1. The skills of a paragon are designed with extreme environments in mind, ie. where an entire team is built around them, making alot -most- of them useless in PvE.
2. Only one other class has skills that really synergise with a paragon, warrior (and one useless ritualist skill, woot). This is a problem because we have a very limited number of skills on the base class itself anyway. :/
3. Due to the above two points, there are 2-3 -good- builds to use in PvE, with minor variations. Anthem of Flame, "Go for the Eyes!", Aggressive refrain. You will always see at least 1 of these, if not all 3.
4. All the armour looks the damn same, and terribly girly with the exception of Vabbian, but that's a different matter.
Onto the skills.
COMMAND
"Brace Yourself!"
Might be used in GvG, otherwise, too conditional, knockdown is rare in Nightfall.
"Can't Touch This!"
Okay, made specifically due to the complaints at the time about Touch rangers, lets face it, pointless after the nerf.
"Fall Back!"
Great skill in GvG, useless in PvE without a full human team.
"Find Their Weakness!"
No real complaints here, I wouldn't personally use it.
"Go For the Eyes!"
Very good skill.
"Help Me!"
Uuuh... I can't think of any reason to bring this. Ever.
"Incoming!" {E}
Good elite, no complaints.
"Make Haste!"
Pretty useful in PvP, especially GvG I suppose, pointless in PvE.
"Never Give Up!", "Never Surrender!"
Two good skills, but you ideally never want to be using them anyway, they're also a tad too conditional to consume up a chunk of your skillbar, IMO anyway.
"Stand Your Ground!"
A worthwhile skill.
"We Shall Return!"
Another skill which you don't want to have to use. :/
Anthem of Envy
Not particularly bad, not really good either, not much good with heroes/henchies, I don't personally use it.
Anthem of Guidance {E}
Err... Blocking and evading is no problem in PvE really. Has its uses in PvP.
Bladeturn Refrain
Like most echos, pretty good.
Crippling Anthem {E}
Would be great, if I needed to stop enemies from moving in PvE, which I don't, because they just rock up to you and wail on you till they're dead. The kiting AI is pathetic anyway.
Godspeed.
Might be of some use, its like charge... except useless outside of combat since you won't really have enchantments on everyone. O.o
Song of Concentration
Seems pretty useless even in PvP! Only purpose I see for it is spiking. -_-;;
LEADERSHIP
"Lead the way!"
Good for GvG/HA I suppose, nonsense in PvE.
"Make your time!"
Usable, fast-trigger WY! or GftE!
"They're on Fire!"
Quite good.
Aggressive refrain
Unless you've got 0 in spear mastery, this should be on your skillbar. :P
Angel Bond {E}
Hrm... Its an odd skill... could result in some interesting things with some strange combinations with other party members.
Angelic Protection
Worthless in PvE, and I've never heard of it being used in PvP, yet anyway.
Anthem of Flame
Set enemies on fire every 10 seconds? How can I lose?
Anthem of Fury {E}
Its okai, I suppose, if you build a good part of your team around adrenalin, otherwise, into GvG this goes... maybe.
Awe
I could see this kinda sorta working in RA or TA... No point in PvE
Blazing Finale
Brilliant skill, 'nuff said.
Burning Refrain
Why you would use this over the above skill I'll never know.
Defensive Anthem {E}
Wow! An elite version of Aegis! I can see how the inability to remove it might seem attractive, but in PvE that feature's fairly useless. And to be frank, Ward/Melee. gg.
Enduring Harmony
Yay! Extend shouts and chants! I can see a whole lot of purpose to that. >.>
Focused Anger
Uuuh... Standard fare elite, not much to say, other than "usable"
Glowing Signet
Why would a paragon suddenly need 13+ energy when he's got that high a score in leadership, I'll never know.
Hexbreaker Aria
Takes forever to charge, and is of limited use in PvE where the biggest hex problem is anti-adrenlin and anti-shout hexes against you anyway.
Leader's Comfort
Reasonable for the first couple of hours of the game, until paragons stop taking damage.
Natural Temper
Usable, I don't touch it personally.
Signet of Return
Another ressurection skill, replace res sig with it if you so choose. Or you could use Sunspear rebirth signet.
Soldier's Fury
I approve of this one, lots of fun.
MOTIVATION
"Its Just a Flesh Wound." {E}
Er, conditions aren't such a nightmare in PvE, use Cautery Sig if you must.
"The Power is Yours!" {E}
No. Just... no.
Aria of Restoration
Horray for minor healing! Its quite usable in PvE and PvP, anyway.
Aria of Zeal
This one I like, useful.
Ballad of Restoration
See Aria of Restoration.
Chorus of Restoration
Sweet! If I build my party around this skill it might work!
Energizing Chorus
See above.
Energizing Finale
Very nice skill indeed!
Finale of Restoration
Angry, angry healing power.
