[Spotlight Concept #6] Expansion and Evolution of the PvE world
radial
i dont really have a fleshed out story, just an abstract idea. i'll let you guys take it further.
but imagine the battle of ascalon between humans and the carr. imagine that to be like the luxons and kurzicks fighting over a city in fations just as the humans and charr fought over ascalon. maybe the humans won, maybe charr. maybe it flip flops
otherwise, pve, i see a problem where as each 6 month campaign is released, less and less people play the older ones. making pve pretty pointless and boring if you have always have to have your hero's or henches to rely on to progress the game. There needs to be a huge incentive for people who buy the new campaigns to buy the older ones too to offset that.
but imagine the battle of ascalon between humans and the carr. imagine that to be like the luxons and kurzicks fighting over a city in fations just as the humans and charr fought over ascalon. maybe the humans won, maybe charr. maybe it flip flops
otherwise, pve, i see a problem where as each 6 month campaign is released, less and less people play the older ones. making pve pretty pointless and boring if you have always have to have your hero's or henches to rely on to progress the game. There needs to be a huge incentive for people who buy the new campaigns to buy the older ones too to offset that.
Eroth
Quote:
Originally Posted by Eroth
Alright, since I don't have much time I'll post 1/2 or so of this and then post the rest later.
It's been 3 years after The Flameseeker Prophecies, 2 after the destructino of Shiro and 1 after the saving of Elonia. Each Continent has settled into an Golden Age. But with such peace, warriors are growing old and lazy, monks becoming fat, and masters of magic are becoming weaker. Each Kingdom votes for the next course of action. The representitives from each continent meet in the newly rebuilt ascalon. They vote that it is a time of exploration, and the kids (children of ur old proph, factions, and elonia charas) must be ones to do it... Ok that would just be an inspiration to anyone, I won't be able to follow through on it. Here's the one I'm thinking of doing, and making into a big story. "The time of evil has left each continent alone for a year now. Ascalon is rebuilt, the waring luxons and kurzicks have started coming to treaties and peace, and Elonia has prospered after being saved. But with this new found peace, there is always something brewing. Although the cities of Tyria are becoming better, bigger and more beautiful, there is those who supported the Lich, from the darkness, and the White Mantle, from either in the army or funding it. Cantha has hit rough times too. With the new "Treaty of Factions" being signed only 2 months ago Luxon and Kurzick Royalists have started fighting. Either it be in the streets, or in the battle field... To Be continued. |
"Elonia has its own problems with the Corsairs growing bolder everyday, and recently have started attacking villages en masse.
Each continent has it's problems but those are ones that can be solved by commoners. Although in each continent people are starting to go missing. No one has found any trace of what took them. But all three continents have found one marking in the victim's house...the mark of Zizment (z I s ment), an old tribe from before the continents split apart due to thier leader's curse.
His curse was "If any mortal's hands smite me, and I fall to death, then these lands with be broken by three!"
The Zizment Empire was a grand Kingdom of peace and advancement. Brilliant minds came from the empire and they discovered all magic and weapons used by the many fighters of today. There most Brilliant, Varock, had written a Tomb of Time. A book to open portals to future and past alike. When the curse had taken effect the book was cast into 3 parts.
Later found the Lich had a part of the book, as so did shiro and (i guessing here) the Ghost of Nightfall. They all had pieces of which, by themselves gave them great power. Once brought together by A ranger, assassin and dervish the three kingdoms found thier past. Many from each continent volunteered to enter the portal and stop the Zizment leader, Albroth, from taking people from this time period, and to discover why they are being taken... to be continued...again"
I have to eat right now I'll say more later. ^_^
TaCktiX
Eroth is overdoing it in a very good way.
I came up with some further ideas, partly inspired by others' responses. Spoilers contained
5: A continent to the North is added, and why the Charr are trying to invade Tyria is explained. The Titans, the Charr's apparent gods, are really their guardians from long ago, Before the Exodus. To the North, they have been opposed for millennia by the lizard-like race [insert name here], and their protectors The Progenitors (better name, please). Due to a great curse by the Progenitors, the Titans were locked away with the sinking of the Bloodstones. The Progenitors sent the Mursaat to prevent the Titans from being released again.
As Ascalon and the other human kingdoms push the Charr further North they run into this ages-old fight for survival by the Charr that the Heroes of Prophecies have continued by letting the Titans return to their followers. Take the side of the Progenitors or the Titans, and eliminate the other from existence (possible plot twist in the middle of this, similar to Factions' alliance to stop Shiro, but not as lame).
6: A living, breathing world would be sweet. As it is, it seems like every area minus the missions is purely around so that you can kill mobs of enemies for loot. Add in a day/night cycle, add in seasons (each manual notes "alignment " seasons and yet they mean nothing in any campaign), make monster behavior more organic. Monsters don't stand around waiting for you to kill them, they live, gathering together at times, and other times going out alone for food or shelter. Have the night behavior of monsters be different from the day behavior. Change up the "mix" of an area based on the current seasons. If it's winter in Kryta, I don't think there'd be a heap of Ettins, but Undead and Fire Imps would be plentiful. Also have effects for player characters in day, night, and season.
7: Add more content to previous chapters. A major complaint everyone's talking about is that as new chapters release, everyone goes to the new chapter, since there's nothing else in the previous chapter to do except take another character through. Maybe it could be elite quests similar to the Titan Quests, or additional areas that can be used for high-level farming (currently Sorrow's Furnace is it in Tyria, Urgoz's Warren and The Deep in Cantha). As a bonus pack or a game update, pay ode to the faithful players with all chapters and lure the newer ones into buying a previous campaign because of the cool things added to them.
I came up with some further ideas, partly inspired by others' responses. Spoilers contained
5: A continent to the North is added, and why the Charr are trying to invade Tyria is explained. The Titans, the Charr's apparent gods, are really their guardians from long ago, Before the Exodus. To the North, they have been opposed for millennia by the lizard-like race [insert name here], and their protectors The Progenitors (better name, please). Due to a great curse by the Progenitors, the Titans were locked away with the sinking of the Bloodstones. The Progenitors sent the Mursaat to prevent the Titans from being released again.
As Ascalon and the other human kingdoms push the Charr further North they run into this ages-old fight for survival by the Charr that the Heroes of Prophecies have continued by letting the Titans return to their followers. Take the side of the Progenitors or the Titans, and eliminate the other from existence (possible plot twist in the middle of this, similar to Factions' alliance to stop Shiro, but not as lame).
6: A living, breathing world would be sweet. As it is, it seems like every area minus the missions is purely around so that you can kill mobs of enemies for loot. Add in a day/night cycle, add in seasons (each manual notes "alignment " seasons and yet they mean nothing in any campaign), make monster behavior more organic. Monsters don't stand around waiting for you to kill them, they live, gathering together at times, and other times going out alone for food or shelter. Have the night behavior of monsters be different from the day behavior. Change up the "mix" of an area based on the current seasons. If it's winter in Kryta, I don't think there'd be a heap of Ettins, but Undead and Fire Imps would be plentiful. Also have effects for player characters in day, night, and season.
7: Add more content to previous chapters. A major complaint everyone's talking about is that as new chapters release, everyone goes to the new chapter, since there's nothing else in the previous chapter to do except take another character through. Maybe it could be elite quests similar to the Titan Quests, or additional areas that can be used for high-level farming (currently Sorrow's Furnace is it in Tyria, Urgoz's Warren and The Deep in Cantha). As a bonus pack or a game update, pay ode to the faithful players with all chapters and lure the newer ones into buying a previous campaign because of the cool things added to them.
englitdaudelin
I would like to see something close to the elite missions or SF, only...long in distance, and fast in speed.
