN), plus, you also have to locate these NPCs whom will not be at a stationary place. Everyday this npc will be at different places. thus making the game more interesting like some players suggest that it would make the gold market sink (i am thinking that gold market sink = bad, because I don't know what that mean) so if you want to have the smart armor, you'll have to spent even more time making them, while keeping the standard "non-smart armor available" for players who do not want to take the time to run around chasing the many different npc who can make you the smart armor, and I am not talking 1 npc you have to locate, you have to locate the guy who does your tattoo (for necromancer) the npc who will make your animated head gear etc!

so what about that?

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

hmmm interesting i must say

??aron

Frost Gate Guardian

Join Date: Oct 2007

/Signed I hate wasting 2 bags on extra armor and other upgrades

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If shared runes are a problem for economy, they can always be fixed to the armors instead of the character.

14 armors with complete rune sets are SURE a HUGE gold sink.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

/signed for the v2.0 Smart Armor System feature.

The ability to change the armor level of your armor seems unnecessary to me. If that feature is implemented, I'll be asking for Festival Hats to have armor level tabs too.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

/signed, but I don't think it will happen. Elite armors are a crucial time- and gold-sink.

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

Not signed, I rather have all my pretty monk armors modded just the way they are =D

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Thanks for all the feedback!

It is much appreciated!

Updated original post to include recent signatures

Quote:
Originally Posted by Charr
/Un-Signed

1. It would annihilate rune/insignia market.
Please elaborate in detail how it would "annihilate" the Rune / Insignia market?
Does your definition of "Rune / Insignia market being annihilated" means the prices of Rune / Insignia skyrocketing or sky plummeting?

Quote:
2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim.
Quite the contrary, this "Smart Armor System" implementation would further complex the already much complex Guild Wars PC game, I'm afraid.
And no, everything is not created at "our slightest whim", we have to "work hard" for it.

Quote:
3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose.
When you make a mistake pay for it, don't go around it.
You are correct about the part "forces us to think ahead", hence the crucial "8 skills only" Guild Wars game mechanic and "only able to change skills and attributes while in towns / outposts" would not be changed.

We already can go about simply slapping anything on our armor and change it when it no longer serves our purpose, it is called "Buy new runes insignias to replace old runes".
Simply put, I am fed up of "buying new runes insignias to replace old runes insignias", I want to buy all of the runes and it would take a hefty chunk of platinum off my coffers.

Quote:
Originally Posted by Charr
1. Why not then allow everyone to create any number any materials as long as the bought it once I mean who needs a silly thing like a economy?
That is not logical, all right?

Quote:
2./3. Like I said think ahead and pay for your mistakes.
I would like to pay for all the runes and insignias, thank you.

Quote:
Originally Posted by TaCktiX
Make it so that when switching ALs, the character has obtained an armor set with that AL before it can be switched to. Else, you have Level 5 ele's with Ascalon armor rocking out with AL60 instantly.
I am confident that if ArenaNET would eventually implement this, they would not make the error of letting this kind of situation occur.

Quote:
Originally Posted by Red Sonya
/unsigned. The OP forgets there is an ECONOMY within this game and there is a reason you have to salvage out old runes/inscriptions and place in new ones or create SEVERAL SETS OF ARMORS (you buy them all for the economy sake) to oblidge the different ways one wants to use that character and their armor.
Nah. I am well aware that there is an "ECONOMY" within the game.

If your concern is that this "Smart Armor System" would "ruin" the "ECONOMY" by causing the "prices" of Runes / Insignias to sky plummet, then you can relax, because the effects would be quite the very opposite. Prices of Runes / Insignias, even all materials would skyrocket, I'm afraid that by then the not so rich folks would have trouble securing enough funds for a set of armor.

Quote:
I have several sets of armors for the way I play.
So have I!

Quote:
I have supported the ECONOMY by doing it this way as oppose to once again by these silly ideas to reduce all costs or most of them to other players.
Nah. I think this idea is pretty neat, definitely not silly. And oh yeah, it does not "reduce all costs", it will cause the prices of all runes, insignias, common materials and rare materials to sky rocket.
You can further support the ECONOMY then.

