Signet of Lesser Capture

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

Just a little edit: don't really need to vote on this anymore. Just wondering what people thought of this in comparison to the tomes we have now. Unless you really want to


Cost: 1 skill point, [current skill cost]/4
Signet. Choose one non-elite skill from a nearby dead Boss of your profession. Signet of Lesser Capture is permanently replaced by that skill.

This would make a cheaper way to obtain skills and not have to spend a fortune. Could even make it cheaper, 250 (at max cost of 1k per skill) seems decent. What do you all think?

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

signed, though I think 250 is a bit too low, maybe something like 500g

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

yeah 500 be more fair, can't make it too cheap, still sounds like a good idea overall though

Dahl

Dahl

Wilds Pathfinder

Join Date: May 2005

Ontario, Canada

Exalted Legionnaires [ExL]

There's a better way. Just go to the Zaishen Challenge as a trapper and get in a group with the other trappers, get 2k balthazar faction and unlock the skill you want. Once the skill is unlocked, it will be available for all of your characters with corresponding professions to purchase at any skill trainer in the matching campaign as the skill.

I'm sure they won't put in a signet of lesser capture but hopefully they will make some new quests with skill rewards like they did in prophecies.

There is already a cheap way to get skills and it is called a Hero Skill Trainer. Check different hero trainers for different skills.

cherikku

cherikku

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Dahl
Once the skill is unlocked, it will be available for all of your characters with corresponding professions to purchase at any skill trainer in the matching campaign as the skill.
yes, but you'd still have to pay a max of 1k to buy the skill for each character who wants to use it. and the whole point of this thread is to avoid that 1k cost.

with that said, I think this is a pretty good idea (but 1/4th of the current skill cost is a little low). Anything that lowers the cost of non-elite skills is a good idea to me

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

/signed
Great idea

BenO_Under

BenO_Under

Frost Gate Guardian

Join Date: Jul 2006

Take A Ride On My Leet Train [Choo]

/signed

i hate having to use 10k on skills every other day

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

500 would be fine too, like how Signet of Capture used to be.

Not gaining 250 XP per level attained could make it decent to have a 250 price tag. That and having to find a boss to capture the skill seems like a good tradeoff. Time is also a large portion of the later skill acquisition problem.

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

Bumping topic, no activity for a long time.

Series

Banned

Join Date: Aug 2006

When I saw this topic title, I thought it was a horrible idea. But after reading... this is a wonderful idea. /signed

electrofish

electrofish

Frost Gate Guardian

Join Date: Jun 2006

^^^ same :P

/signed

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

I like it. It makes you work for the skill, as an alternative to just shelling out money.

/signed

Velvet Wing

Velvet Wing

Lion's Arch Merchant

Join Date: Aug 2006

In your cupboard *nomming* your cookies

Blade of Souls

P/W

/signed

Really good idea, one of the best i've read for some time now
Although I do agree with a lot of posters above me that 500gc seems more reasonable

SolidShadow

Krytan Explorer

Join Date: Apr 2006

holland

Mo/Me

to wake you all up, when guildwars was released a capsig cost 40gold if im right, and 40gold to buy a skill at the trader. Its made 1k to stop obtaining new skills quickly.

Dont think they will make a rollback for that one

If i can remember right there was even a big disclaimer on the webpage telling some like:
watch out where gonna raise the price, if you gotta buy something now buy cause the price is going up.
that in short but then a very big story about the topic.

i bet if you search guildwars.com you can find the message back somewhere.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

/notsigned

Why? Because then people will be going into missions and explorable areas with less than half of a useable skillbar just to save money. The whole party died because everyone has 3 lesser caps, 1 [greater] cap, a res, and 3 skills. Whee!

Jesse

Jesse

Krytan Explorer

Join Date: Feb 2006

New York

Vanquishing Memories [VM]

Mo/Me

Quote:
Originally Posted by Kai Nui
/notsigned

Why? Because then people will be going into missions and explorable areas with less than half of a useable skillbar just to save money. The whole party died because everyone has 3 lesser caps, 1 [greater] cap, a res, and 3 skills. Whee!
took the words right out of my mouth....