Consider an "epic chase" mission which might help tie up a loose end. What of the dwarves? Imagine an "Iliad" style mission with something like 18 players (which I liked from factions) broken at the start into three groups. Those three start in the southern shiverpeaks and "race" the dwarves to a series of capture points.
Have one team in place to ambush dwarves, and groups of dwarves in place to ambush human teams. I think the goal of this could be more tactical--the attack on Gandara kind of mirrors this--in which the winning armies gain advantages in the mission.
Perhaps, then, the mission could end at a Stone Summit Stronghold somewhere in the northern peaks...
The goal would be less bogged-down killing and more speed. I would like the dwarf lines to be wrapped up.
Consider an "epic chase" mission which might help tie up a loose end. What of the dwarves? Imagine an "Iliad" style mission with something like 18 players (which I liked from factions) broken at the start into three groups. Those three start in the southern shiverpeaks and "race" the dwarves to a series of capture points.
Have one team in place to ambush dwarves, and groups of dwarves in place to ambush human teams. I think the goal of this could be more tactical--the attack on Gandara kind of mirrors this--in which the winning armies gain advantages in the mission.
Perhaps, then, the mission could end at a Stone Summit Stronghold somewhere in the northern peaks...
The goal would be less bogged-down killing and more speed. I would like the dwarf lines to be wrapped up.
arcady
Quote:
Originally Posted by Tyras
They get kicked out the first story when you enter northern shiverpeaks...doubt their story would be worth buying
|
Perhaps a threat from other planes brought about because of Nightfall...
It is at this point where the peace is made that characters from previous chapter are able to travel in, or Charr able to travel out.
You could have new professions in a shaman and a berserker.
Shaman would be a bit of elementalist and ritualist, with some low end heals.
Berserker might be a low armor high health warrior that goes into rages that boost speed, energy, and health, but cause negative conditions such as exhaustion at the end (a bit like the d20 Barbarian...).
Enix
I would rather see expansion of plots and storylines reguarding similar charecters and lands already in the game. We learned a lot about Mhenlo in Factions, almost TOO much - what about other henchies? I would like to see something about Eve or one of the more obscure henchies. I mean, Little Thom even had a back story - even though it was horribly fragmented (he did or didnt die).
Also, no new professions. Seriously now, there are only so many ways to skin a cat.
P.S.
WAS THE SEER SUPPOSED TO BE ON YOUR SIDE OR NOT!?!?? Was he working with the Lich? Was he working to overthrow just the Mantile? Too many angles on that one.
Also, no new professions. Seriously now, there are only so many ways to skin a cat.
P.S.
WAS THE SEER SUPPOSED TO BE ON YOUR SIDE OR NOT!?!?? Was he working with the Lich? Was he working to overthrow just the Mantile? Too many angles on that one.
BahamutKaiser
I think if they ever make a Sequel, the progression of the world will be much more significant than trying to make mini progression additions alongside the exsisting past....
In a new version of the game places change, new monarchies reign, blah blah blah. Trying to progress exsisting areas is hampered left and right with obsercles. Branching into adjacent areas with progessive content is regular, but going over the same place which still exsists in a previous instance.
Notice, there is some progression at the begining of Prophecies, the story skips from Ascolon before the Seering to the world after the Char beat down on everyone. And also notice that there is no return to that era.
Furthermore, I believe the theme of Ascolon is total hopelessness. All but a few survive, the Princes bride to be dies, precluding the only heirs death, and all that is left is an insurgence in a land of rubble.
If they are going to restore something, how about Orr. It just dissappeared into a cataclasym at sea, it is hardly in any worse shape than Ascolon.....
Im sure they can come up with some side content, but new content is 50 fold better. And if Ascolon is rebuilt, they aught to rebuild it at a new location.
In a new version of the game places change, new monarchies reign, blah blah blah. Trying to progress exsisting areas is hampered left and right with obsercles. Branching into adjacent areas with progessive content is regular, but going over the same place which still exsists in a previous instance.
Notice, there is some progression at the begining of Prophecies, the story skips from Ascolon before the Seering to the world after the Char beat down on everyone. And also notice that there is no return to that era.
Furthermore, I believe the theme of Ascolon is total hopelessness. All but a few survive, the Princes bride to be dies, precluding the only heirs death, and all that is left is an insurgence in a land of rubble.
If they are going to restore something, how about Orr. It just dissappeared into a cataclasym at sea, it is hardly in any worse shape than Ascolon.....
Im sure they can come up with some side content, but new content is 50 fold better. And if Ascolon is rebuilt, they aught to rebuild it at a new location.
Eroth
Sheathed weps, Bows wrapped in front, staves tied to the back. It'd be a good Idea, it take a some programming, but it would add more of a living effect. BUT whatever we do we have to make sure we stay away from what WoW looks like. Guild Wars has been called the WoW killer, but that's b/c we're not those ppl. We have to keep it simple, yet make it great.
Warlord Roberticus
I am with those who would like to see bigger battles...as in "Lord of the Rings" type of epic battles! With all of the hero control and manueverability that is now present wtih Nightfall, perhaps each one could be promoted high eanough to command a platoon of henches on their own.
And as I think about, why not have a Trojan vs. Greek type of seige or conquest? I don't think that I am the first to say that Factions did not live up to my expectations -- even more so now that I have experienced how good Nightfall has turned out to be. With the war between the Kurziks and Luxons never quite heating up, this is a natural expansion to the GW universe that will make Factions a much better version. At any rate, it could give the larger guilds a chance to use more players. It could give us a good basis to improve the command structure and enhance rank advancement within a guild to get chance to plan or general one of these type of campaigns. Extra cool I think.
Anyway I too worry about continuing support for the older games and would like to revisit them with new chapters. I would gladly pay for expansions to Ascalon and Trya (and Factions too) for whatever the reason.
Perhaps someday instead of traveling between 3 lands we could travel a whole planet (galaxy? universe? plane of existence?)
That's all...See you out there.
And as I think about, why not have a Trojan vs. Greek type of seige or conquest? I don't think that I am the first to say that Factions did not live up to my expectations -- even more so now that I have experienced how good Nightfall has turned out to be. With the war between the Kurziks and Luxons never quite heating up, this is a natural expansion to the GW universe that will make Factions a much better version. At any rate, it could give the larger guilds a chance to use more players. It could give us a good basis to improve the command structure and enhance rank advancement within a guild to get chance to plan or general one of these type of campaigns. Extra cool I think.
Anyway I too worry about continuing support for the older games and would like to revisit them with new chapters. I would gladly pay for expansions to Ascalon and Trya (and Factions too) for whatever the reason.
Perhaps someday instead of traveling between 3 lands we could travel a whole planet (galaxy? universe? plane of existence?)
That's all...See you out there.
megatokyo-girl
Maybe, in a new game, have all of the gods factioned and fighting against each other, and when a character is created, they have to align themseles with one god... They can only be rezzed by their god's statue, or get special benefits by being aligned to certian gods.
I dunno, just an idea.
I dunno, just an idea.
Age
Quote:
Evolution * Rebuilding of Ascalon * Rebellions against the White Mantle in Kryta and the restoration of the Monarchy * Deldimor winning against the Stone Summit in the Shiverpeaks * New invaders from the north and west * Shining Blade established control over the Maguuma * Defeat of the Charr * Undead destroyed in Kryta * A new war between the Luxons and Kurzicks * Kourna returned to stability |
Yajinden
This idea mixes both pve and pvp content but I think it’s right to put it here.
Guilds of the Gods.
These Guilds would perform a multitask role in the game. The guilds will “sponsor” special PvP arenas with special rules and options regarding each of the gods.
The guilds will have like training zones and challenges to let his members advance in the ways of the gods.
The Guilds will give their memebers multiple quests and missions around the world of tyria or even travels to the planes of the gods. Rewards including special items, inscriptions, access to modified areas, skills and titles.
