Hench Formation control (near/far)

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Please, pretty please with sugar on top...

Would it be possible to integrate a little slide bar on the compass that will allow you to tell the hench how closely you want them to travel with you? There are times when you know that the first thing you will be hit with is an AoE attack, and if you know it's coming you would fan out. Sadly, the hench always follow you around at exactly adjacent (or nearby) distance, and get blasted with AoE like arrows from Avicara or Brain Freeze/Maelstrom by Ice Imps. Even if you had a "scatter" or "Fan out" command, it would reduce the infuriating masacre of your hench when exploring.
I am fully aware there are ways to beat the examples i mentioned (different builds or party groups etc), but i think the addition of some way to control the formation of the party would be very helpful for us Hero/Hench lovers. I figure a small slide control that wraps 'round part of the compass would be the best interface for it (as you already control flags from there anyway).

THanks for considering my idea,

Countess Corpula
Playing for last year and loving it.
(Proph/Factions/NF owner as well as many additional character slots)

PS: If this idea has been submitted, please forgive me. I did do a search for it but couldn't find it.

(Closed to prevent random thread resurrection. Please PM a mod if you wish to open this thread.) Re-opened for discussion.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I love this idea, and have nothing more to add to it other than my J.H.

/signed

Astro Pubes

Frost Gate Guardian

Join Date: May 2005

Houston, Texas

Gwen Is [EVIL]

good, I didn't want to be the first to sign it, but when this idea was mentioned to me I thought it was an excellent idea! You wouldn't need nothing like John Madden's Play book to set the hench, just a simple spread out mode so depending upon where you're at you can manually tell them how close you want them to you or away from you. Let's face it, we all need our personal space sometimes I want to kick the henchies when they get to close to me, and then they form that circle that surrounds me lol, but I personally think this is a great idea


/signed.

Draxanoth

Draxanoth

Academy Page

Join Date: May 2006

Washington

Archons of the Condemned

W/Me

I've seen torment claws wipe out half my hench with that single special attack as I SPRINT by, having them not occupy the exact same square would probably help.... You can interrupt it, but it's just an example of how poorly they travel. When you're fighting a large horde of AOE spamming mobs it's pretty much impossible to stop them all with hench in tow.

/Signed

Scroz

Scroz

Academy Page

Join Date: Mar 2006

/signed they do tend to travel a bit too close to you and to each other

Dooks

Ascalonian Squire

Join Date: Aug 2005

brilliant, just brilliant. /signed

The Legg

The Legg

Krytan Explorer

Join Date: Aug 2005

RAF Lyneham, UK

We Are Gozu ( Gozu )

N/Me

Great idea

/signed

yunthi

yunthi

Academy Page

Join Date: Jul 2006

War Friends [WF]

W/

's they already fixed monsters to be less susceptible for aoe...

/signed for the slider

tho it really would need to be a slider type (or something controllable) so u could get them close for those tight spots u need to fit thu without agro

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

I'm glad everyone likes the idea so far, though it would be nice to see more than 8 signatures =). Further playing with henches has resulted in further observations, and so I would like to add an ammendment to this idea...

(observations with Necromancer)
I've noticed that hench/hero attack whatever i attack with my wand (though not what i'm casting on). This is really convenient when you want all your attacks to focus on one place... but some times this is not what you need. I've also noticed that once i call a target, and all my little henchies have at it, if I move my place (kite/strafe) they will stop attacking and run to me until I recommence my attack on said target. Now, if I'm the subject of a longterm AoE spell, it would be nice to be able to step out of it, without my hench (who aren't affected by said AoE) taking a break from the fight.

Here's what I propose:

Do As I Say, Not As I Do!

The game already has a feature that allows you to call a target (ctrl+space or ctrl+shift+space). This is great. But hench are keyed into my actions, not this call. If the dev team could programme the hench to respond to the called target, and not whoever i am wanding/casting on, this would allow me to better distribute my hexes on the opposing mob (I'm sure mesmers can relate). Sure i could tab through all the enemies in an area (even the ones out of my aggro circle) until i find the guy i'm looking for, but it speeds things up a good deal if i can just hold down ctrl to see my target, and click and cast... more surgical if you will.

So Henchies, i know it's hypocritical, but please do as i say, not as i do.

Countess Corpula

PS should i have made this a new thread, or is ammending it as i have ok?

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Been a while so... Bump?

gwjunkie

gwjunkie

Ascalonian Squire

Join Date: Dec 2006

Kyuubi Bloodline [Kyuu]

/signed
Fanning out has never been a huge issue for me, I can usually find groups for missions with AoE enemies. However sometimes the henchmen don't follow me close enough and I have to hug walls to avoid enemies...but I don't. because the henchmen aggro them. Same deal, though, great idea.

TheBaron82

TheBaron82

Frost Gate Guardian

Join Date: Jan 2006

/signed
definitely need this

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Been a while again... so again I *Bump*.

