Insignia Prices Must Be Frozen
midnight caretaker
I know i have spent a crap load of $ on insignias, especially for my heros, and since the heros take there fair share of gold and drops and dont help foot the bill on these insignias or weapons there should be an option to get the insignias on your armor when u buy it then if you want to change it later you buy them from the rune trader
Seamus Finn
Quote:
Originally Posted by LumpOfCole
On one hand, look how great of an indication it is on how popular the energy insignia is compared to the rest.
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gabrial heart
Nah, even starting a new character, i like the variety of armor stats much better then the cantha or tyria alternatives. In the long run it'll be much cheaper to buy/swap and upgrade armor then the old way. I can't even see a downfall to the new insignia/rune options other then the initial price demand. I can't even begin to tell you how many rune/insignias i've gotten, even early in the game. Will it deter new players overall, i doubt it..
UndeadRoadkill
Say what you want about supply and demand, prices will come down, blah blah blah. I don't think the price for something like this ever should have been player-controlled to begin with. Previous chapters have been able to take armor mods for granted, now P or D characters, or people who only have NF get shafted.
UndeadRoadkill
Quote:
Originally Posted by gabrial heart
In the long run it'll be much cheaper to buy/swap and upgrade armor then the old way. I can't even see a downfall to the new insignia/rune options other then the initial price demand. I can't even begin to tell you how many rune/insignias i've gotten, even early in the game. Will it deter new players overall, i doubt it..
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Fred Kiwi
Patience.
gabrial heart
Quote:
Originally Posted by UndeadRoadkill
If there's a chance it will destroy my armor, then I'm not even going to try to swap anything, and I'd rather buy another set and change it out than have to buy insignias and affix them every time I want to change my armor's function.
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ducktape
Quote:
Originally Posted by arcanemacabre
Simple solution (kinda): make all armors in the game, Tyria and Cantha included, have the ability to be outfitted with insignias. Then have Elona adopt the Cantha way of selling armors, where you can buy "plain vanilla"/no insignia armor for cheap, or armor with built-in insignias/mods for a higher price.
This will accomplish two important things with regards to prices. 1) armors will be dropping anywhere in GW with potential insignias, instead of just Elona, thus increasing the amount of insignias into the market; and 2) people can choose to buy their armors with insignias already 'installed', and not have to shell out money for a set of their favorite mods, but pay a set amount along with the armor. This way, the basic way insignias work is still very much present and active. I realize these are not new ideas, but I think the combination of them is new. I also think this should be fairly easy to implement, then again, I'm not a dev. |
I like your idea because it would mean:
- Being able to buy armor with an insignia already in it makes the price reasonable for any set someone wants to buy, and no-insignia armor is still less expensive for people who want it.
- Having to pay market price for insignias to change your armor stats (instead of crafting a new set of armor) is fair.
- Allowing all armors from all chapters to use insignias is fair and balanced by allowing all armor sets to be equally modifiable.
gabrial heart
Quote:
Originally Posted by ducktape
Excellent idea!
I like your idea because it would mean:
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Sid Soggybottom
No it does more than just freeze insignia prices, it gives more options to those old armors as well. And it would stop the complaints by the OP about any imbalance between each Chapter's armors.
UndeadRoadkill
Quote:
Originally Posted by gabrial heart
I'm not talking about salvaging. The old way if you wanted to change a stat (say +health to +energy instead) and you had 15k armor you were screwed. Now even if an insignia was 15k, it would still be cheaper then making a new piece of 15k armor (15k + materials) and hoping you could salvage they rune off it to attach to the new crafted piece (say another 3-5k for a monk rune or even more for a vigor). The old way, if you didn't salvage the rune, a single new piece might just set you back 30k. Also, now you can mix and match stats much easier then trying to figure out (or remember where you bought that piece) to keep yourself in a matched set. I know on my monk canthian armor I'd love to be able to change the stats on a couple pieces, but I'd be risking a lot of cash in the process. Not to mention if you died it black or white, yipes!
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ducktape
Quote:
Originally Posted by gabrial heart
Thats exactly what the OP is saying...LOL Basically you're just making anet freeze the prices of insignias! In a round about way....