All activities give the members of the god’s guild, points to earn Rank in the eyes of each God, so anyone PvP or PvE can have fun with these areas.
ARENAS
Arena’s are better suited for 3 or more teams. And can also work like challenge missions.
Balthazar’s Arena is affected by fire eruptions and similar hostile ambient, spell-like skills are restricted or banned in someway, Balthazar likes true combat. His true worshippers won’t rely on lesser means. Special weapon “charms” spawn in this area.
Teams will earn more points by pleasing Balthazar killing enemies with concrete charms.
Grenth’s Arena is full of icy mists and corpses emerging from the underworld make movement somewhat difficult, corpses generate masterless minions instead of fading away, and minions don’t lose health auto, but become uncontrolled in a very fast time. Using corpses is rewarded by Grenth’s arena.( Special items can consume or use corpses when dropped). Don’t forget wrathful souls chained in the arena can be dangerous.
Lyssa’s Arena is chaotic and unpredictable, skills are randomly inactivated or interrupted depending on lyssa’s favor, while recharge time and casting time are slowed or accelerated. No target calling or radar in lyssa’s arena you must rely on your senses or not… Teleporters, puzzle like effects, that affect the battles and perhaps disturbing cloning abilities are key to this arena.
Dwayna’s Arena is a special arena, Dwayna’s does not support “violence” but her arena is not harmless. Dwayna rewards those able to withstand the hardest trials.
Teams must protect NPC’s to achieve victory, Those NPC are collecting the blessings of dwayna form her divine fountains. Those blessings can also help the players to endure battle but each team must keep blessed one special altar if the blessings don’t reach in time penalties and hexes affect that team due to dwayna’s power not protecting them anymore.
Melandru’s Arena is full of beasts and dangers, natural bridges grow and disappear connecting different areas, nature rewards the survivors. This area has a special pet signet that anyone can equip, giving anyone the chance to align pets to their team. Nature spirits spawn and beware the traps, you cannot see them but you will feel them for sure.
Halls of the Gods
As any other players guild, the god’s guilds, have NPC’s and points of reunion they will work like a mixture of a city and a guilds hall.
All NPC of a guild will in someway be aligned with each god’s theme regarding what they can offer.
Some ideas include: A special Henchie that will follow the character around the world and will unlock special quests when talking other NPC’s in the world.
Collectors, Skill trainers, games…
Each hall will host a concrete challenge mission.
Players will get special abilities when advancing ranks/tittles in the God’s Guild (like funny resurrection signets, that transform those resurrected in special creatures; Undead minion, Elemental Djinn, Grea Pet, warrior ghost, or a random duplicate of other character in the team.)
Special consumable items, like Christmas candy, that produce effects depending of the god.
Any ideas of funny things on the halls are welcome.
Other things…
Adventure quests that will force players to cross different zones without entering cities to complete them.
Special Arena of 4 teams all vs all each aligned with a God with special team requisites formed each in one of the halls by its members with Hench teams to fill the gaps. Dwayna will divide its team around the others to make a more balanced combat.
Guilds of the Gods.
These Guilds would perform a multitask role in the game. The guilds will “sponsor” special PvP arenas with special rules and options regarding each of the gods.
The guilds will have like training zones and challenges to let his members advance in the ways of the gods.
The Guilds will give their memebers multiple quests and missions around the world of tyria or even travels to the planes of the gods. Rewards including special items, inscriptions, access to modified areas, skills and titles.
All activities give the members of the god’s guild, points to earn Rank in the eyes of each God, so anyone PvP or PvE can have fun with these areas.
ARENAS
Arena’s are better suited for 3 or more teams. And can also work like challenge missions.
Balthazar’s Arena is affected by fire eruptions and similar hostile ambient, spell-like skills are restricted or banned in someway, Balthazar likes true combat. His true worshippers won’t rely on lesser means. Special weapon “charms” spawn in this area.
Teams will earn more points by pleasing Balthazar killing enemies with concrete charms.
Grenth’s Arena is full of icy mists and corpses emerging from the underworld make movement somewhat difficult, corpses generate masterless minions instead of fading away, and minions don’t lose health auto, but become uncontrolled in a very fast time. Using corpses is rewarded by Grenth’s arena.( Special items can consume or use corpses when dropped). Don’t forget wrathful souls chained in the arena can be dangerous.
Lyssa’s Arena is chaotic and unpredictable, skills are randomly inactivated or interrupted depending on lyssa’s favor, while recharge time and casting time are slowed or accelerated. No target calling or radar in lyssa’s arena you must rely on your senses or not… Teleporters, puzzle like effects, that affect the battles and perhaps disturbing cloning abilities are key to this arena.
Dwayna’s Arena is a special arena, Dwayna’s does not support “violence” but her arena is not harmless. Dwayna rewards those able to withstand the hardest trials.
Teams must protect NPC’s to achieve victory, Those NPC are collecting the blessings of dwayna form her divine fountains. Those blessings can also help the players to endure battle but each team must keep blessed one special altar if the blessings don’t reach in time penalties and hexes affect that team due to dwayna’s power not protecting them anymore.
Melandru’s Arena is full of beasts and dangers, natural bridges grow and disappear connecting different areas, nature rewards the survivors. This area has a special pet signet that anyone can equip, giving anyone the chance to align pets to their team. Nature spirits spawn and beware the traps, you cannot see them but you will feel them for sure.
Halls of the Gods
As any other players guild, the god’s guilds, have NPC’s and points of reunion they will work like a mixture of a city and a guilds hall.
All NPC of a guild will in someway be aligned with each god’s theme regarding what they can offer.
Some ideas include: A special Henchie that will follow the character around the world and will unlock special quests when talking other NPC’s in the world.
Collectors, Skill trainers, games…
Each hall will host a concrete challenge mission.
Players will get special abilities when advancing ranks/tittles in the God’s Guild (like funny resurrection signets, that transform those resurrected in special creatures; Undead minion, Elemental Djinn, Grea Pet, warrior ghost, or a random duplicate of other character in the team.)
Special consumable items, like Christmas candy, that produce effects depending of the god.
Any ideas of funny things on the halls are welcome.
Other things…
Adventure quests that will force players to cross different zones without entering cities to complete them.
Special Arena of 4 teams all vs all each aligned with a God with special team requisites formed each in one of the halls by its members with Hench teams to fill the gaps. Dwayna will divide its team around the others to make a more balanced combat.
fearian
Quote:
Originally Posted by TaCktiX
...6: A living, breathing world would be sweet. As it is, it seems like every area minus the missions is purely around so that you can kill mobs of enemies for loot. Add in a day/night cycle, add in seasons (each manual notes "alignment " seasons and yet they mean nothing in any campaign), make monster behavior more organic. Monsters don't stand around waiting for you to kill them, they live, gathering together at times, and other times going out alone for food or shelter. Have the night behavior of monsters be different from the day behavior. Change up the "mix" of an area based on the current seasons. If it's winter in Kryta, I don't think there'd be a heap of Ettins, but Undead and Fire Imps would be plentiful. Also have effects for player characters in day, night, and season...
|
Age
Quote:
Originally Posted by Yajinden
This idea mixes both pve and pvp content but I think it’s right to put it here.
