Title Benefits for more titles

Redwinter

Academy Page

Join Date: Jan 2006

[BotW]

Me/

Yeah. In-game PvE (or even PvP) buffs are ridiculously stupid and against the spirit of the game.

I'd like to see:
  • Drunkard: While this title is checked off, you are slightly drunk. This title does not help you gain further ranks in this title track.
  • Incorrigible Ale-Hound: While this title is checked off, you are excessively drunk.
  • Cartographer of [Campaign]: For each rank in this title, you move 4% faster while in a town of [Campaign]. (ie. Canthan Cartographer = faster in all Cantha towns). This does not stack with Sugar Rush.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Redwinter
Yeah. In-game PvE (or even PvP) buffs are ridiculously stupid and against the spirit of the game.

I'd like to see:
  • Drunkard: While this title is checked off, you are slightly drunk. This title does not help you gain further ranks in this title track.
  • Incorrigible Ale-Hound: While this title is checked off, you are excessively drunk.
  • Cartographer of [Campaign]: For each rank in this title, you move 4% faster while in a town of [Campaign]. (ie. Canthan Cartographer = faster in all Cantha towns). This does not stack with Sugar Rush.
Ok, now these ideas i like.

King Kong Monkey

King Kong Monkey

Academy Page

Join Date: Nov 2006

Holland

Looking for one

Mo/E

I really love to see an emote for the other PvP titles like Gladiator and Champion, not only Hero. With other animals or whatever and anohter collor.
What is your opinion about that?

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

/notsigned to anything that influences the gameplay. Including the benefits already present in-game.

GW policy used to not benefid hardcore-players over casual players. No matter how long you played, you had same chances everywhere etc etc. Only differences present were aestetical ones - and this was great. I'd like GW to stay that way, that's why I'm against any benefits gained from titles apart from auras etc.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by Cherrie
/notsigned to anything that influences the gameplay. Including the benefits already present in-game.

GW policy used to not benefid hardcore-players over casual players. No matter how long you played, you had same chances everywhere etc etc. Only differences present were aestetical ones - and this was great. I'd like GW to stay that way, that's why I'm against any benefits gained from titles apart from auras etc.
i think someone needs to have a little re-read

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by Redwinter
Yeah. In-game PvE (or even PvP) buffs are ridiculously stupid and against the spirit of the game.

I'd like to see:
  • Drunkard: While this title is checked off, you are slightly drunk. This title does not help you gain further ranks in this title track.
  • Incorrigible Ale-Hound: While this title is checked off, you are excessively drunk.
  • Cartographer of [Campaign]: For each rank in this title, you move 4% faster while in a town of [Campaign]. (ie. Canthan Cartographer = faster in all Cantha towns). This does not stack with Sugar Rush.
I like my drunk title, but I wouldn't like to always have a wavy screen, and don't think I should have to turn down my graphics because I achieved it.

Cartographers could use that to their benifit, even in a town, they'd have an upper hand delivering christmas presents, for example. That's something that's supposed to be equal among everyone, a chance for noobs to do something. Same reason snowball fights are equalized acrost the board.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Here's a good one:

For the Big deal, allow the user to show one more title for each level of this title.

So, a Kind Of A Big Deal will be able to select 2 titles to show, and a People Know Me would be able to select 3.

max gladius

max gladius

Yep, really is me...

Join Date: Aug 2005

My House

L33t

Skill hunter, per each lvl of it, skills cost 5% less... GOD THAT WOULD BE AWSOME!!!! 1k each gets old real fast!

lvl 1. Kind of Big deal title cause +5% more dmg or something would be awsome, lightbringer title does that against certain enimies,
then lvl 2 People know me, recieve -5% dmg

Running in cities would be cool, but not take the travel speed as high as he recommends... bean cakes and such already cause 20% faster or so...

Mapping titles should give a bonus, if i have mapped 100% of the continent, i feel i should have some heads up on what is where (ie bosses, chests)... not like i haven't been in that area before

Lucky title... for each lvl of it, u get 2% more chance at gold item from chest...

I feel incorporating titles to actual game will bring more ppl to get titles.. Sure seems to work with lightbringer title...

sorry almost forgot the best line in GW... execpt in PVP areas!