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Quote:
Originally Posted by Dahl
There's a better way. Just go to the Zaishen Challenge as a trapper and get in a group with the other trappers, get 2k balthazar faction and unlock the skill you want. Once the skill is unlocked, it will be available for all of your characters with corresponding professions to purchase at any skill trainer in the matching campaign as the skill.

I'm sure they won't put in a signet of lesser capture but hopefully they will make some new quests with skill rewards like they did in prophecies.

There is already a cheap way to get skills and it is called a Hero Skill Trainer. Check different hero trainers for different skills.
why do people think that just because a skill is unlocked it's free? In PvE, unless you got it from a quest, you always have to BUY you skills. THe cost starts at 50g, and quickly works its way to the max cost of 1000g. In the world of PvE, an unlocked skill is one that is available to purchase, that's it. The OP was trying to set up a system to reduce that cost.

That being said, i'm not too concerned aobut skill costs. I've been playing a while, and after buying and furnishing a GH for my guild (with some help from the guildies - thanks guys) i can no longer be considered a GW millionair. Regardless, i'm still not trouble too much by having to pay 1k for a skill. 1k is earned easily enough.

/unsigned

Im Perfect U Aint

Frost Gate Guardian

Join Date: Jan 2006

salisbury

W/E

/signed /unsigned only b able to take 1 ata a time :P problem sonlved

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

/signed

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I'd like cheep skills, but they wont add this, and it would be abused if they did.

/unsigned

Perynne

Perynne

Site Contributor

Join Date: Oct 2006

Finland

Runners of the Rose [RR]

R/

/notsigned

You'd probably earn the money needed for a new skill from a trainer even before you'd finished clearing the way to the needed enemy. Also, if you actually have to earn the money for a skill, it will make you think twice about what you really need rather than just buying things at random.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Dahl
There's a better way. Just go to the Zaishen Challenge as a trapper and get in a group with the other trappers, get 2k balthazar faction and unlock the skill you want. Once the skill is unlocked, it will be available for all of your PvP characters with corresponding professions to purchase at any skill trainer in the matching campaign as the skill.
Fixed.

Quote:
Originally Posted by Crom The Pale
and it would be abused if they did.
...because?

The amount of effort you would need to find the right monster and then capture the skill would make up for the 500g saving you would othewise conveniently spend towards a skill trainer. This skill would also take up a skill slot, so it's not something you would do on a normal basis.

I like this idea.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

No need for this.

Just stop buying skills people. You don't need to catch them all. This isn't Pokemon. You buy one or two skills for your build, when you need it. Buying every skill in the game on one character is completely pointless. I worked hard to get every Warrior skill on my Warrior, but I never even use 75% of them. Thats a fairly decent amount of money I could have saved if I had followed my own advice.

/unsigned to any suggestion that involves making skills cheaper

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Vilaptca
Just stop buying skills people. You don't need to catch them all. This isn't Pokemon. You buy one or two skills for your build, when you need it. Buying every skill in the game on one character is completely pointless. I worked hard to get every Warrior skill on my Warrior, but I never even use 75% of them. Thats a fairly decent amount of money I could have saved if I had followed my own advice.
Unfortunately for you, GuildWars isn't chess either. You don't need to spend your entire time using skills for a strategic purpose. Having them for no other reason than to have an unrecognised collection is sense enough to have this idea considered. Do titles have a purpose? Mostly Not. Do people travel to missions for "LFG Bonus Only" - yes. Consider your own values, and then look at what other people think are important before making a comparison to Pokemon. OK^^?

Making skills cheaper and the skill & time needed to go out and capture the skill makes proper balance. If that wasn't clear enough, there is more to this suggestion than making skills cheaper.

I have a nice quote to share, I wont say what the purpose of it is, but it has relevance:

Eyes go open... Left is that way....

Sniper Corps

Academy Page

Join Date: Oct 2006

Zero Mercy

R/Mo

Factions made a incredible dumb mistake by not offering Skill Quests. A LOT of newbies started on Factions only and it confused them. I think Pre-searing did a better job of Explaining it. And pre-searing was far less annoying in its explanation. In less words,
/signed , i agreed, woot.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The abuse is simmple, once you complete a campain you could change your proffesion, pick up a tonne of these half priced cap signets and then kill weak bosses to aquire skills that should have cost you 1k to purchase.

