Insignia Prices Must Be Frozen

Sid Soggybottom

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Fluffyx
Well considering these work very simmilar to inscriptions which require a blank spot, I can assume they cannot be overwritten. If you can show me they are re writeable then I will change my opionion on this. Otherwise I stand by my previous statement.
Inscriptions dont require a blank spot. As long as the weapon or armor has either a blank or an existing inscription on it, you can overwrite it. Try it on a crappy weapon or something for yourself.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Give it some time, the prices will go down as more people sell them to the trader.

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Sid Soggybottom
Inscriptions dont require a blank spot. As long as the weapon or armor has either a blank or an existing inscription on it, you can overwrite it. Try it on a crappy weapon or something for yourself.
Alright, give me like 5 minutes and I will post my results.

If you are correct then I will have to agree with you.

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Hmm. It's disappointing to see that we risk losing the armor, but it is exactly what I suspected. So this "flexibility" of swapping insignias on one set of armor doesn't seem like something I'm going to do. I do believe you can overwrite these just like runes. I have done it with runes and it just gives you a warning that you will lose the existing rune, IIRC.

Of course, putting runes on heroes' armor is quite nice because you can always salvage them off and the heroes' armor will never break, so that's a good thing, at least.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

And yes, you can look at inscriptions,insignias, and runes in the same way. If they can be applied to your specific type of armor/weapon, then they can be replaced without being salvaged off. The slot is a universal space that can be changed as you feel to do, according to what I have read about it.

Think of it like a staff wrap or staff head. They may be either salvaged off or replaced totally.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by Arkantos
And how do you know that these prices won't go down to 500g each? Give it time. As I said, everyone want's insigna's right now. Once NF settles in the prices will drop, and they could even go less then 500g.
I love irony. Your both making conjectures based on speculation with no facts. Sorry but both of you are neither wrong nor right on this matter, at this current time.

Sid Soggybottom

Banned

Join Date: Oct 2006

Well the fact is, that insignias are at the highest demand they'll ever be. Until the next chapter with new armors that is.

And the fact is, that more and more insignias will be sold to the trader as time goes by. So I dont see why it's a stretch to say that prices will drop.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

You don't have 1k to spend on something? Take a few of your heroes + some hench and clear out a PvE explorable area. Oh, you mean you don't want to work for the money it costs to get something? Your loss, not mine. If you clear out an area with a hero+hench team, you WILL get 1k+ just from drops and gold. Stop thinking the only way to get $$ in this game is to solo stuff. Yeah, it takes longer, but it's certainly not impossible.

I love the insignia system. It makes getting blue/purple armors as drops actually worthwhile now. I hope ANet leaves it alone and doesn't cater to the people who could've made the money to afford any insignia they wanted just in the time it took them to write their posts in this very thread. Insignias make it much easier to modify armor stats without needing to spend the funds/materials to craft an entirely new set.


Factions/Prophecies armors are easier to get the way you want them? Well, buy those armors then and stop whining. It's not like ANet removed those traders from the game.

sdrawkcab11

Frost Gate Guardian

Join Date: May 2006

W/

Question - if i put one insignia on my armor say ranger +15vs cold damgage, then want the same peice say with+15vs fire must i keep buying insignia's and re-applying them? If so insignia's do not save gold in the long run and would cost more than haveing two armor sets especially a +energy and +health set.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

Quote:
Originally Posted by sdrawkcab11
Question - if i put one insignia on my armor say ranger +15vs cold damgage, then want the same peice say with+15vs fire must i keep buying insignia's and re-applying them? If so insignia's do not save gold in the long run and would cost more than haveing two armor sets especially a +energy and +health set.
Yes, you'd need to keep applying them. How many times are you going to want to change armor stats though? In the long run, if you feel the need to update your stats on expensive sets of armor you will save money via the insignia system.

Prices on insignias will drop, although like runes, there will still be some more valuable than others.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Sable Phoenix
The prices are not going to drop significantly. Already, the trader keeps them in stock constantly. This means supply is already outstripping demand. Yet the high-demand Insignia remain over 1k. I don't see Radiant Insignia ever dropping below 2500. This is a fundamentally unfair system when the other two chapters are taken into account.
Price is outstripping demand BECAUSE it's so expensive. Once nobody buys them for a while at that price, watch it go down as people keep selling insignias to the trader.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

People don't need Insignias at all actually. They are just there to enhance your armor so that you are better equiped. That holds true with Inscriptions. Any armor or weapon will work fine, just not as well as if you had perfect weapons or perfect armors.

