Thanks for all the feedback!
It is much appreciated!
Updated original post to include recent signatures
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Originally Posted by Charr
/Un-Signed
1. It would annihilate rune/insignia market.
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Please elaborate in detail how it would "annihilate" the Rune / Insignia market?
Does your definition of "Rune / Insignia market being annihilated" means the prices of Rune / Insignia skyrocketing or sky plummeting?
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2. It would simplify the game too much, nobody whats to play a game where everything is created at you slightest whim.
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Quite the contrary, this "Smart Armor System" implementation would further complex the already much complex Guild Wars PC game, I'm afraid.
And no, everything is not created at "our slightest whim", we have to "work hard" for it.
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3. This way the game forces you to think ahead, you can't go around simply slapping anything on your armor and then changing it when it no longer serves you purpose.
When you make a mistake pay for it, don't go around it.
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You are correct about the part "forces us to think ahead", hence the crucial "8 skills only" Guild Wars game mechanic and "only able to change skills and attributes while in towns / outposts" would not be changed.
We already can go about simply slapping anything on our armor and change it when it no longer serves our purpose, it is called "Buy new runes insignias to replace old runes".
Simply put, I am fed up of "buying new runes insignias to replace old runes insignias", I want to buy all of the runes and it would take a hefty chunk of platinum off my coffers.
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Originally Posted by Charr
1. Why not then allow everyone to create any number any materials as long as the bought it once I mean who needs a silly thing like a economy?
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That is not logical, all right?
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2./3. Like I said think ahead and pay for your mistakes.
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I would like to pay for all the runes and insignias, thank you.
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Originally Posted by TaCktiX
Make it so that when switching ALs, the character has obtained an armor set with that AL before it can be switched to. Else, you have Level 5 ele's with Ascalon armor rocking out with AL60 instantly.
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I am confident that if ArenaNET would eventually implement this, they would not make the error of letting this kind of situation occur.
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Originally Posted by Red Sonya
/unsigned. The OP forgets there is an ECONOMY within this game and there is a reason you have to salvage out old runes/inscriptions and place in new ones or create SEVERAL SETS OF ARMORS (you buy them all for the economy sake) to oblidge the different ways one wants to use that character and their armor.
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Nah. I am well aware that there is an "ECONOMY" within the game.
If your concern is that this "Smart Armor System" would "ruin" the "ECONOMY" by causing the "prices" of Runes / Insignias to sky plummet, then you can relax, because the effects would be quite the very opposite. Prices of Runes / Insignias, even all materials would skyrocket, I'm afraid that by then the not so rich folks would have trouble securing enough funds for a set of armor.
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I have several sets of armors for the way I play.
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So have I!
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I have supported the ECONOMY by doing it this way as oppose to once again by these silly ideas to reduce all costs or most of them to other players.
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Nah. I think this idea is pretty neat, definitely not silly.

And oh yeah, it does not "reduce all costs", it will cause the prices of all runes, insignias, common materials and rare materials to sky rocket.
You can further support the ECONOMY then.
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We need things to spend our plat on there's already little to nothing as it is because of the simple max stats on armor and weapons and offhands, so, because armor requires salvaging or just putting something over old runes and insignias this keeps at least a part of the economy active.
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Which is why this "Smart Armor System" concept idea is devised, "a thing to spend our plat on".
This is the ultimate gold sink, players would be burning up their vaults once this idea is implemented.
The economy would be more active than ever! Is not this what you always wanted? An active economy.
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We just don't need yet more of things that don't cost anything or make it easy to transfer from one INDIVIDUAL CHARACTER to another.
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Quite the opposite, this thing will cost a bomb! I wonder if my vault of 900 plat will still be there if this idea is ever implemented.
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So, no no changes to this or anything like it ever thank you Anet.
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Aw. Well, I can always dream on.

When Guild Wars was first released back in May 2005, "Insignias" were fixed to the armors. I started the "Essence Armor" suggestion thread before Guild Wars : Nightfall was released, and to my joy, Insignias was introduced in Guild Wars : Nightfall!
THANK YOU ANET!
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Originally Posted by pumpkin pie
"I can only hope that an armor system similar to the above proposed would be implemented in Guild Wars 2, an armor system that does not force our characters to dispose off their armor, but instead upgrade it as they (our characters) progress throughout the game. As time passes by, our characters would have developed a truly personalized unique set of armor."
1) how do you propose players upgrade the armor?
do we
a) collect materials for upgrade like we usually do?
b) how much is the upgrade going to be, are they same pricing as making new armor?
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I think by collecting materials would be most logical? As for the cost of upgrading, I think we best leave it for ArenaNET to decide?
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2) if this smart-armour system is implemented, would it be more fun if:
you won't be able to upgrade all your armor pieces in one single town, infact the smart armour npc will not be in town at all, like all "guru level" (think Yoda) people, they stay hidden somewhere, and you have to do quests and gain reputation before this "very skill armor guru npc" will acknowledge you're hero-ship (think EOTN), plus, you also have to locate these NPCs whom will not be at a stationary place. Everyday this npc will be at different places. thus making the game more interesting like some players suggest that it would make the gold market sink (i am thinking that gold market sink = bad, because I don't know what that mean) so if you want to have the smart armor, you'll have to spent even more time making them, while keeping the standard "non-smart armor available" for players who do not want to take the time to run around chasing the many different npc who can make you the smart armor, and I am not talking 1 npc you have to locate, you have to locate the guy who does your tattoo (for necromancer) the npc who will make your animated head gear etc!
so what about that?
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I think what you mentioned here could be feasible, but perhaps only for elite armors or something. But I was hoping that everyone would have access to the basic "Smart Armor System", i.e. inter-changeable stats while character is in towns / outposts etc.
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Originally Posted by creelie
/signed, but I don't think it will happen. Elite armors are a crucial time- and gold-sink.
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Aw, I'm still hoping it will happen. ANET listens.

Perhaps it is too late for Guild Wars, hopefully it is not too late for Guild Wars 2.
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Originally Posted by TheLichMonky
Not signed, I rather have all my pretty monk armors modded just the way they are =D
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Aw. You're definitely a special one. All the others who opposed commented about how this "Smart Armor System" will "ruin the economy" blah blah blah etc.
But mate, you are different!
Cheers! Mate!