Guilds of the Gods. These Guilds would perform a multitask role in the game. The guilds will “sponsor” special PvP arenas with special rules and options regarding each of the gods. The guilds will have like training zones and challenges to let his members advance in the ways of the gods. The Guilds will give their memebers multiple quests and missions around the world of tyria or even travels to the planes of the gods. Rewards including special items, inscriptions, access to modified areas, skills and titles. All activities give the members of the god’s guild, points to earn Rank in the eyes of each God, so anyone PvP or PvE can have fun with these areas. ARENAS Arena’s are better suited for 3 or more teams. And can also work like challenge missions. Balthazar’s Arena is affected by fire eruptions and similar hostile ambient, spell-like skills are restricted or banned in someway, Balthazar likes true combat. His true worshippers won’t rely on lesser means. Special weapon “charms” spawn in this area. Teams will earn more points by pleasing Balthazar killing enemies with concrete charms. Grenth’s Arena is full of icy mists and corpses emerging from the underworld make movement somewhat difficult, corpses generate masterless minions instead of fading away, and minions don’t lose health auto, but become uncontrolled in a very fast time. Using corpses is rewarded by Grenth’s arena.( Special items can consume or use corpses when dropped). Don’t forget wrathful souls chained in the arena can be dangerous. Lyssa’s Arena is chaotic and unpredictable, skills are randomly inactivated or interrupted depending on lyssa’s favor, while recharge time and casting time are slowed or accelerated. No target calling or radar in lyssa’s arena you must rely on your senses or not… Teleporters, puzzle like effects, that affect the battles and perhaps disturbing cloning abilities are key to this arena. Dwayna’s Arena is a special arena, Dwayna’s does not support “violence” but her arena is not harmless. Dwayna rewards those able to withstand the hardest trials. Teams must protect NPC’s to achieve victory, Those NPC are collecting the blessings of dwayna form her divine fountains. Those blessings can also help the players to endure battle but each team must keep blessed one special altar if the blessings don’t reach in time penalties and hexes affect that team due to dwayna’s power not protecting them anymore. Melandru’s Arena is full of beasts and dangers, natural bridges grow and disappear connecting different areas, nature rewards the survivors. This area has a special pet signet that anyone can equip, giving anyone the chance to align pets to their team. Nature spirits spawn and beware the traps, you cannot see them but you will feel them for sure. Halls of the Gods As any other players guild, the god’s guilds, have NPC’s and points of reunion they will work like a mixture of a city and a guilds hall. All NPC of a guild will in someway be aligned with each god’s theme regarding what they can offer. Some ideas include: A special Henchie that will follow the character around the world and will unlock special quests when talking other NPC’s in the world. Collectors, Skill trainers, games… Each hall will host a concrete challenge mission. Players will get special abilities when advancing ranks/tittles in the God’s Guild (like funny resurrection signets, that transform those resurrected in special creatures; Undead minion, Elemental Djinn, Grea Pet, warrior ghost, or a random duplicate of other character in the team.) Special consumable items, like Christmas candy, that produce effects depending of the god. Any ideas of funny things on the halls are welcome. Other things… Adventure quests that will force players to cross different zones without entering cities to complete them. Special Arena of 4 teams all vs all each aligned with a God with special team requisites formed each in one of the halls by its members with Hench teams to fill the gaps. Dwayna will divide its team around the others to make a more balanced combat. |
Cid
Guns. Lots of guns.
Joke
Living world sounds good. Theres a explorable area in Elona thats night time when everything else is daytime. Its cool. Same with Sanctum Cay. Night time rocks
Themed God weekends would be cool
Joke
Living world sounds good. Theres a explorable area in Elona thats night time when everything else is daytime. Its cool. Same with Sanctum Cay. Night time rocks
Themed God weekends would be cool
TaCktiX
Age, he says at the top of the post that it's a mix of both.
Cid, that's Riverside Province that you're thinking about, not Sanctum Cay.
[/random corrections]
Cid, that's Riverside Province that you're thinking about, not Sanctum Cay.
[/random corrections]
XosirisX
what about remaking Tyria into a real guild war where guilds GVG in special arena's for outposts and u get ranked by how much outposts you have and how you have them, then other guilds can challenge outpost holding guilds and they have to reply within 24 hours, thsi gives anhigly competitive play
will flesh out more i'm at school now and gtg
will flesh out more i'm at school now and gtg
TaCktiX
Something like a dip into the past to the First Guild War, graphically represented by how much of Tyria your alliance controls? I like that a lot. To be sure, there aren't enough outposts in Ascalon, the Shiverpeaks, and Kryta to do it effectively, and Orr needs a representation as well. A map that's expanded to the south and the north of Ascalon (during the First Guild War, there was no Great Northern Wall, and Ascalon still had the capital at Drascir) would be useful for that.
Getting there could be quite simple with a new travel to Drascir or Arah, places that don't exist in Tyria now.
Getting there could be quite simple with a new travel to Drascir or Arah, places that don't exist in Tyria now.
Kaul
*SPOILERS*? maybe, but i doubt it.
new races might, as anet has said, detract from the game itself. charr and other races probably wouldnt be able to go to the UW or FOW since they dont even believe in the five gods.
but maybe one of the "good" groups like the deldrimor should take back the shiverpeaks and possibly keep going on an uncontrollable conquest, you could fight alongside them and be given a choice to fight for or against them at a point due to their growing power threaten other peaceful peoples of tyria. that way, there could be regular missions, and at a point pvp missions dealing with the story, similar to those in the echovald forest and the jade sea, but they'd play a larger role in the story. so two paths could be taken, with real people on both sides.
it doesnt have to be the deldrimor obviously, but they are an example. any of the campaigns could support a split of this type.
kaul out
new races might, as anet has said, detract from the game itself. charr and other races probably wouldnt be able to go to the UW or FOW since they dont even believe in the five gods.
but maybe one of the "good" groups like the deldrimor should take back the shiverpeaks and possibly keep going on an uncontrollable conquest, you could fight alongside them and be given a choice to fight for or against them at a point due to their growing power threaten other peaceful peoples of tyria. that way, there could be regular missions, and at a point pvp missions dealing with the story, similar to those in the echovald forest and the jade sea, but they'd play a larger role in the story. so two paths could be taken, with real people on both sides.
it doesnt have to be the deldrimor obviously, but they are an example. any of the campaigns could support a split of this type.
kaul out
Cloudstriker
The reality is that Guild Wars has yet to offer us a true war which we can partake in. Yes there was the Factions battle...but teams of 12 in squads of 4 didnt really do it for me. Yes we battled Abaddon and did the whole Sunspear thing. But we have yet to have a campaign where we're strolling along and get ambushed by something. Yes there are pop-ups, but i'm talking like 20 guys coming out of the woods and beating the snot out of you.
Make the ambushes random so we don't know whats coming...how many times have we been in a group and a warrior runs off ahead...now you cant do that because of the ambushes.
The main addition I'd like to see is epic freaking battles. Someone already mentioned Lord of the Rings style and that would be genius. We've already have missions where we have to rescue someone from a fortress...what if we have to defend/attack a fortress with 100 people duking it out? Yes I realize the numbers are an issue, but if you make it that as many people entering get on one team and the rest are flushed out by NPCs you're good to go. You can have NPCs manning the siege weapons and guarding the gates, while your character can lead charges into the enemy ranks or hold the line against waves of enemies. This could turn into a game of tactics rather easily. You could assign one group to a reinforcement area, that can only join the foray when called on. I just think it would be sick to have a group holding the line but losing and have a way to call in some back up that comes rushing out to help.
I want to see fields full of people with meteor showers raining down, warriors looking left and right and fighting...rangers on the battlements spitting arrows as fast as they can shoot. I want a WAR. I mean Nightfall has introduced the whole Sunspear Rank thing...make it that as you attain rank you can do different things in the next Campaign. Generals can organize tactics and assign squadrons, etc.
You could use a control system like that found in Kingdom Under Fire or something. Simple, yet effective.
Enough on the whole epic battle thing.
Definitely like the idea of having your weapon sheathed or whatever in town. Furthermore, I think it would be awesome if your weapons stayed sheathed when you ran around outside, and only got taken out when you charged an enemy or what have you. Personally I think that when I send my warrior charging into battle watching him draw his sword over his shoulder would just be sick.
Also, I want to re-iterate my idea for new animations in battle. A warrior is going to use the shield to block, and his weapon to parry. A ranger using Whirling Defense needs to, you know, whirl. A mesmer using distortion can have like Matrix animations in bullet time or something.