/signed

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

/signed only if effects stay within towns.

Mathias Deathwater

Mathias Deathwater

Frost Gate Guardian

Join Date: Oct 2005

In a maze of twisty passages, all alike

Fifteen Over Fifty

I think that the ideas for title bonuses are awesome, just not the ones that have an effect on gameplay, for reasons that you can find elsewhere in this thread. I do think it would be cool if all of the titles had minor bonuses though, like faster running in town, lower skill prices, and the like. Basically:

YES
-Minor monetary bonuses (lower skill prices, better chance to not destroy a salvaged weapon, etc.)
-auras, emotes, the like
-Fun bonuses in town (faster movement speed, maybe access to a special party area in main towns)

NO
-Anything that gives your character a bonus to combat performance (more hp, armor, run speed, cast speed, etc.)

I already think that the lightbringer/sunspear idea is a slippery slope, but it's fine if it stays the way it is, with bonuses against a specific thing, and that's it. I'm just afraid of where this could lead, because if there are too many bonuses against too many things, it would be too much like Lord of the Rings Online's Trait system, where you have to grind various things to get bonuses to your character.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

I'm in support of the following benefits for titles:

- Increase speed in town, except during events to keep them fair.
- New emotes for titles.
- Mini-pets for titles, you can spawn the mini at any time you have the title, but its customized for you. As long as we keep the current mini pet limits this shouldn't cause more problems than we already have.
- Access to weapon/armor skins not obtainable otherwise.
- Increased storage limits for faction, gold and item storage. But not for the inventory you carry on your character, especially that gold amount, as it does have an effect on gameplay as the gold limit effects prices and inventory limit effects how much loot you can haul in one run.
- Allowing a player with one of the Faction Allegiance ranks to use their NPCs while having a higher amount of the other sides faction, higher levels means you can have a higher difference.
- Reducing the faction cost of PvP unlocks and getting amber/jadite.
- Allowing people to contribute smaller faction amounts to their alliance, as long as the ratio of faction donated : faction received by alliance remains 1:1. Not that I see anyone using this benefit if they get it.
- Any benefit that only changes your characters looks.
- Unfogging the map for your other characters based on what your cartographer has explored, but any map one of your characters hasn't explored themselves won't count for their cartographer title.

I will not support NPC discounts because they are reducing the capability of gold sinks. However I will not oppose them either.

I will oppose any rewards that give any actual benefit in PvP or PvE no matter how small, this includes the Wisdom, Treasure Hunter, Lightbringer and Sunspear titles.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

With the Introduction of the new 'Sweet Tooth' title:

Rank 1 - When in a town you move 25% faster due to a Sugar Rush
Rank 2 - When in a town you move 50% faster due to a Sugar Overdose

DarkCloudInc

Academy Page

Join Date: Dec 2005

As late as it is...
/signed for the luxon/kurzick faction point increase holding

/notsigned for the luxon/kurzick faction bonus faction gained
The reason for this is simply that it would encourage guilds to "hire" people to faction farm for their guilds. That would be very detrimental to the game play.

I would like to see the reward for the skill hunter title as the following: For each level gained, purchasing skills from the skills npc is reduced by 50 gold.

Now that would be more than fair.

Hamanaqua

Hamanaqua

Academy Page

Join Date: Feb 2007

East Coast U.S.

E/Mo

Quote:
Originally Posted by Isaac Lunoa
No... Then it would be pretty much required to grind for every title on every character. I already don't like that they've added benefits for any titles... They're meant to be a "status symbol" rather than a required grind.

On the other hand, I don't mind emotes/auras. Just nothing statistically beneficial.
I disagree wholeheartedly. Status Symbol? Seriously? They are status symbols that other gamers/players bear no respect for because so many characters have them. The two hollowest aspects of the game are titles and being an officer. There should absolutely be an intrinsic bonus for gaining a title. A Protector's title means squat to any but the player who gains it. For this reason, that player and the character he dedicated the game play to should benefit from it in a way that enhances the game experience. Someone further back commented on how so much of the game is just for show. I agree and it is my primary issue with Guild Wars (an otherwise fantastic game). NCSoft was SO worried about maintaining balance they practically neutered the idea of having power. Creating skills inherent to class was a good start but they need to allow for greater delineation between characters, their level and their builds. I want to be impressed by how powerful and indestructible a character is. I want to see a title and think “damn, I’d /bow to her”.