Leader's Zeal
Only nearby, and why would you need energy anyway? O.o
Lyric of Zeal/Lyric of Purification
Signets. Another works-if-you-build-your-team-around-it skill.
Mending Refrain
Very popular, for obvious reasons.
Purifying finale
No point to this really, when are you going to be condition spammed enough in PvE to need this?
Signet of Synergy
Eh, used it in RA during the preview, haven't touched it since, but its usable... I guess.
Song of Power
I suppose you COULD use it if you had TS/Vent up and a party of human players... Or you could be playing PvP if you've gone to that trouble. >.>
Song of Purification
In PvP, very nice, in PvE, a bit below average really.
Zealous Anthem
No complaints here.
SPEAR MASTERY
Barbed Spear
Standard fare.
Blazing Spear
Nice, but somewhat redundant if you have Anthem of Flame or Blazing Finale, which you pretty much always do, I've found.
Cruel Spear
Not a bad elite, ranged eviserate after all. I've always found spear damage lacking overall though.
Disrupting Throw
Like all the other disrupting skills, usable.
Harrier's Toss
Unfortunately enemies don't keep moving very much in PvE.
Merciless Spear
Deep wound, finishing move, might be usable, if you're lucky
Mighty Throw
Uuuh, I wouldn't use it, personally, since it interrupts your adrenalin flow, but I suppose you could...
Slayer's Spear
Deep wound again, yay.
Spear of Lightning
Good skill, no complaints
Stunning Strike
Nothing stays alive long enough for this to matter
Swift Javelin
Have a bitter hate of lightning? Pack this, no real complaints.
Unblockable Throw
Its Mighty Throw, costs 5 more adrenalin, but can't be blocked! What a deal.
Vicious Attack
Deep wound. Again.
Wearying Spear
It boggles the mind. Are you expected to use this then have your monk mend cond. you then use it again, rinse and repeat? That's what I've seen being done, and it seems pretty stupid.
Wild Throw
So its something to stop the enemy from blocking your adrenalin flow, which costs adrenalin? Sweet!
Cautery Signet
Great considering the ammount of disease floating around NF
Remedy Signet
Never used it, for obvious reasons.
Signet of Aggression
I could see that you might take this to keep up adrenlin between combat, but really...
So to wrap up, I really wanted to like the paragon, since I enjoyed it so much during during the PvP preview event, but in the end, it'll just be a class that I'll use only in GvG, because the PvE aspects of this class are so constrained in what you can do.
The worst part of all this really, is that the flaw lies in how the skills work in most cases, rather than the stats themselves, so Anet can't really fix the problem.
Am I looking at this wrong or something? Is it actually feasible to use P/A? P/N? etc etc?
Do these many skills I see as so very pointless actually have a use in PvE?
Barbed Spear
Standard fare.
Blazing Spear
Nice, but somewhat redundant if you have Anthem of Flame or Blazing Finale, which you pretty much always do, I've found.
Cruel Spear
Not a bad elite, ranged eviserate after all. I've always found spear damage lacking overall though.
Disrupting Throw
Like all the other disrupting skills, usable.
Harrier's Toss
Unfortunately enemies don't keep moving very much in PvE.
Merciless Spear
Deep wound, finishing move, might be usable, if you're lucky
Mighty Throw
Uuuh, I wouldn't use it, personally, since it interrupts your adrenalin flow, but I suppose you could...
Slayer's Spear
Deep wound again, yay.
Spear of Lightning
Good skill, no complaints
Stunning Strike
Nothing stays alive long enough for this to matter
Swift Javelin
Have a bitter hate of lightning? Pack this, no real complaints.
Unblockable Throw
Its Mighty Throw, costs 5 more adrenalin, but can't be blocked! What a deal.
Vicious Attack
Deep wound. Again.
Wearying Spear
It boggles the mind. Are you expected to use this then have your monk mend cond. you then use it again, rinse and repeat? That's what I've seen being done, and it seems pretty stupid.
Wild Throw
So its something to stop the enemy from blocking your adrenalin flow, which costs adrenalin? Sweet!
Cautery Signet
Great considering the ammount of disease floating around NF
Remedy Signet
Never used it, for obvious reasons.
Signet of Aggression
I could see that you might take this to keep up adrenlin between combat, but really...
So to wrap up, I really wanted to like the paragon, since I enjoyed it so much during during the PvP preview event, but in the end, it'll just be a class that I'll use only in GvG, because the PvE aspects of this class are so constrained in what you can do.
The worst part of all this really, is that the flaw lies in how the skills work in most cases, rather than the stats themselves, so Anet can't really fix the problem.
Am I looking at this wrong or something? Is it actually feasible to use P/A? P/N? etc etc?
Do these many skills I see as so very pointless actually have a use in PvE?


besides paragons are a mix of ranger (conditions) ritualist (support) and warrior (sheilds) so if oyu base it on looks, then you're like crapped out, because combining warrior platemail, ranger uglyness and the ritualists belly showing ability then you get ugly armor,