Don't get me wrong. Guild Wars is an awesome game which I havent stopped playing since it came out a few years ago. But there are little things that could be added that would make it so much more pleasing. Like actually hearing shouts, for example.
Viva GW!
Make the ambushes random so we don't know whats coming...how many times have we been in a group and a warrior runs off ahead...now you cant do that because of the ambushes.
The main addition I'd like to see is epic freaking battles. Someone already mentioned Lord of the Rings style and that would be genius. We've already have missions where we have to rescue someone from a fortress...what if we have to defend/attack a fortress with 100 people duking it out? Yes I realize the numbers are an issue, but if you make it that as many people entering get on one team and the rest are flushed out by NPCs you're good to go. You can have NPCs manning the siege weapons and guarding the gates, while your character can lead charges into the enemy ranks or hold the line against waves of enemies. This could turn into a game of tactics rather easily. You could assign one group to a reinforcement area, that can only join the foray when called on. I just think it would be sick to have a group holding the line but losing and have a way to call in some back up that comes rushing out to help.
I want to see fields full of people with meteor showers raining down, warriors looking left and right and fighting...rangers on the battlements spitting arrows as fast as they can shoot. I want a WAR. I mean Nightfall has introduced the whole Sunspear Rank thing...make it that as you attain rank you can do different things in the next Campaign. Generals can organize tactics and assign squadrons, etc.
You could use a control system like that found in Kingdom Under Fire or something. Simple, yet effective.
Enough on the whole epic battle thing.
Definitely like the idea of having your weapon sheathed or whatever in town. Furthermore, I think it would be awesome if your weapons stayed sheathed when you ran around outside, and only got taken out when you charged an enemy or what have you. Personally I think that when I send my warrior charging into battle watching him draw his sword over his shoulder would just be sick.
Also, I want to re-iterate my idea for new animations in battle. A warrior is going to use the shield to block, and his weapon to parry. A ranger using Whirling Defense needs to, you know, whirl. A mesmer using distortion can have like Matrix animations in bullet time or something.
Don't get me wrong. Guild Wars is an awesome game which I havent stopped playing since it came out a few years ago. But there are little things that could be added that would make it so much more pleasing. Like actually hearing shouts, for example.
Viva GW!
Flex1
Adding new races to the game would take out the unique quality GW has.
I would really like if Anet did some special Mega Global Update that added more challenging areas to places in the world that are empty(for the three games). If you have one of those big world poster maps the guides come with(or the CE editions) you will understand what I talk about.
Maybe a story with each new area. Example: (Possible spoilers)
In the battle between the Shinning Blades and the White Mantle, new areas of the Maguuma Jungle have been explored, ancient Druid ruins found, and new outposts created.
This could add a mission to get to the temple and then at the ancient ruin a challenge mission. The first mission would be to take the shinning blades to the uncovered site then the challenge mission would be to protect the escavators from a White Mantle invasion(like a elite mission for Tyria but a full party required to play).
I'm gonna post a pic of where I think this new areas could take place in Maguuma Jungle.
http://img221.imageshack.us/img221/18/maplq7.jpg
Ascalon: Spoilers
This areas could only be accesed after the player has done the game.
Two years after after the events of the Flameseeker prophecies the current king of Ascalon, King Adelbern(is that his name? I think it is) decides to retake back the city of Rin(on a quest to rescue a prisoner from the Charrs he talks about Rin)from the invading Charr. An army from ascalon towards territory occupied by Charr with the goal of reconquering the lost land.
This could add some other elite missions like the two I proposed for Maguuma.
Crystal Desert: This area would take place in the land where Orr used to be, that big chunk of land south of LA and east of RoF. No idea or mini story comes to mind that could be used to implement areas or missions here but that place could hold about 3-4 BIG areas and would add more hours for us avid PvE players.
I would really like if Anet did some special Mega Global Update that added more challenging areas to places in the world that are empty(for the three games). If you have one of those big world poster maps the guides come with(or the CE editions) you will understand what I talk about.
Maybe a story with each new area. Example: (Possible spoilers)
In the battle between the Shinning Blades and the White Mantle, new areas of the Maguuma Jungle have been explored, ancient Druid ruins found, and new outposts created.
This could add a mission to get to the temple and then at the ancient ruin a challenge mission. The first mission would be to take the shinning blades to the uncovered site then the challenge mission would be to protect the escavators from a White Mantle invasion(like a elite mission for Tyria but a full party required to play).
I'm gonna post a pic of where I think this new areas could take place in Maguuma Jungle.
http://img221.imageshack.us/img221/18/maplq7.jpg
Ascalon: Spoilers
This areas could only be accesed after the player has done the game.
Two years after after the events of the Flameseeker prophecies the current king of Ascalon, King Adelbern(is that his name? I think it is) decides to retake back the city of Rin(on a quest to rescue a prisoner from the Charrs he talks about Rin)from the invading Charr. An army from ascalon towards territory occupied by Charr with the goal of reconquering the lost land.
This could add some other elite missions like the two I proposed for Maguuma.
Crystal Desert: This area would take place in the land where Orr used to be, that big chunk of land south of LA and east of RoF. No idea or mini story comes to mind that could be used to implement areas or missions here but that place could hold about 3-4 BIG areas and would add more hours for us avid PvE players.
bca242
I think a new expansion should come out with someone that is corrupt with power etc etc. Instead of the normal stuff like Shiro and Lich did, there should be one that tries to re-write history. He goes back in time and tries to change the events in his favor. The story of course would send you back in time to try to stop him and re-live past events like Pre-Sear and etc since I too want to see it again.
Keeping with the going into the past idea, I think we should see ourselves younger. Its been how many years over the course of Proph, Factions and now Nightfall? We wouldn't look the same and it would be fun to see a small, young version of our old characters.
Edit: Another idea would be for an elite mission. Maybe a really long mission were there are like 20 or so people all working together trying to kill one giant boss.
Keeping with the going into the past idea, I think we should see ourselves younger. Its been how many years over the course of Proph, Factions and now Nightfall? We wouldn't look the same and it would be fun to see a small, young version of our old characters.
Edit: Another idea would be for an elite mission. Maybe a really long mission were there are like 20 or so people all working together trying to kill one giant boss.
bca242
I think a new expansion should come out with someone that is corrupt with power etc etc. Instead of the normal stuff like Shiro and Lich did, there should be one that tries to re-write history. He goes back in time and tries to change the events in his favor. The story of course would send you back in time to try to stop him and re-live past events like Pre-Sear and etc since I too want to see it again.
Keeping with the going into the past idea, I think we should see ourselves younger. Its been how many years over the course of Proph, Factions and now Nightfall? We wouldn't look the same and it would be fun to see a small, young version of our old characters.
Keeping with the going into the past idea, I think we should see ourselves younger. Its been how many years over the course of Proph, Factions and now Nightfall? We wouldn't look the same and it would be fun to see a small, young version of our old characters.
Pyromaniac Whitt
One of the things I remember about Prophecies was that first mission in Magumma when we find the Shining Blade. During Bloodstone Fen, I think we should get an option to either join the Shining Blade or stick with the White Mantle. We then battle the Shining Blade from the Mantle side, and after we capture Evenia, she tells you about Ascension and then Glint can fill us in a little and we go finish the storyline the same (Go to Cyrstal Desert etc.) If Anet could stream that in now it would bring so many people back to Tyria.
Starfire Crystalite
i think somthing that would be really cool is being able to create your own armor or weapon skins so that crafters would be able to make it for you for your materials and money. it would make it so your person is totaly unique because 50,000 other people dont have the same armor and weopon as you do. There should also be more choises in face and hair styles, and more emotes.