Quote:
We need things to spend our plat on there's already little to nothing as it is because of the simple max stats on armor and weapons and offhands, so, because armor requires salvaging or just putting something over old runes and insignias this keeps at least a part of the economy active.
Which is why this "Smart Armor System" concept idea is devised, "a thing to spend our plat on".
This is the ultimate gold sink, players would be burning up their vaults once this idea is implemented.
The economy would be more active than ever! Is not this what you always wanted? An active economy.

Quote:
We just don't need yet more of things that don't cost anything or make it easy to transfer from one INDIVIDUAL CHARACTER to another.
Quite the opposite, this thing will cost a bomb! I wonder if my vault of 900 plat will still be there if this idea is ever implemented.

Quote:
So, no no changes to this or anything like it ever thank you Anet.
Aw. Well, I can always dream on. When Guild Wars was first released back in May 2005, "Insignias" were fixed to the armors. I started the "Essence Armor" suggestion thread before Guild Wars : Nightfall was released, and to my joy, Insignias was introduced in Guild Wars : Nightfall!

THANK YOU ANET!

Quote:
Originally Posted by pumpkin pie
"I can only hope that an armor system similar to the above proposed would be implemented in Guild Wars 2, an armor system that does not force our characters to dispose off their armor, but instead upgrade it as they (our characters) progress throughout the game. As time passes by, our characters would have developed a truly personalized unique set of armor."


1) how do you propose players upgrade the armor?
do we
a) collect materials for upgrade like we usually do?
b) how much is the upgrade going to be, are they same pricing as making new armor?
I think by collecting materials would be most logical? As for the cost of upgrading, I think we best leave it for ArenaNET to decide?

Quote:
2) if this smart-armour system is implemented, would it be more fun if:

you won't be able to upgrade all your armor pieces in one single town, infact the smart armour npc will not be in town at all, like all "guru level" (think Yoda) people, they stay hidden somewhere, and you have to do quests and gain reputation before this "very skill armor guru npc" will acknowledge you're hero-ship (think EOTN), plus, you also have to locate these NPCs whom will not be at a stationary place. Everyday this npc will be at different places. thus making the game more interesting like some players suggest that it would make the gold market sink (i am thinking that gold market sink = bad, because I don't know what that mean) so if you want to have the smart armor, you'll have to spent even more time making them, while keeping the standard "non-smart armor available" for players who do not want to take the time to run around chasing the many different npc who can make you the smart armor, and I am not talking 1 npc you have to locate, you have to locate the guy who does your tattoo (for necromancer) the npc who will make your animated head gear etc!

so what about that?
I think what you mentioned here could be feasible, but perhaps only for elite armors or something. But I was hoping that everyone would have access to the basic "Smart Armor System", i.e. inter-changeable stats while character is in towns / outposts etc.

Quote:
Originally Posted by creelie
/signed, but I don't think it will happen. Elite armors are a crucial time- and gold-sink.
Aw, I'm still hoping it will happen. ANET listens. Perhaps it is too late for Guild Wars, hopefully it is not too late for Guild Wars 2.

Quote:
Originally Posted by TheLichMonky
Not signed, I rather have all my pretty monk armors modded just the way they are =D
Aw. You're definitely a special one. All the others who opposed commented about how this "Smart Armor System" will "ruin the economy" blah blah blah etc.

But mate, you are different!

Cheers! Mate!

LuckyGiant

LuckyGiant

Krytan Explorer

Join Date: Aug 2005

New Zealand

Retired :)

/signed, great idea as a whole.


Edit: just quickly scanned through all those whose arguement is that it will effect the economy in a negative way I would say are wrong.

It should not affect the volume of runes/insignias traded by much since there will be very few people who respec their armor depending on the situation. People will still buy multi sets of armor for a change of look. I don't believe it will have a signifcant impact on the prices of runes and insignias, they should remain stable.

/Not signed for AL changing
Not in favour of the ability to change the armor level. I don't think it would be a good thing in farming allowing you to manipulate certain skills like SB. The only real reason for changes in armor level will be bad ones that abuse skills. Except maybe from the point of view you can maybe go through the game as a lvl 20 character in low level areas to help out friends while not being in "god mode" so its not a complete bore, but i guess you could just take your armor off instead...so yeah /not signed for AL changes as it won't be good for the game.

Tonis

Tonis

Ascalonian Squire

Join Date: Nov 2006

That place.

[BamF]

/signed
Great idea