What would be the point of having 1k skills at the skill trainer?

Virtualy every skill inthe game could be aquired this way, and I know its time and effort to reach some of the bosses, but for the really difficult ones people would just pay the 1k.

For the record, if you start a nightfall or faction char there are still a few skills you can aquire via quests in prophicies. Look into this!

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Vilaptca
No need for this.

Just stop buying skills people. You don't need to catch them all. This isn't Pokemon. You buy one or two skills for your build, when you need it.
Ah, so that's why i have so many skill points... so that I can spend them on 2 skills.

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

/signed for the idea of a lesser cap sig
/notsigned for limiting how many you can use at once

It's not just the money, it's about more reason to hunt your skills in PvE rather than just buying them all. It's getting back closer to the idea of skill quests. In fact, I'd like this idea even more if the sig-of-lesser-cap was something you could earn from quests or from collectors. Let us play PvE to get our PvE skills!

I doubt there's much need to worry over abuse or farming the caps (or whatever collector bit you use to get the cap) for selling. They'd have very little market, as the skills can still just be bought for 1k from trainers if you'd rather not hunt them down yourself.

And why should we care if people can capture some skills from "easy" bosses? They still have to go out and get it themselves.

As for the argument that everyone would fill their skill bars with them in pugs, that's easy enough to solve - once everyone has said ready, have people cntl-click their skillbars before you enter mission. Kick people sporting what you feel are too many sigs, and don't leave a lot of time for changes after the call.

Don't put a limit on how many you can use at once - that's unnecessary. Maybe you're very familiar with an area and know your heroes/henchies can carry you to the boss. Maybe you're with friends that know you plan to cap a lot and don't mind.

Do you need every skill in the game? No, not any more than you need elite armors and uber-rare gold weapons. But some of us like having all the skill options in PvE.

To the people that'll complain it takes away a gold sink - 1k per skill is hardly much of a gold sink to the rich people that need gold sinks. 1k per skill seems like a lot to people without much money that would rather test things in PvE than PvP.

In Elona, some of the new skills aren't immediately available from the skill trainer in Kamadan (TY ANet! IMO, way more interesting than Factions and KC.) You could find lots of those skills on bosses long before your character got to the skill trainer that had them. The same was true of Prophecies, but there were more skill quests along the way.

So I was using cap sigs for non-elites when I found one I wanted in Elona. And capping non-elites does not give you any xp the way capping elites does. If you doubt me, try it or read the skill description on a cap sig closer.

Me? I'd like to see more reasons to hunt bosses besides the boring green things.

Luny

Cataclysm

Cataclysm

Lion's Arch Merchant

Join Date: Mar 2006

The Lost Dynasty [SEEK]

W/Mo

I dont see the need to a SolC... Just make ALL skills cheaper... or implement a Supply and Demand thing for skills with the roof being 1K.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Cataclysm
I dont see the need to a SolC... Just make ALL skills cheaper... or implement a Supply and Demand thing for skills with the roof being 1K.
I do agree 1k is simply too much. They tried to prevent people from hoarding all skills the second they found a skill NPC but instead they limited people to only buying "safe" skills and no longer experiment with what could become killer builds.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

/signed

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Sniper Corps
Factions made a incredible dumb mistake by not offering Skill Quests. A LOT of newbies started on Factions only and it confused them. I think Pre-searing did a better job of Explaining it. And pre-searing was far less annoying in its explanation. In less words,
/signed , i agreed, woot.
The tablets wern't all that helpful either. If anet learned anything from high-school, it's that reading stuff that reads boring and uninteresting will not fulfil the desire that the tablets were meant to achieve. The second problem was the lengthy explanations of the lesser important things, such as learning how to draw on a compass. That lesson was so boring. Because of these two problems, new players walked out with the minimum survival guides, and really, just doing a terrible job at what was needed to be done.

