Opinions on Attunement Rune Usage.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

I have recently started making adjustments to current Tyrian/Canthan armor with Runes Of Attunement.

Realizing their usefulness and implementing them has seemed to go in different directions.

Elementalists seem to be well suited for them in the way I use my eles. Armor usually has Minor Energy Storage,Major/Superior Vigor and the headpiece of choice sports the sup rune of the element or Superior energy storage.

Monks,on the other hand, are the exact opposite,since most monks use all their attributes in a build of choice. Div Fav,Healing and Protection, at the least.

Warriors have similar problems, since Strength,Tactics,Vigor, and Absorbtion are all in use by nearly any warrior worth his/her salt.

I am looking more into how others have used these new runes of attunement to their benefit. Ideas and usage are always welcome.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

I dont think the best monks go healing AND protection. I use a major vigor (too cheap to get a superior), headgear plus sup for whatever element I'm using...and I had a major energy, but now I go minor + rune of attune

Actually, I think that Elems have just as bad a problem, because a lot of times elems will go more than one element

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Attunement > smiting rune on my monks.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

i prefer te condition runes...
on casters reducing dazed and deep wound (1 rune) and reducing crippled and bleeding (another rune) is a great bonus.

Spellforge

Frost Gate Guardian

Join Date: Mar 2006

Guildless

N/

works ok on my necro

head - whatever main attribute I use - say death for MM
boots - vigor
arms - soul reaping

that leaves me 2 more slots for the attunement runes

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Prot with GoH, healing touch etc is very common. I really don't think your ele needs any more energy, you've got energy storage after all! Use the health runes instead.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by The Great Al
I dont think the best monks go healing AND protection.
Most do. Go nearly full prot with a splash into healing for Gift of Health.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I am starting to make the changes, but just focusing on the one character I am playing at the moment.

My general setup is to put a superior of whatever attribute I am working in on my headpiece, vigor on my chest, nothing leg and glove and and either a rune for my secondary attribute on the boots. This could be superior down to minor depending on how important that secondary attribute is or how badly I need that character to have health (Backline casters usually get a superior)

On my heroes I treat it a bit differently. No superiors for them. The only one to get a vigor rune is Koss or other fighter. All the rest I have been giving a minor of their skilled attribue on the headgear then radiant and attunement on every other piece. Sin gets armor reduction and attunement (or vitae).

I've given koss the uncommon runes of condition reduction on each of his other pieces and 1 sup absorption.

madman420

madman420

Lion's Arch Merchant

Join Date: Feb 2006

Honestly, if you don't know how to manage your energy, the two extra energy isn't going to help. If you do know how to manage energy, you don't need the two extra.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

If your energy is coming back in big chunks, like Mantra of Recall, then having a large enough energy buffer to absorb it is nice.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Then get a 15/-1 item.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by The Great Al
I dont think the best monks go healing AND protection. I use a major vigor (too cheap to get a superior), headgear plus sup for whatever element I'm using...and I had a major energy, but now I go minor + rune of attune

Actually, I think that Elems have just as bad a problem, because a lot of times elems will go more than one element
Erm isn't Blight heal & prot?

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

I prefer the Vitae runes... a good monk doesn't need alot of energy anyways, as long as he/she knows how to manage it.

I myself play WoH alot, with my Saintly 15k and I'm usually wielding a Scar Eater. I only have 40 Energy, but it's enough to last a long time if my healing is effective enough. Oh, and I play boonprot with 45 energy. Still plenty to get the job done decently.

Same for Elementalists.. I'd prefer more hp, energy storage gives plenty of energy

Assassins may be an exception to that rule, since they could use all the energy they could have in case a chain goes awry... but being in the frontline a bit of hp could still be useful, so I haven't really decided on that yet

I'm getting an attunement rune for my mesmer, that's for sure.

A Ranger has free play i suppose... vitae runes aren't really needed since you're often ignored, and expertise already helps alot on the energy costs... for this prof I think it's more of a personal preference and dependant on the build)

Now that i think of it... it's basically all just depending on what you play, how you want to play it, and how good you are.
I myself learned a few tricks of the trade for certain professions (but I'm still totally crap in my own eyes ), so I'll just use the runes to support my weaknesses.

