Quote:
Originally Posted by Jetdoc
You also agree that people that USED to PuG are no longer utilizing PuGs because they are now using heroes, from the above statements.
So, based above the above, are you simply arguing about INTENT?
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I have been arguing about intent since the very beginning. If you are only now beginning to understand this then I don't know what to tell you.
Quote:
Originally Posted by Jetdoc
I am simply stating a fact - the availability of PuG's is going down because of the introduction of heroes.
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(emphasis added)
I'm arguing that heroes aren't a problem, they're a solution - that's where intent comes into play. My argument is that heroes only make a positive difference - people who didn't want to PuG, but felt that henchmen were inadequate, can now take heroes. If heroes weren't there, the situation would only be different in that the people I mentioned above would be forced to PuG. Hence, heroes are a solution for people who thought that henchmen were inadequate for their needs.
Quote:
Originally Posted by Jetdoc
Less people playing with other players = gravitating more toward a single-player game.
That, I believe, is NOT a good thing for a multiplayer game like GuildWars, as I've said in many threads.
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Less people playing with other people is fine if people don't *want* to play with other people. You could easily maximize the multiplayer experience by forcing everyone to play together, simply by removing henchmen and heroes. How long do you think GW would last then?
Quote:
Originally Posted by Jetdoc
Again, arguing semantics about quotes now. Since these posters aren't here to defend their posts, I won't even attempt to argue with you on this. You simply asked for examples of subjective evidence since it was just "me and Nemon" that feel this way, and I provided some examples. I can provide a dozen more if you want, and you'd simply argue points about their semantics as well.
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It's not a matter of semantics if the quotes aren't even supporting your case implicitly, nevermind explicitly.
Quote:
Originally Posted by Jetdoc
I agree with your last point. But at least you now acknowledge that YES - heroes are impacting the availability of PuGs, which causes more players to play the game in single player mode. We simply differ about the degree of that impact.
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No, you continue to miss my point, so I'm going to try to make it clear now.
Heroes are not directly responsible for any perceived decrease in the availability of PuGs.
The thing that frustrates me about this entire argument is that you people continue to pin the blame for lack of PuGing on heroes, when in fact the problem is with the PuGs themselves.
Consider the following breakdown of GW players:
1) People who never PuG
2) People who don't want to PuG, but do because they don't know how to use henchmen, don't have guildies, etc.
3) People who are 'on the fence' - PuG sometimes, hench sometimes, can't decide definitively which is better
4) People who want to PuG, but can't because there's nobody to PuG with
5) People who always PuG
I think that covers everyone.
Now, the group that you are concerned about, Jetdoc, is group 4. Also, SpeedyKQ, this is the group that you fall into, based on your post here:
Quote:
Originally Posted by SpeedyKQ
I mostly use heroes because everyone else is using heroes and it takes so long to find groups. A vicious circle.
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So SpeedyKQ, I ask you, what would you do if heroes weren't there? Would you take henchmen, or would you wait around as long as necessary for a PuG? If you take henchmen instead of waiting, heroes aren't making the difference for you, specifically, are they? And if you used to wait as long as necessary, why can't you do that now?
In any case, the point is, why does group 4 even exist?
It exists because of groups 1 and 2, not because of heroes. And why do groups 1 and 2 exist? You already know the answer to that question.
One interesting thing you'll notice is that, if groups 4 and 5 had enough people in them, the other groups wouldn't actually matter. Members of groups 4 and 5 could just PuG with each other, and everyone would be happy. But according to your arguments, groups 4 and 5 don't even have enough people to sustain themselves. Therefore, you rely on the other groups to play with you. The obvious solution, then, would be to find ways to make them want to.
Oh, here's a convenient example of my point:
Quote:
Originally Posted by trf2374
Given the choice between PuGing with competent, reliable players or henching, I'd choose PuGing. The problem is finding competent players for a PuG. Find a way to raise the skill level of the "average" GW PuGer, and I'd happily start PuGing again on a regular basis.
There are just too many downsides. Time wasted forming the PuG because people are picky, leechers, people leaving after capping an elite, ragequitters, disconnects, idiots, flaming and no coordination. Those are just the ones I can think of atm.
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This is a person that
would PuG if PuGs didn't completely suck. Read the part I emphasized, it's important. How many of us in group 1 are in the same boat? From what I've read, almost all of us.
I don't think anyone starting GW expects to play a single-player game. I know I certainly didn't. Why did it end up that way? Because people lose faith in other players. This has nothing to do with heroes. It has to do with the quality of the GW playerbase.