Sable Phoenix

Sable Phoenix

Frost Gate Guardian

Join Date: Jun 2005

Alright. Once and for all. To everyone who says "just wait and they'll drop".

That. Is. Not. The point.

And you would know this if you took time to read my OP.

I've repeated myself three times, so this will be the last.

The Insignia should be frozen at 500 gold to maintain parity and fairness between the armor sets available between chapters.

In both Prophecies and Factions, a player can get a full set of max AL armor, with the mods he wants, for 1.5k per armor piece. This includes +Energy on each piece; every class has at least one armor with this mod. It is also one of the most popular, because it's one of the most useful.

In Nightfall, if a player buys a set of max AL armor, then purchases +Energy insignia, he's just spent almost four times the money that someone in Factions or Prophecies has to. The same goes for many of the most useful Insignia, which can result in at least doubling the price per armor piece.

This is inherently unfair, especially to the new players for whom cash is a problem.

At the same time, for the Insignia which are less than 500 gold apiece, it's unfair to the players of Prophecies or Factions who still pay the full 1500 gold per armor piece regardless of the mod.

There was nothing wrong with the old system, especially once it went to Factions where any armor skin could have any mod.

Regardless of whether the Insignia is over or under 500 gold at the trader, whether now or at any time in the future, they should all be frozen at a flat fee of 500 gold in order to maintain equality with previous chapters.

And as far as the "don't want to work for it", "lazy", "instant gratification", or any similar so-called argument against this goes... just stop. I don't know if it makes you feel superior, or if it's an overblown sense of schadenfreude, or what bizarre reason is behind it, but it's a ridiculous, inapplicable argument and you're just making yourself look bad. It's a game, which we play for fun, and this was something that directly impacts the gameplay of everyone, new and old, level 1 or level 20, something that was given to us inherently in previous chapters which now costs a significantly larger amount of money. Something that could be easily fixed.

KoalaMeatPie

KoalaMeatPie

Wilds Pathfinder

Join Date: Apr 2006

Cute And Fluffy in My Tummy

Cult Classic [CC]

R/

Quote:
Originally Posted by Mr_eX
Just because the rune trader doesn't have them in stock doesn't mean that they're not in high supply. It just means it's no longer profitable for the rich farming/powertrader guilds to buyout the rune trader's entire inventory.

But anyway, as others have said, demand is especially high right now because all of these items are brand new. It happened with Sorrow's Furnace greens (Brohn's Set used to cost ~500k,) it happened with the Ruins of Tombs greens, it happened with Canthan greens, it's happened with all the various event items, it's happened with weapon mods, it's happened with minipets, and now it's happening with all of these new Nightfall items.

The Insignia supply *will* grow very large, and prices *will* go down in time. If you don't believe this, then you need to study economics. There's nothing else to say about it.
Still doesn't explain WHY Anet decided to use that sytem, and unless radiant goes down to 500gp, Its a bad idea.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Cherno
The reason was to be able to change your armor around without having to buy a whole other set and using up inventory space. I like this idea a lot, especially so that you can mix and match things up to tweak them. I want a glads set for my warrior or do I want one with extra armor? Well guess I need to buy two full sets to cover my bases. Now you just have to buy one set and can switch out insignias.
If you make the incorrect assumption you will never destroy your armor when salvaging. Appeasing the minority of people who want to have multiple armor sets doesn't help the general public.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Sable Phoenix
I know they won't because I look at Superior Vigors and see them hovering at 30k despite always being in stock. I look at black dye and see them hovering around 10k despite always being in stock. It's the way the broken pseudo-economy of GW works. I guarantee you that the high demand insignia will never drop to 500 gold.

And as I said before, that is not the point anyway. In order to achieve parity and fairness with previous chapters, the Insignia must not be a variable commodity. They need to be frozen at 500g each.
And to be fair, do you remember watching superior absorptions that hovered around 100k and can now be bought for ~300g?