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pingu666
current system is abit silly really. by the time my paragon got to consolate docks or whatever, he had 6.6k on him (pass on if i added/subtracted to that by a great degree via taking money from storage)
materials came from storage ( and artisan in k center)
couldnt afford to buy any useful insigs.... (110gold for +10AL while holding a item, YAY, perfect for my paragon
1500gold for item of armour, WITH any insig
500gold for insigs, avalible at armour merchant
do insigs stack? if they dont there less "effecient" than having 2 sets of armour
old and newly made tyria and cantha "upgraded" to insig status
the +energy is most popular for pve, then +al vs physical i think...
materials came from storage ( and artisan in k center)
couldnt afford to buy any useful insigs.... (110gold for +10AL while holding a item, YAY, perfect for my paragon
1500gold for item of armour, WITH any insig
500gold for insigs, avalible at armour merchant
do insigs stack? if they dont there less "effecient" than having 2 sets of armour
old and newly made tyria and cantha "upgraded" to insig status
the +energy is most popular for pve, then +al vs physical i think...
MithranArkanere
The first time I've seen a white dye in the Dye trader it was more than 20k worth, and black dye was under 5k.
The last I've see it it was under 6k, and black dye was 7k.
The comparison with black dye is wrong.
So far I've found more than 20 radiant insignia, I used some of then in my heroes and sold the rest to the trader, because I din't need them (cash, cash, cash ).
But many, many players, with, many, many heroes, are using them in they hero monks, elementalists, necromancers, and such.
You complain about the radiant insignia, but you don't complain about the Superior Vigor. I want superior Vigor in all my characters and heroes, but I will never make a thread just to complain about that.
You can't compare rediant insignias with black dye, since you can't dye hero armor.
The NPC trader system is the for some things:
- For those who don't like to waste time trading in outposts.
- To let you know wich items are the 'most used'.
- To get some items faster than killing enemies.
Watever you say, I still think it's cheaper paying 10k in insignias than more than 50k in extra gold and crafting materials a 15k armor with them. And having a black character slot you can always create a PvP character for PvP.
Nobody will make me think in any other way. The Inscriptions and the insignias are two of the greatest ideas in GW EVER.
Something even better would be the idea here:
http://www.guildwarsguru.com/forum/s...php?t=10071643
The last I've see it it was under 6k, and black dye was 7k.
The comparison with black dye is wrong.
So far I've found more than 20 radiant insignia, I used some of then in my heroes and sold the rest to the trader, because I din't need them (cash, cash, cash ).
But many, many players, with, many, many heroes, are using them in they hero monks, elementalists, necromancers, and such.
You complain about the radiant insignia, but you don't complain about the Superior Vigor. I want superior Vigor in all my characters and heroes, but I will never make a thread just to complain about that.
You can't compare rediant insignias with black dye, since you can't dye hero armor.
The NPC trader system is the for some things:
- For those who don't like to waste time trading in outposts.
- To let you know wich items are the 'most used'.
- To get some items faster than killing enemies.
Watever you say, I still think it's cheaper paying 10k in insignias than more than 50k in extra gold and crafting materials a 15k armor with them. And having a black character slot you can always create a PvP character for PvP.
Nobody will make me think in any other way. The Inscriptions and the insignias are two of the greatest ideas in GW EVER.
Something even better would be the idea here:
http://www.guildwarsguru.com/forum/s...php?t=10071643
Ansgar Two Hand
I love aquiring different armors, weapons, and mods for them, so I enjoy the inscription and insignia system.
However, the concern that NF-only players and NF specific primary professions are getting shafted is a valid one. Furthermore, the differing armor and weapons systems between the three campaigns is starting to get annoying.
However, the concern that NF-only players and NF specific primary professions are getting shafted is a valid one. Furthermore, the differing armor and weapons systems between the three campaigns is starting to get annoying.
Mr Jazzy
umm, thread necromancy attributes : 16
this thread is hella old, and i think the idea of expensive insignias has passed.now that NF has more players, insignias are being constantly found and sold to the trader, so even radiants are cheap.
this thread is hella old, and i think the idea of expensive insignias has passed.now that NF has more players, insignias are being constantly found and sold to the trader, so even radiants are cheap.
Ansgar Two Hand
Yeah, the radiants are down. However I came upon this thread because today I finally decided I had enough money to get a new set of armor crafted, only to find that the price of sentinel's insignia are currently 3700 a pop. Last I had checked they were 150 or so. Needless to say, I now have more work cut out for me.
Paperfly
Quote:
only to find that the price of sentinel's insignia are currently 3700 a pop |
Curse You
Quote:
Originally Posted by Ansgar Two Hand
Yeah, the radiants are down. However I came upon this thread because today I finally decided I had enough money to get a new set of armor crafted, only to find that the price of sentinel's insignia are currently 3700 a pop. Last I had checked they were 150 or so. Needless to say, I now have more work cut out for me.