Made In Ascalon
Quote:
Originally Posted by Starfire Crystalite
i think somthing that would be really cool is being able to create your own armor or weapon skins so that crafters would be able to make it for you for your materials and money. it would make it so your person is totaly unique because 50,000 other people dont have the same armor and weopon as you do. There should also be more choises in face and hair styles, and more emotes.
|
I don't understand why so many people focus on being a unique little snowflake. It's not going to happen, and it's not what the game is really about; teamwork.
Vyldan
Above all, I would really like to see a Renaissance theme.
Massive indoor battles within beautifully decorated castles and cathedrals. Sprawling territories, under the influence of Kings, guilds, and even monsters. One thing I loved about Nightfall is the organized platoons of Kournan soldiers. This kind of thinking should be built upon, and entire buildings may be organized with human troops. Each place may have its own method of fighting, instead of how Nightfall was limited to just the Kournan troops and their skill sets. Crossfire lines made an excellent first impression. However, I want to see more.
Five gigantic temples dedicated to each of the five Gods, where you may learn more about each of them, read stories about them, discover how they are worshipped, and even attempt to gain their favor ("Follower" titles for true roleplayers, anyone?). As a devout Mesmer, I have taken a Roleplayer's interest in following Lyssa. I'd like to see a lot more about the Gods.
Ooh, and a library, where players may learn more about the lore behind the games, as well as other interesting myths. It is always open for new information, so it may even be a place to pick up minor hints for upcoming features. Hell, the articles from The Scrible could even be there. It open a lot of possibilities for creativity.
For the story, I would like to see this one steer away from the "God and demons" final enemies, and instead incorperate a human as the final antagonist. My immediate thoughts are a skilled, cunning and charismatic Guild Lord, attempting to assimilate every guild through both diplomacy and force, creating a "monopoly" on guilds, if you will. Instead of powerful demons, end-game missions require you to face massive numbers of skilled, organized humans (Maybe even with individual skill bars! Gasp). Who knows? I see some interesting Guild-based challenge missions stemming from this idea. This may promote activity among smaller guilds.
New professions? Hum... They've already covered a lot of ground in the battle mechanics. They would be hard-pressed to add a fourth Melee class, a third ranged class, or even a sixth caster. I don't know. Dervishes are Enchantment-based, so I see an opportunity for a stanced-based melee fighter. While there is no room for a fencer or a duelist, it would play along those ideals and fit with the theme. We already have Swords, and adding Rapiers as a different weapon type would clash with the Guild Wars ideals, just like adding Crossbows as opposed to Bows would be horrible. Spears and scythes were a very nice touch. Hmm, although... Perhaps a Foil-and-Dirk idea would actually fit. Either bundled as a two-handed weapon like the Assassin's daggers, or individual items, where the Dirk acts as an off-hand item. Either way, you cannot attack with the dagger as if it were a weapon (Sorry, no dual-wielding, kiddos), nor does it add the defense bonus that shields do, but it may factor in to many of the skills for the profession, as well as add its own little passive bonuses. Yes, I think a Fencer-like profession may very well be a viable possibility.
That leaves us with the need for another Caster, though. And with that, I am clueless. Ritualists were an extremely imaginative addition. I have yet to come up with an idea that could come close to being so unique.
Massive indoor battles within beautifully decorated castles and cathedrals. Sprawling territories, under the influence of Kings, guilds, and even monsters. One thing I loved about Nightfall is the organized platoons of Kournan soldiers. This kind of thinking should be built upon, and entire buildings may be organized with human troops. Each place may have its own method of fighting, instead of how Nightfall was limited to just the Kournan troops and their skill sets. Crossfire lines made an excellent first impression. However, I want to see more.
Five gigantic temples dedicated to each of the five Gods, where you may learn more about each of them, read stories about them, discover how they are worshipped, and even attempt to gain their favor ("Follower" titles for true roleplayers, anyone?). As a devout Mesmer, I have taken a Roleplayer's interest in following Lyssa. I'd like to see a lot more about the Gods.
Ooh, and a library, where players may learn more about the lore behind the games, as well as other interesting myths. It is always open for new information, so it may even be a place to pick up minor hints for upcoming features. Hell, the articles from The Scrible could even be there. It open a lot of possibilities for creativity.
For the story, I would like to see this one steer away from the "God and demons" final enemies, and instead incorperate a human as the final antagonist. My immediate thoughts are a skilled, cunning and charismatic Guild Lord, attempting to assimilate every guild through both diplomacy and force, creating a "monopoly" on guilds, if you will. Instead of powerful demons, end-game missions require you to face massive numbers of skilled, organized humans (Maybe even with individual skill bars! Gasp). Who knows? I see some interesting Guild-based challenge missions stemming from this idea. This may promote activity among smaller guilds.
New professions? Hum... They've already covered a lot of ground in the battle mechanics. They would be hard-pressed to add a fourth Melee class, a third ranged class, or even a sixth caster. I don't know. Dervishes are Enchantment-based, so I see an opportunity for a stanced-based melee fighter. While there is no room for a fencer or a duelist, it would play along those ideals and fit with the theme. We already have Swords, and adding Rapiers as a different weapon type would clash with the Guild Wars ideals, just like adding Crossbows as opposed to Bows would be horrible. Spears and scythes were a very nice touch. Hmm, although... Perhaps a Foil-and-Dirk idea would actually fit. Either bundled as a two-handed weapon like the Assassin's daggers, or individual items, where the Dirk acts as an off-hand item. Either way, you cannot attack with the dagger as if it were a weapon (Sorry, no dual-wielding, kiddos), nor does it add the defense bonus that shields do, but it may factor in to many of the skills for the profession, as well as add its own little passive bonuses. Yes, I think a Fencer-like profession may very well be a viable possibility.
That leaves us with the need for another Caster, though. And with that, I am clueless. Ritualists were an extremely imaginative addition. I have yet to come up with an idea that could come close to being so unique.
Makaelthos Solcry
Quote:
Originally Posted by Cloudstriker
The reality is that Guild Wars has yet to offer us a true war which we can partake in. Yes there was the Factions battle...but teams of 12 in squads of 4 didnt really do it for me. Yes we battled Abaddon and did the whole Sunspear thing. But we have yet to have a campaign where we're strolling along and get ambushed by something. Yes there are pop-ups, but i'm talking like 20 guys coming out of the woods and beating the snot out of you.
Make the ambushes random so we don't know whats coming...how many times have we been in a group and a warrior runs off ahead...now you cant do that because of the ambushes. The main addition I'd like to see is epic freaking battles. Someone already mentioned Lord of the Rings style and that would be genius. We've already have missions where we have to rescue someone from a fortress...what if we have to defend/attack a fortress with 100 people duking it out? Yes I realize the numbers are an issue, but if you make it that as many people entering get on one team and the rest are flushed out by NPCs you're good to go. You can have NPCs manning the siege weapons and guarding the gates, while your character can lead charges into the enemy ranks or hold the line against waves of enemies. This could turn into a game of tactics rather easily. You could assign one group to a reinforcement area, that can only join the foray when called on. I just think it would be sick to have a group holding the line but losing and have a way to call in some back up that comes rushing out to help. I want to see fields full of people with meteor showers raining down, warriors looking left and right and fighting...rangers on the battlements spitting arrows as fast as they can shoot. I want a WAR. I mean Nightfall has introduced the whole Sunspear Rank thing...make it that as you attain rank you can do different things in the next Campaign. Generals can organize tactics and assign squadrons, etc. You could use a control system like that found in Kingdom Under Fire or something. Simple, yet effective. Enough on the whole epic battle thing. Definitely like the idea of having your weapon sheathed or whatever in town. Furthermore, I think it would be awesome if your weapons stayed sheathed when you ran around outside, and only got taken out when you charged an enemy or what have you. Personally I think that when I send my warrior charging into battle watching him draw his sword over his shoulder would just be sick. Also, I want to re-iterate my idea for new animations in battle. A warrior is going to use the shield to block, and his weapon to parry. A ranger using Whirling Defense needs to, you know, whirl. A mesmer using distortion can have like Matrix animations in bullet time or something. Don't get me wrong. Guild Wars is an awesome game which I havent stopped playing since it came out a few years ago. But there are little things that could be added that would make it so much more pleasing. Like actually hearing shouts, for example. Viva GW! |
I want to see something fresh, that means nothing related to the trilogy .(orr sucks)
How about maybe a mass exodus from all three continents ?Into a watery continent with sea beats ?Krakens and stuff, that would be cool .No demons involved, just very very powerful beasts, which are damn tough to kill, and when I say tough , I mean make it realy really tough so that we actually take more than 2 months to finish the storyline .