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Mr_T_bot
If you make the incorrect assumption you will never destroy your armor when salvaging. Appeasing the minority of people who want to have multiple armor sets doesn't help the general public.
Or don't try to salvage out the old item, just overwrite it and overwrite the new one with another when you want to switch back.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Cherno
And to be fair, do you remember watching superior absorptions that hovered around 100k and can now be bought for ~300g?
Do you remember that Superior Absorptions are pretty sucky now? They can make anything cheap by making it not worth buying.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
No my point is still valid even if you couldnt salvage the insignia at all. The point is that you can change the stats of your armor for a lot cheaper just by replacing the insignias than buying a whole new set. Try again.
So, Ok, made up Example to clarify this. During the day I play pvp and stuff with a warrior and use my favorite Shock build, so Radients help alot with energy management around exhuastion, but at night I fancy farming a few melee monsters for fun and that +armor vs physical or -3 dmg vs physical really helps me.

Just How many days can I go buying +energys every morning for 3k ea and replacing them at night with other insignias before that exceeds the cost of a set of 1.5k armor in Cantha (lets say...with runes and such..10k per different armor set)....About....not even one day actually, just rebuying the radiants is more than the armor set lol.

WOW...so much cheaper than just buying two sets of armor. Thanks for your advice.

Thats an extreme case, but you can see where I am going with this...

Sid Soggybottom

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Former Ruling
So, Ok, made up Example to clarify this. During the day I play pvp and stuff with a warrior and use my favorite Shock build, so Radients help alot with energy management around exhuastion, but at night I fancy farming a few melee monsters for fun and that +armor vs physical or -3 dmg vs physical really helps me.

Just How many days can I go buying +energys every morning for 3k ea and replacing them at night with other insignias before that exceeds the cost of a set of 1.5k armor in Cantha (lets say...with runes and such..10k per different armor set)....About....not even one day actually, just rebuying the radiants is more than the armor set lol.

WOW...so much cheaper than just buying two sets of armor. Thanks for your advice.

Thats an extreme case, but you can see where I am going with this...
As you said, you're using an extreme case. Common sense tells you to just buy two sets of armor if you're constantly switching stats. Or just use a PVP character to PVP if you're constantly switching armor stats to PVP. That's not really asking a lot.

But for most people who stick to one set of stats, this system is nice because it gives them the option of changing it later if they wanted to. Heck with this system, it paves the way for an even more flexible system with more options. Maybe they'll let us switch out insignias without overwriting or salvaging in the future. Bottomline is that this new system gives use more options now and possibly in the future.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

My armor was expensive enough, cant they make em all ranked from like blue-purple-gold with a price of 100-500-1k?

Chance Folly

Frost Gate Guardian

Join Date: Apr 2005

E/Mo

The OP makes a very strong point, and I've noticed and worried about it, myself.

The people who disagree don't have much of a point. When it comes down to it, the counter-points boil down to either "OMG STFU!", or pure speculation.

/sign. I'd like an answer from Anet.

Sid Soggybottom

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Chance Folly
The OP makes a very strong point, and I've noticed and worried about it, myself.

The people who disagree don't have much of a point. When it comes down to it, the counter-points boil down to either "OMG STFU!", or pure speculation.

/sign. I'd like an answer from Anet.
The OP does have a few good points. But your post is just as awful as the posts you were trying to bash. Did you have any points to bring to this?

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Sid Soggybottom
It's only been the first week and so of course these insignias are going to be rare and more expensive. Why are you freaking out and jumping to conclusions so early in the game?

The prices will drop on the insignias. Stop worrying.
Bingo.

Simple economics..

High demand and low supply = high prices, prices will fall eventually due to the game being around longer and the intial "wow" factor wearing off.

I'd read the rest of the posts but I bet my life it's nothing but a flamefest..

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by The Admins Bane
Bingo.

Simple economics..

High demand and low supply = high prices, prices will fall eventually due to the game being around longer and the intial "wow" factor wearing off.

I'd read the rest of the posts but I bet my life it's nothing but a flamefest..
The fact you are obviously ignoring is that demand will never slack off. People will continue to make armors. Multiple armors for multiple characters. Demands for the more useful ones will never go down, and probably have just as much chance of going up.
And what's more, supply will not increase because people will either horde or use the ones they find.