I realize that you have brought us a lot of really neat updates (like heroes working with Pet tammers, the new razah attainment, hardmode, etc.), but I really think that this is an idea that warrents a look see. It would seem the folks above tend to agree. I'm bumping it 'cause ideas tend to get lost in this thread very quickly.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

/signed

Also consider a bunch up command for sneaking past mobs, or running away (when those henchies need to disengage from combat straight away!)

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

/sign
Too many times that hench/heroes die from Aoe becuse monk cant outheal the damge for multiple members

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Defensive - they stay at the back of the group
Offensive - they move up front!

Granted that only works on heroes, but would the same system not work for Henches?

Then they wouldnt run into agro and they would keep their distance.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

/signed

i want a slider to keep them close or fan them out *ever try capping SF with henches yea its a slaugter*

and also to keep heros atatcking something there is a lock feature to make them STAY attacking something though it could be improved by adding it next to their names instead of in their bar interface.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by tenshi_strife
/signed

i want a slider to keep them close or fan them out *ever try capping SF with henches yea its a slaugter*

and also to keep heros atatcking something there is a lock feature to make them STAY attacking something though it could be improved by adding it next to their names instead of in their bar interface.
Psst, Norgu with [skill=text]Diversion[/skill] and [skill=text]Power Block[/skill] works wonders. Just be sure to lock him. -_-

/signed. This is a no brainer. Well, just make sure I don't have to adjust this every second.

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

OK, so another year has gone by, and so I resurect this thread once again. Flags are nice, but they don't work so well "on the go". This little suggestion of "back off" and "come hither" could greatly assist when traveling about with an AI group. So far no one has said this is a bad idea, and any who've posted support it with only minor alterations or exceptions. If some dev is out there looking for a new idea... maybe something to test out live before you drop it into GW2, this looks like a nice candidate.

I know we like to encourage people playing with people, but we are getting to the point where there are some outposts without enough players to make up a team. So if we could have better control of the heroes/hench, even in a small way, I'm sure it would be much appreciated.

-Countess

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

deserves a big fat
/SIGNED

nuff said

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

/signed.

A very good Idea

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Still as deserving of a /signed as it ever was.

/signed.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Hands down this is the greatest idea I've ever heard.

Yeah flags are nice, but when you have to stop what you're doing to place down a flag it kinda breaks the "flow" of battle. Something a little more substantial would be greatly appreciated.

So this gets a big fat:

/SIGNED

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Now watch as this thread once agian fades into obscurity, some 20 pages down the line, where no dev will ever see it.

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

NOES

/signed.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Even the rawest recruit knows to "spread out or one grenade will get us all".

/signed

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

This idea is so good that it deserved to be ressed almost a year later!

/signed

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

I like the idea of having some type of spread control. Not sure on how they want to implement it, but overall would be nice.

/signed

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

In fact I've suggested this at the NF beta. Formations.
Even just one "Spread the F** Out!" button (click again to return to standard formation) would be awesome.

Heroes are dumb and can't see incoming huge AoE damage, they only spread after taking a significant hit, but in HM it's often too late.

/signed

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

/Signed for the love of all that is good and holy! We need group stances

EDIT: I propose the idea of simple buttons that change how your group stands before aggro. Like you know how they allways stand around you like so;

o=hero/hench x=you

--o--x--o--o
--o--o--o--o

Perhaps we could have different settings...
---o------x----
o------o------o
----------------
o------o------o

Anyway, you get where I'm going with this.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed great idea needs to be done. theres nothing better than aoe doom to your party!

~the rat~

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

great idea
/signed

Formula97

Ascalonian Squire

Join Date: Jul 2006

Cleveland, OH

Through the Eyes of the Dragon [eyes]

Mo/Me

I'm going to bump this again for you corpula, since I was at work the other day reading this and couldn't post. I have been playing over two years and this is the best idea I have seen yet.

/Signed

IxiRancid

Academy Page

Join Date: Aug 2005

W/E

/signed

Great idea with the slider!

stale

stale

Academy Page

Join Date: Mar 2008

canada

Bong Wielding Maniacs

R/Mo

/signed

and to both ideas - i like the idea of a slider for formation tightness - would help amazing in a lot of areas.

i'm also very keen on the idea of a called target being a locked target, even if i move or stop attacking.

both very good suggestions by the OP. now to see if they get implemented...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I thought of an 'interactive' way to set this. For every single way:

http://www.guildwarsguru.com/forum/s...php?t=10157317

Basically, it would allow player to set the flag at the same time that you set the are in which the NPCs linked to the area would be.

Click, do not drag, works like current flags.
Click, drag, a circle with its center where you clicked appear, keep draggin to increase radius, release button, area set.

That would be a bit faster and dinamic.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Kind of sad that it's been over a year and this still has not been implemented.

/signed

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

All i use for pve is hero and hench....

/signed

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/signed

Would deffinately be a welcome improvement.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Very nice. I missed this one the first two times it came around.

Thinking about this a little, wouldn't it be nice if there was an 8x8 grid that you could place yourself and your heroes on to create customized formations? Set up a few saved versions to adjust to various situations and you're golden.

Also, I commend this thread for being completely troll-free. That says something to me about how good an idea the OP is.