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Chicken Ftw
Quote:
Originally Posted by Curse You
I really don't get this want for Sentinel's armour. I find my platemale works perfectly fine, and it only costs 160g.
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N E D M
psshh try to get a bloodstained one. . . .
Curse You
Quote:
Originally Posted by N E D M
psshh try to get a bloodstained one. . . .
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Ansgar Two Hand
Quote:
Originally Posted by Curse You
I really don't get this want for Sentinel's armour. I find my platemale works perfectly fine, and it only costs 160g.
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Mad King Corn
Quote:
psshh try to get a bloodstained one. . . . |
Emerikol
One thing you have to realize about nightfall that is different about the other games, is Nightfall gives you tons of money just from quests/killing. It is much easier to step out of the door of a town and make a few plat from an area than it ever was in factions/prophecies.
In nightfall, I was actually able to keep a steady income, instead of always having to go out and farm for gold to get that next set of armor. Each game was designed seperate with a different system, and the ability to combine the games is just an added feature...thats it. Nobody said they all had to have the same way of doing things. Prophecies is all about getting skills easy, factions is about easy xp, and nightfall is all about easy money.
This is why people say SO WHAT IF IT COSTS AN EXTRA FEW PLAT. There is more to balancing out the game than comparing apples to oranges. They have the whole damned fruit basket to think about.
In nightfall, I was actually able to keep a steady income, instead of always having to go out and farm for gold to get that next set of armor. Each game was designed seperate with a different system, and the ability to combine the games is just an added feature...thats it. Nobody said they all had to have the same way of doing things. Prophecies is all about getting skills easy, factions is about easy xp, and nightfall is all about easy money.
This is why people say SO WHAT IF IT COSTS AN EXTRA FEW PLAT. There is more to balancing out the game than comparing apples to oranges. They have the whole damned fruit basket to think about.
widowdaballa
besides most insignias have dropped to their "normal" prices. I hardly have any of my hero's with insignias other than radiant anyways. if you run good builds on your hero's, they shouldn't have a need for "+10 armor while XXX".
ayame ftw
who cares about hero's... i give my hero's the insignia's i salvages from random drops,
Its not like they need them that bad
Its not like they need them that bad
Str0b0
Quote:
Originally Posted by Sable Phoenix
Okay, let's take a look at a few of these insignia... and this is only the ones that are actually available, mind you, never mind all those that are constantly out of stock.
Minion Master's Insignia, 1100 gold each. Sentinel's Insignia, 1700 gold each. Radiant Insignia... 3200 gold each. 3200 gold. That's more than the armor it will be applied to. A single piece of max Elonian armor with one of these insignia will cost anywhere from 2100 to 4200 gold per piece. On the other hand, I can go to Cantha and get any of these armors, including "Radiant" armor, for 1500 per piece, not counting materials. Am I the only one who sees something wrong with this picture? Radiant Insignia are turning into the Superior Vigor of Insignia... but they're much, much more critical to the game and the function of a character than are Superior Vigors. More and more I'm finding myself convinced that Insignia were a bad idea. I think it is highly disturbing how the basic equipment needed to play the game -- I do not mean rare weapon skins or perfect mods, but a simple things like max AL armor -- have steadily increased in price with each chapter, making it harder and harder on the new and casual player. Insignia are a huge step forward (or perhaps I should say backward) in this trend. Insignia should not, repeat not, under any circumstances, be a dynamically priced commodity. They need to be frozen at 500 gold apiece, regardless of attribute, in order to make a fair comparison with earlier chapters' armors. And while you're at it, make an Insignia Crafter, separate from the Rune Trader. |
Ok so go to cantha for armor then. I fail to see any substance to this complaint.
Quote:
Originally Posted by Imaginos
Oh? and where in Cantha / Tyria can I craft some "Radient" style armor for my Dervish?
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Franco Power
Radiant insignias for 3.7k each , is that in American servers or something , cuz I bought my radiant for like 140g each or something
Lonesamurai
Quote:
Originally Posted by Legendary Ultimatum
Radiant insignias for 3.7k each , is that in American servers or something , cuz I bought my radiant for like 140g each or something
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Str0b0
It's just more poor people whining because they don't get the concept of selling to merchant or other players. I'm no 1337 farmer but just doing treasure chests and selling to merchants I've got 80 something thousand on both my accounts. I'm working on getting some primeval armor now. Treasure chest runs alone in elona will net you 50K by endgame.
Ritual del Fuego
This is an old thread. People were complaining when the game released because the insignias were high in price. Now they have normalized so for the most part it shouldn't be an issue...