Sid Soggybottom

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Mr_T_bot
The fact you are obviously ignoring is that demand will never slack off. People will continue to make armors. Multiple armors for multiple characters. Demands for the more useful ones will never go down, and probably have just as much chance of going up.
And what's more, supply will not increase because people will either horde or use the ones they find.
And you're ignoring the fact that this system is brand new. No one had insignias at first and therefore everyone had to start from scratch and therefore demand is VERY VERY high. Demand WILL drop off later on despite people making multiple armors for multiple characters. You're acting as if people are crafting armor at a rate faster than insignias are dropping.

But I am not at all opposed to having merchants sell insignias or the drop rate upped. I just get annoyed that some people screaming that "OMG the insignia system sux! Change it bakk!!"

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Increase insignia drops plox.

Im sick of all these attunement runes....

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
The fact you are obviously ignoring is that demand will never slack off.
Demand always slacks off. The level of which it does so is what we do not know.

Quote:
And what's more, supply will not increase because people will either horde or use the ones they find.
Supply will increase as the game grows in maturity.

Alot of people (including me) thought inscriptions would be rare and exspensive and look what happened to them, they now currently sell from 10-30k a piece. Insignias will drop eventually once the people with readily available cash have had their fill and the non-traders just sell straight to trader.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

I really like the idea but I didn't think prices would escalate so fast. I think it was perfect when i just ahd to pay around 300 g for any insignia every time it popped up at the rune trader, but now the prices are fairly rediculous as th Op said. Then again as countless others have said (the mature people who didn't flame this post like everyone else) the supply will go up and once everyone has their insignias, the demand will go down. Best solution: forget about insignias until 2-4 weeks from now, they aren't THAT important.

Kidney Licker

Kidney Licker

Wilds Pathfinder

Join Date: Aug 2005

Europe Server

Quote:
Originally Posted by Sable Phoenix
In both Prophecies and Factions, a player can get a full set of max AL armor, with the mods he wants, for 1.5k per armor piece. This includes +Energy on each piece; every class has at least one armor with this mod. It is also one of the most popular, because it's one of the most useful.

In Nightfall, if a player buys a set of max AL armor, then purchases +Energy insignia, he's just spent almost four times the money that someone in Factions or Prophecies has to. The same goes for many of the most useful Insignia, which can result in at least doubling the price per armor piece.

This is inherently unfair, especially to the new players for whom cash is a problem.
I think this affects older players more than newer players. I can't speak for newer players as they have a different mindset from the older ones but I think it makes it easier for new players strapped for cash. The base cost is now cheaper, 1K per piece rather than 1.5K per piece (for max armour). They need a smaller amount upfront to buy this armour and have the option of upgrading it (and spreading the cost of the armour) as they progress through the game, either from drops or by buying insignias from the trader. I think it would be enormously fun for them to have the option to upgrade their armour like this.

The new players get more varied and exciting drops through insignias and they have the option of selling them (for a nice plat or so) if they would rather spend the money on other things. I think this is a not a bad change for new players as it might take them a while to decide what is the best armour for them. Instead of paying alot upfront for something during their learning curve they can buy a base set of armour and modify it as they learn more about the game.

I still run around in 1.5K Droknars druids. If a player wants to salvage their old armour to craft new ones, well that's a vanity issue imo. They've just destroyed at least 7.5K worth of armour but then complain about 2-3K insignias?

Quote:
Originally Posted by Sable Phoenix
There was nothing wrong with the old system, especially once it went to Factions where any armor skin could have any mod.
I like the new system but I also hope they keep the armour in Factions and Propechies the way it is now and not use insignia's. Its nice having variety, especially between continents. Different countries, different items and different ways.

It's a good change IMO and hope each campaign has something different from the others. But yeah it's only been a week, let the market sort itself out. As for me, I'll still have my 1.5K Droknars druids in Chapter 4 .

ectospasm

Frost Gate Guardian

Join Date: Aug 2006

people always hoard runes and are hoarding the insignias. i have plenty of stuff saved for future use. bought them while they were cheap. other people buy to resell plus the demand is extremely high so prices are going to be high.

its really fair in a way for them to be high because you have 1.5k armor & 15k armor with these inherent stats on them already in the other 2 campaigns. so what makes the 15k so special other than looks if they have the same stats as the 1.5k? so for the 15k we were pretty much getting a decent deal.