Lag Hell

Lag Hell

Desert Nomad

Join Date: Aug 2005

my use for attunement runes is completely useless
i use them for kd/as warr cos i got bored of the common 15k glad female armour, so i put 3 into 15k ascalon armour and kd/as with that xD

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

I basically boosted my new dervish with radiant insignias and attunement runes. Mostly for the reason though that i was a bit pissed about the energy cost of Melandrus Avatar. A single point of Death Penalty and you can't use it anymore (25 base energy pool, 25 energy cost for Melandrus - sucks big time).

On my monk i've just replaced the smiting rune and on my ele i've replaced the minor fire rune (i allways go Water/Lightning. I just don't like Fire Eles).

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

the atunement runes seem to be very handy for assasins anywhay, most use a combo of dagger/crit/shadow so still leaves 2 spots open .

btw amity you can keep a +10 energy staff with you when you have a little DP to be able to cast melandru's avatar, or even those +20 energy staffs when health is above 50%.
but it is rather unhandy imo

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

I only use it on my ele coz I have a fire stone with sup fire magic, and earth stone with sup earth magic, one vigor rune and minor energy storage, other is attunment runes, I cant seem to use them on other chars,

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Quote:
Originally Posted by Marth Reynolds
btw amity you can keep a +10 energy staff with you when you have a little DP to be able to cast melandru's avatar, or even those +20 energy staffs when health is above 50%.
but it is rather unhandy imo
And that is what i did. It was really unhandy.
This way i could cast Melandrus Avatar but my whole offense power was still not useable so i was degraded to being a mere meatshield. As useful as your average stance tank. Most, if not all Dervish Attacks are energy reliant and boosting your energy into the negatives by Itemswapping doesn't help your offense at all :/
Yes, enchantments give energy back but that was even more hassle to time them right to just end after i casted melandrus.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Attunement runes are good for when you don't want to put anymore attribute runes on your armor and you still have one or two pieces of armor with no runes. I have a RoA on my Necro's Scar Pattern and then I got the rune that reduces Poison and Disease time. I'm enjoying the new runes alot. My A/W is only at 15 so she needs more health and the RoVitae is pretty sweet for her. I'll likely make an investment and buy her a RoMajor Vigor pretty soon but RoVitae are good for now. Now poorer players can be better protected!! GG ANet.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

*Wonders why an elementalist with 80+ Energy would want to use Rune of Attunement for (gasps) 2 more energy...*

I'd rather use the Vitae for +10 health instead. I mean come on, 79 energy vs. 81 Energy doesn't really help me much.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Cacheelma
*Wonders why an elementalist with 80+ Energy would want to use Rune of Attunement for (gasps) 2 more energy...*

I'd rather use the Vitae for +10 health instead. I mean come on, 79 energy vs. 81 Energy doesn't really help me much.
you could say that about anything. 79 vs 81 doesnt help much..so then 79 vs 77 doesnt help much, 77 vs 75 doesnt help much...etc....

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Meh... the runes of attunement are a more efficient increase when you've got a lower base energy. (40->42 = 5% increase, whereas 88->90 = 2.2% increase). Not by much. But it's noticeable. Besides, the classes with less energy have more low energy spells. Elementalists are pumped with 15+ energy spells.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Attunement is a waste of a rune.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

attunement is a good rune for rangers, since that 2 extra energy is really useful when combiend with expertise, u could really squeeze alot of skils out of 2 extra energy.

Spader

Frost Gate Guardian

Join Date: Sep 2006

W/Mo

/Agree with attument on a ranger

Maybe a monk or element would want a rune of recovery. recovery from dazed and deep wound up 20% if i got it right.

True daze is fairly rare in pve but 3 second flare is beyond nuts.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Quote:
Originally Posted by Skuld
Then get a 15/-1 item.
Swapping to a 15/-1 item increases your max AND current energy by +15, so it does not provide an additional energy buffer for the energy about to come back from Mantra of Recall.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I have sold my Runes of Attunement to the rune trader for gold, which I could spend on useful gear.