This should go for pvp as well as pve. If you get clobbered in pvp because someone has a better built character than you, don’t whine about it; get better. Simple. In pve that is a non issue because of how well GW caters to solo adventuring (creating heroes was a brilliant idea).

Though I have been playing for over a year, I have only one character with the Protector title. Aside from the required ranks within NF, I won't waste my time with getting titles for any others. The work far outweighs the reward. If NCSoft decides to offer tangible bonuses for titles it would give the game a whole new level replay for me.

Ilithis Mithilander

Ilithis Mithilander

Academy Page

Join Date: Jul 2006

Testing Eternity

E/

I agree with the faction expansion of 2k per title in Luxon and Kurzick respectively.

Neon Ciaren

Neon Ciaren

Ascalonian Squire

Join Date: Nov 2006

Ardent Adversary

A/

Not sure yet on signing, how about we make this more to where people don't have an advantage in the game by having the title. For Example, Drunkard you can equipt a drunk skill, which can only affect you in outposts. Running 5% faster only in outposts if you equiped the skill. Survivor idea is interesting. Just something that won't affect battleplay. I must say no to the skill idea because that would be an advantage in gameplay.

Your Trada Truly

Pre-Searing Cadet

Join Date: Mar 2007

Will Merch For [fOoD]

A/

/signed
for the various in town and aura/emote ideas (as long as they are NOTHING like the PVP ones) and also for the more moderate PVE ideas ANET would doubtless moderate them even further...

biggest problem with this game is room for character/account achievement. I tend to think ANET was surprised that GW generated a PVE following and so they are figuring it out as they go along. NF and the title rewards was a good 1st step lets keep this moving forward. All respect to casual players but its the hard core gamers that pay the bills and go out and buy collector edition after collector edition and log in for every event and most of the hours besides. Those also happen to be the gamers who smash through new chapters and who are the 1st to max out titles, those gamers with a PKM or two. Anet needs to be allowed to look out for them too, to create some excitement for them after the 2nd week of the new chapter when they have beat the game and are wrapping up titles.

Many people who only play 5 hours or less a week were attracted to this game because after putting in their minimal amount of time no one else in the game is inherently better. This should be preserved and it will be. I am confident that titles will never offer a benefit in PVP. However many of the not so overpowered PVE ideas in this thread are rather nice and would help to keep the attention of some of the more hardcore players which is a fan base it is better for all of us if GW keeps.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

/signs
chest runners and
wisdom identifers need better stats as well
great thread

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

/signed and notsigned.

Anything that gives a player a statistical advantage (speed, armor, damage, etc.) in game would, as commented before, go totally against what GW is about. But, most of the titles themselves are money sinks, so things like lowering the cost of skills with skill hunter rank doesn't affect the economy. If people go for the rank for that reason, they will blow more money than save. I'm not sure why people think drunks should move faster. Drunks generally move slower irl, except for when they are in a car. Introduce vehicles and then maybe I will accept that. But as long as we walk, drunks should move slower and maybe fall down every few steps. The faction cap would be useful. 10,000 is just way to small eeven to begin with. When you have a quest that requires spending 10,000 faction and that is your cap...? There was a good treasure hunter bonus thread that got closed, but I have yet to see the ideas reposted here. It had to do with not requiring the [alt] button to see treasures and at even higher ranks identifying treasure locations from further away. Emotes are good, minipets are horrible. I can't even move in Kaineg, LA, and Kamadan because of all the minipets using up bandwidth. Extra title displays for the KOABD is a good idea. My favorite idea is having a choice of an armor mod for titles so that ppl can see them without scrolling over your name. I would like to look at titles, but ppl don't stand still long enough for me to see them. Again, no stat effect, just aesthetics. My $.02

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

Quote:
Originally Posted by King_of_Eles
(srry if this has idea has already been presented but I searched and didn't find anything on it)

With the addition of nightfall title effects were introduced for some of the titles. This made me wonder why not add title effects for more if not all of the titles. Why should only the ppl that have the wisdom and treasure hunting titles have a benefit while cartography doesn't. If the pvp titles gave an effect couldn't the Kurzick/Luxon titles give an effect.