Although now Elonian only people are getting slightly shafted having to buy these insignias at high prices since they were never in stock the first week. now that they are everyone has to pay a ton for them. as for us tyrian/canthan born characters, we/you shouldnt be complaining cause if you cant afford a 1k insignia somethings wrong and you need to learn how to manage your finances.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

For once (literally), I actually agree with Admin's Bane. This is high demand for not only everyone's main toon and their armor collections, but also their heroes. Once everyone gets their fill, only the adamant armor collectors and latecomers/new players will be buying them, and at a much slower rate. Prices will plummet, give it about 2-3 more weeks.

Muse of Shadows

Muse of Shadows

Frost Gate Guardian

Join Date: Apr 2006

I agree with the op on that the insignia's should be sold at a merchant, not a trader. However, until that is done, I will talk about how it is currently set up.

I unfortuantly have very little to add to what has already been said, exept that I am already seeing the prices of insignia's dropping. Radiant insignia is 500g LESS at the trader than what it was yesterday, and most insignia's are consistantly in stock.

The prices will continue to drop, because, as others have stated, the demand has been the highest it will ever be the last week (everyone is trying to equip every character they have, as well as their heroes, instead of simply new characters). The supply has also been the lowest it will ever be. Insignia's, like runes, DO NOT STACK. Because of this, only those who have spend a sh*tlode of money on extra character slots will be able to realistly hoard them, and as such, they WILL be sold to the traders.

Enough said - everything has been said for all sides of this arguement. All new posts will do is repeat something already said. Please let this be the last post, so I dont have to see this thread constantly being bumped to the top of the list...

Zolderick

Zolderick

Academy Page

Join Date: Nov 2006

Australia

N/

Can you put insignias on old FoW armour?

Malice Black

Site Legend

Join Date: Oct 2005

No.

.

Solar Light

Solar Light

Frost Gate Guardian

Join Date: May 2006

Teutonic Warriors {TW}

Mo/

i seen radiant insignia for 3.5k today, so much for it going down, i suspect it will fluctuate around 3k Permenently unless something changes.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

The demand will drop. Many players are creating new characters when the game came out. Add to the fact that people are spec'ing out their Heroes - you got very high demand. Eventually new character creation and Heroe modification will slow down - thus demand, thus price.

Anet should increase the drop rate to fight inflation and revert it slowly once the tide ebbs.

The Prince

Academy Page

Join Date: Oct 2006

[CnIm]

the OP is absolutely right. while some people repeatedly (and not so politely) state that people shoudl just replace insignias when they want to switch stats instead of buying separate sets of armor a la factions, to think that this is in any way cost effective is just plain shortsighted. for my warrior only i have a set of knights, glads and sentinels, for different builds/situations. i use all 3 pretty regularly, so having one set and replacing the insignias would be ridiculously inneffective. while some say this is extreme, the system is really only cost effective when someone is going to say, switch their armor stats less than 3 times for the whole time they have the armor, and thats assuming prices on insignias drop. once i buy max armor i keep it and use it unless i upgrade to 15k, so saying i should just spend a few plats everytime i want to switch my build and have my armor synergize well with it is ridiculous. you might as well charge 100g everytime you load a template. factions had it right, the nf system had ambitious goals, but it was implemented poorly in that things that are necessary to play the game like having a set of armor that actually does something (esp important for the caster professions) besides look pretty and reduce the damage you're taking (like giving a warrior that much needed energy among other tings) shouldnt be subject to the whims of the economy. IMO flexibility that costs money....isnt all that flexible

-prince
/endrant

Viruzzz

Krytan Explorer

Join Date: May 2005

just look what happened when they introduces the rune trader. superiors were suer expensive for a while. and now most of them are down to 100 gold, a price that i personally think is too low for +3 to any attribute

Rakeris

Rakeris

Frost Gate Guardian

Join Date: Jan 2006

Illinois

Feners Reve

Quote:
Originally Posted by Darkpower Alchemist
This time last year,Sup Absorbtion runes ran for 80k or more. Now, they are like 3 to 5k. That is the example that Arkantos was trying to make. With time and drop rate, plus the lack of demand, the price can nose dive.
Don't mean to nitpick...but the reason they droped was that there was a change in the way armor droped runes. It was something like gold armor will allways drop sup runes instead of having a chance to drop major ones. So, afterward there was a lot more sup runes, in turn the prices on all of them went down.