Peace,
-CxE

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by The Great Al
you could say that about anything. 79 vs 81 doesnt help much..so then 79 vs 77 doesnt help much, 77 vs 75 doesnt help much...etc....
Actually it's called diminishing marginal returns. The marginal returns from adding an extra point of energy when you're at 30 energy are much higher than the marginal returns at 79. The argument doesn't apply at all, because as your energy drops that 2 becomes more and more valuable to the point where you stop taking it away.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

I use my rune of attunements on the casters that dont use other runes that are more important, energy the least of my problems

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

Monk: Sup Divine, Sup Vig, Minor Prot, Minor Heal, Vitae
Ranger: Sup Marks, Sup Vig, Minor Expertise, Minor Beast, Attunement
Warrior: Sup (Weapon), Sup Vig, Sup Abs, Minor Tactics, Minor Strength
Assassin: Sup Dag, Sup Vig, Minor Crit, Minor Shadow, Vitae
Elementalist: Sup (Element), Sup Vig, Minor Energy, Vitae, Vitae

Not sure bout Paragon/Dervish or the other professions.

Lynxius

Lynxius

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by madman420
Honestly, if you don't know how to manage your energy, the two extra energy isn't going to help. If you do know how to manage energy, you don't need the two extra.
True.

This about answers the threads question, but seeing as you asked for opinions, i guess it comes down to personal preference.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Amity and Truth
Meh... the runes of attunement are a more efficient increase when you've got a lower base energy. (40->42 = 5% increase, whereas 88->90 = 2.2% increase). Not by much. But it's noticeable. Besides, the classes with less energy have more low energy spells. Elementalists are pumped with 15+ energy spells.
This is definitely true for my Warrior/Dervish and Paragon. I find with their lower base level/less energy pips, their energy management is a bit more difficult than a caster class. I find a couple of RoA on these toons is immensley helpful.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

Quote:
Originally Posted by Ensign
I have sold my Runes of Attunement to the rune trader for gold, which I could spend on useful gear.

Peace,
-CxE
Lol, thats one of the most truthful things ever said about those stupid runes, what a waste of a rune slot >.> +1 attributes > +2 energy

Zolderick

Zolderick

Academy Page

Join Date: Nov 2006

Australia

N/

Can you put the new insignias on old FoW armour?

ArTy

ArTy

Lion's Arch Merchant

Join Date: May 2006

Australia

Overclockers Australia [OCAU]

While an extra +4 energy or +20hp seems slightly useful, I put on the status runes on my 2 spare Ele armor slots instead.

Rune of Purity (Reduce poison/disease 20%)
Rune of Restoration (Reduce bleed/cripp 20%)

Poison totally owns my Ele

(So its Sup/Helm,Vigor,Purity,Restoration,MinorES)

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by ArTy
While an extra +4 energy or +20hp seems slightly useful, I put on the status runes on my 2 spare Ele armor slots instead.

Rune of Purity (Reduce poison/disease 20%)
Rune of Restoration (Reduce bleed/cripp 20%)

Poison totally owns my Ele

(So its Sup/Helm,Vigor,Purity,Restoration,MinorES)
Does anyone know if the reduce condition length runes have stacking effects?

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

That was fixed in the last update. Immunity from blind ftw d:

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Quote:
Originally Posted by Skuld
That was fixed in the last update. Immunity from blind ftw d:
They used to stack? xD Oh man, that must have been psycho! I'd have liked bleed/cripple immunity - "oh I triggered a barbed trap - how quaint!"

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Attunement runes are useful for:

1. Warriors. +2 energy is basically a 10% increase in your very limited energy supply. Sacrificing 1 point in Strength is worth that additional boon, IMO.

2. Ritualists. When you're carrying an item, your energy pool is woefully low (unless you're using Mighty was Vorizun). Yes, there are skills that can make up for that deficit, but having that little bit of flexibility really helps.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

I had no rune on my ranger's gloves, and +2 (with expertise) is enough to fire an extra 5 e skill, so it was a nice boost. And these runes are fairly cheap...

+2 on my warrior instead of absorbtion is nice in PvE; not sure about PvP yet.