Or How about a chapter based on Luxons and Kurzicks ?Something extremely powerful(like the searing)destroys the very earth on which theyre boundries lie, sparating them from the mainland, IN the end of which they are isolated on an island, in the middle of an unseen loacation of the world, where they are ripe for invasion at the hands of a shadowy and neglected race of human-shaped intelligent beings(fighting organized, intelligent beings is always so much more fun)And not just the same old crap, i want 40-man missions, i want real consequences of losing a battle !(something like AB border in factions)!I want big rewards when an enemy settlement is captured !(the new age of making money)Also, let us choose to play as a luxon or kurzick through the storyline !!The Luxon/Kurzick part of factions was the best PvE experience of all ! build on it !!!
at any rate, remove the inscription and new PvP system please...
Sophitia Leafblade
A cool little addition that would be nice would be to change the two defensive alliance battles so that instead of the usual 12 Vs 12 approach the numbers are boosted to higher lvls say eg 24 Vs 24 or a large amount of nps are availble to join u (Fort Aspenwood style). If these 2 battles are meant to be the big battles, surely either side would bring there elite forces into the mix (turtles and juggernauts etc) A new set of rules of winning conditions on these maps would improve them also, so that on these maps you can only win by, (attackers: Eliminating all the enemys elite guard and holding there central area for 5 minutes) or (defenders: Hold all non base res shrines for 5 minutes or resist the enemy for 20 minutes)
borik oakwood
when i first heard of guild wars i read the lore on the site before it came out.
it was really good. the idea i got was people actually standing on massive walls and archers being able to shoot miles and pin people to the ground.
i wanted us to send like 4 men into askalon and try to beat the gaurds and make it inot the npc areas. mabye we could have a 15k area tht is easy to get to but had to be asscesible for pvp while you tried t buy the armor and the only way in was through the guards?
i dunno but sounds cool to me needs work though
it was really good. the idea i got was people actually standing on massive walls and archers being able to shoot miles and pin people to the ground.
i wanted us to send like 4 men into askalon and try to beat the gaurds and make it inot the npc areas. mabye we could have a 15k area tht is easy to get to but had to be asscesible for pvp while you tried t buy the armor and the only way in was through the guards?
i dunno but sounds cool to me needs work though
super strokey
Possible spolier ahead
I think one of the best options would be to expand on the orr and its disappearance, like the whole continent wasnt actually destroyed by the Lich but rather that it was moved or something. I would also like to see another elite mission added to tyria (im count SF as one too). The new god of secrets could be responsible for it coming back prehaps, or maybe she hooks us up with the "secret" that leads us to it.
Another idea im kinda toying around with is land that touches on teh Mursaat more and why they have come to tyria. This could wrap the seer and the Mursaat into one neat story line.
I also think they should add something at the end of Nightfall thats a after abbadon mission with Pala Joko imho.
I think one of the best options would be to expand on the orr and its disappearance, like the whole continent wasnt actually destroyed by the Lich but rather that it was moved or something. I would also like to see another elite mission added to tyria (im count SF as one too). The new god of secrets could be responsible for it coming back prehaps, or maybe she hooks us up with the "secret" that leads us to it.
Another idea im kinda toying around with is land that touches on teh Mursaat more and why they have come to tyria. This could wrap the seer and the Mursaat into one neat story line.
I also think they should add something at the end of Nightfall thats a after abbadon mission with Pala Joko imho.
GuildWiki Jamie
Personally I'd be happy if they added (like the OP said) expansions to all the areas the OP said, ANet miss out a lot of the world map, like the area between Ascalon & the Crystal Desert.
More importantly do something with Eve!!! she is the only "main character" who hasn't had a single or line to say really.
Expansions on Eve:
-Drop Necromancer Munne from all her quests and replace her with Eve.
For those who don't know Munne is the first Necromancer you'll probably see in Tyria. it wouldn't take much to replace her. Also from my understanding Eve was in a school for bad girls and during the Searing she was in a graveyard playing around with minion animation skills before the Charr came in to attack her, her minions wiped those Charr out. If they changed Eve to a minion master and added her best friend Adam, the talking skull , as her foci I'd be very happy.
Show your love for Eve!
More importantly do something with Eve!!! she is the only "main character" who hasn't had a single or line to say really.
Expansions on Eve:
-Drop Necromancer Munne from all her quests and replace her with Eve.
For those who don't know Munne is the first Necromancer you'll probably see in Tyria. it wouldn't take much to replace her. Also from my understanding Eve was in a school for bad girls and during the Searing she was in a graveyard playing around with minion animation skills before the Charr came in to attack her, her minions wiped those Charr out. If they changed Eve to a minion master and added her best friend Adam, the talking skull , as her foci I'd be very happy.
Show your love for Eve!
Orb Of Divinity
i heard there will be 5 chapters and only 3 have been released till now so...
Chapter 4: After the defeat of abadon the anciant gods are aware of the mistake they made by leaving tyria because this is what gave abadon hope to come back and rule on this world so they rise Orr from the sea and come back and live in arah so the chapter will be about Orr and destroying the old dark scrolls in the undercity of Orr so that no such magic like the one the vizir used to destroy Orr can be used again by mortals
Chapter 5: the scepter of Orr that disapeared once again in the last mission in prophecies was buried somewhere in the north of ascalon and found by a charr dark lord who discovers it's powers over the titans and realises that titans aren't their gods but an army that they can use to invade the human kingdoms and we should fight our way in the charr homeland to take the scepter back to Orr and delivere it to the anciant gods in Arah
Chapter 4: After the defeat of abadon the anciant gods are aware of the mistake they made by leaving tyria because this is what gave abadon hope to come back and rule on this world so they rise Orr from the sea and come back and live in arah so the chapter will be about Orr and destroying the old dark scrolls in the undercity of Orr so that no such magic like the one the vizir used to destroy Orr can be used again by mortals
Chapter 5: the scepter of Orr that disapeared once again in the last mission in prophecies was buried somewhere in the north of ascalon and found by a charr dark lord who discovers it's powers over the titans and realises that titans aren't their gods but an army that they can use to invade the human kingdoms and we should fight our way in the charr homeland to take the scepter back to Orr and delivere it to the anciant gods in Arah
crazymunkie
Hey i have an idea about the PvP for Factions or future additions to Guild Wars. (didnt know where to post this...hope this is the right place)
I was thinking about the ways Alliance Battles in Factions is right now...Not too much strategy..well, maybe one "capture all the points." I think maybe they could make it more interesting by having it be an actual "battle" and require teamwork. My idea is that each team starts with 4 points and a "command center", with the objective being get to and destroy the enemies Command Center. But, the thing is you have to capture ever point along the way, and you can only capture points adjacent to the ones you already hold. Meaning that you will not be allowed to go straight to the enemies base and destroy it. I think this will cause teams to need to work together.