Offering PvE players the ability to effectively make their own quests, can't be too hard to perform.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

altough its nice financially, its a bit too easy like this. there are moneysinks in this game for a reason, and buying skills is one of them.

Gingetsuryuu

Gingetsuryuu

Ascalonian Squire

Join Date: Dec 2006

Ryuu Jin

Me/Mo

I have 30k, and 46 unused skill points
/signed.

As for hoarding skills, remember that you still need skill points to get skills, so you have to spend some time "leveling" before you can spam hoard them all.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Makkert
altough its nice financially, its a bit too easy like this. there are moneysinks in this game for a reason, and buying skills is one of them.
Please stop assuming that just because the cost is reduced by half, that gathering skills will be any more efficient. There is also a line between that which is a moneysink, and the time a person needs to spend on something for it to warrant the properties of a moneysink, like farming.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Terra Xin
Unfortunately for you, GuildWars isn't chess either. You don't need to spend your entire time using skills for a strategic purpose. Having them for no other reason than to have an unrecognised collection is sense enough to have this idea considered. Do titles have a purpose? Mostly Not. Do people travel to missions for "LFG Bonus Only" - yes. Consider your own values, and then look at what other people think are important before making a comparison to Pokemon. OK^^?

Making skills cheaper and the skill & time needed to go out and capture the skill makes proper balance. If that wasn't clear enough, there is more to this suggestion than making skills cheaper.

I have a nice quote to share, I wont say what the purpose of it is, but it has relevance:

Eyes go open... Left is that way....
If people want to play it like pokemon and try to collect all the skills, that is their choice, but they must do so at the cost of paying the entire 1k for each skill. Similar to all titles that require dedication, this recognition requires the player to dedicate themselves to getting enough gold to collect all the skills. And yes, I don't want my party members to have half a bar full of the lesser cap sigs and killing the party.

It's just like why don't they just make all expert salvage kits 200g instead of 400g? It'd serve the same purpose of saving gold.

/notsigned

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by holymasamune
If people want to play it like pokemon and try to collect all the skills, that is their choice, but they must do so at the cost of paying the entire 1k for each skill.
That just eliminates the ability to go out and cap your own skills, when you can just buy it from a skill trainer. PvE people, get with the programme.

Quote:
Originally Posted by holymasamune
Similar to all titles that require dedication, this recognition requires the player to dedicate themselves to getting enough gold to collect all the skills.
Skill collection should be more than grinding for gold and visiting skill trainers, don't you think? If there was a chance for variation, optional variation, is there a chance that you would have it considered?

Quote:
Originally Posted by holymasamune
And yes, I don't want my party members to have half a bar full of the lesser cap sigs and killing the party.
As if that doesn't happen already...

Quote:
Originally Posted by holymasamune

It's just like why don't they just make all expert salvage kits 200g instead of 400g? It'd serve the same purpose of saving gold.

/notsigned
*sigh* reducing the cost of salvage kits and changing skill costs to 500g on the "condition" that you have to go and cap the skill yourself are not the same thing.

I'm tired, off to bed.

Fury Incarnate

Fury Incarnate

Lion's Arch Merchant

Join Date: Nov 2006

Connecticut, USA

R/

/signed

This would help a lot - you could choose between convenience and cost.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

The cost is time, convenience is paying 1k.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

My mesmer has 8 mysticism skills, and all of them are elites. Late at night I think up a build, but the night before I spent my hard earned points and some cash on my last build, too bad it didn't work, but now I can't make one that does.

"What's the point?" a small child asks.

"Because" replies the mother.

For only 10 cents a day you can save these children living without opportunities, without freedom. That's less than a cup of coffee. Especially after these children have been let down by already unlocking all these in PVP or on other characters.

Terra Xin, you should realize this most of all: allowing this would make the game suck. I know I would even have times when I'd cap just elites with 3 elites on my bar. Just imagine if I was going for skills too. If I decided to take 2 from each boss, I wouldn't even be able too. If I capped 2 bosses, tell me that I am not gonna go ahead and cap the other 3 skills he has. I'll rely on the team and just wand crap until I get skills skewed across different attributes. Fun times!