Here are some suggested benefits for different titles:
YOu can sign or not sign on various ones if you want.

Cartography: Character moves 5% faster per rank of cartography for the continent they have the title for.

Allegience Luxon/Kurzick: 2k extra faction space per rank. OR 5% increase in faction gains per rank.

Skill Hunter: cost of skills is -5%(or 10%) per rank of title.

Drunkard: Not to encourage drunks but, takes one less drink to get drunk per rank.

Edit: (Survivor: None. An emote or Aura.)

Mission completion track: NO current ideas.

KoaBD track: NO current ideas.

Well thats my proposal. THose are just some suggested bonuses for the respective title tracks but it would give more meaning to the titles. All benefits are just related to their use.
ok this has been siad before i do not want titles to give a combat benifit but here are some ideas i had that would make titles useful without ruining balance

Cartography: each rank would reveal a diff thing on map, like chests, boss locations, shrines, npcs ect. so you would want to get cart title but its not something you need.

Allegience Luxon/Kurzick: 2k extra faction space per rank. OR 5% increase in faction gains per rank. i /sign this. nothing pisses me off more than haveing to leave a group to go spend faction....

Skill Hunter: cost of skills is -5%(or 10%) per rank of title. this is also good cause 1k gold is tooooo much, also another benifit could be the % of exp earned per cap, that was suggested before.

Drunkard: lowers the price of alchol that was suggested before would be bad cause then you could buy low and sell high..... no good, how bout for each rank in drunkard you move 25% faster in town while drunk, this does stack with sugar rush, all i can say is drink beer and shopping around town is easy >.<.

Survivor: yes this would be good but you can add a +exp for each monster you kill cause really survivor is a bitch to get, this would make it easier + you dont really need exp after lvl 20 lol.

Mission completion track: um how bout some emotes and whenever your in a town of the place you got title for and turn on title hte npcs yell "ALL HAIL THE SAVIOR OF (location)(yourname)" "oh i love (your name) he is so brave" like when you beat factions and NF lol.

KoaBD track: i like the idea brought up before for more than one title displayed but that would be hard and cluttered how bout you say random quotes from the movie with this title on lol like when your drunk, the higher you get it the more quotes you get.

you also forgot some

Gamer title: how bout you get to have a special emote dance or you say random nerd wuotes lol

Sweet Tooth: sugar rushes last 5% longer for each rank, easy and good.

now that my thoughts on this

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/notsigned this would add to unbalance.

/signed for auras.

~the rat~

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Kurz/Lux - Higher faction cap per rank.
Drunkard - While showing title your character says random stuff and occassionly falls down while in town. Higher rank causes these to happen more frequently.
Sweet Tooth - move x% faster in town per rank
Skill hunter - -x% cost of skill per rank

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Defender of Ascalon:
Rank (1) Can go back to Ascalon by talking to Symon the Scribe, BUT....
ONLY if you are carriying NOTHING but a belt or a charr bag.
NOT OTHER BAGS. NOT a single piece of armor. Not even gold. One other single item and Symon will refuse to 'talk you about what happened two years ago'.
While in PreAscalon, all skills but those given in PreAscalon would be locked and you can't trade, pick or drop items or gold.

Allegiance (Luxon/Kurzick)
Ranks (1..5) You'll get a 2% discount on any Kurzick/Luxon Merchant or crafter, but not Skill trainers or traders.
Rank (6) When you have less faction of a side the merchants of that side won't refuse to talk to you, although they won't offer the discount in this case.
This discount would be applied to the cheaper merchants of conquerable outposts.
Increasing the faction capacity, would allow players to hoard more points per character, and use them massively. This is not like Balthazar, which is used for you only.

Commander
Ranks (1..10) For each rank, your Heroes will deal 1% extra damage and receive 1% less damage in PvE.

Sweeth tooth:
Rank (1) Effect of sweet items will last 20% longer.
Rank (2) Effect of sweet items will last 200% longer.

