A good idea


(was just an idea which popped into my mind when I saw this topic)
kifli555
KairuByte
MithranArkanere
FenrirOfSleipnir
Originally Posted by MithranArkanere
Maybe the hall of monments could be used.
You 'talk' to the monument of armor, and your current armor is stored in the monument. You get another armor, talk to the monument, and you can 'trade' the skin with hte mnument, keeping runes and insignia. |
Enix
R!ghteous Ind!gnation
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Mangione
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Cherng Butter
MithranArkanere
Targren
JaiGaia
deadman_uk
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OI-812
blakecraw
Charr
Whirlwind
Whirlwind
Originally Posted by Charr
/Un-Signed
1. It would annihilate rune/insignia market. 2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim. 3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose. When you make a mistake pay for it, don't go around it. |
OI-812
Charr
Originally Posted by Whirlwind
Wow... how many seconds did it take you to come up with this load....
1. rune/insignia market? who cares?? 2. Everything is NOT created for you you buy the runes and use them just like you would otherwise. The only difference is you dont have to RE-purchase.... whats wrong with that? 3. Actually you can go around slapping on whatever you want to right now... it just costs money. every. single. time. |
MithranArkanere
Originally Posted by Charr
/Un-Signed
1. It would annihilate rune/insignia market. 2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim. 3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose. When you make a mistake pay for it, don't go around it. |
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MithranArkanere
Phoenix Tears
TaCktiX
Shadow Spirit
Red Sonya
MithranArkanere
pumpkin pie
Nemo the Capitalist
??aron
MithranArkanere
Shayne Hawke
creelie
TheLichMonky
Tuoba Hturt Eht
Originally Posted by Charr
/Un-Signed
1. It would annihilate rune/insignia market. |
2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim. |
3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose. When you make a mistake pay for it, don't go around it. |
Originally Posted by Charr
1. Why not then allow everyone to create any number any materials as long as the bought it once I mean who needs a silly thing like a economy?
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2./3. Like I said think ahead and pay for your mistakes. |
Originally Posted by TaCktiX
Make it so that when switching ALs, the character has obtained an armor set with that AL before it can be switched to. Else, you have Level 5 ele's with Ascalon armor rocking out with AL60 instantly.
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Originally Posted by Red Sonya
/unsigned. The OP forgets there is an ECONOMY within this game and there is a reason you have to salvage out old runes/inscriptions and place in new ones or create SEVERAL SETS OF ARMORS (you buy them all for the economy sake) to oblidge the different ways one wants to use that character and their armor.
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I have several sets of armors for the way I play. |
I have supported the ECONOMY by doing it this way as oppose to once again by these silly ideas to reduce all costs or most of them to other players. |
We need things to spend our plat on there's already little to nothing as it is because of the simple max stats on armor and weapons and offhands, so, because armor requires salvaging or just putting something over old runes and insignias this keeps at least a part of the economy active. |
We just don't need yet more of things that don't cost anything or make it easy to transfer from one INDIVIDUAL CHARACTER to another. |
So, no no changes to this or anything like it ever thank you Anet. ![]() |
Originally Posted by pumpkin pie
"I can only hope that an armor system similar to the above proposed would be implemented in Guild Wars 2, an armor system that does not force our characters to dispose off their armor, but instead upgrade it as they (our characters) progress throughout the game. As time passes by, our characters would have developed a truly personalized unique set of armor."
1) how do you propose players upgrade the armor? do we a) collect materials for upgrade like we usually do? b) how much is the upgrade going to be, are they same pricing as making new armor? |
2) if this smart-armour system is implemented, would it be more fun if: you won't be able to upgrade all your armor pieces in one single town, infact the smart armour npc will not be in town at all, like all "guru level" (think Yoda) people, they stay hidden somewhere, and you have to do quests and gain reputation before this "very skill armor guru npc" will acknowledge you're hero-ship (think EOTN), plus, you also have to locate these NPCs whom will not be at a stationary place. Everyday this npc will be at different places. thus making the game more interesting like some players suggest that it would make the gold market sink (i am thinking that gold market sink = bad, because I don't know what that mean) so if you want to have the smart armor, you'll have to spent even more time making them, while keeping the standard "non-smart armor available" for players who do not want to take the time to run around chasing the many different npc who can make you the smart armor, and I am not talking 1 npc you have to locate, you have to locate the guy who does your tattoo (for necromancer) the npc who will make your animated head gear etc! so what about that? |
Originally Posted by creelie
/signed, but I don't think it will happen. Elite armors are a crucial time- and gold-sink.
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Originally Posted by TheLichMonky
Not signed, I rather have all my pretty monk armors modded just the way they are =D
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LuckyGiant
Tonis