I was thinking about the ways Alliance Battles in Factions is right now...Not too much strategy..well, maybe one "capture all the points." I think maybe they could make it more interesting by having it be an actual "battle" and require teamwork. My idea is that each team starts with 4 points and a "command center", with the objective being get to and destroy the enemies Command Center. But, the thing is you have to capture ever point along the way, and you can only capture points adjacent to the ones you already hold. Meaning that you will not be allowed to go straight to the enemies base and destroy it. I think this will cause teams to need to work together.
XosirisX
another idea: what about adding an "elite" area like urgoz to the middle of the map in cantha, and only the faction that holds the outpost of the elite area can actually use it. also some more things that might spark up the fight between the kurzicks and the luxons: first of all: close the gate for the jade sea area for kurzicks and the stone forest for the luxons. make the other luxon vs kurzick battles like fort aspenwood and jade quarry have an influance for example the winning team get excess to the luxon territory (they won't be able to map travel to luxon outposts/cities) and the other way around. there they can do a mission (the mission opposing hatchery and the mission opposing the tree singer mission) there they fight against actual people who are trying to get the mission, in luxon territory obviously u have to kill the turtles and in kurzick you have to kill the tree singers. i think this'll spice things up cause not getting a mission xxx times cause those damned luxons are killing the tree singer would get me pretty pissed of at the luxons
btw, now you have to do the mission of both sides to get the title protector of cantha, replace it with only 1 (depending on your faction) or maybe replace it with the mission of the group that's infiltrated the opposing faction's territory.
btw, now you have to do the mission of both sides to get the title protector of cantha, replace it with only 1 (depending on your faction) or maybe replace it with the mission of the group that's infiltrated the opposing faction's territory.
Deleet
I've never seen so many terrible ideas.
What PVE needs is more challenge, randomized areas etc., much harder difficulty.
The engine cannot handle more players in the same areas.
We don't need to copy raids from wow, 20 man groups against a giant boss... Seen before, now where is the creativity? Uniqueness?
We probaly cannot reuse older maps, due to GW's economic idea.
What PVE needs is more challenge, randomized areas etc., much harder difficulty.
The engine cannot handle more players in the same areas.
We don't need to copy raids from wow, 20 man groups against a giant boss... Seen before, now where is the creativity? Uniqueness?
We probaly cannot reuse older maps, due to GW's economic idea.
XosirisX
Quote:
Originally Posted by Deleet
We probaly cannot reuse older maps, due to GW's economic idea.
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Deleet
Quote:
Originally Posted by XosirisX
i'd love to go back to tyria with a new set of missions/quests and a new storyline (maybe some new features) and i think alot of people do, also u say economics plan.. wouldn't it be cheaper to re-use a map then creating an entire new map?
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Lord-UWR
****Spoiler****
Has anyone though of the City of Mursaat that was mentioned in prophecies manual yet?
as you know, they are not servants of Abbadon, like all the other Demons and monsters were. Also, all they did, like trapping the Titans in Abbadon's mouth (volcano), or trying to stop the flameseeker's prophecy was against Abbadon's will. They have not been wiped out, and they are from SOMEWHERE. The founder of the White Mantle has seen that city, maybe the next chapter should revolve around the NorthWest side of Lion's Arch.
And why is it that most people say Cantha does not fit in with the rest of the map of Tyria (world)? Its just to the Very SouthWest of Maguuma Jungle. If you look at the islands near Lion's arch, and the texture of Maguuma Jungle, it just makes sense that Cantha is located to the SouthWest of Maguuma Jungle. Cuz of the Ring of Fire Islands, it is a very dangerous trip as stated by some NPCs in the Game it self. As stated : "Cantha lies south (of Kryta), across the ocean ... past the ruins of Orr, past the islands of fire, past the crystal lands of burning sun, and beyond the clashing seas. Only the greatest sailors dare such a journey, I assure you." AND Also, in the Guild Wars Nightfall Manuscripts, it is stated that, in 731 CC, Cantha began trading with the "northern areas", along with Tyria and Elona. Whether they will be included in future campaigns is yet to be seen.
Any Comments ?
Has anyone though of the City of Mursaat that was mentioned in prophecies manual yet?
as you know, they are not servants of Abbadon, like all the other Demons and monsters were. Also, all they did, like trapping the Titans in Abbadon's mouth (volcano), or trying to stop the flameseeker's prophecy was against Abbadon's will. They have not been wiped out, and they are from SOMEWHERE. The founder of the White Mantle has seen that city, maybe the next chapter should revolve around the NorthWest side of Lion's Arch.
And why is it that most people say Cantha does not fit in with the rest of the map of Tyria (world)? Its just to the Very SouthWest of Maguuma Jungle. If you look at the islands near Lion's arch, and the texture of Maguuma Jungle, it just makes sense that Cantha is located to the SouthWest of Maguuma Jungle. Cuz of the Ring of Fire Islands, it is a very dangerous trip as stated by some NPCs in the Game it self. As stated : "Cantha lies south (of Kryta), across the ocean ... past the ruins of Orr, past the islands of fire, past the crystal lands of burning sun, and beyond the clashing seas. Only the greatest sailors dare such a journey, I assure you." AND Also, in the Guild Wars Nightfall Manuscripts, it is stated that, in 731 CC, Cantha began trading with the "northern areas", along with Tyria and Elona. Whether they will be included in future campaigns is yet to be seen.
Any Comments ?
RodyPA
First, there are some spoilers below.
I like how later in the Nightfall plotline, you get a major character as a hero. I think this could be expanded further. For one thing, I'd love to have Mhenlo as a hero (he could hit on all the ladies in the party). What about a large-scale quest in the UW where you travel down to rescue our favorite prince? If you complete it and bring him back, he is restored to life and joins your party. Something like that could even tie into the concepts of a later Ascalon region; you bring him back to have him quest to rebuild. I'm sure there are plenty of other major plot characters that could be added as heroes in all three realms, as large or small quests. Some people have mentioned Charr or dwarven characters; I think it would be fabulous to have Charr, dwarven or tengu heroes to add color. Some might think it unbalancing since things like disease wouldn't spread across races, but there's precedent with the Zhed hero.
It was mentioned that having a changed Ascalon map as an update/new release/what-have-you wouldn't be in keeping with ANet's economic model for Guild Wars. There's something to that, but it's really beyond the scope of this thread. We're not interested in implementation issues, just throwing ideas out. That said, I can't really see updates in the realm without adding it as a totally new area. That's really a time period issue - the Ascalon or Tyria in Prophecies is set, and it would be awkward to be able to change Old Ascalon. Adding new zones for for Mursaat or Charr would be great, but at that point I'd be interested in just having a new expansion, new map of the continent that had updated regions.
I like how later in the Nightfall plotline, you get a major character as a hero. I think this could be expanded further. For one thing, I'd love to have Mhenlo as a hero (he could hit on all the ladies in the party). What about a large-scale quest in the UW where you travel down to rescue our favorite prince? If you complete it and bring him back, he is restored to life and joins your party. Something like that could even tie into the concepts of a later Ascalon region; you bring him back to have him quest to rebuild. I'm sure there are plenty of other major plot characters that could be added as heroes in all three realms, as large or small quests. Some people have mentioned Charr or dwarven characters; I think it would be fabulous to have Charr, dwarven or tengu heroes to add color. Some might think it unbalancing since things like disease wouldn't spread across races, but there's precedent with the Zhed hero.
It was mentioned that having a changed Ascalon map as an update/new release/what-have-you wouldn't be in keeping with ANet's economic model for Guild Wars. There's something to that, but it's really beyond the scope of this thread. We're not interested in implementation issues, just throwing ideas out. That said, I can't really see updates in the realm without adding it as a totally new area. That's really a time period issue - the Ascalon or Tyria in Prophecies is set, and it would be awkward to be able to change Old Ascalon. Adding new zones for for Mursaat or Charr would be great, but at that point I'd be interested in just having a new expansion, new map of the continent that had updated regions.