Drunkard:
Rank (1) While drunk, you'll have -1 to all attributes, but a 2% chance of having +5 to all attributes instead, each time you attack or use a skill.
Rank (2) While drunk, you'll have -1 to all attributes, but a 20% chance of having +5 to all attributes instead, each time you attack or use a skill.

Maxed titles rank
Ranks (1..5) For each rank, you can select and show one more title at the same time inside outposts, as long as this title is also selected.

Skill hunter
Ranks (1..6) -1.6% less damage received from bosses per rank, since this rank require you to kill a lot of bosses, thus gaining some expertise against them.
The reduction of cost of skills is pointless, since when you get to max rank, you'll have spent already a lot of gold in skills, maybe having them all already.

Survivor.
While in PvE, you'll suffer less death penalty per rank.
Rank (1) 14 DP per death instead of 15.
Rank (2) 12 DP per death.
Rank (3) 9 DP per death.
Will you resists the temptation of seeing if this is true until you get to (3)? XD

Cartographer.
For that region:
No rank (0) Can see shrines and collectors on mission map.
Rank (1) Can see singposts on mission map.
Rank (2) Can see material artisants, merchants and armor crafters on mission map.
Rank (3) Quest giving NPCs appear on mission map.
Rank (4) When the title is selected, NPCs in outposts appear on the mission map. Double clicking on an icon will make your character go there.
Rank (5) Boss spawn points appear on mission map, with name.
Rank (6) Can restore and remove completely the world map fog at will (not underground maps).

Protector:
Rank (1) You have a 10% in merchants and crafters (but not traders or trainers) while in that region.
This discount would NOT be applied to the cheaper merchants of conquerable outposts, but will stack for the other NPCs with other luxon/kurzcik discounts.

Gamer
I'll go for a party emote too.

Hamanaqua

Hamanaqua

Academy Page

Join Date: Feb 2007

East Coast U.S.

E/Mo

Quote:
Originally Posted by Neon Ciaren
Just something that won't affect battleplay. I must say no to the skill idea because that would be an advantage in gameplay.
Wait? What? Isn't that the point? What are elite skills, green weapons, and max armor but things the "affect battleplay"? How is earning a title that gives you a bonus any different? I can NOT believe people are so reticent to this idea. Gaining a title is a pain in the asset. It's easier to cap an elite or buy better armor than it is to get most titles.

I'll admit, I do virtually NO pvp so I'm looking at this from a pve standpoint. Oh and before I forget:

/SIGNED, SIGNED, SIGNED

To all the naysayers: I wouldn't worry.

I distinctly get the feeling that NCSoft has bigger fish to fry in regards to game improvements. It's too bad really. Titles are virtually the only way to identify veteran/senior players. I think being a senior or veteran should count for something. It's rather unfair that being a veteran, playing on and on and on really gives you no advantage over players who just hit level 20 other than having access to more areas on the maps.

This makes Hamanaqua sad.

Narayanese

Frost Gate Guardian

Join Date: Jul 2006

/notsigned
Remove the current benefits from titles instead, a title should be just that, something you can show that doesn't affect anything.

Hamanaqua

Hamanaqua

Academy Page

Join Date: Feb 2007

East Coast U.S.

E/Mo

Quote:
Originally Posted by Your Trada Truly
Many people who only play 5 hours or less a week were attracted to this game because after putting in their minimal amount of time no one else in the game is inherently better. This should be preserved and it will be. I am confident that titles will never offer a benefit in PVP. However many of the not so overpowered PVE ideas in this thread are rather nice and would help to keep the attention of some of the more hardcore players which is a fan base it is better for all of us if GW keeps.
This is what I was trying to get at in my overworded way. Well said Your Trada Truly.

Exterminate all

Exterminate all

Lion's Arch Merchant

Join Date: Feb 2007

In a house

Not Behind My Back [Back]

W/

/Signed except for the Cartographer...ttoo over-powered. I like the other ideas.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

/notsigned...didnt even liek the idea of titles lol

Echuu Ishtar

Academy Page

Join Date: Apr 2007

Sacred Forge Knights (SFK)

/notsigned for speed boosts in cartographer. That would lead to even more party discrimination, something this game can't afford.

/signed for small benefits to other titles. I like the idea of permanent speed boosts in towns and outposts with the sweet tooth title. I would also go for cheaper skills at the trainer linked with skill hunter.

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

the cartographer title benefit needs to be changed. like +5% map coverage.

other wise, /signed

Skarigon

Skarigon

Ascalonian Squire

Join Date: Apr 2007

[PHO]

N/

/signed but cartograher should be only at PvE and only in HM

and i have an idea for one:

Sweet Tooth: you move 10% faster in outposts and sugarey items last for +5% duration
and max title= just double the things here

Hamanaqua

Hamanaqua

Academy Page

Join Date: Feb 2007

East Coast U.S.

E/Mo

Apparently there is great issue with the cartography title suggestion (which I have not read). How about this: With each explorable title earned your "vision" improves. This is to say when you press Ctrl to locate enemies or Alt to locate friendlies, you can do so at a greater distance.

Puliver

Puliver

Academy Page

Join Date: Jan 2007

Legie Zatracenych

Me/Mo

I've posted a suggestion for a pathfinding for GW2 here. All is written there so it's quite complete idea. Something like that or exactly the same idea can be introduced into GW1 as well, so Cartographer will become Pathfinder and he can auto travel better. It affects PvE only and gives no unbalancing.

Ragus999

Pre-Searing Cadet

Join Date: May 2008

Canada

Jinx

One update which I would really like to see, is the title interface.
It needs to be upgraded to something similar to the skills list interface (k).

Each category has 6-8 or so titles in it, and if you have one selected, it will automatically be the only one open when you open the title list page.

The 2 "grouping options" = single group of titles (all) and grouped by category
The 2 "sorting options" = sort by name and sort by completion status
For example, current situation is "1 group" and "completion sorting"
Other example, skills tree = "Grouped by attribute" and "Sorted by Name"

Suggested Title Categories :
Exploration Titles = All Cartographer and Vanquishing titles.
Mission Titles = All Guardian and Protector titles.
Allegiance Titles = Kurzik, Luxon, Sunspear, Lightbringer, Deldrimor, ...
Seeker Titles = Wisdom, Treasure Hunter, all Elite Skill aquisition titles.
Elite Titles = Survivor, Maxed Titles, Defender of Ascalon
Combat Titles = Hero, Gladiator, Champion, Commander...
Fun Titles = Gamer, Party Animal, Sweet Tooth, Lucky/Unlucky, Drunkard.

Also like the idea of storing pets in "zoo" and having an animal collection title.
Anyways, there is what I would really like to see for a title page update.

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Notsigned.

Just no.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

/notsigned.

If you were able to do all of that, it shouldn't be a problem for you to do it again xD.
But more seriously, no need to give a reward for most titles...

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

/signed

Just for the lulz this would give me reading the QQing people would post here on GwGuru if it was implimented.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

/not signed, title itself is a reward already

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

/notsigned (same reason as Witchblade)

Also because... you don't reward a player with more power just because they can sit and grind titles all day (anybody can!). Skill > time, skill = power. Let's hope it doesn't reverse and end up as time > skill, grind = power like so many other MMOs!

I'm not saying rewards are out of the question all together, but getting the title IS supposed to be the reward, it's not anyone's fault but your own if you take the easy road to get that title, and feel empty afterwards. Plus, one should not forget about the HoM and the possible rewards it holds for all your titles... I mean, it may not be anything special, but it'll be something.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Some titles have a benefit and others don't at the moment. It's one of those half baked implementations from Anet.

The eotn titles like asuran, norn etc are grind based to pump up skills which is a bad idea imo.

Nevertheless every max title should give you a reward somehow, nothing imbalanced ofcourse. Every time I did get one of those titles I was glad I 'achieved' it but that's all. Often I got a feeling of emptyness a few days after asking myself why I did that. It can't be to have fun, cause some titles are not fun at all. My only answer yet is that there's no other game out there like GW and I'm still hooked after 3 years. And that's exactly the reason why titles were implemented imo. To keep some of us busy.

About the HoM, I don't expect something big coming out of it in GW2, which ofcourse is only fair to other players who just start out in GW2. But once again, filling the hall, will keep you busy for a while.

Anyway signed if comon sense and fairness will be applied.